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Author Topic: How To Add Ghost Codes  (Read 1067 times)

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Offline shootYr.

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How To Add Ghost Codes
« on: August 18, 2007, 02:19:09 AM »
Okay, if you want the character to always be ghost, then all you need to do is find this

[Statedef -2]

Implement

[State -2]
Type = Trans
Trigger1 = 1
trans = Add1

[State -2]
Type = NotHitBy
trigger1 = 1
value = AP

Thats it. Now If You want to make it so that the character turns Ghost By Holding Start then You Use This.

[State -2]
Type = Trans
triggerall = Palno >6
Trigger1 = 1
trans  = Add1

[State -2]
Type = NotHitBy
triggerall = PalNo >6
trigger1 = 1
value = AP

That Should Work. Hope this helps.
« Last Edit: September 29, 2007, 10:14:34 PM by Ghost »



Offline BigJ

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Re: How To Add Ghost Codes
« Reply #1 on: August 18, 2007, 02:23:46 AM »
Preventing people from asking "Where do I put this code?"

Open up your chars CNS (there might be more than one, If there is, press Ctrl + F then search for [Statedef -2] ) then just copy and paste the provided code under it.

Thanks for the code dude. Much appreciated. :)
« Last Edit: August 18, 2007, 04:15:02 PM by BigJ »

Offline Spectre

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Re: How To Add Ghost Codes
« Reply #2 on: August 18, 2007, 12:09:07 PM »

Thats it. Now If You want to make it so that the character turns Ghost By Holding Start then You Use This.

[State -2]
Type = Trans
triggerall = Palno >6
Trigger1 = 1
value = Add1


I could only get this to work when i changed 'value = Add1' to ' trans = add1'.
Maybe its just me i dont know?
Anyway thanks for the ghost code - its very useful!  ;D

Offline Marancv

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Re: How To Add Ghost Codes
« Reply #3 on: August 20, 2007, 02:46:31 PM »
good tip the "holding start" stuff. :P

Offline A!

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Re: How To Add Ghost Codes
« Reply #4 on: September 18, 2007, 05:01:45 PM »
this dont work for me error comes up
« Last Edit: September 20, 2007, 01:41:54 PM by tupac »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

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