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Author Topic: Tekken chuchoryu proyect  (Read 26198 times)

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Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #150 on: April 21, 2013, 06:43:34 PM »
Buen trabajo con Devil Jin Amigo.
Pero creo que las alas necesitan mas trabajo....Quisas deberias considerar usar los sprites de alas que :O: iso.
Son Open Source solo dale credito.

Sobre el screenpack.
Me gusta lo que hicieron con el Menu y Opciones.
Buena suerte Bro  :)
Dime en donde añadiste las alas para re editar a Devil Jin amigo

For the versus screen...

"GET READY FOR THE NEXT BATTLE!"

This is getting good, compatriot. =D>
Thanks bro


Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #151 on: April 23, 2013, 04:45:08 PM »
Hello paisanos! now is time to up my Tekken chars using the new system Tag, in this case only I up Jin, Devil Jin and Ogre for all the world, other new is the Effect from SF X TK all my Tekken chars have new hit punches and kick effect like SF X TK


Jin:  http://www.4shared.com/rar/Awm6bRz7/CvS_JinTAG.html?
This char have a little retouches in his Super Art, have new effect in his punches and kick like tmy other Tekken chars. You see? not a great updated only the Tag System, remmenber this Jin is based in Tekken 3 not in SF X TK only his super and croos art


Ogre:   http://www.4shared.com/rar/Rpupl4-n/CvS_OgreTAG.html?
Ogre is the best Boss in Tekken series for his reason I add to much retouches in this character, one is in the Trhow now that move looks like to the SF X TK move, the Super art and Croos art have new animation and new effect, new AI and new palletes including the Tag System like Devil Jin


Devil Jin:  http://www.4shared.com/rar/sD5A-2H6/CvS_DevilJinTAG.html?
Devil Jinhave a lot of moves from Tekken Tag Tournament 2 and moves from Tekken 3, have new taunt, AI, new colors nes voices and the Tag System

Devil Jin move list

*Dragon Uppercut: F, D, DF, F + light punch
Note* for this move you can press light kick or any punch whit Jin make the Dragon Uppercut, if you press punch Jin can attack whit a beam or if you press light Kick jin can Kick one more time in the air

Debil Beam: x+y  or y+z  or x+z
This attack only perform in the ground, much damage but no much defense

Laser cannon: B, F + Y
you can hit 2 time more if you press next of Y button continue to press X and next Y to finalizing his attack

Rising Uppercut: F, D, DF, F + any punch  EX properties

Rising Sun: D, DB, B + any Kick  EX Propperties

The super arts and crooss arts have a retouche in this character


This is all for the moment amigos, enjoy and play whit this much time amigos, wait for the Tekken Tag up 2 chars amigo (Heihachi, Young Heihachi and Kuma)

More to come...
« Last Edit: April 25, 2013, 05:00:34 PM by chuchoryu »

Offline Aumio Khan

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Re: Tekken chuchoryu proyect
« Reply #152 on: April 24, 2013, 12:45:04 AM »
Where Orge link?

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #153 on: April 25, 2013, 05:01:15 PM »
Where Orge link?
Here is it:


Ogre:   http://www.4shared.com/rar/Rpupl4-n/CvS_OgreTAG.html?
Ogre is the best Boss in Tekken series for his reason I add to much retouches in this character, one is in the Trhow now that move looks like to the SF X TK move, the Super art and Croos art have new animation and new effect, new AI and new palletes including the Tag System like Devil Jin


Offline Aumio Khan

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Re: Tekken chuchoryu proyect
« Reply #154 on: April 25, 2013, 08:48:33 PM »
Thanks :)

Offline MatreroG

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Re: Tekken chuchoryu proyect
« Reply #155 on: April 27, 2013, 09:16:12 AM »
Good stuff, as always!

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #156 on: April 29, 2013, 04:24:37 PM »
Well now! changin this theme Akira Yuki have a new change, I use the KFM by DivineWolf (petition from diffrent forums) I use this KFM is very good to make chars, in the case of Akira (and my firts VF char) have a more solid game play but I play only the VF 2 and 3 to make some moves



I add the color from VF 2 and color from VF 5 to Akira and I planing to make Kasumi DOA using the DivineWolf KFM ecept my Tekken chars, my Tekken chars have other game play (tag system and cross tag system) some staff member ask me about other VF chars, for the moment I no planing to make other VF char....Dural perhaps or Pai but first I need to updated Heihachi, Kuma, Paul, Law and Kazuya

More to come...

Offline Afterthought

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Re: Tekken chuchoryu proyect
« Reply #157 on: April 30, 2013, 08:24:02 PM »
Are you gonna go into Virtua Fighter and Dead or Alive full-time? Because that is a lot of work. But hey, if you enjoy it, that's all that matters. Your work is pretty good. :D
I wonder if you're gonna make Bryan Fury... that would be great. If you can't, well, it's no biggie. Just keep up the great work.

Offline NX-MEN

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Re: Tekken chuchoryu proyect
« Reply #158 on: May 01, 2013, 05:06:42 PM »
Cant wait for Akira!! :)
 

Offline Aumio Khan

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Re: Tekken chuchoryu proyect
« Reply #159 on: May 03, 2013, 10:24:03 AM »
I played Virtua Fighter 2. And Akira is my most favorite virtua fighter. Nice cvs edit is done by you. :)

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #160 on: May 03, 2013, 06:17:38 PM »
Hello paisanos! this time I updated Marshal Law, he have the new TAG SSYSTEM and the most new Cross Tag System, Law have some moves from Tekken 3...well moves from his soon Fores Law and voices from Fores Law like Tekken 3


Marshal Law 1.1: http://www.sendspace.com/file/bpxaf7



Move List*
Back Flipper: D, DB, B + any Kick EX Properties

Machine Gun Arrow: Push continues "x" (light punch) to hit 5 times

Shaolin Spining Kick: b, a, b

Machine Gun Arrow other hit: puch in the tird hit of machine gun arrow; F+y and continue push "y"

Sorry for no updated Heihachi but in the next release I add Heihachi, Kuma and Kazuya amigos

More to come...

Offline Tha Lando ( Le CROM )

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Re: Tekken chuchoryu proyect
« Reply #161 on: May 03, 2013, 06:23:22 PM »
about to dl him and try him out bro. you are the man! keep up the awesome work . ::salute:: ::salute::

Offline ParanormalParanoia

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Re: Tekken chuchoryu proyect
« Reply #162 on: May 03, 2013, 07:21:11 PM »
 =D>

Offline dafamily

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Re: Tekken chuchoryu proyect
« Reply #163 on: May 03, 2013, 08:43:44 PM »
awesome bro, can't wait to try him out!!  Where did you get that awesome tekken screenpack by chance that looks pretty sweet too man!!

Offline NX-MEN

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Re: Tekken chuchoryu proyect
« Reply #164 on: May 04, 2013, 05:49:36 AM »
Nice update!!! Thanks!!!  :w00t:
 

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #165 on: May 05, 2013, 07:57:48 PM »
Are you gonna go into Virtua Fighter and Dead or Alive full-time? Because that is a lot of work. But hey, if you enjoy it, that's all that matters. Your work is pretty good. :D
I wonder if you're gonna make Bryan Fury... that would be great. If you can't, well, it's no biggie. Just keep up the great work.
Ni anigo I planing to mke onli Kasumi from DOA and Akra from VF, from MK vd DC I like to mek Dark Kahn

About to Bryan I have all sprites making by one frine and I starting to make the char soon I release Bryan and Akira

awesome bro, can't wait to try him out!!  Where did you get that awesome tekken screenpack by chance that looks pretty sweet too man!!
The screen pack is the next release whit Heihachi and Kazuya (in some days more) the pack is making by mi amigo Mezzamerald from Mugen Multiverse, he not release but I have the permision to release in my next Updated

More to come...

Offline Afterthought

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Re: Tekken chuchoryu proyect
« Reply #166 on: May 06, 2013, 04:09:23 PM »
Ni anigo I planing to mke onli Kasumi from DOA and Akra from VF, from MK vd DC I like to mek Dark Kahn

About to Bryan I have all sprites making by one frine and I starting to make the char soon I release Bryan and Akira
The screen pack is the next release whit Heihachi and Kazuya (in some days more) the pack is making by mi amigo Mezzamerald from Mugen Multiverse, he not release but I have the permision to release in my next Updated

More to come...

Oh, way cool! Though I dunno about Dark Kahn, he's such a bad boss.
Godspeed, bro! :D

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #167 on: May 11, 2013, 04:27:51 PM »
Hello amigos! I add the firts video for a previo of Tekken screen pack and some chars...sorry for the bad format of video my computer not make ggood videos


More to come...

Offline hawkwind23

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Re: Tekken chuchoryu proyect
« Reply #168 on: May 11, 2013, 04:45:35 PM »
Hello amigos! I add the firts video for a previo of Tekken screen pack and some chars...sorry for the bad format of video my computer not make ggood videos


More to come...
This is looking really good man, keep up the good work!

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #169 on: May 13, 2013, 01:16:34 PM »
Hello paisanos! this time I planing to make some SF chars from SF X TK in 2D for all, but is not for a proyect is an Open Source here in Tekken Full Mugen, this SF character is edited from Warasaki`s chars and I revamp his codding to make the SF X TK chars and I make my Tekken char at the same time

Released


In progres
Ryu, ???, ???


Akuma is the firs char conversion to SF X TK  to play like this

This characteer have the 2 Super Arts from SFXTK, Shun Goku Satsu and Misogi

If you Hit good using Misogi you see this:

But if you fail you can see this:

Hit or not hit Akuma can make damage to the oponent, he need the voices from SF4 and this char is petition from mi amigo "tokamina" and I planing to make Ryu and Ken in the next release

Please give credit to Warasaki I use his chars

Akuma: Master of the fist:  http://www.sendspace.com/file/a2ewj4
Misogi, needs LV1: D, D, D, + a+b+c

Shun Goku Satsu, needs LV3: x, x, F, a, z


More to come...

Offline kerokero01

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Re: Tekken chuchoryu proyect
« Reply #170 on: May 13, 2013, 03:33:28 PM »
I have a small question?
asuka is always activity ?

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #171 on: May 15, 2013, 02:07:47 PM »
I have a small question?
asuka is always activity ?
The work of Asuka is stop but, she is planed to release when CvS Abstract finish his spriting he say me "dont release Asuka, I need to finish the spriting" for his reason I no tell about Asuka and I no release a demo beta (I have in my power a demo beta ja ja ja XD) but I can release Asuka in beta or some amigo

Offline Tha Lando ( Le CROM )

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Re: Tekken chuchoryu proyect
« Reply #172 on: May 15, 2013, 02:37:09 PM »
The work of Asuka is stop but, she is planed to release when CvS Abstract finish his spriting he say me "dont release Asuka, I need to finish the spriting" for his reason I no tell about Asuka and I no release a demo beta (I have in my power a demo beta ja ja ja XD) but I can release Asuka in beta or some amigo

take all the time you need my friend. CVS abstract is a great spriter and if he says hold so he can finish the sprites for her to then be released only means to me that more coolness is getting added to her. that makes her even better bro. So def do what you guys want to do to make her even better.  when she ready, Lando will download with much excitement.  ::salute::

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #173 on: May 19, 2013, 05:01:03 PM »
Hello paisanos! Now all can enjoy Akira Yuki from Virtua Fighter, this char is beta but have all sprite he need to play whit this, Akira nee more moves and more sounds but have all palletes to see difrrent colors, the game play is based in CvS and in CFJ.

The stage is making by Mezammerald.


Akira Yuki: http://www.sendspace.com/file/1ll4wy

Rimon Chochu: D, DF, F + any punch  EX properties

Super: D, DF, F, D, DF, F + any punch   if you use 2 punch you can hit one more time

Ultra art: D, DB, B, D, DB, B + 2 punches  only LV3

More to come...

Offline chuchoryu

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Re: Tekken chuchoryu proyect
« Reply #174 on: May 19, 2013, 05:10:36 PM »
Ha! I staring (and I release soon) the 3 character from Soul Calibur

Cassandra SCII


Seung Mina SCII


Nightmare SCV



And I starting to make this 2 Kazuya`s one in the original Kazuya and the second is complete new


More to come...

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