                                                                                                      
                                                                                ;;ii;;                
                                                                          ::iiiiiiii                  
                                                                    ..iiii;;..  ii..                  
                                                                ..ttii..      ii::                    
      ..;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iiiiii..    ::;;                      
    ..::                                                    ..;;ii;;..      ii..                      
  ..::                                                ::;;ii;;..            ;;;;..................    
..::                                            ..;;ii::..                    ..iiiiffffffffffffjjii  
::..        http://infinitymugenteam.com/     ..,,ii....                        ..iifffffffffffffftt..
  ::..                                              ..;;;;....              ..;;;;;;;;;;;;;;;;;;;;    
    ::..         Share & Create                           ,,;;;;....        ii..                      
      ::......................................................;;iiii;;..    ;;,,                      
        ........................................................,,iiii        ii..                    
                                                                  ,,;;ii;;..  ..ii                    
                                                                        ;;iiii,,;;;;                  
                                                                              ;;iitt..                
                                                                                  ;;;;


*****************************************************************************************************
*=========================//--- Lavia (Luan) from Red Earth (Warzard) ---//=========================*
*                                               by                                                  *
*                                             Trasgo7                                               *
*****************************************************************************************************

===// Public Release //===

04-March-2008

Modified a trigger in State 0 that may have been causing an infinite loop.

03-March-2008

Forgot to mention that the feather attack is now at 3 angles (6 feathers each time)
Fixed the cloning bug with the air push
Added missing sprite in the flip animations
Fixed falling animation that occurs after an uppercut
Added missing sprite into the Swoop&Slam (with a fake hitpause)

02-March-2008

The air push was recoded as a helper to avoid having P2 in a hitstate
Coded in the backdash and dizzy animations
Added PalFX to hitdefs for Phoenix hypers
Trimmed all sprites

29-February-2008

Ripped the official backdash animation
Ripped the dizzy animation
Adjusted damage in MP and HP versions of Swoop&Slam

27-February-2008

First round of adjustments after the MFG report:
-->Adjusted attack radius and added more clsn2s over the clsn1s (KFM)
-->Reduced the damage done by the Phoenix Hypers (KFM)
-->Did some minor cleaning of the intro
-->Adjusted the CLSNs so Lavia can be hit by low attacks (KFM)
-->Adjusted the timing on the swooop&slam so that it doesn't take as long (missfairy)
-->Added an envshake to the end of the swoop&slam (Corntortillas)
-->walk forward animation in the air is no longer the same as on the ground (Corntortillas)
-->Lavia falls back to the ground after doing a spinning uppercut (Corntortillas)
-->Added move: Kick Down -- it's the first part of the swoop, just no slam (Corntortillas)

26-February-2008

Released... and it only took 1 month...

===// Pre-Release //===

23-February-2008

Added an intro + intro sound
Several minor adjustments to clean up the coding

22-February-2008

Added 3rd, 4th, 5th, and 6th palettes
Changed the time allowed for the Swoop Slam to account for abnormally tall stages

21-February-2008

Secondary report from Cray:
-->Phoenix CLSNs modified
-->Spinning Uppercut now connects after launcher

Initial bug report fixes:
-->Lavia no longer gets stuck in state 0 while in the air (Laspacho)
-->Animation 1300 is now properly aligned (Ironfist)
-->Dash velocities increased (Cray)
-->Swoop Slam's velocities increased (Cray)
-->Time Over and Draw Game bugs fixed for being in state 40 (Cray)
-->Phoenix Hyper now properly connects (Cray)

20-February-2008

BETA TESTING BEGINS!!!
Added all official sounds
Added sparkles

18-February-2008

Added move: Stomper... this is some ugly coding
Added move: Floating jump... God only knows why Lavia has this-- she can fly, why put in a jump?
Added move: Feather Attack (3 versions)
Added move: Straight Laser (3 versions)
Added move: Air Push
Added move: Phoenix Crusher
Added move: Phoenix Flier
Made 2nd Palette

17-February-2008

Added move: Swoop Slam

14-February-2008

Ripped Lavia's Phoenix sprites -- this was the hardest thing to rip yet

13-February-2008

Added Spinning Uppercut move (still bound by pos y >= -187)
Added Launcher (not quite an MvC-style launcher)
Fixed a bug: Infinite combo while doing LP in the air with P2 in the air and against the wall
Added Dodge

4-February-2008

Removed "A1" alpha from hitsparks... not needed
Scaled Lavia to 4:3

2-February-2008

Ripped all hitsparks and the "sparkles"
Coded in the Basic Hitsparks and Guardspark
Added the Hyper and Hyper Charge Spark
Started work on refining CLSNs


1-February-2008

Frankensprited some animations that are unavoidably cropped in MAME
Coded the gethits and blocks (this took a long time)
Added the winpose
Added the "hop back"
Added all 3 Basic Attacks
Added a fake dizzy state

31-January-2008

Coded Lavia's perpetual flying state
Added most of the gethit sprites
Added blocking
Added stance
Added moving forward
Added moving backward
Added fast forward
Added turn
Ripped more sprites
Made a YouTube video to show off Lavia's progress

30-January-2008

Ripping sprites for Lavia has begun!
I posted a teaser screenshot proclaiming that the project had started


===//WHAT's LEFT?//===

Diagonal Laser
The "beam" for the Laser
A.I.
The "final" death
Clean up the palettes



===// CREDITS //===

Elecbyte		The M.U.G.E.N. engine
I.M.T.			All kinds of Support and kind words
esreveR			Sending me ToggleMAME
jredd			Sending me the alternate version of ToggleMAME; sprites
elevator_kart		Warzard/Red Earth sprites
ElSemi and Haze		Making Warzard/Red Earth playable
[E]			Making it possible to rip sprites from CPS3 games SANS BACKGROUNDS!
Cray			Beta Testing
Iron Fist		Beta Testing
Laspacho		Beta Testing
Kung Fu Man		Bug Report
Corntortillas		Bug Report
missfairy		Bug Report
CAPCOM			Fighting Games

I hope I didn't leave anyone out...  If so, let me know at IMT.
Oh yeah, the whole "don't use stuff without asking" thing.


