;仚仚僗乕僷乕傾乕僣仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "僴儞儅乕儅僂儞僥儞"
command = ~D, DF, F, D, DF, x
time = 24

[Command]
name = "僴儞儅乕儅僂儞僥儞"
command = ~D, DF, F, D, DF, ~x
time = 24

[Command]
name = "僴儞儅乕儅僂儞僥儞"
command = ~D, DF, F, D, DF, y
time = 24

[Command]
name = "僴儞儅乕儅僂儞僥儞"
command = ~D, DF, F, D, DF, ~y
time = 24

[Command]
name = "僴儞儅乕儅僂儞僥儞"
command = ~D, DF, F, D, DF, z
time = 24

[Command]
name = "僴儞儅乕儅僂儞僥儞"
command = ~D, DF, F, D, DF, ~z
time = 24

[Command]
name = "儊僈僩儞僾儗僗_a"
command = ~D, DF, F, D, DF, a
time = 24

[Command]
name = "儊僈僩儞僾儗僗_a"
command = ~D, DF, F, D, DF, ~a
time = 24

[Command]
name = "儊僈僩儞僾儗僗_b"
command = ~D, DF, F, D, DF, b
time = 24

[Command]
name = "儊僈僩儞僾儗僗_b"
command = ~D, DF, F, D, DF, ~b
time = 24

[Command]
name = "儊僈僩儞僾儗僗_c"
command = ~D, DF, F, D, DF, c
time = 24

[Command]
name = "儊僈僩儞僾儗僗_c"
command = ~D, DF, F, D, DF, ~c
time = 24

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, D, F, U, B, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, F, U, B, D, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, U, B, D, F, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, B, D, F, U, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, D, B, U, F, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, B, U, F, D, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, U, F, D, B, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, F, D, B, U, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, D, F, U, B, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, F, U, B, D, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, U, B, D, F, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, B, D, F, U, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, D, B, U, F, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, B, U, F, D, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, U, F, D, B, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, F, D, B, U, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, F, B, U, D, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, B, F, U, D, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, U, D, B, F, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, D, U, B, F, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, F, B, D, U, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, B, F, D, U, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, D, U, F, B, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, U, D, F, B, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, B, D, U, F, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, F, D, U, B, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, U, B, F, D, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, D, B, F, U, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, F, U, D, B, F, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, B, U, D, F, B, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, D, F, B, U, D, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, U, F, B, D, U, x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, F, B, U, D, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, B, F, U, D, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, U, D, B, F, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, D, U, B, F, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, F, B, D, U, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, B, F, D, U, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, D, U, F, B, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, U, D, F, B, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, B, D, U, F, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, F, D, U, B, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, U, B, F, D, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, D, B, F, U, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, F, U, D, B, F, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, B, U, D, F, B, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, D, F, B, U, D, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, U, F, B, D, U, ~x
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, D, F, U, B, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, F, U, B, D, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, U, B, D, F, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, B, D, F, U, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, D, B, U, F, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, B, U, F, D, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, U, F, D, B, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, F, D, B, U, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, D, F, U, B, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, F, U, B, D, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, U, B, D, F, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, B, D, F, U, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, D, B, U, F, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, B, U, F, D, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, U, F, D, B, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, F, D, B, U, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, F, B, U, D, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, B, F, U, D, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, U, D, B, F, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, D, U, B, F, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, F, B, D, U, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, B, F, D, U, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, D, U, F, B, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, U, D, F, B, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, B, D, U, F, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, F, D, U, B, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, U, B, F, D, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, D, B, F, U, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, F, U, D, B, F, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, B, U, D, F, B, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, D, F, B, U, D, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, U, F, B, D, U, y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, F, B, U, D, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, B, F, U, D, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, U, D, B, F, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, D, U, B, F, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, F, B, D, U, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, B, F, D, U, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, D, U, F, B, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, U, D, F, B, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, B, D, U, F, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, F, D, U, B, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, U, B, F, D, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, D, B, F, U, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, F, U, D, B, F, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, B, U, D, F, B, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, D, F, B, U, D, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, U, F, B, D, U, ~y
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, D, F, U, B, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, F, U, B, D, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, U, B, D, F, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, B, D, F, U, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, D, B, U, F, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, B, U, F, D, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, U, F, D, B, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, F, D, B, U, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, D, F, U, B, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, F, U, B, D, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, U, B, D, F, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, B, D, F, U, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, D, B, U, F, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, B, U, F, D, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, U, F, D, B, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, F, D, B, U, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, D, DF, F, UF, U, UB, B, DB, D, DF, F, UF, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, F, UF, U, UB, B, DB, D, DF, F, UF, U, UB, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, U, UB, B, DB, D, DF, F, UF, U, UB, B, DB, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UF, F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~UB, U, UF, F, DF, D, DB, B, UB, U, UF, F, DF, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, F, B, U, D, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, B, F, U, D, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, U, D, B, F, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, D, U, B, F, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, F, B, D, U, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, B, F, D, U, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, D, U, F, B, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, U, D, F, B, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, B, D, U, F, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, F, D, U, B, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, U, B, F, D, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, D, B, F, U, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, F, U, D, B, F, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, B, U, D, F, B, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, D, F, B, U, D, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, U, F, B, D, U, z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, F, B, U, D, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, D, B, F, U, D, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, U, D, B, F, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, F, D, U, B, F, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, F, B, D, U, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, U, B, F, D, U, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, D, U, F, B, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, B, U, D, F, B, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, F, B, D, U, F, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~U, B, F, D, U, B, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, D, U, B, F, D, U, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~F, U, D, B, F, U, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, B, F, U, D, B, F, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~D, F, B, U, D, F, B, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, U, D, F, B, U, D, ~z
time = 36

[Command]
name = "僊僈僗僽儕乕僇乕"
command = ~B, D, U, F, B, D, U, ~z
time = 36


;仚仚昁嶦媄(EX)仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕EX"
command = ~D, DB, B, x+y
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕EX"
command = ~D, DB, B, y+z
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕EX"
command = ~D, DB, B, x+z
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩EX"
command = ~D, DF, F, a+b
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩EX"
command = ~D, DF, F, b+c
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩EX"
command = ~D, DF, F, c+a
time = 12

;仚仚昁嶦媄仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "儌儞僗僞乕儔儕傾僢僩_a"
command = ~D, DF, F, a
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩_a"
command = ~D, DF, F, ~a
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩_b"
command = ~D, DF, F, b
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩_b"
command = ~D, DF, F, ~b
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩_c"
command = ~D, DF, F, c
time = 12

[Command]
name = "儌儞僗僞乕儔儕傾僢僩_c"
command = ~D, DF, F, ~c
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕_x"
command = ~D, DB, B, x
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕_x"
command = ~D, DB, B, ~x
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕_y"
command = ~D, DB, B, y
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕_y"
command = ~D, DB, B, ~y
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕_z"
command = ~D, DB, B, z
time = 12

[Command]
name = "僕儍僀傾儞僩僷乕儉儃儞僶乕_z"
command = ~D, DB, B, ~z
time = 12

[Command]
name = "僶僢僋僽儕乕僇乕_a"
command = ~F, D, DF, a
time = 15

[Command]
name = "僶僢僋僽儕乕僇乕_a"
command = ~F, D, DF, ~a
time = 15

[Command]
name = "僶僢僋僽儕乕僇乕_b"
command = ~F, D, DF, b
time = 15

[Command]
name = "僶僢僋僽儕乕僇乕_b"
command = ~F, D, DF, ~b
time = 15

[Command]
name = "僶僢僋僽儕乕僇乕_c"
command = ~F, D, DF, c
time = 15

[Command]
name = "僶僢僋僽儕乕僇乕_c"
command = ~F, D, DF, ~c
time = 15

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, B, D, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, D, F, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, F, U, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, U, B, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, F, D, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, D, B, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, B, U, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, U, F, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, UB, B, DB, D, DF, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, DB, D, DF, F, UF, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, DF, F, UF, U, UB, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, UF, U, UB, B, DB, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, UF, F, DF, D, DB, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, DF, D, DB, B, UB, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, DB, B, UB, U, UF, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, UB, U, UF, F, DF, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, U, UB, B, DB, D, DF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, B, DB, D, DF, F, UF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, D, DF, F, UF, U, UB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, F, UF, U, UB, B, DB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, U, UF, F, DF, D, DB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, F, DF, D, DB, B, UB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, D, DB, B, UB, U, UF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, B, UB, U, UF, F, DF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, B, DB, D, DF, F, UF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, D, DF, F, UF, U, DF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, F, UF, U, UB, B, DB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, U, UB, B, DB, D, DF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, F, DF, D, DB, B, UB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, D, DB, B, UB, U, UF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, B, UB, U, UF, F, DF, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, U, UF, F, DF, D, DB, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, B, D, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, D, F, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, F, U, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, U, B, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, F, D, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, D, B, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, B, U, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, U, F, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, UB, B, DB, D, DF, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, DB, D, DF, F, UF, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, DF, F, UF, U, UB, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, UF, U, UB, B, DB, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, UF, F, DF, D, DB, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, DF, D, DB, B, UB, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, DB, B, UB, U, UF, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, UB, U, UF, F, DF, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, U, UB, B, DB, D, DF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, B, DB, D, DF, F, UF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, D, DF, F, UF, U, UB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, F, UF, U, UB, B, DB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, U, UF, F, DF, D, DB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, F, DF, D, DB, B, UB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, D, DB, B, UB, U, UF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, B, UB, U, UF, F, DF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, B, DB, D, DF, F, UF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, D, DF, F, UF, U, DF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, F, UF, U, UB, B, DB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, U, UB, B, DB, D, DF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UF, F, DF, D, DB, B, UB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DF, D, DB, B, UB, U, UF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~DB, B, UB, U, UF, F, DF, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~UB, U, UF, F, DF, D, DB, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, B, D, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, B, U, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, U, F, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, U, B, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, F, D, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, F, U, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, D, F, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, D, B, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, B, D, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, B, U, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, U, F, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, U, B, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, F, D, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, F, U, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, D, F, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, D, B, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, B, F, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, D, U, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, F, B, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, U, D, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, F, B, D, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, D, U, B, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, B, F, U, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, U, D, F, x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, B, F, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, D, U, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, F, B, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, U, D, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~U, F, B, D, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~F, D, U, B, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~D, B, F, U, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_x"
command = ~B, U, D, F, ~x
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, B, D, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, D, F, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, F, U, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, U, B, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, F, D, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, D, B, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, B, U, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, U, F, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, UB, B, DB, D, DF, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, DB, D, DF, F, UF, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, DF, F, UF, U, UB, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, UF, U, UB, B, DB, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, UF, F, DF, D, DB, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, DF, D, DB, B, UB, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, DB, B, UB, U, UF, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, UB, U, UF, F, DF, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, U, UB, B, DB, D, DF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, B, DB, D, DF, F, UF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, D, DF, F, UF, U, UB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, F, UF, U, UB, B, DB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, U, UF, F, DF, D, DB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, F, DF, D, DB, B, UB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, D, DB, B, UB, U, UF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, B, UB, U, UF, F, DF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, B, DB, D, DF, F, UF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, D, DF, F, UF, U, DF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, F, UF, U, UB, B, DB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, U, UB, B, DB, D, DF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, F, DF, D, DB, B, UB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, D, DB, B, UB, U, UF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, B, UB, U, UF, F, DF, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, U, UF, F, DF, D, DB, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, B, D, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, D, F, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, F, U, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, U, B, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, F, D, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, D, B, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, B, U, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, U, F, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, UB, B, DB, D, DF, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, DB, D, DF, F, UF, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, DF, F, UF, U, UB, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, UF, U, UB, B, DB, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, UF, F, DF, D, DB, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, DF, D, DB, B, UB, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, DB, B, UB, U, UF, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, UB, U, UF, F, DF, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, U, UB, B, DB, D, DF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, B, DB, D, DF, F, UF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, D, DF, F, UF, U, UB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, F, UF, U, UB, B, DB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, U, UF, F, DF, D, DB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, F, DF, D, DB, B, UB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, D, DB, B, UB, U, UF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, B, UB, U, UF, F, DF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, B, DB, D, DF, F, UF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, D, DF, F, UF, U, DF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, F, UF, U, UB, B, DB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, U, UB, B, DB, D, DF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UF, F, DF, D, DB, B, UB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DF, D, DB, B, UB, U, UF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~DB, B, UB, U, UF, F, DF, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~UB, U, UF, F, DF, D, DB, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, B, D, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, B, U, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, U, F, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, U, B, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, F, D, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, F, U, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, D, F, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, D, B, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, B, D, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, B, U, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, U, F, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, U, B, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, F, D, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, F, U, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, D, F, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, D, B, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, B, F, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, D, U, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, F, B, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, U, D, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, F, B, D, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, D, U, B, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, B, F, U, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, U, D, F, y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, B, F, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, D, U, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, F, B, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, U, D, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~U, F, B, D, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~F, D, U, B, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~D, B, F, U, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_y"
command = ~B, U, D, F, ~y
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, B, D, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, D, F, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, F, U, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, U, B, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, F, D, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, D, B, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, B, U, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, U, F, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, UB, B, DB, D, DF, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, DB, D, DF, F, UF, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, DF, F, UF, U, UB, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, UF, U, UB, B, DB, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, UF, F, DF, D, DB, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, DF, D, DB, B, UB, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, DB, B, UB, U, UF, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, UB, U, UF, F, DF, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, U, UB, B, DB, D, DF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, B, DB, D, DF, F, UF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, D, DF, F, UF, U, UB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, F, UF, U, UB, B, DB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, U, UF, F, DF, D, DB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, F, DF, D, DB, B, UB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, D, DB, B, UB, U, UF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, B, UB, U, UF, F, DF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, B, DB, D, DF, F, UF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, D, DF, F, UF, U, DF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, F, UF, U, UB, B, DB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, U, UB, B, DB, D, DF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, F, DF, D, DB, B, UB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, D, DB, B, UB, U, UF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, B, UB, U, UF, F, DF, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, U, UF, F, DF, D, DB, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, B, D, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, D, F, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, F, U, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, U, B, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, F, D, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, D, B, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, B, U, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, U, F, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, UB, B, DB, D, DF, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, DB, D, DF, F, UF, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, DF, F, UF, U, UB, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, UF, U, UB, B, DB, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, UF, F, DF, D, DB, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, DF, D, DB, B, UB, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, DB, B, UB, U, UF, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, UB, U, UF, F, DF, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, U, UB, B, DB, D, DF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, B, DB, D, DF, F, UF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, D, DF, F, UF, U, UB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, F, UF, U, UB, B, DB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, U, UF, F, DF, D, DB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, F, DF, D, DB, B, UB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, D, DB, B, UB, U, UF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, B, UB, U, UF, F, DF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, B, DB, D, DF, F, UF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, D, DF, F, UF, U, DF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, F, UF, U, UB, B, DB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, U, UB, B, DB, D, DF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UF, F, DF, D, DB, B, UB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DF, D, DB, B, UB, U, UF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~DB, B, UB, U, UF, F, DF, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~UB, U, UF, F, DF, D, DB, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, B, D, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, B, U, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, U, F, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, U, B, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, F, D, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, F, U, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, D, F, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, D, B, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, B, D, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, B, U, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, U, F, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, U, B, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, F, D, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, F, U, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, D, F, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, D, B, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, B, F, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, D, U, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, F, B, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, U, D, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, F, B, D, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, D, U, B, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, B, F, U, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, U, D, F, z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, B, F, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, D, U, F, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, F, B, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, U, D, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~U, F, B, D, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~F, D, U, B, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~D, B, F, U, ~z
time = 24

[Command]
name = "儉乕儞僒儖僩僾儗僗_z"
command = ~B, U, D, F, ~z
time = 24

[Command]
name = "僂儖僩儔僗儖乕_a"
command = ~F, DF, D, DB, B, a
time = 18

[Command]
name = "僂儖僩儔僗儖乕_a"
command = ~F, DF, D, DB, B, ~a
time = 18

[Command]
name = "僂儖僩儔僗儖乕_b"
command = ~F, DF, D, DB, B, b
time = 18

[Command]
name = "僂儖僩儔僗儖乕_b"
command = ~F, DF, D, DB, B, ~b
time = 18

[Command]
name = "僂儖僩儔僗儖乕_c"
command = ~F, DF, D, DB, B, c
time = 18

[Command]
name = "僂儖僩儔僗儖乕_c"
command = ~F, DF, D, DB, B, ~c
time = 18

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, B, D, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, D, F, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, F, U, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, U, B, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, F, D, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, D, B, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, B, U, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, U, F, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, UB, B, DB, D, DF, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, DB, D, DF, F, UF, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, DF, F, UF, U, UB, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, UF, U, UB, B, DB, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, UF, F, DF, D, DB, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, DF, D, DB, B, UB, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, DB, B, UB, U, UF, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, UB, U, UF, F, DF, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, U, UB, B, DB, D, DF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, B, DB, D, DF, F, UF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, D, DF, F, UF, U, UB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, F, UF, U, UB, B, DB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, U, UF, F, DF, D, DB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, F, DF, D, DB, B, UB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, D, DB, B, UB, U, UF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, B, UB, U, UF, F, DF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, B, DB, D, DF, F, UF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, D, DF, F, UF, U, DF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, F, UF, U, UB, B, DB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, U, UB, B, DB, D, DF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, F, DF, D, DB, B, UB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, D, DB, B, UB, U, UF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, B, UB, U, UF, F, DF, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, U, UF, F, DF, D, DB, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, B, D, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, D, F, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, F, U, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, U, B, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, F, D, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, D, B, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, B, U, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, U, F, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, UB, B, DB, D, DF, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, DB, D, DF, F, UF, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, DF, F, UF, U, UB, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, UF, U, UB, B, DB, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, UF, F, DF, D, DB, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, DF, D, DB, B, UB, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, DB, B, UB, U, UF, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, UB, U, UF, F, DF, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, U, UB, B, DB, D, DF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, B, DB, D, DF, F, UF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, D, DF, F, UF, U, UB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, F, UF, U, UB, B, DB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, U, UF, F, DF, D, DB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, F, DF, D, DB, B, UB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, D, DB, B, UB, U, UF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, B, UB, U, UF, F, DF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, B, DB, D, DF, F, UF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, D, DF, F, UF, U, DF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, F, UF, U, UB, B, DB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, U, UB, B, DB, D, DF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UF, F, DF, D, DB, B, UB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DF, D, DB, B, UB, U, UF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~DB, B, UB, U, UF, F, DF, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~UB, U, UF, F, DF, D, DB, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, B, D, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, B, U, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, U, F, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, U, B, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, F, D, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, F, U, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, D, F, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, D, B, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, B, D, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, B, U, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, U, F, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, U, B, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, F, D, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, F, U, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, D, F, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, D, B, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, B, F, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, D, U, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, F, B, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, U, D, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, F, B, D, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, D, U, B, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, B, F, U, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, U, D, F, a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, B, F, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, D, U, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, F, B, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, U, D, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~U, F, B, D, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~F, D, U, B, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~D, B, F, U, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_a"
command = ~B, U, D, F, ~a
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, B, D, F, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, D, F, U, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, F, U, B, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, U, B, D, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, F, D, B, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, D, B, U, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, B, U, F, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, U, F, D, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, UB, B, DB, D, DF, F, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, DB, D, DF, F, UF, U, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, DF, F, UF, U, UB, B, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, UF, U, UB, B, DB, D, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, UF, F, DF, D, DB, B, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, DF, D, DB, B, UB, U, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, DB, B, UB, U, UF, F, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, UB, U, UF, F, DF, D, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, U, UB, B, DB, D, DF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, B, DB, D, DF, F, UF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, D, DF, F, UF, U, UB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, F, UF, U, UB, B, DB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, U, UF, F, DF, D, DB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, F, DF, D, DB, B, UB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, D, DB, B, UB, U, UF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, B, UB, U, UF, F, DF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, B, DB, D, DF, F, UF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, D, DF, F, UF, U, DF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, F, UF, U, UB, B, DB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, U, UB, B, DB, D, DF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, F, DF, D, DB, B, UB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, D, DB, B, UB, U, UF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, B, UB, U, UF, F, DF, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, U, UF, F, DF, D, DB, b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, B, D, F, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, D, F, U, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, F, U, B, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, U, B, D, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, F, D, B, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, D, B, U, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, B, U, F, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, U, F, D, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, UB, B, DB, D, DF, F, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, DB, D, DF, F, UF, U, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, DF, F, UF, U, UB, B, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, UF, U, UB, B, DB, D, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~U, UF, F, DF, D, DB, B, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~F, DF, D, DB, B, UB, U, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~D, DB, B, UB, U, UF, F, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~B, UB, U, UF, F, DF, D, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, U, UB, B, DB, D, DF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, B, DB, D, DF, F, UF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, D, DF, F, UF, U, UB, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, F, UF, U, UB, B, DB, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, U, UF, F, DF, D, DB, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, F, DF, D, DB, B, UB, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, D, DB, B, UB, U, UF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, B, UB, U, UF, F, DF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, B, DB, D, DF, F, UF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, D, DF, F, UF, U, DF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, F, UF, U, UB, B, DB, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, U, UB, B, DB, D, DF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UF, F, DF, D, DB, B, UB, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DF, D, DB, B, UB, U, UF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~DB, B, UB, U, UF, F, DF, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_b"
command = ~UB, U, UF, F, DF, D, DB, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, B, D, U, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, B, U, D, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, U, F, B, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, U, B, F, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, F, D, U, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, F, U, D, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, D, F, B, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, D, B, F, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, B, D, U, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, B, U, D, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, U, F, B, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, U, B, F, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, F, D, U, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, F, U, D, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, D, F, B, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, D, B, F, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, B, F, D, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, D, U, F, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, F, B, U, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, U, D, B, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, F, B, D, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, D, U, B, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, B, F, U, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, U, D, F, b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, B, F, D, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, D, U, F, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, F, B, U, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, U, D, B, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~U, F, B, D, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~F, D, U, B, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~D, B, F, U, ~b
time = 24

[Commbnd]
nbme = "儈乕僩僗僇僢僔儍乕_b"
commbnd = ~B, U, D, F, ~b
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, B, D, F, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, D, F, U, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, F, U, B, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, U, B, D, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, F, D, B, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, D, B, U, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, B, U, F, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, U, F, D, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, UB, B, DB, D, DF, F, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, DB, D, DF, F, UF, U, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, DF, F, UF, U, UB, B, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, UF, U, UB, B, DB, D, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, UF, F, DF, D, DB, B, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, DF, D, DB, B, UB, U, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, DB, B, UB, U, UF, F, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, UB, U, UF, F, DF, D, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, U, UB, B, DB, D, DF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, B, DB, D, DF, F, UF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, D, DF, F, UF, U, UB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, F, UF, U, UB, B, DB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, U, UF, F, DF, D, DB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, F, DF, D, DB, B, UB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, D, DB, B, UB, U, UF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, B, UB, U, UF, F, DF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, B, DB, D, DF, F, UF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, D, DF, F, UF, U, DF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, F, UF, U, UB, B, DB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, U, UB, B, DB, D, DF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, F, DF, D, DB, B, UB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, D, DB, B, UB, U, UF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, B, UB, U, UF, F, DF, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, U, UF, F, DF, D, DB, c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, B, D, F, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, D, F, U, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, F, U, B, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, U, B, D, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, F, D, B, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, D, B, U, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, B, U, F, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, U, F, D, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, UB, B, DB, D, DF, F, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, DB, D, DF, F, UF, U, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, DF, F, UF, U, UB, B, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, UF, U, UB, B, DB, D, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~U, UF, F, DF, D, DB, B, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~F, DF, D, DB, B, UB, U, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~D, DB, B, UB, U, UF, F, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~B, UB, U, UF, F, DF, D, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, U, UB, B, DB, D, DF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, B, DB, D, DF, F, UF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, D, DF, F, UF, U, UB, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, F, UF, U, UB, B, DB, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, U, UF, F, DF, D, DB, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, F, DF, D, DB, B, UB, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, D, DB, B, UB, U, UF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, B, UB, U, UF, F, DF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, B, DB, D, DF, F, UF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, D, DF, F, UF, U, DF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, F, UF, U, UB, B, DB, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, U, UB, B, DB, D, DF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UF, F, DF, D, DB, B, UB, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DF, D, DB, B, UB, U, UF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~DB, B, UB, U, UF, F, DF, ~c
time = 24

[Command]
name = "儈乕僩僗僇僢僔儍乕_c"
command = ~UB, U, UF, F, DF, D, DB, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, B, D, U, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, B, U, D, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, U, F, B, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, U, B, F, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, F, D, U, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, F, U, D, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, D, F, B, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, D, B, F, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, B, D, U, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, B, U, D, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, U, F, B, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, U, B, F, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, F, D, U, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, F, U, D, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, D, F, B, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, D, B, F, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, B, F, D, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, D, U, F, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, F, B, U, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, U, D, B, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, F, B, D, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, D, U, B, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, B, F, U, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, U, D, F, c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, B, F, D, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, D, U, F, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, F, B, U, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, U, D, B, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~U, F, B, D, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~F, D, U, B, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~D, B, F, U, ~c
time = 24

[Commcnd]
ncme = "儈乕僩僗僇僢僔儍乕_c"
commcnd = ~B, U, D, F, ~c
time = 24

[Command]
name = "儗僶僈僠儍"
command = x
time = 1

[Command]
name = "儗僶僈僠儍"
command = y
time = 1

[Command]
name = "儗僶僈僠儍"
command = z
time = 1

[Command]
name = "儗僶僈僠儍"
command = a
time = 1

[Command]
name = "儗僶僈僠儍"
command = b
time = 1

[Command]
name = "儗僶僈僠儍"
command = c
time = 1

[Command]
name = "儗僶僈僠儍"
command = F
time = 1

[Command]
name = "儗僶僈僠儍"
command = D
time = 1

[Command]
name = "儗僶僈僠儍"
command = B
time = 1

[Command]
name = "儗僶僈僠儍"
command = U
time = 1

;仚仚僗僥僢僾堏摦仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

;仚仚僟僂儞夞旔仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 1

[Command]
name = "recovery";Required (do not remove)
command = y+b
time = 1

[Command]
name = "recovery";Required (do not remove)
command = z+c
time = 1

[Command]
name = "recovery";Required (do not remove)
command = x+z
time = 1

[Command]
name = "recovery";Required (do not remove)
command = a+c
time = 1

;仚仚摨帪墴偟仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "x+a"
command = x+a
time = 1

[Command]
name = "y+b"
command = y+b
time = 1

[Command]
name = "z+c"
command = z+c
time = 1

;仚仚僔儞僌儖仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "a"
command = a
time = 1

[Command]
name = "~a"
command = ~a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "~b"
command = ~b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "~c"
command = ~c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "~x"
command = ~x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "~y"
command = ~y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "~z"
command = ~z
time = 1

[Command]
name = "s"
command = s
time = 1

;仚仚儃僞儞墴偟偭傁側偟仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

[Command]
name = "holdz" 
command = /$z
time = 1

[Command]
name = "holda"
command = /$a
time = 1

[Command]
name = "holdb"
command = /$b
time = 1

[Command]
name = "holdc"
command = /$c
time = 1

[Command]
name = "holds"
command = /$s
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


;仚仚摿庩憖嶌仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "down"
command = /D
time = 1

[Command]
name = "down"
command = /DF
time = 1

[Command]
name = "down"
command = /DB
time = 1

;quick standing
[Command]
name = "quick"
command = D
time = 1

;longjump
[Command]
name = "longjump_f"
command = D, UF
time = 10

[Command]
name = "longjump_b"
command = D, UB
time = 10

[Command]
name = "longjump_u"
command = D, U
time = 10

[Command];乮慜僽儘僢僉儞僌僐儅儞僪乯
name = "bl1"
command = F
time = 1

[Command];乮壓僽儘僢僉儞僌僐儅儞僪乯
name = "bl2"
command = D
time = 1




[Statedef -1]

;------------------------------
[State -1, AI Activation]
type = varset
triggerall = numhelper(40000)
triggerall = helper(40000),var(13) = 1
triggerall = AILevel > 2
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= ((AILevel-2)*100)
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 7
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0


[State -1, 師偺庤傪巚埬拞]
type = VarRandom
trigger1 = roundstate = 2
trigger1 = var(50) = 1
trigger1 = time%10 = 0
v = 51
range = 0,99

[State -1, Varset]
type = Varset
trigger1 = roundstate != 2
var(51) = -1

;仚仚僐儅儞僪擖椡仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚

[State -1, Varset]
type = Varset
triggerall = Command = "longjump_u" || Command = "longjump_f" || Command = "longjump_b"
trigger1 = !var(38) && !fvar(21)
trigger2 = var(38)
trigger2 = var(58):= 40+ifelse(command="longjump_f",2,ifelse(command="longjump_b",3,1))
var(55) = 40
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "FF"
trigger1 = !var(38) && !fvar(21)
trigger2 = var(38)
trigger2 = var(58):= 100
var(55) = 100
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "BB"
trigger1 = !var(38) && !fvar(21)
trigger2 = var(38)
trigger2 = var(58):= 105
var(55) = 105
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "x"
trigger1 = !var(38)
trigger2 = var(38)
trigger2 = var(58):= ifelse(command="holddown",400,200)
var(55) = ifelse(command="holddown",400,200)
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "y"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(command="holddown",410,210)
var(55) = ifelse(command="holddown",410,210)
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "z"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(command="holddown",420,ifelse(command="holdfwd",900,220))
var(55) = ifelse(command="holddown",420,ifelse(command="holdfwd",900,220))
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "a"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(command="holddown",430,230)
var(55) = ifelse(command="holddown",430,230)
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "b"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(command="holddown",440,240)
var(55) = ifelse(command="holddown",440,240)
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(command="holddown",450,250)
var(55) = ifelse(command="holddown",450,250)
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "x"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(47):= 600
var(26) = 600
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "y"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(47):= 610
var(26) = 610
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "z"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(47):= ifelse(command="holddown",920,620)
var(26) = ifelse(command="holddown",920,620)
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "a"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(47):= 630
var(26) = 630
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "b"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(47):= 640
var(26) = 640
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = Command = "c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(47):= 650
var(26) = 650
ignorehitpause = 1

[State -1, Varset]
type = Varset
trigger1 = (command = "s") || (command = "z+c")
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holddown"
var(55) = 195
ignorehitpause = 1

[State -1, Varset]
type = Varset
trigger1 = command = "y+b"
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = command != "holddown"
var(55) = 910
ignorehitpause = 1

[State -1, Varset]
type = Varset
trigger1 = command = "x+a"
trigger1 = command != "holddown"
var(55) = 800
ignorehitpause = 1

;儌儞僗僞乕儔儕傾僢僩
[State -1, Varset]
type = Varset
triggerall = Command = "儌儞僗僞乕儔儕傾僢僩_a" || Command = "儌儞僗僞乕儔儕傾僢僩_b" || Command = "儌儞僗僞乕儔儕傾僢僩_c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(Command = "儌儞僗僞乕儔儕傾僢僩_c",1520,ifelse(Command = "儌儞僗僞乕儔儕傾僢僩_b",1510,1500))
var(55) = ifelse(Command = "儌儞僗僞乕儔儕傾僢僩_c",1520,ifelse(Command = "儌儞僗僞乕儔儕傾僢僩_b",1510,1500))
ignorehitpause = 1

;儌儞僗僞乕儔儕傾僢僩EX
[State -1, Varset]
type = Varset
triggerall = Power >= 400
triggerall = Command = "儌儞僗僞乕儔儕傾僢僩EX"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= 1530
var(55) = 1530
ignorehitpause = 1

;僔儏乕僩僟僂儞丒僶僢僋僽儕乕僇乕
[State -1, Varset]
type = Varset
triggerall = Command = "僶僢僋僽儕乕僇乕_a" || Command = "僶僢僋僽儕乕僇乕_b" || Command = "僶僢僋僽儕乕僇乕_c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(Command = "僶僢僋僽儕乕僇乕_c",1120,ifelse(Command = "僶僢僋僽儕乕僇乕_b",1110,1100))
var(55) = ifelse(Command = "僶僢僋僽儕乕僇乕_c",1120,ifelse(Command = "僶僢僋僽儕乕僇乕_b",1110,1100))
ignorehitpause = 1

;僂儖僩儔僗儖乕
[State -1, Varset]
type = Varset
triggerall = Command = "僂儖僩儔僗儖乕_a" || Command = "僂儖僩儔僗儖乕_b" || Command = "僂儖僩儔僗儖乕_c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(Command = "僂儖僩儔僗儖乕_c",1320,ifelse(Command = "僂儖僩儔僗儖乕_b",1310,1300))
var(55) = ifelse(Command = "僂儖僩儔僗儖乕_c",1320,ifelse(Command = "僂儖僩儔僗儖乕_b",1310,1300))
ignorehitpause = 1

;儈乕僩僗僇僢僔儍乕
[State -1, Varset]
type = Varset
triggerall = Command = "儈乕僩僗僇僢僔儍乕_a" || Command = "儈乕僩僗僇僢僔儍乕_b" || Command = "儈乕僩僗僇僢僔儍乕_c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(Command = "儈乕僩僗僇僢僔儍乕_c",1220,ifelse(Command = "儈乕僩僗僇僢僔儍乕_b",1210,1200))
var(55) = ifelse(Command = "儈乕僩僗僇僢僔儍乕_c",1220,ifelse(Command = "儈乕僩僗僇僢僔儍乕_b",1210,1200))
ignorehitpause = 1

;僕儍僀傾儞僩僷乕儉儃儞僶乕
[State -1, Varset]
type = Varset
triggerall = Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_x" || Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_y" || Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_z"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_z",1420,ifelse(Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_y",1410,1400))
var(55) = ifelse(Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_z",1420,ifelse(Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕_y",1410,1400))
ignorehitpause = 1

;僕儍僀傾儞僩僷乕儉儃儞僶乕(EX)
[State -1, Varset]
type = Varset
triggerall = Power >= 400
triggerall = Command = "僕儍僀傾儞僩僷乕儉儃儞僶乕EX"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= 1430
var(55) = 1430
ignorehitpause = 1

;儉乕儞僒儖僩僾儗僗
[State -1, Varset]
type = Varset
triggerall = Command = "儉乕儞僒儖僩僾儗僗_x" || Command = "儉乕儞僒儖僩僾儗僗_y" || Command = "儉乕儞僒儖僩僾儗僗_z"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= ifelse(Command = "儉乕儞僒儖僩僾儗僗_z",1020,ifelse(Command = "儉乕儞僒儖僩僾儗僗_y",1010,1000))
var(55) = ifelse(Command = "儉乕儞僒儖僩僾儗僗_z",1020,ifelse(Command = "儉乕儞僒儖僩僾儗僗_y",1010,1000))
ignorehitpause = 1

;儊僈僩儞僾儗僗
[State -1, Varset]
type = Varset
triggerall = var(2) = 0 || var(2) = 2
triggerall = Power >= ifelse(var(2)=0,1280,1120)
triggerall = Command = "儊僈僩儞僾儗僗_a" || Command = "儊僈僩儞僾儗僗_b" || Command = "儊僈僩儞僾儗僗_c"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= 3100
var(55) = 3100
ignorehitpause = 1

[State -1, Varset]
type = Varset
triggerall = var(2) = 0 || var(2) = 2
triggerall = Power >= ifelse(var(2)=0,1280,1120)
trigger1 = Command = "儊僈僩儞僾儗僗_a" || Command = "儊僈僩儞僾儗僗_b" || Command = "儊僈僩儞僾儗僗_c"
var(10) = ifelse(Command = "儊僈僩儞僾儗僗_c",2,ifelse(Command = "儊僈僩儞僾儗僗_b",1,0))
ignorehitpause = 1

;僴儞儅乕儅僂儞僥儞
[State -1, Varset]
type = Varset
triggerall = var(2) = 0 || var(2) = 3
triggerall = Power >= ifelse(var(2)=0,1280,880)
triggerall = Command = "僴儞儅乕儅僂儞僥儞"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= 3200
var(55) = 3200
ignorehitpause = 1

;僊僈僗僽儕乕僇乕
[State -1, Varset]
type = Varset
triggerall = var(2) = 0 || var(2) = 1
triggerall = Power >= 1280
triggerall = Command = "僊僈僗僽儕乕僇乕"
trigger1 = !var(38) && fvar(21)<2
trigger2 = var(38)
trigger2 = var(58):= 3000
var(55) = 3000
ignorehitpause = 1

;愭峴擖椡擣幆
[State -1, Varset]
type = Varset
trigger1 = var(55) != var(57)
var(56) = ceil(fvar(11))
ignorehitpause = 1

[State -1, Varset]
type = Varset
trigger1 = 1
var(57) = var(55)
ignorehitpause = 1

[State -1, VarAdd]
type = VarAdd
trigger1 = Var(55)
trigger1 = Var(56) > 0
var(56) = -1

[State -1, Varset]
type = Varset
trigger1 = var(26) != var(28)
var(27) = ceil(fvar(11))
ignorehitpause = 1

[State -1, Varset]
type = Varset
trigger1 = 1
var(28) = var(26)
ignorehitpause = 1

[State -1, VarAdd]
type = VarAdd
trigger1 = Var(26)
trigger1 = Var(27) > 0
var(27) = -1

;昁嶦媄敪摦乮抧忋媄乯

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = var(58) = [3000,3100]
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 0
triggerall = numhelper(40000)
triggerall = helper(40000),var(11) = 1
triggerall = !var(13)
triggerall = stateno = 3210
trigger1 = var(38)
ignorehitpause = 0

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = var(58) = [3000,3200]
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 0
triggerall = !var(13)
trigger1 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger2 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger3 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger4 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger5 = stateno = 1400 && animelemtime(11) <= 0 && var(38) = 1400
trigger6 = stateno = 1410 && animelemtime(11) <= 0 && var(38) = 1410
trigger7 = stateno = 1420 && animelemtime(11) <= 0 && var(38) = 1420
trigger8 = stateno = 1430 && var(38) = 1430
trigger8 = (animelemtime(10) = 0) || (animelemtime(12) = 0) || (animelemtime(14) = 0)
ignorehitpause = 0

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = var(58) = [1000,1530]
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 0
triggerall = !var(13)
trigger1 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger2 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger3 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger4 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
ignorehitpause = 0

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = (var(58) = [1000,1320]) || (var(58) = [3000,3200])
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = numhelper(40000)
triggerall = helper(40000),var(10) = 1
triggerall = var(50) = 0
triggerall = !var(13)
trigger1 = stateno = 1400 && animelemtime(11) <= 0 && var(38) = 1400
trigger2 = stateno = 1410 && animelemtime(11) <= 0 && var(38) = 1410
trigger3 = stateno = 1420 && animelemtime(11) <= 0 && var(38) = 1420
trigger4 = stateno = 1430 && var(38) = 1430
trigger4 = (animelemtime(10) = 0) || (animelemtime(12) = 0) || (animelemtime(14) = 0)
trigger5 = stateno = 1550 && animelemtime(2) = 0 && var(38) = [1500,1530]
trigger6 = stateno = 1555 && animelemtime(2) = 0 && var(38) = [1500,1530]
ignorehitpause = 0

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = var(58) = [1400,1430]
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = numhelper(40000)
triggerall = helper(40000),var(10) = 1
triggerall = var(50) = 0
triggerall = !var(13) && !var(40)
trigger1 = stateno = 1550 && animelemtime(2) = 0 && var(38) = [1500,1530]
trigger2 = stateno = 1555 && animelemtime(2) = 0 && var(38) = [1500,1530]
ignorehitpause = 0

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = var(58) = [1500,1530]
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = numhelper(40000)
triggerall = helper(40000),var(10) = 1
triggerall = var(50) = 0
triggerall = !var(13)
trigger1 = stateno = 1400 && animelemtime(11) <= 0 && var(38) = 1400
trigger2 = stateno = 1410 && animelemtime(11) <= 0 && var(38) = 1410
trigger3 = stateno = 1420 && animelemtime(11) <= 0 && var(38) = 1420
trigger4 = stateno = 1430 && var(38) = 1430
trigger4 = (animelemtime(10) = 0) || (animelemtime(12) = 0) || (animelemtime(14) = 0)
ignorehitpause = 0

[State -1, 0]
type = ChangeState
value = var(58)
triggerall = (var(58) = [1000,1530]) || (var(58) = [3000,3200])
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 0
triggerall = numhelper(40000)
triggerall = helper(40000),var(7) = 1
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = Stateno = 220 && Animelemtime(14) <= 0 && var(38) = 220
trigger5 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger7 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger8 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger9 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
trigger10 = Stateno = 900 && Animelemtime(10) <= 0 && var(38) = 900
ignorehitpause = 0

[State -1]
type = ChangeState
value = 40
triggerall = numhelper(40000)
triggerall = helper(40000),var(8) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = [41,43]
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = Stateno = 220 && Animelemtime(14) <= 0 && var(38) = 220
trigger5 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger7 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger8 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger9 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger10 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger11 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger12 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger13 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
trigger14 = Stateno = 900 && Animelemtime(10) <= 0 && var(38) = 900
ignorehitpause = 0

[State -2, ChangeState]
type = ChangeState
triggerall = fvar(2) >= 72.0
trigger1 = statetype != A
trigger1 = ctrl
value = 5300
ignorehitpause = 0

;仚仚僐儅儞僪愭峴擖椡仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
;Reversal 昁嶦媄敪摦
[State -1, ChangeState]
type = ChangeState
value = Var(55)
triggerall = Var(55) = [1000,3200]
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 0
trigger1 = fvar(2) < 72
trigger1 = ctrl 
trigger2 = fvar(2) < 72
trigger2 = stateno = 5001
trigger2 = hitover
trigger3 = fvar(2) < 72
trigger3 = stateno = 5011
trigger3 = hitover
trigger4 = statetype = S
trigger4 = stateno = 151 || stateno = 6151
trigger4 = hitover
trigger5 = statetype = C
trigger5 = stateno = 153 || stateno = 6153
trigger5 = hitover
trigger6 = stateno = [4000,4015]
trigger6 = animelemtime(5) = 0
trigger7 = stateno = [4100,4115]
trigger7 = animtime = 0
trigger8 = fvar(2) < 72
trigger8 = stateno = 5120
trigger8 = anim = 5120
trigger8 = AnimElemTime(8) = 0
trigger9 = fvar(2) < 72
trigger9 = stateno = 5120
trigger9 = anim = 5121
trigger9 = AnimElemTime(7) = 0
trigger10 = stateno = 5400
trigger10 = AnimelemTime(11) = 3
trigger11 = stateno = 5410
trigger11 = AnimelemTime(11) = 0
trigger12 = (stateno = [200,450]) || stateno = 900
trigger12 = movetype = A && time <= 3
trigger13 = stateno = 40
trigger13 = pos Y = 0
ignorehitpause = 0

[State -1, ChangeState]
type = ChangeState
value = Var(55)
triggerall = Var(55) = 195 || var(55) = 800 || var(55) = 910
triggerall = StateType != A
triggerall = var(50) = 0
trigger1 = fvar(2) < 72
trigger1 = ctrl 
trigger2 = fvar(2) < 72
trigger2 = stateno = 5001
trigger2 = hitover
trigger3 = fvar(2) < 72
trigger3 = stateno = 5011
trigger3 = hitover
trigger4 = statetype = S
trigger4 = stateno = 151 || stateno = 6151
trigger4 = hitover
trigger5 = statetype = C
trigger5 = stateno = 153 || stateno = 6153
trigger5 = hitover
trigger6 = stateno = [4000,4015]
trigger6 = animelemtime(5) = 0
trigger7 = stateno = [4100,4115]
trigger7 = animtime = 0
trigger8 = fvar(2) < 72
trigger8 = stateno = 5120
trigger8 = anim = 5120
trigger8 = AnimElemTime(8) = 0
trigger9 = fvar(2) < 72
trigger9 = stateno = 5120
trigger9 = anim = 5121
trigger9 = AnimElemTime(7) = 0
trigger10 = stateno = 5400
trigger10 = AnimelemTime(11) = 3
trigger11 = stateno = 5410
trigger11 = AnimelemTime(11) = 0
trigger12 = (stateno = [200,450]) || stateno = 900
trigger12 = movetype = A && time <= 3
trigger13 = stateno = 40
ignorehitpause = 0

;仚仚捠忢峌寕仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚

;儔儕傾僢僩
[State -1]
type = ChangeState
value = 900
triggerall = (command = "z" && command = "holdfwd" && command != "holddown") || var(55) = 900
triggerall = var(50) = 0
triggerall = StateType != A
trigger1 = ctrl
ignorehitpause = 0

;棫偪戝僷儞僠
[State -1]
type = ChangeState
value = 220
trigger1 = (command = "z" && command != "holdfwd" && command != "holddown") || var(55) = 220
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = var(58)
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 220 || var(58) = 900
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger5 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger7 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger8 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger9 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger10 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger11 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger12 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;棫偪拞僷儞僠
[State -1]
type = ChangeState
value = 210
trigger1 = (command = "y" && command != "holddown") || var(55) = 210
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 210
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 210
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger4 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger5 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger6 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;棫偪彫僷儞僠
[State -1]
type = ChangeState
value = 200
triggerall = (command = "x" && command != "holddown") || var(55) = 200
triggerall = var(50) = 0
triggerall = StateType != A
trigger1 = ctrl 
trigger2 = !var(13)
trigger2 = Stateno = 200
trigger2 = Anim = 200
trigger2 = Animelemtime(4) >= 0
trigger3 = !var(13)
trigger3 = Stateno = 200
trigger3 = Anim = 201
trigger3 = Animelemtime(5) >= 0
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;棫偪戝僉僢僋
[State -1]
type = ChangeState
value = 250
trigger1 = (command = "c" && command != "holddown") || var(55) = 250
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl
ignorehitpause = 0

[State -1]
type = ChangeState
value = 250
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 250
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = Stateno = 220 && Animelemtime(14) <= 0 && var(38) = 220
trigger5 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger7 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger8 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger9 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger10 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger11 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger12 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger13 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
trigger14 = Stateno = 900 && Animelemtime(10) <= 0 && var(38) = 900
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;棫偪拞僉僢僋
[State -1]
type = ChangeState
value = 240
trigger1 = (command = "b" && command != "holddown") || var(55) = 240
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 240
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 240
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger5 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger6 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger7 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger8 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;棫偪庛僉僢僋
[State -1]
type = ChangeState
value = 230
triggerall = (command = "a" && command != "holddown") || var(55) = 230
triggerall = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 230
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 230
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger4 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;偟傖偑傒戝僷儞僠
[State -1]
type = ChangeState
value = 420
triggerall = (command = "z" && command = "holddown") || var(55) = 420
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 420
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 420
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger5 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger7 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger8 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger9 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger10 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger11 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger12 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;偟傖偑傒拞僷儞僠
[State -1]
type = ChangeState
value = 410
triggerall = (command = "y" && command = "holddown") || var(55) = 410
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 410
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 410
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger4 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger5 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger6 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;偟傖偑傒彫僷儞僠
[State -1]
type = ChangeState
value = 400
triggerall = (command = "x" && command = "holddown") || var(55) = 400
triggerall = var(50) = 0
triggerall = StateType != A
trigger1 = ctrl
trigger2 = !var(13)
trigger2 = Stateno = 400
trigger2 = Anim = 400
trigger2 = Animelemtime(4) >= 0
trigger3 = !var(13)
trigger3 = Stateno = 400
trigger3 = Anim = 401
trigger3 = Animelemtime(5) >= 0
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;偟傖偑傒戝僉僢僋
[State -1]
type = ChangeState
value = 450
triggerall = (command = "c" && command = "holddown") || var(55) = 450
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 450
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 450
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = Stateno = 220 && Animelemtime(14) <= 0 && var(38) = 220
trigger5 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger7 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger8 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger9 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger10 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger11 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger12 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger13 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
trigger14 = Stateno = 900 && Animelemtime(10) <= 0 && var(38) = 900
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;偟傖偑傒拞僉僢僋
[State -1]
type = ChangeState
value = 440
triggerall = (command = "b" && command = "holddown") || var(55) = 440
trigger1 = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 440
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 440
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger5 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger6 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger7 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger8 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;偟傖偑傒彫僉僢僋
[State -1]
type = ChangeState
value = 430
triggerall = (command = "a" && command = "holddown") || var(55) = 430
triggerall = var(50) = 0
trigger1 = StateType != A
trigger1 = ctrl 
ignorehitpause = 0

[State -1]
type = ChangeState
value = 430
triggerall = numhelper(40000)
triggerall = helper(40000),var(5) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 430
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger4 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
ignorehitpause = 0

;仚仚僕儍儞僾峌寕仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚

;儃僨傿僾儗僗
[State -1]
type = ChangeState
value = 920
trigger1 = (command = "z" && command = "holddown") || var(26) = 920
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0

;僕儍儞僾戝僷儞僠
[State -1]
type = ChangeState
value = 620
trigger1 = (command = "z" && command != "holddown") || var(26) = 620
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0

[State -1]
type = ChangeState
value = var(47)
triggerall = var(50) = 0
triggerall = StateType = A
triggerall = numhelper(40000)
triggerall = helper(40000),var(6) = 1
triggerall = var(47) = 620 || var(47) = 920
triggerall = !var(13)
trigger1 = Stateno = 600 && var(38) = 600
trigger2 = Stateno = 610 && var(38) = 610
trigger3 = Stateno = 630 && var(38) = 630
trigger4 = Stateno = 640 && var(38) = 640
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;僕儍儞僾拞僷儞僠
[State -1]
type = ChangeState
value = 610
trigger1 = command = "y" || var(26) = 610
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0

[State -1]
type = ChangeState
value = 610
triggerall = var(50) = 0
triggerall = StateType = A
triggerall = numhelper(40000)
triggerall = helper(40000),var(6) = 1
triggerall = var(47) = 610
triggerall = !var(13)
trigger1 = Stateno = 600 && var(38) = 600
trigger2 = Stateno = 630 && var(38) = 630
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;僕儍儞僾彫僷儞僠
[State -1]
type = ChangeState
value = 600
trigger1 = command = "x" || var(26) = 600
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;僕儍儞僾戝僉僢僋
[State -1]
type = ChangeState
value = 650
trigger1 = command = "c" || var(26) = 650
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0

[State -1]
type = ChangeState
value = 650
triggerall = var(50) = 0
triggerall = StateType = A
triggerall = numhelper(40000)
triggerall = helper(40000),var(6) = 1
triggerall = var(47) = 650
triggerall = !var(13)
trigger1 = Stateno = 600 && var(38) = 600
trigger2 = Stateno = 610 && var(38) = 610
trigger3 = Stateno = 620 && var(38) = 620
trigger4 = Stateno = 630 && var(38) = 630
trigger5 = Stateno = 640 && var(38) = 640
trigger6 = Stateno = 920 && var(38) = 920
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;僕儍儞僾拞僉僢僋
[State -1]
type = ChangeState
value = 640
trigger1 = command = "b" || var(26) = 640
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0

[State -1]
type = ChangeState
value = 640
triggerall = var(50) = 0
triggerall = StateType = A
triggerall = numhelper(40000)
triggerall = helper(40000),var(6) = 1
triggerall = var(47) = 640
triggerall = !var(13)
trigger1 = Stateno = 600 && var(38) = 600
trigger2 = Stateno = 610 && var(38) = 610
trigger3 = Stateno = 630 && var(38) = 630
ignorehitpause = 0

;仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮仮
;僕儍儞僾彫僉僢僋
[State -1]
type = ChangeState
value = 630
trigger1 = command = "a" || var(26) = 630
trigger1 = var(50) = 0
trigger1 = StateType = A
trigger1 = ctrl
ignorehitpause = 0


;仚仚僗僥僢僾堏摦仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚

; 僼儘儞僩僗僥僢僾
[State -1]
type = ChangeState
value = ifelse(p2dist X >= 0,100,105)
triggerall = Var(55) = 100
triggerall = var(50) = 0
triggerall = statetype = S
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 101
trigger2 = AnimelemTime(3) >= 1
ignorehitpause = 0

; 僶僢僋僗僥僢僾
[State -1]
type = ChangeState
value = ifelse(p2dist X >= 0,105,100)
triggerall = Var(55) = 105
triggerall = var(50) = 0
triggerall = statetype = S
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 106
trigger2 = AnimelemTime(3) >= 1
ignorehitpause = 0

[State -1]
type = ChangeState
value = var(58)
triggerall = numhelper(40000)
triggerall = helper(40000),var(9) = 1
triggerall = var(50) = 0
triggerall = StateType != A
triggerall = var(58) = 100 || var(58) = 105
triggerall = !var(13)
trigger1 = stateno = 200 && anim = 200 && animelemtime(6) <= 0 && var(38) = 200
trigger2 = stateno = 200 && anim = 201 && animelemtime(7) <= 0 && var(38) = 200
trigger3 = Stateno = 210 && Animelemtime(9) = 0 && var(38) = 210
trigger4 = Stateno = 220 && Animelemtime(14) <= 0 && var(38) = 220
trigger5 = stateno = 230 && animelemtime(6) <= 0 && var(38) = 230
trigger6 = Stateno = 240 && anim = 240 && Animelemtime(7) = 0 && var(38) = 240
trigger7 = Stateno = 240 && anim = 240 && Animelemtime(10) = 0 && var(38) = 241
trigger8 = Stateno = 240 && anim = 241 && Animelemtime(2) = 0 && var(38) = 241
trigger9 = stateno = 400 && anim = 400 && animelemtime(6) <= 0 && var(38) = 400
trigger10 = stateno = 400 && anim = 401 && animelemtime(7) <= 0 && var(38) = 400
trigger11 = Stateno = 410 && Animelemtime(7) <= 0 && var(38) = 410
trigger12 = stateno = 430 && animelemtime(6) <= 0 && var(38) = 430
trigger13 = Stateno = 440 && Animelemtime(6) <= 0 && var(38) = 440
trigger14 = Stateno = 900 && Animelemtime(10) <= 0 && var(38) = 900
ignorehitpause = 0

;仚仚愭峴擖椡夝彍仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚
[State -1, Varset]
type = Varset
trigger1 = !var(13)
trigger1 = !var(40)
trigger1 = !Var(56)
trigger1 = !fvar(21)
var(55) = 0

[State -1, Varset]
type = Varset
trigger1 = !Var(55)
var(57) = 0

[State -1, VarSet]
type = VarSet
trigger1 = !var(13)
trigger1 = !var(40)
trigger1 = !var(38)
trigger1 = var(58)
var(58) = 0

[State -1, Varset]
type = Varset
trigger1 = !var(13)
trigger1 = !var(40)
trigger1 = !Var(27)
trigger1 = !fvar(21)
var(26) = 0

[State -1, Varset]
type = Varset
trigger1 = !Var(26)
var(28) = 0

[State -1, VarSet]
type = VarSet
trigger1 = !var(13)
trigger1 = !var(40)
trigger1 = !var(38)
trigger1 = var(47)
var(47) = 0

;仚仚AI憖嶌仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚仚

[State -1, VarSet]
type = VarSet
trigger1 = var(50) = 1
trigger1 = enemy,prevstateno = 5110
trigger1 = enemy,time = 1
fvar(36) = 40

[State -1, VarAdd]
type = VarAdd
trigger1 = fvar(36) > 0
fvar(36) = -1


;棫偪僽儘
[State -2, HitOverride] 
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype != A
trigger1 = (ctrl||stateno=21||((stateno = [4000,4115])&&time>5)) && (helper(40000),var(0)=1) && random < 150+(life<=200)*50
trigger2 = (stateno = [120,131]) && random < 100
trigger3 = (stateno = [4000,4115]) && time<=5 && random < 750
trigger4 = (stateno = [6150,6153]) && (helper(40000),var(2)=1) && random < 150+(life<=200)*50
trigger5 = numhelper(40000) && helper(40000),var(4) = 1
trigger5 = (stateno = [150,153]) && (helper(40000),var(2)=1) && random < 150+(life<=200)*50
slot = 0
attr = SA, NA, SA, HA
stateno = 4000
time = 1

[State -2, HitOverride] 
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype != A
trigger1 = (ctrl||stateno=21||((stateno = [4000,4115])&&time>5)) && (helper(40000),var(0)=1) && random < 250+(life<=200)*50+p2bodydist X
trigger2 = (stateno = [120,131]) && random < 100+p2bodydist X
trigger3 = (stateno = [4000,4115]) && time<=5 && random < 750
trigger4 = (stateno = [6150,6153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
trigger5 = numhelper(40000) && helper(40000),var(4) = 1
trigger5 = (stateno = [150,153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
slot = 1
attr = SA, NP, SP
stateno = 4010
time = 1

[State -2, HitOverride] 
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype != A
trigger1 = (ctrl||stateno=21||((stateno = [4000,4115])&&time>5)) && (helper(40000),var(0)=1) && random < 250+(life<=200)*50+p2bodydist X
trigger2 = (stateno = [4000,4115]) && time<=5 && random < 750
trigger3 = (stateno = [6150,6153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
trigger4 = numhelper(40000) && helper(40000),var(4) = 1
trigger4 = (stateno = [150,153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
slot = 6
attr = SA, HP
stateno = 4010
time = 1

;孅僽儘
[State -2, HitOverride]
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype != A
trigger1 = (ctrl||stateno=21||((stateno = [4000,4115])&&time>5)) && (helper(40000),var(0)=1) && random < 150+(life<=200)*50
trigger2 = (stateno = [120,131]) && random < 100
trigger3 = (stateno = [4000,4115]) && time<=5 && random < 750
trigger4 = (stateno = [6150,6153]) && (helper(40000),var(2)=1) && random < 150+(life<=200)*50
trigger5 = numhelper(40000) && helper(40000),var(4) = 1
trigger5 = (stateno = [150,153]) && (helper(40000),var(2)=1) && random < 150+(life<=200)*50
slot = 2
attr = C, NA, SA, HA
stateno = 4100
time = 1

[State -2, HitOverride]
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype != A
trigger1 = (ctrl||stateno=21||((stateno = [4000,4115])&&time>5)) && (helper(40000),var(0)=1) && random < 250+(life<=200)*50+p2bodydist X
trigger2 = (stateno = [120,131]) && random < 100+p2bodydist X
trigger3 = (stateno = [4000,4115]) && time<=5 && random < 750
trigger4 = (stateno = [6150,6153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
trigger5 = numhelper(40000) && helper(40000),var(4) = 1
trigger5 = (stateno = [150,153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
slot = 3
attr = C, NP, SP
stateno = 4110
time = 1

[State -2, HitOverride]
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype != A
trigger1 = (ctrl||stateno=21||((stateno = [4000,4115])&&time>5)) && (helper(40000),var(0)=1) && random < 250+(life<=200)*50+p2bodydist X
trigger2 = (stateno = [4000,4115]) && time<=5 && random < 750
trigger3 = (stateno = [6150,6153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
trigger4 = numhelper(40000) && helper(40000),var(4) = 1
trigger4 = (stateno = [150,153]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
slot = 7
attr = C, HP
stateno = 4110
time = 1

;嬻拞僽儘
[State -2, HitOverride]
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype = A
trigger1 = (ctrl||(stateno=5040&&var(0)=1)||((stateno = [4200,4205])&&time>5)) && (helper(40000),var(0)=1) && random < 250+(life<=200)*50
trigger2 = (stateno = [4200,4205]) && time<=5 && random < 750
trigger3 = (stateno = [6154,6155]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
trigger4 = numhelper(40000) && helper(40000),var(4) = 1
trigger4 = (stateno = [154,155]) && (helper(40000),var(2)=1) && random < 250+(life<=200)*50
slot = 4
attr = SCA, AA
stateno = 4200
time = 1

[State -2, HitOverride]
type = HitOverride
triggerall = var(50) = 1
triggerall = statetype = A
trigger1 = (ctrl||(stateno=5040&&var(0)=1)||((stateno = [4200,4205])&&time>5)) && (helper(40000),var(0)=1) && random < 250+(life<=200)*50+p2bodydist X
trigger2 = (stateno = [4200,4205]) && time<=5 && random < 750
trigger3 = (stateno = [6154,6155]) && (helper(40000),var(2)=1) && random < 300+(life<=200)*50
trigger4 = numhelper(40000) && helper(40000),var(4) = 1
trigger4 = (stateno = [154,155]) && (helper(40000),var(2)=1) && random < 300+(life<=200)*50
slot = 5
attr = SCA, AP
stateno = 4205
time = 1

[State -1, 僈乕僪]
type = changestate
value = 120
triggerall = var(50) = 1
triggerall = StateNo != [120,155]
triggerall = ctrl || stateno = 21
triggerall = statetype != A
;triggerall = enemynear,HitDefAttr != SCA,NT,ST,HT
triggerall = inguarddist
trigger1 = Random <= 300
trigger2 = enemy,numproj > 0
trigger2 = Random <= 400
trigger3 = P2BodyDist X > 90
trigger3 = Random <= 500
trigger4 = EnemyNear,Time > 50
trigger4 = Random <= 600
ctrl = 0

[State -1, velset]
type = velset
trigger1 = var(50) = 1
trigger1 = stateno = [120,132]
trigger1 = statetype != A
x = 0

[State -1, 儊僈僩儞僾儗僗]
type = ChangeState
value = 3100
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = var(2) = 0 || var(2) = 2
triggerall = Power >= ifelse(var(2)=0,1280,1120)
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(65*const(size.xscale))]
triggerall = P2BodyDist Y = [ceil(-100*const(size.yscale)),ceil(-45*const(size.yscale))]
triggerall = P2Statetype = A
triggerall = P2MoveType != A
triggerall = P2StateNo != [154,155]
triggerall = enemy, numproj = 0
triggerall = movetype != H 
trigger1 = var(51) = [65,66]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger2 = var(51) = [65,99]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [65,99]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [35,99]
trigger4 = stateno = 1400
trigger4 = animelemtime(10) = 0 && var(38) = 1400
trigger4 = numtarget(1400)
trigger4 = target(1400),stateno = [5000,5099]
ignorehitpause = 0

[State -1, 僔儑乕僩僟僂儞]
type = ChangeState
value = 1100+(numtarget(1400)=1)*20
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(75*const(size.xscale))]
triggerall = P2BodyDist Y = [ceil(-110*const(size.yscale)),ceil(-10*const(size.yscale))]
triggerall = P2Statetype = A
triggerall = P2MoveType != A
triggerall = P2StateNo != [154,155]
triggerall = enemy, numproj = 0
triggerall = movetype != H 
trigger1 = var(51) = [30,32]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger1 = enemy,time >= 10
trigger2 = var(51) = [30,40]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [30,40]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [30,84]
trigger4 = movetype = I
trigger4 = ctrl||stateno=21
trigger4 = numtarget(1400)
trigger4 = target(1400),stateno = [5000,5099]
trigger4 = target(1400),statetype = A
ignorehitpause = 0

[State -1, 儊僈僩儞僾儗僗]
type = ChangeState
value = 3100
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = var(51) = [40,99]
triggerall = var(2) = 0 || var(2) = 2
triggerall = Power >= ifelse(var(2)=0,1280,1120)
triggerall = P2BodyDist Y <= ceil(-45*const(size.xscale))
triggerall = numtarget(1320)
triggerall = target(1320),stateno = 1382
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 僔儑乕僩僟僂儞]
type = ChangeState
value = 1120
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = P2BodyDist Y <= ceil(-45*const(size.xscale))
triggerall = numtarget(1320)
triggerall = target(1320),stateno = 1382
trigger1 = fvar(26) < 1.25
trigger1 = var(51) = [20,99]
trigger1 = ctrl||stateno=21
trigger2 = fvar(26) >= 1.25
trigger2 = var(51) = [0,99]
trigger2 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 挧敪]
type = ChangeState
value = 195
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = var(51) = [0,20]
triggerall = P2BodyDist Y <= ceil(-45*const(size.xscale))
triggerall = numtarget(1320)
triggerall = target(1320),stateno = 1382
triggerall = fvar(26) < 1.25
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 僴儞儅乕]
type = ChangeState
value = 3200
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = P2BodyDist X = [0,ceil(110*const(size.xscale))]
triggerall = var(2) = 0 || var(2) = 3
triggerall = Power >= ifelse(var(2)=0,1280,880)
triggerall = (P2Statetype = S && enemy,const(size.head.pos.y)<-70)
triggerall = movetype != H 
trigger1 = var(51) = [0,45]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger1 = numtarget(1400)
trigger1 = target(1400),stateno = [5000,5099]
trigger2 = var(51) = [0,20-(life<=500)*10]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [0,20-(life<=500)*10]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [0,35]
trigger4 = hitcount >= 2
trigger4 = !var(13) 
trigger4 = stateno = 400
trigger4 = anim = 400
trigger4 = Animelemtime(5) = 0 && var(38) = 400
trigger4 = numtarget(400)
trigger4 = target(400),stateno = [5000,5099]
trigger4 = hitcount >= 2
trigger5 = var(51) = [0,35]
trigger5 = !var(13) 
trigger5 = stateno = 400
trigger5 = anim = 401
trigger5 = Animelemtime(6) = 0 && var(38) = 400
trigger5 = numtarget(400)
trigger5 = target(400),stateno = [5000,5099]
ignorehitpause = 0

[State -1, 僊僈僗僽儕乕僇乕]
type = ChangeState
value = 3000
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = fvar(36) = 0
triggerall = var(18) = 0
triggerall = var(2) = 0 || var(2) = 1
triggerall = Power >= 1280
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(70*const(size.xscale))]
triggerall = P2MoveType != H
triggerall = P2StateNo != 40
triggerall = P2StateNo != [150,155]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != [5000,5099]
triggerall = movetype != H 
trigger1 = var(51) = [50,50+(life<=500)*1]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21||stateno=[120,131]
trigger2 = var(51) = [50,60+(life<=500)*10]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [50,60+(life<=500)*10]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [0,30+(life<=500)*50]
trigger4 = stateno = [52,53]
trigger4 = ctrl||stateno=21
trigger4 = !numtarget
trigger5 = var(51) = [0,30+(life<=500)*50]
trigger5 = fvar(2) < 72
trigger5 = stateno = 5120
trigger5 = anim = 5120
trigger5 = AnimElemTime(8) = 0
trigger6 = var(51) = [0,30+(life<=500)*50]
trigger6 = fvar(2) < 72
trigger6 = stateno = 5120
trigger6 = anim = 5121
trigger6 = AnimElemTime(7) = 0
trigger7 = var(51) = [30,60+(life<=500)*20]
trigger7 = stateno = 151 || stateno = 153 || stateno = 5001 || stateno = 5011 || stateno = 6151 || stateno = 6153
trigger7 = hitover
ignorehitpause = 0

[State -1, 僂儖僩儔僗儖乕]
type = ChangeState
value = 1320
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = fvar(36) = 0
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(35*const(size.xscale))]
triggerall = P2MoveType != H
triggerall = P2StateNo != 40
triggerall = P2StateNo != [150,155]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != [5000,5099]
triggerall = movetype != H 
trigger1 = var(51) = [0,14]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger2 = var(51) = [0,39]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [0,39]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
ignorehitpause = 0

[State -1, 搳偘]
type = ChangeState
value = 800
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = var(51) = [0,29-(life<=500)*10]
triggerall = fvar(36) = 0
triggerall = var(18) < 2
triggerall = StateType != A
triggerall = P2BodyDist X = [ceil(-5*const(size.xscale)),ceil(20*const(size.xscale))]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2movetype != H
triggerall = movetype != H 
triggerall = movetype = I
trigger1 = ctrl||stateno=21||stateno=[120,131]
ignorehitpause = 0

[State -1, 儉乕儞僒儖僩僾儗僗]
type = ChangeState
value = 1020
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = fvar(36) = 0
triggerall = var(18) < 2
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(50*const(size.xscale))]
triggerall = P2MoveType != H
triggerall = P2StateNo != 40
triggerall = P2StateNo != [150,155]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != [5000,5099]
triggerall = movetype != H 
trigger1 = var(51) = [40,45+(life<=500)*5]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21||stateno=[120,131]
trigger2 = var(51) = [40,55]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [40,55]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [40,99]
trigger4 = stateno = [52,53]
trigger4 = ctrl||stateno=21
trigger4 = !numtarget
trigger5 = var(51) = [40,90]
trigger5 = fvar(2) < 72
trigger5 = stateno = 5120
trigger5 = anim = 5120
trigger5 = AnimElemTime(8) = 0
trigger6 = var(51) = [40,90]
trigger6 = fvar(2) < 72
trigger6 = stateno = 5120
trigger6 = anim = 5121
trigger6 = AnimElemTime(7) = 0
trigger7 = var(51) = [30,60+(life<=500)*20]
trigger7 = stateno = 151 || stateno = 153 || stateno = 5001 || stateno = 5011 || stateno = 6151 || stateno = 6153
trigger7 = hitover
ignorehitpause = 0

[State -1, 儉乕儞僒儖僩僾儗僗]
type = ChangeState
value = 1010
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = fvar(36) = 0
triggerall = var(18) < 2
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(56*const(size.xscale))]
triggerall = P2MoveType != H
triggerall = P2StateNo != 40
triggerall = P2StateNo != [150,155]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != [5000,5099]
triggerall = movetype != H 
trigger1 = var(51) = [60,65+(life<=500)*5]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21||stateno=[120,131]
trigger2 = var(51) = [60,75]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [60,75]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [40,99]
trigger4 = stateno = [52,53]
trigger4 = ctrl||stateno=21
trigger4 = !numtarget
trigger5 = var(51) = [40,90]
trigger5 = fvar(2) < 72
trigger5 = stateno = 5120
trigger5 = anim = 5120
trigger5 = AnimElemTime(8) = 0
trigger6 = var(51) = [40,90]
trigger6 = fvar(2) < 72
trigger6 = stateno = 5120
trigger6 = anim = 5121
trigger6 = AnimElemTime(7) = 0
trigger7 = var(51) = [30,60+(life<=500)*20]
trigger7 = stateno = 151 || stateno = 153 || stateno = 5001 || stateno = 5011 || stateno = 6151 || stateno = 6153
trigger7 = hitover
ignorehitpause = 0

[State -1, 儉乕儞僒儖僩僾儗僗]
type = ChangeState
value = 1000
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = fvar(36) = 0
triggerall = var(18) < 2
triggerall = P2BodyDist X = [ceil(-20*const(size.xscale)),ceil(62*const(size.xscale))]
triggerall = P2MoveType != H
triggerall = P2StateNo != 40
triggerall = P2StateNo != [150,155]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != [5000,5099]
triggerall = movetype != H 
trigger1 = var(51) = [80,85+(life<=500)*5]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21||stateno=[120,131]
trigger2 = var(51) = [80,95]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [80,95]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
trigger4 = var(51) = [40,99]
trigger4 = stateno = [52,53]
trigger4 = ctrl||stateno=21
trigger4 = !numtarget
trigger5 = var(51) = [40,90]
trigger5 = fvar(2) < 72
trigger5 = stateno = 5120
trigger5 = anim = 5120
trigger5 = AnimElemTime(8) = 0
trigger6 = var(51) = [40,90]
trigger6 = fvar(2) < 72
trigger6 = stateno = 5120
trigger6 = anim = 5121
trigger6 = AnimElemTime(7) = 0
trigger7 = var(51) = [30,60+(life<=500)*20]
trigger7 = stateno = 151 || stateno = 153 || stateno = 5001 || stateno = 5011 || stateno = 6151 || stateno = 6153
trigger7 = hitover
ignorehitpause = 0

[State -1, 僷乕儉]
type = ChangeState
value = 1400
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil(15*const(size.xscale)),ceil(55*const(size.xscale)))
triggerall = P2BodyDist Y = [ceil(-50*const(size.yscale)),0]
triggerall = statetype != A
triggerall = movetype != H 
triggerall = p2statetype != L
triggerall = p2movetype != A
triggerall = movetype != H
trigger1 = Random = [820,860]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger2 = Random = [700,800]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = Random = [700,800]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
ignorehitpause = 0

[State -1, 儔儕傾僢僩]
type = ChangeState
value = 1500
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil(20*const(size.xscale)),ceil(55*const(size.xscale)))
triggerall = P2BodyDist Y = [ceil(-40*const(size.yscale)),0]
triggerall = statetype != A
triggerall = movetype != H 
triggerall = (P2Statetype = S && enemy,const(size.head.pos.y)<-70)|| P2Statetype = A
triggerall = movetype != H
trigger1 = Random = [930,960]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger2 = Random = [930,990]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = Random = [930,990]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
ignorehitpause = 0

[State -1, 儈乕僩僗僇僢僔儍乕]
type = ChangeState
value = 1200
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = fvar(36) = 0
triggerall = P2BodyDist X = [ceil(40*const(size.xscale)),ceil(80*const(size.xscale))]
triggerall = P2MoveType != H
triggerall = P2StateNo != 40
triggerall = P2StateNo != [150,155]
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != [5000,5099]
triggerall = movetype != H 
trigger1 = var(51) = [0,5-(life<=500)*3]
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger2 = var(51) = [0,10-(life<=500)*5]
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = var(51) = [0,10-(life<=500)*5]
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
ignorehitpause = 0

[State -1, 儔儕傾僢僩]
type = ChangeState
value = 1530
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = var(51) = [ceil(40*const(size.xscale)),ceil(100*const(size.xscale)))
triggerall = power >= 500
triggerall = StateType != A
triggerall = P2BodyDist X = [-5,50]
triggerall = P2BodyDist Y = [-30,0]
triggerall = (P2Statetype = S && enemy,const(size.head.pos.y)<-70)
triggerall = movetype != H 
trigger1 = hitcount >= 2
trigger1 = !var(13) 
trigger1 = stateno = 400
trigger1 = anim = 400
trigger1 = Animelemtime(5) = 0 && var(38) = 400
trigger1 = numtarget(400)
trigger1 = target(400),stateno = [5000,5099]
trigger2 = hitcount >= 2
trigger2 = !var(13) 
trigger2 = stateno = 400
trigger2 = anim = 401
trigger2 = Animelemtime(6) = 0 && var(38) = 400
trigger2 = numtarget(400)
trigger2 = target(400),stateno = [5000,5099]
trigger3 = movetype = I
trigger3 = ctrl||stateno=21
trigger3 = numtarget(1400)
trigger3 = target(1400),stateno = [5000,5099]
ignorehitpause = 0

[State -1, 偟傖偑傒戝僷儞僠]
type = ChangeState
value = 420
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = Random = [700,900]
triggerall = P2BodyDist X = [ceil(45*const(size.xscale)),ceil(90*const(size.xscale))]
triggerall = P2BodyDist Y = [ceil(-100*const(size.yscale)),ceil(-60*const(size.yscale))]
triggerall = P2MoveType != A
triggerall = P2Statetype = A
triggerall = enemy, numproj = 0
triggerall = enemy, numhelper = 0
triggerall = movetype != H 
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 儔儕傾僢僩]
type = ChangeState
value = 900
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = Random = [500,515-(life<=500)*10]
triggerall = P2BodyDist X = [ceil(70*const(size.xscale)),ceil(110*const(size.xscale))]
triggerall = P2BodyDist Y = [ceil(-120*const(size.yscale)),0]
triggerall = P2MoveType != A
triggerall = (P2Statetype = S && enemy,const(size.head.pos.y)<-70)|| P2Statetype = A
triggerall = movetype != H 
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 棫偪拞僉僢僋]
type = ChangeState
value = 240
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = Random = [100,150+(P2Statetype=C)*40-(life<=500)*40]
triggerall = P2BodyDist X = [0,ceil(45*const(size.xscale))]
triggerall = P2MoveType != A
triggerall = P2Statetype != A
triggerall = P2Statetype != L
triggerall = movetype != H 
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 偟傖偑傒戝僉僢僋]
type = ChangeState
value = 450
triggerall = roundstate = 2
triggerall = StateType != A
triggerall = var(50) = 1
triggerall = Random = [100,120-(life<=500)*10]
triggerall = P2BodyDist X = [ceil(45*const(size.xscale)),ceil(110*const(size.xscale))]
triggerall = P2MoveType != A
triggerall = P2Statetype = C
triggerall = movetype != H 
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger2 = stateno = [4000,4015]
trigger2 = animelemtime(5) = 0
trigger3 = stateno = [4100,4115]
trigger3 = animtime = 0
ignorehitpause = 0

[State -1, 偟傖偑傒拞僉僢僋]
type = ChangeState
value = 440
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [0,ceil(90*const(size.xscale)))
triggerall = statetype != A
triggerall = movetype != H 
triggerall = numtarget(1400)
triggerall = target(1400),stateno = [5000,5099]
trigger1 = Random = [0,700+(life<=500)*200]
trigger1 = p2statetype != L
trigger1 = p2statetype != A
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 偟傖偑傒彫僷儞僠]
type = ChangeState
value = 400
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [0,ceil(55*const(size.xscale)))
triggerall = P2BodyDist Y = [ceil(-10*const(size.yscale)),0]
triggerall = statetype != A
triggerall = p2statetype != L
;triggerall = p2statetype != A
triggerall = p2movetype != A
triggerall = movetype != H 
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
trigger1 = Random = [400,500-(life<=500)*50]
trigger2 = !var(13)
trigger2 = Stateno = 400
trigger2 = Anim = 400
trigger2 = Animelemtime(5) >= 0
trigger2 = numtarget(400)
trigger2 = target(400),stateno = [5000,5099]
trigger2 = Random = [200,700]
trigger3 = !var(13)
trigger3 = Stateno = 400
trigger3 = Anim = 401
trigger3 = Animelemtime(6) >= 0
trigger3 = numtarget(400)
trigger3 = target(400),stateno = [5000,5099]
trigger3 = Random = [200,700]
ignorehitpause = 0

[State -1, 棫偪拞僷儞僠]
type = ChangeState
value = 210
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil(55*const(size.xscale)),ceil(110*const(size.xscale))]
triggerall = P2BodyDist Y = [ceil(-40*const(size.yscale)),0]
triggerall = statetype = S
triggerall = movetype != H 
trigger1 = Random = [200,230-(life<=500)*10]
trigger1 = p2statetype = S
trigger1 = p2movetype != A
trigger1 = movetype = I
trigger1 = ctrl||stateno=21
ignorehitpause = 0

[State -1, 儃僨傿僾儗僗]
type = ChangeState
value = 920
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil(-40*const(size.xscale)),ceil(40*const(size.xscale))]
triggerall = P2BodyDist Y >= ceil(-10*const(size.yscale))
triggerall = pos Y <= -55*const(size.yscale)
triggerall = statetype = A
triggerall = movetype != H 
trigger1 = time > 10+(var(3)=1)*4
trigger1 = Random = [0,50]
trigger1 = p2statetype != L
trigger1 = ctrl
trigger2 = var(51) = [50,70]
trigger2 = p2movetype = A
trigger2 = stateno = 4250
ignorehitpause = 0

[State -1, 僪儘僢僾僉僢僋]
type = ChangeState
value = 650
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil(0*const(size.xscale)),ceil(110*const(size.xscale))]
triggerall = P2BodyDist Y = [ceil(-30*const(size.yscale)),ceil(60*const(size.yscale))]
triggerall = pos Y <= -45
triggerall = statetype = A
triggerall = numtarget(1320)
triggerall = target(1320),stateno = 1382
trigger1 = time > 8
trigger1 = Random = [0,999]
trigger1 = stateno = 50
ignorehitpause = 0

[State -1, 僪儘僢僾僉僢僋]
type = ChangeState
value = 650
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = P2BodyDist X = [ceil((-10+(vel X>0)*20)*const(size.xscale)),ceil((70+(vel X>0)*30-(vel X<0)*30)*const(size.xscale))]
triggerall = P2BodyDist Y >= ceil(-40*const(size.yscale))
triggerall = pos Y <= ceil((-65-(var(3)=1)*10)*const(size.yscale))
triggerall = statetype = A
triggerall = movetype != H 
trigger1 = time > 10+(var(3)=1)*4
trigger1 = Random = [200,250]
trigger1 = p2statetype != L
trigger1 = ctrl
trigger2 = var(51) = [10,30]
trigger2 = p2movetype = A
trigger2 = stateno = 4250
ignorehitpause = 0

[State -1, 挧敪]
type = ChangeState
value = 195
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = Life > var(52) / 4
triggerall = statetype != A
triggerall = enemy, numproj = 0
triggerall = p2movetype != A
triggerall = fvar(23) = 1.0
trigger1 = ctrl||stateno=21
trigger1 = P2BodyDist X > 200
trigger1 = Random <= 10
trigger2 = ctrl||stateno=21
trigger2 = Random <= 80
trigger2 = P2BodyDist X > 200
trigger2 = p2statetype = L
trigger2 = p2stateno = [5100,5110]
trigger3 = stateno = 1160
trigger3 = animtime = 0
trigger3 = Random <= 500
trigger4 = prevstateno = 1253
trigger4 = stateno = 915
trigger4 = AnimElemTime(2) = 1
trigger4 = Random <= 500

[State -1, 嬻拞庴恎]
type = ChangeState
value = 5210
triggerall = stateno = 5050
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = fvar(2) != 72
triggerall = vel Y > -1
triggerall = alive
triggerall = canrecover
triggerall = pos Y = [-120,-20)
trigger1 = Random < 30
trigger2 = P2BodyDist X = [-90,90]
trigger2 = var(51) = [30,39]
trigger2 = enemy,hitdefattr = SA, AA, AT, AP

[State -1, 慜僟僢僔儏]
type = ChangeState
value = 100
trigger1 = RoundState = 2
trigger1 = Enemynear,movetype != A
trigger1 = var(51) = [0,2]
trigger1 = var(50) = 1
trigger1 = P2bodydist X >= 160
trigger1 = statetype != A
trigger1 = ctrl||stateno=21
ignorehitpause = 0
persistent=0

[State -1, 屻僟僢僔儏]
type = ChangeState
value = 105
trigger1 = RoundState = 2
trigger1 = Enemy,movetype = A
trigger1 = var(50) = 1
trigger1 = var(51) = [0,9]
trigger1 = P2bodydist X = [60,80]
trigger1 = statetype != A
trigger1 = ctrl||stateno=21
ignorehitpause = 0
persistent=0

[State -1, 屻僟僢僔儏]
type = ChangeState
value = 105
trigger1 = RoundState = 2
trigger1 = Enemynear,statetype = L
trigger1 = var(50) = 1
trigger1 = var(51) = [30,89]
trigger1 = P2bodydist X <= 60
trigger1 = BackEdgeBodyDist > 60
trigger1 = statetype != A
trigger1 = ctrl||stateno=21
ignorehitpause = 0
persistent=0

[State -1, 僕儍儞僾奐巒]
type = ChangeState
value = 40
triggerall = roundstate = 2
triggerall = var(50) = 1
triggerall = statetype != A
triggerall = movetype = I
trigger1 = ctrl||stateno=21
trigger1 = P2BodyDist X = [ceil(70*const(size.xscale)),ceil(120*const(size.xscale)))
trigger1 = enemy,statetype != A
trigger1 = enemy,statetype != L
trigger1 = Random < 20
trigger1 = fvar(29):= 2
trigger2 = ctrl||stateno=21
trigger2 = P2BodyDist X = [ceil(120*const(size.xscale)),ceil(160*const(size.xscale)))
trigger2 = enemy,statetype != A
trigger2 = enemy,statetype != L
trigger2 = Random < 10
trigger2 = fvar(29):= 2
trigger3 = ctrl||stateno=21
trigger3 = P2BodyDist X < ceil(70*const(size.xscale))
trigger3 = Random < 5
trigger3 = fvar(29):= 3
trigger4 = ctrl||stateno=21
trigger4 = P2BodyDist X > ceil(160*const(size.xscale))
trigger4 = Random < 5
trigger4 = fvar(29):= 3
trigger5 = ctrl||stateno=21||stateno=[120,131]
trigger5 = P2BodyDist X <= 60
trigger5 = Random < 50+(enemynear,hitdefattr=SCA,HT)*250
trigger5 = enemynear,hitdefattr = SCA,NT,ST,HT
trigger5 = fvar(29):= 1

[State -1, 曕偒]
type = ChangeState
value = 21
trigger1 = roundstate = 2
trigger1 = var(50) = 1
trigger1 = p2bodydist x >= 50
trigger1 = ctrl
trigger1 = random < 500
trigger1 = !InGuardDist
trigger1 = statetype = S
trigger1 = stateno != [120,155]
trigger1 = stateno != [20,21]
trigger1 = stateno != [10,12]

[State -1, velset]
type = velset
trigger1 = var(50) = 1
trigger1 = stateno = [120,132]
trigger1 = statetype != A
x = 0
