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Author Topic: Megaman  (Read 2734 times)

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Offline ChAoTiC

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Megaman
« on: December 15, 2012, 03:30:50 AM »
Well there certainly cant be a Megaman game without Megaman now can there?  :)  What is up folks Ive got a video for u guys taken straight from the Alpha version of RMM I received this morning. (hope i dont get in trouble) lol  Remember everything about this game IS subject to change so none of what I show is Final.  Its good to be back programming again.  Im glad to say that after 3 years of not programming it hasn't phased me a bit.  Its just like riding the proverbial bike!  Ill be updating this topic from time to time with ideas and screenies of the latest build of megaman.  So please enjoy the video!

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« Last Edit: January 02, 2013, 09:58:40 AM by ChAoTiC »



Offline Trinitronity

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Re: Megaman
« Reply #1 on: December 15, 2012, 05:27:00 AM »
Oh, I cannot wait any longer. That's how cool your MegaMan became.
Damn, I wish, I could continue my work on TopMan, but I need ideas for his fourth hyper and some of his powersets. Eitherway, good luck there. :)

P.S.: Your work is unfinished? Bass for example looked very finished to me. /:O

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Offline .:O Ilusionista:.

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Re: Megaman
« Reply #2 on: December 15, 2012, 07:11:20 AM »
Nice to see you back.
Some feedback:

-the Magneto's ripoff move could have some effect on the ground on each blast.
- I need to check since I have this version, but there is an error on the template at the falling animation, the char goes below the ground when hit
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Offline HyperVoiceActing

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Re: Megaman
« Reply #3 on: December 15, 2012, 09:01:30 AM »
I don't remember if your Rock originally had a Rush Adapter hyper or not but I'm loving it man.

Offline ChAoTiC

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Re: Megaman
« Reply #4 on: December 15, 2012, 09:28:30 AM »
@Trinitronity Yeah, both Bass and Protoman had moves that just didnt make any sense I really wanted to correct them and also Megaman was going to get a total Makeover before I lost everything. 

@Ilu Thanks its good to be back.  Yeah I believe its a sprite alignment issue or maybe a bad PosSet code somewhere.  Ill definately gonna figure it out though.  And as I was Programming last night i was thinking the same thing about a floor sprite for the blasts.

@HyperSonic lol I dont remember if I released This version or not.

Online laspacho

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Re: Megaman
« Reply #5 on: December 15, 2012, 11:33:46 AM »
This is the project version of Megaman that Acey updated.  And looks like it also has Chaotics latest power tweeks too.  :)  So this exact version hasn't been released as of yet.  It also has shared effects with the screenpack.  I think your last released version of Megaman has the rush adapter.. not sure.
« Last Edit: December 15, 2012, 11:39:03 AM by laspacho »
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Offline Trinitronity

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Re: Megaman
« Reply #6 on: December 15, 2012, 12:32:06 PM »
MegaMan had the Rush Adaptor right from the begining. However, it worked differently.
I actually want to keep both versions. Maybe I can even combine both Megamen for an SFxT version. Maybe...

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Re: Megaman
« Reply #7 on: December 15, 2012, 04:16:14 PM »
You said you planned to give Megaman a total makeover? Will that consist of just new specials and hypers or will he also have tweaked regular attacks (example: Light Stand Punch having Cutman scissors for his fist) or the like?

Offline ChAoTiC

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Re: Megaman
« Reply #8 on: December 15, 2012, 07:55:17 PM »
I actually have no idea what I was going to do with megaman.  Its been so long since I lost all my files from megaman. 

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Re: Megaman
« Reply #9 on: December 15, 2012, 08:06:13 PM »
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I actually have no idea what I was going to do with megaman.  Its been so long since I lost all my files from megaman.
If you want ideas, I know some dude on DA make a pretty nice MvC3 Megaman moveset you can look at.

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Re: Megaman
« Reply #10 on: December 15, 2012, 08:10:28 PM »
yeah i seen that give me alink

Offline HyperVoiceActing

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Re: Megaman
« Reply #11 on: December 15, 2012, 08:28:41 PM »
This is the one I'm referring to:
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I'll try to see if I can find more good movesets you can reference

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Re: Megaman
« Reply #12 on: December 15, 2012, 08:33:05 PM »
Thanks, it helps Alot

Offline HyperVoiceActing

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Re: Megaman
« Reply #13 on: December 15, 2012, 08:37:26 PM »
No problem man  :Terry

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Re: Megaman
« Reply #14 on: December 16, 2012, 08:20:41 AM »
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This is the one I'm referring to:
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I'll try to see if I can find more good movesets you can reference

that would be GREAT!
That is so fantastic that I want to make a Megaman too :)
(in fact, I always wanted to make one, full of weapons)
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Offline Shadic54

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Re: Megaman
« Reply #15 on: December 16, 2012, 08:33:38 AM »
Who knew this will magicaly happen!
God bless America!

Offline Trinitronity

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Re: Megaman
« Reply #16 on: December 16, 2012, 09:02:09 AM »
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that would be GREAT!
That is so fantastic that I want to make a Megaman too :)
(in fact, I always wanted to make one, full of weapons)
Uhm, you made a MegaMan already...

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Re: Megaman
« Reply #17 on: December 16, 2012, 09:21:13 AM »
Yeah, but that is chibi. I plan to make a full sized someday
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Offline Trinitronity

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Re: Megaman
« Reply #18 on: December 16, 2012, 10:37:08 AM »
That would be cool.
But in CvS style, please. :Terry

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Offline Magma MK-II

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Re: Megaman
« Reply #19 on: December 16, 2012, 10:44:01 AM »
Heh, maybe you can do a Boxart Megaman...
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Offline HyperVoiceActing

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Re: Megaman
« Reply #20 on: December 16, 2012, 10:24:41 PM »
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Yeah, but that is chibi. I plan to make a full sized someday
Funny you mentioned that ol chum  ;*))

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Re: Megaman
« Reply #21 on: December 18, 2012, 05:57:34 PM »
ChAoTiC, I have something special for you. Please check you PM.
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline ChAoTiC

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Re: Megaman
« Reply #22 on: December 18, 2012, 06:01:44 PM »
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ChAoTiC, I have something special for you. Please check you PM.

Sounds sexy........ILL TAKE IT!!!!!

Offline HyperVoiceActing

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Re: Megaman
« Reply #23 on: December 19, 2012, 04:16:59 PM »
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ChAoTiC, I have something special for you. Please check you PM.
Ooh, way to tease us  :D

Offline .:O Ilusionista:.

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Re: Megaman
« Reply #24 on: December 19, 2012, 06:19:22 PM »
Who knows? It could be a naked photo from himself, lol
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Offline HyperVoiceActing

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Re: Megaman
« Reply #25 on: December 19, 2012, 08:43:44 PM »
How exactly would that help with the Mega Man WIP?

Offline ChAoTiC

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Re: Megaman
« Reply #26 on: January 02, 2013, 09:49:11 AM »
Update video added.  Check main post.

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Re: Megaman
« Reply #27 on: January 02, 2013, 10:23:04 AM »
It'd be nice if you can find a fair way to make the Tornado attack move like that. Can you use it in the air as well or is it only a ground activated attack?

Offline Trinitronity

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Re: Megaman
« Reply #28 on: January 02, 2013, 10:23:50 AM »
Oh,  I cannot wait any longer.
By the way, do I count as a RMM coder as well? I'm currently working together with jfa at TopMan, I recently added some new stuff like new voices.

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Offline ChAoTiC

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Re: Megaman
« Reply #29 on: January 02, 2013, 10:32:54 AM »
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It'd be nice if you can find a fair way to make the Tornado attack move like that. Can you use it in the air as well or is it only a ground activated attack?
Yeah its in the air

Offline HyperVoiceActing

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Re: Megaman
« Reply #30 on: January 02, 2013, 12:14:15 PM »
Cool, I was just wondering if it's possible to use it during an air combo.

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