Marvel vs. Capcom - Eternity of Heroes Chun-Li Zang by DarkCipherLucius

First Release *9/7/10*

What's done?
1. All Basics
2. All Specials
3. All Supers (Exception of Hazan Tenshou Kyaku)
4. 1 throw
5. Optional Hyper Effects (see Config.txt)
 - Marvel vs. Capcom 2
 - X-Men vs. Street Fighter
 
What needs/might to be done?
1. Fix any bugs/glitches found
2. Add Shadow Lady mode? The same way for my Sakura but...
3. More custom moves

"Gome-ne!!"

Chun-Li Zang is my Third female Capcom character in MvC-EoH form. She has
mostly all her her moves for th eexception of Hazan Tenshou Kyaku because
honestly, that move just kinda sucks and looks very plain... =/

Chun-Li's sprites are mixed with MvC and SFA3, and I like to give special
thanks to rkmugen for permission to use some of the sprites. Also, her air
fierce punch comes from re-sized and edited SF3 Fierce Punch Sprites to imitate
its TvC version.

Chun-Li's damaging attacks come from her kicks, learn all her kicks and the
damage will be high, mixing them with punches (exception of Fierce Punch) is NOT
an option as they will greatly decrease your damage. Find out how all her kicks
work.

There was something else I wanted to add to Chun-Li...but it didnt look as good
as I thought it would be...so for now, it's unable to be used...

MoveList...

Basics:

x = Weak Punch
y = Strong Punch
z = Fierce Punch
(in air) z = Fierce Punch > when makes contact > z = Fierce Punch 2

a = Weak Kick
U+a = Up Weak Kick
b = Strong Kick
(in air) b = Variable Strong Kick (after first strong kick hits)
c = Fierce Kick
(in air) U+c = Up Fierce Kick

Stand Fierce Kick = Launcher

Hold Forward or Back + y+z = Throw (Can be done in air)


Specials:

HCF, P = Kikouken
QCB, P = Zenhou Tenshin (Dodge Roll)
DP, K = Tenshou Kyaku (Can be done in air)
HCB, K = Sen'en Shuu
QCF, K = Spinning Bird Kick (Can be done in air)
Tap K Repeatedly = Hyakuretsukyaku (Can be done in air)

Supers:

QCF, PP = Kikoushou

HCF, KK = Senretsu Kyaku (Level 2)

QCB, PP = Shichisei Senkuu Kyaku (Ground) (Level 3)
QCF, KK = Shichisei Senkuu Kyaku (Air) (Level 3)

Custom Supers:

QCB, KK = Hazan Spinning Bird Kick (can be done in air)
QCF, KK = Senrekusen (Hoyokusen+Senretsu Kyaku)

Credits:

IMT
(infinity mugen team for Dan's sprites)

kawaks emulator
(ripped some sprites that I needed)

Rikuu
(for TvC SOunds of Chun-Li)

Aznperson569M
(For the Level 3 Hyper Portrait)

rkmugen (www.youtube.com/rkmugen)
(for permission to use some of his Chun-Li's sounds and sprites, MANY THANKS)
rkmugen also wants me to include the credited people for his Chun-Li:
 -Luvly Angel/AngelMyst for bringing Chun Li to Mugen.
 -Capcom for creating Chun Li.
 -Elecbyte for creating Mugen.
 -Ramon R. Saldanha for creating Fighter Factory.
 -Black Dahlia for the background sprites.
 -WhiteMagic for indirectly inspiring me to use glowing effects.
 -PSYcHO KrUsHER for the new portrait (ID: 9000,2).
 -AzCal for the excellent hit-sparks.
 -Scar (of Infinity Mugen Team) for the cool hyper bg sprites.
 -Rikku (of Mugen Guild) for providing most of Chun's TvsC sounds.
 -metalkad (of YouTube) for the metal cover of Chun's Theme.

DarkValentine1984
(providing me with a domain to host my characters, so he's
the savior for all my characters)

MugenLord
(His tutorials from a LONG time ago)

Vyn
(His characters were inspiring, making me learn to code. Plus the Damage
Dampener he gave out Open Source)
