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Author Topic: Jewelman  (Read 424 times)

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Offline r7465

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Jewelman
« on: December 07, 2017, 03:36:49 PM »
A thread on Jewelman

Description: Jewelman was a robot designed to collect valuable resources for Dr. Light, but he was nearing expiry and was scrapped. He was found by Dr. Wily, and used him for mining resources, which were used to create the other robots. Later on, he was defeated by Megaman, and then Jewelman and the other robots join Dr. Light's main robots

Actually, I just made half of that up. To get to the point, here is the new Jewelman. This is a huge jump compared to the previous, trash version.



So other than the arm's shading, the leg gems and the neck, what needs work on?

EDIT: For future visitors, this is the current version

« Last Edit: December 09, 2017, 04:00:51 AM by r7465 »



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Re: Jewelman
« Reply #1 on: December 07, 2017, 03:42:06 PM »
hum, I think you should use the head Laspacho made. Fits better to him.
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Offline Magma MK-II

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Re: Jewelman
« Reply #2 on: December 07, 2017, 04:01:42 PM »
Don't forget to remove that shadow.
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Offline laspacho

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Re: Jewelman
« Reply #3 on: December 07, 2017, 04:06:48 PM »
Hello,
Glad you have interest in our Project here.
I see your trying to make Jewelman.  To make a Megaman character you really need to use Megaman as your base.  The legs, arms, and torso are exactly what you would need.
I took a try at making Jewelman myself.  Megaman sprites were my starting point.  I'm sure I'm not 100% correct on his design but you can get the idea of what we mean by our suggestions. 
If you looking to make a full character out of Jewelman and this helps you, your welcome to use it.  Enjoy and have fun.  :)

My attempt at Jewelman:
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Offline laspacho

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Re: Jewelman
« Reply #4 on: December 07, 2017, 04:18:19 PM »
Your welcome to modify and use the sprite I made however you see fit if it helps you.
The mouth is straight from Megaman and is easily interchangeable with any mouth from Megaman's sprites.  The body, arms, and legs are Megaman.  The chest is custom drawn, as is the gems and extra gems around his body.  Everything was drawn right on top of a Megaman sprite.

:)
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Offline verz36

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Re: Jewelman
« Reply #5 on: December 07, 2017, 04:19:33 PM »
looking cool

Offline Tyrannosuarex

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Re: Jewelman
« Reply #6 on: December 07, 2017, 04:54:54 PM »
I think he needs a much bigger jewel in his head, look at this official art


Offline r7465

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Re: Jewelman
« Reply #7 on: December 07, 2017, 05:08:21 PM »
Thanks for the feedback, everyone!

It's 2:07AM here, but I'll use the Laspacho's Jewelman to help work on this.

The jewel will be modified 100%, and so will his lap.

Offline Uche_of_IMT

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Re: Jewelman
« Reply #8 on: December 07, 2017, 05:42:20 PM »
Good luck with Jewel Man.
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Offline r7465

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Re: Jewelman
« Reply #9 on: December 08, 2017, 08:10:44 AM »
So this version is pretty much full-game quality I guess, I finally got a better idea on how to shade, and I'm improving at it.



Only thing left is the legchips and the bracelet, and really I don't want to sound like that type of person who needs people to do everything for but can someone do the legchips.


EDIT: I forgot to remove the shadow, but I'll do that in v3 since it's a 10-second-job.
« Last Edit: December 08, 2017, 08:20:42 AM by r7465 »

Offline Magma MK-II

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Re: Jewelman
« Reply #10 on: December 08, 2017, 10:19:00 AM »
You positioned the chips on his thighs instead of his knees. Try placing it on the pointy portion of his leg.
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Offline r7465

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Re: Jewelman
« Reply #11 on: December 08, 2017, 11:13:10 AM »


Thanks for the advice/feedback, everyone! Hopefully this is the final version, any flaws to point out? By the way, I wanted him to have Heatman's face, as he's the main reason I'm excited for RMM's future versions lol.

Also, if Quickman's project is breaking down, should I take him over? I'll make him a priority over some of my future chars(reskins), who are Stewie & Brian, Milhouse, etc. (Even though the sketches for these guys are 85% finished)

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Re: Jewelman
« Reply #12 on: December 08, 2017, 07:13:02 PM »
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Thanks for the advice/feedback, everyone! Hopefully this is the final version, any flaws to point out? By the way, I wanted him to have Heatman's face, as he's the main reason I'm excited for RMM's future versions lol.

Also, if Quickman's project is breaking down, should I take him over? I'll make him a priority over some of my future chars(reskins), who are Stewie & Brian, Milhouse, etc. (Even though the sketches for these guys are 85% finished)

looks good man, but you are reinventing the wheel, look, i download a jew sprite and replaced it, it is less work and it looks better (i think)

I'm not an expert and I got this result


Offline r7465

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Re: Jewelman
« Reply #13 on: December 09, 2017, 03:37:54 AM »
Your design was better than mine so I'll just fix the outline and I'll build around it.

Offline r7465

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Re: Jewelman
« Reply #14 on: December 09, 2017, 04:02:02 AM »
I did this new version to fit RMM style and well I actually did well with shading for once lol.



Can someone link me a clean Megaman sprite sheet without the shadows and with the outlined legs?

Anyway, I have some attack ideas

1 (special)- Incinerates the enemy into Jewelry and gets the ability to hit him for a while until the jewel breaks down (if the enemy escapes in a style similar to CVS Kirby, except without the bar, or just a while after that). Also there is no damage dealt while incinerated, but the enemy is freehit.
2 (special as well)- Grabs the enemy by his damage sprite and cracks him into his gem (don't know if this is possible but similar to KFM's grab/Big Chicken's rapid kick)
« Last Edit: December 09, 2017, 04:16:08 AM by r7465 »

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Re: Jewelman
« Reply #15 on: December 09, 2017, 04:23:11 AM »
Looks like a great wip!! Good luck and keep it up!!  :w00t:
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Re: Jewelman
« Reply #16 on: December 09, 2017, 04:36:20 AM »
i send you a pm

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Re: Jewelman
« Reply #17 on: December 09, 2017, 08:01:09 AM »
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Can someone link me a clean Megaman sprite sheet without the shadows and with the outlined legs?

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Offline r7465

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Re: Jewelman
« Reply #18 on: December 09, 2017, 09:40:17 AM »
Expect a bit of sprites tomorrow. Also should I recolor Jewelman for the palette?

Offline laspacho

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Re: Jewelman
« Reply #19 on: December 09, 2017, 11:00:51 AM »
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Expect a bit of sprites tomorrow. Also should I recolor Jewelman for the palette?

If you use the sheet Magma MK-II mentioned in the post above yours most will be color separated for you.
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Offline r7465

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Re: Jewelman
« Reply #20 on: December 09, 2017, 12:28:44 PM »
I'm going to keep it normal for now

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Re: Jewelman
« Reply #21 on: December 09, 2017, 02:04:21 PM »
Remember to keep the jewels on his body sharp. Use straight lines on them and avoid curves.
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Offline r7465

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Re: Jewelman
« Reply #22 on: December 12, 2017, 08:12:13 AM »
I apologize for not being able to follow up my promise, there has been several things blocking the way in my personal life. I'll try to rack them up today.

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Re: Jewelman
« Reply #23 on: December 12, 2017, 09:28:02 AM »
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I apologize for not being able to follow up my promise, there has been several things blocking the way in my personal life. I'll try to rack them up today.

Take your time, make him correct, and have fun creating him.  Slow and steady wins the race.   :thumbsup:
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Re: Jewelman
« Reply #24 on: December 12, 2017, 10:25:25 AM »
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Take your time, make him correct, and have fun creating him.  Slow and steady wins the race.   :thumbsup:
great words.  ^^(PM)^

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