 
=============================|Mr.Saikyo by Marancv|=============================[v.1.0]

I DID NOT MADE THIS CHARACTER, I JUST DID AN EDIT OVER:


                             ___________________________________
=============================|Dan Hibiki by Phantom.of.the.Server|=============================
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ            [v.1.5]

- customized version of CAPCOM's Dan from Capcom vs Snk series

- for Linux and Windows Mugen only

====<wtf WITH THE EDIT??>===================
This intends to be Mr.Saikyo, the counter part of Mr.Karate.

however, This Mr.Saikyo (wich is supposed to be Go Hibiki), has NO TAUNTS!.
No SUPER TAUNTS
Otokomichi is now an effective murederer intent,(OTOKOSATSU!, LOL) with evil pose, and no hurt for the user.
Kuuchu Gadouken added



despite this, Mr.Saikyo, has more speed,strenght and defense than average fighters, so his fireballs
are now long-ranged.


All the sprites are customized with his Tengu mask.

give him a shot, youll have fun
----------------------------------------------------------

Below you have the Original Readme by Pot'S:









===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - back        p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.

(EX)- Move with an EX version. EX moves are performed by pressing two punch/kick buttons.
The only exception to this is the EX Saikyou-ryuu Bougyo; to perform it press three punch
buttons instead of two.
e.g.: Gadouken - D, DF, F, p
      EX Gadouken - D, DF, F, 2p
      Saikyou-ryuu Bougyo - 2p
      EX Saikyou-ryuu Bougyo - 3p

EX moves consume half of a power stock.


<<<<<NORMAL>>>>>

.Seoi Nage: F/B + 2p (near opponent)

.Otoko Zuki: F/B + 2k (near opponent)

.Otoko Nage: F/B + 2p (near opponent)(Air)


<<<<<SPECIAL>>>>>

.Gadouken: D, DF, F, p (EX)(Air)

.Gadou Shoukou Ken: F, B, DB, D, DF, F, p

.Kouryuu Ken: F, D, DF, p (EX)

.Dankuu Kyaku: D, DB, B, k (EX)

.Kuuchuu Dankuu Kyaku: D, DB, B, k (Air) (EX)

.Premium Sign: D, DF, F, k

.Saikyou-ryuu Bougyo: 2p (while guarding) (EX)

.Kyuukyoku Tenchi Gadou Zuki: D, DB, B, D, DB, B, p
   * Unblockable, also works as counter stance

.(Unnamed): F, D, DF, k
   * After connecting, hold any direction except down to direct Dan


<<<<<OTHER EX MOVES>>>>>

.Otokorashii Kougeki: 2p (while crouching)

.Dankuu Kyaku (Alternate): F, DF, D, DB, B, 2k


<<<<<Lv1 SUPERS>>>>>

.Shinkuu Gadou Ken: D, DF, F, D, DF, F, p

.Kouryuu Rekka: D, DF, F, D, DF, p

.Chouhatsu Densetsu: D, DF, F, D, DF, F, s
   * Fills the powerbar when successful

.(Unnamed): D, DF, F, DF, D, DB, B, p


<<<<<Lv2 SUPERS>>>>>

.Hisshou Burai Ken: D, DB, B, D, DB, B, k

.(Unnamed): D, DF, F, D, DF, F, 2p

<<<<<<<<LV3 SUPERS>>>>>
.OtokoSatsu: Z, Z, B, A, X






<<<<<MISCELANEOUS>>>>>

.Back Dash: B, B

.Run: F, F (hold)

.Dodge: a + x

.Forward Roll: F + a + x

.Backward Roll: B + a + x

.Parry (can also be done in the air, and during guard):
    - F (tap) -> high attacks
    - D (tap) -> low attacks

.Power Charge: b+y  (hold)

.Original Combo: c+z  (can also be done in the air)

.Zero Counter (Kouryuu Ken): B, DB, D, p  (during standing or crouching guard)

.Zero Counter (Sweep): B, DB, D, k  (during standing or crouching guard)

.Fall Recovery: 2p (while falling when hit)

.Recovery Roll: 2k (while falling when hit)
     * Hold F to go further

.Low Jump: U (tap)

.High Jump: D, U



===============<Gameplay Notes>===============

- You can only cancel Lv1 Supers and Lv2 Supers into others that aren't Lv3 Supers, even if
your partner's power bar has more than three stocks;

- You can use a Lv1 Super during Original Combo, but it will consume all of your power bar;

- During Original Combo, you can't guard any attacks, and if you get hit you lose half of the
power bar;

- During Original Combo, you can cancel any connecting normal attack into any attack, and any
connecting special attack into any special or super attack;

- Dan's attack power increases along with his power bar. If you have three (or more) power
stocks it increases 5%, two stocks increases it 2% and one stock 1%;

- If you hit an opponent while he's attacking, you'll do 20% extra damage; you'll know this
happened when the screen briefly pauses and flashes white;

- During Otoko Michi you'll lose most of your life bar, but it won't kill you;

- Otoko Michi is invincible while Dan is dashing forward;

- You can't attack during Chouhatsu Shinwa, instead, every button makes Dan taunt;

- During Chouhatsu Shinwa you can perform a free Chouhatsu Densetsu, at any time.



===============<Tips and Tricks>===============

- Use crouching kicks to hit lying down opponents;

- Zero Counter is probably the best ability CAPCOM ever made up, it can easily turn the tables
so don't be afraid to use it;

- EX Uppercut is invincible at its start, so it works as a great "taunting counter".



===============<Other Info>===============

<<<<<Selecting the win pose>>>>>
(Speech translations by Kibagami)

X -> Dan flexes his arm and says  "Yoshaa!" ("All right!"), or "Rakushou!" ("An easy win!")
Y -> Dan frees his arm from his gi, flexes it and says "Namen ja nee zo!" ("Don't understimate
me!), or "Kore ga Saikyou-Ryuu da!" ("This is the Saikyou style!")
Z -> Dan starts crying and says "Yatta ze...Oyaji!" ("I did it, father!")
A -> Dan gives a thumbs up and says "Kimatta ze!" ("It's over!")
B -> Dan gives a thumbs up and says "Yoyuushi!" ("Piece of cake!")
C -> Dan gives a thumbs up and says "Chou Yoyuushi!" ("Super Piece of cake!")

VS Sagat -> Dan does the Z win pose

<<<<<Extra win poses>>>>>

Win by Otoko Michi -> See for yourself =P

<<<<<Extra lose poses>>>>>

Lose against my Morrigan, by letting her perform Eternal Slumber.



===============<Move Name Translations>===============

- Credit goes to Chris McDonald

Otoko Zuki:                    Pride (Manly) Thrust
Seoi Nage:                     Over-the-Shoulder Throw
Otoko Nage:                    Pride (Manly) Throw

Gadou Ken:                     Self-Styled Fist
Gadou Shoukou Ken:             Self-Styled Self Flying Roaring Fist
Kouryuu Ken:                   Shiny Dragon Fist
Dankuu Kyaku:                  Cutting Air Kick
Kuuchuu Dankuu Kyaku:          Mid-Air Cutting Air Kick
Saikyou-ryuu Bougyo:           Strongest Style Defense
Kyuukyoku Tenchi Gadou Zuki:   Ultimate Heaven & Hell Self-Styled Thrust
Otokorashii Kougeki:           Manly attack

Shin Kuu Gadou Ken:            Quaking Sky Self-Taught Fist
Kouryuu Rekka:                 Shiny Dragon Raging Fire
Chouhatsu Densetsu:            Legendary Taunt

Hisshou Burai Ken:             Certain Victory Bandit Fist

Otoko Michi:                   Path of Pride (Manly Path)
Chouhatsu Shinwa:              Mythical Taunt

Tachi Chouhatsu:               Standing Taunt
Shagami Chouhatsu:             Crouching Taunt
Kuuchuu Chouhatsu:             Mid-Air Taunt
Zenten Chouhatsu:              Forward Rolling Taunt
Kouten Chouhatsu:              Backward Rolling Taunt



===============<Special Thanks>===============

- The Dreamslayer, for ripping Dan and his effects, among other stuff from CvS2
- The testers: AznMyztik, BBH, Byakko, N-Mario, Psychoblue and WaruiGouki
- H" and Warusaki3 for their CvS2 effects
- Hoshi, for his Eternal Fighter Zero rips
- Winane, for his A.I. activation code
- Iced, for inspiration and sending me the music I used in Otoko Michi
- Mugenesis and The Mugen Fighters Guild people for the support
- www.GameFAQs.com, for... the game FAQs =P
- You, for downloading my char ;)
===============================================
thanx from Marancv to:
-PotS, for make his outstanding chars and make them opensource
-Warusaki3, for his CVS2 effects
-all those who helped PotS...



===============<Disclaimer>===============

- Dan Hibiki, Capcom vs Snk, Street Fighter Zero and Marvel Super Heroes VS Street Fighter are
property of Capcom
- No part of this char can be used for any commercial purposes


.If you find any bugs or would like to make any suggestion/comment, feel free to contact me.