collapse

Author Topic: Street Fighter II Super Jump Stages  (Read 10853 times)

0 Members and 1 Guest are viewing this topic.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Street Fighter II Super Jump Stages
« on: May 12, 2012, 11:02:19 PM »
For anyone who caught the "jury duty" thread you are aware that I had some time to turn all the SFII stages into super jump enabled stages. I've had a chance to upload them all now and I'm releasing them for public use. These are all based on the work originally done by Dark Saviour.



Download Street Fighter II Super Jump Stage Pack



Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #1 on: May 13, 2012, 12:42:35 AM »
Thanks a lot for doing these Acey.  It's nice to have the classic stages super-jump enabled.

Offline Playing Enemy

  • Portrait & Screenpack Creator
  • Contributor
  • ****
  • Posts: 911
  • Last Login:December 26, 2018, 03:59:17 PM
  • THE HARD GOODBYE
    • Royalty7 - The best decision I ever made
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #2 on: May 13, 2012, 01:08:29 AM »
Great release Acey, thanks for sharing. Really good idea too to do this to these stages, cause they're great stages, but definitely don't get used much in my roster due to the lack of superjump, which will now change. Thanks again, and quality work too might I say.  ::salute::
« Last Edit: May 13, 2012, 07:38:04 PM by Fix Your Face »


        "Maybe I am what they say I am.  A maniac...a psycho killer."

Offline Shadic54

  • The ultimate life form!
  • Forum Member
  • ***
  • Posts: 356
  • Last Login:May 25, 2020, 02:41:33 AM
  • Being attacked by zombies!
Re: Street Fighter II Super Jump Stages
« Reply #3 on: May 13, 2012, 09:16:36 AM »
Thank you
God bless America!

Offline KinCade

  • Initiate
  • **
  • Posts: 31
  • Last Login:August 31, 2020, 02:38:04 AM
Re: Street Fighter II Super Jump Stages
« Reply #4 on: May 13, 2012, 05:24:34 PM »
Nice work Acey,

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
Re: Street Fighter II Super Jump Stages
« Reply #5 on: May 13, 2012, 06:38:14 PM »
Acey this is really tight dude!!!!

I wonder.....Any chance on you doing this same exact thing with some Street Fighter alpha 3 stages or any in the Alpha series....

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #6 on: May 13, 2012, 11:46:10 PM »
Acey this is really tight dude!!!!

I wonder.....Any chance on you doing this same exact thing with some Street Fighter alpha 3 stages or any in the Alpha series....

I have 3 of the SFA stages done already (ChunLi, Charlie and Gen), I'm working on that whole bunch. Then on the the essential KoF stages too. I want these as much as you guys do.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5415
  • Country: United States us
  • Last Login:April 21, 2024, 07:31:48 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #7 on: May 14, 2012, 09:03:00 AM »
Excellent, just what I was looking for.   :thumbsup:

Offline A New Challenger

  • The Unlimited
  • *****
  • Posts: 249
  • Last Login:March 07, 2013, 01:24:44 PM
    • The Unlimited
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #8 on: May 14, 2012, 02:15:08 PM »
On the one hand - wonderful idea. On the other... maybe add elements? BG cities, Moons, Clouds, whatever... because some of these are really bare.

我的名字是軍隊,為了我們是許多。

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #9 on: May 14, 2012, 02:31:56 PM »
On the one hand - wonderful idea. On the other... maybe add elements? BG cities, Moons, Clouds, whatever... because some of these are really bare.

I know what you're saying. This is a cost benefit annalysis.

* Players don't spend much time in the air, it's up, combo then back down again.
* It takes a lot more time to add elements, alignment, code, ect...
* When I can just fill a color (e.g. T, Hawk, Balrog) then I'll do just that.
* Having a classic stage that can jump into the sky of blank color is better than no super jump at all.
* I'll take the stage elements that exist and carried them into the space that had previously been cut off but I won't be creating new content up there unless absolutely necessary.

Offline shootYr.

  • [Magnum]
  • Contributor
  • ****
  • Posts: 1112
  • Last Login:September 11, 2012, 07:27:16 PM
  • What're you gonna do to me?...
Re: Street Fighter II Super Jump Stages
« Reply #10 on: May 14, 2012, 02:32:59 PM »
Dident scar make these stages a couple of years ago because i remember him talking about how to extend the top of thestages and they were all like this i think i sent him a pm about it to.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #11 on: May 14, 2012, 02:38:43 PM »
Dident scar make these stages a couple of years ago because i remember him talking about how to extend the top of thestages and they were all like this i think i sent him a pm about it to.

Nope

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
Re: Street Fighter II Super Jump Stages
« Reply #12 on: May 14, 2012, 02:52:41 PM »
I have 3 of the SFA stages done already (ChunLi, Charlie and Gen), I'm working on that whole bunch. Then on the the essential KoF stages too. I want these as much as you guys do.

Acey I think you got somethin good going here and I can't wait for those Street Fighter Alpha stages!!!

It would be nice to have one for Vega (with claw), Balrog (Boxer) and one for Karin.
« Last Edit: May 15, 2012, 12:05:38 AM by BL@DE X : THE P@TCH KING »

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:April 23, 2024, 02:43:34 AM
  • The trend setter
Re: Street Fighter II Super Jump Stages
« Reply #13 on: May 14, 2012, 02:54:41 PM »
Nice Job Acey  ^^(PM)^

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline A New Challenger

  • The Unlimited
  • *****
  • Posts: 249
  • Last Login:March 07, 2013, 01:24:44 PM
    • The Unlimited
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #14 on: May 14, 2012, 05:55:06 PM »
You didn't need to be defensive; as I said, it's a great idea. But it's as simple as this:

I won't be creating new content up there unless absolutely necessary.

I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.

我的名字是軍隊,為了我們是許多。

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #15 on: May 14, 2012, 06:14:20 PM »
You didn't need to be defensive; as I said, it's a great idea. But it's as simple as this:

I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.

I'm sorry I came off as defensive. That wasn't my intention.

 :-??

Offline A New Challenger

  • The Unlimited
  • *****
  • Posts: 249
  • Last Login:March 07, 2013, 01:24:44 PM
    • The Unlimited
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #16 on: May 14, 2012, 11:45:14 PM »
No prob, homeslice. You know we're cool. If anything, sorry if I seemed overly critical; as I said, making a pack of these stages is a great idea, for SMvC or otherwise.

We got some interesting stuff cooking for GK; you should probably check in sometime :).

我的名字是軍隊,為了我們是許多。

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
Re: Street Fighter II Super Jump Stages
« Reply #17 on: May 15, 2012, 12:06:52 AM »
Go for it Acey! Make more! MAKE MORE!!! hahaha

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:April 01, 2024, 11:02:34 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #18 on: May 15, 2012, 12:14:18 AM »
I think it was DG who had done this sort of thing with Ken's stage years ago.... but whoever it was gave the stage a new sky, and that added a lot of life to it. It was a nice effect, and easily done by adding a single extra layer with a single extra sprite. Granted, they weren't taking it on themselves to do all of them, so I get that you want to make more efficient use of your time. Thought maybe you simply hadn't considered it.

I agree. Some of them are cool, but some not, its just empty. Maybe some clouds and other things could help.
Blanka's stage would be a pain to do.

Offline crashme

  • New Member
  • *
  • Posts: 7
  • Last Login:January 01, 2021, 03:07:36 PM
Re: Street Fighter II Super Jump Stages
« Reply #19 on: May 15, 2012, 12:25:41 PM »
Thank you, ACEY!!!  ^^(PM)^

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #20 on: May 15, 2012, 12:45:06 PM »
I agree. Some of them are cool, but some not, its just empty. Maybe some clouds and other things could help.
Blanka's stage would be a pain to do.

I think I did a pretty great job with Blanka's stage.  :o

Offline Space (DCL)

  • IMT Content Architect
  • *
  • Posts: 1164
  • Country: United States us
  • Last Login:April 18, 2024, 05:17:15 PM
  • If you see this, I'm alive!
Re: Street Fighter II Super Jump Stages
« Reply #21 on: May 15, 2012, 01:54:28 PM »
Im not a stage creator but THANK GOD you made these SF2 stages Super Jump capable.

Just 2 things though, I think the screen bounding on both left and right are a little too much. Characters that can do Wall Jump might look like they are floating. But it just might be me...

And a verticalfollow of 1 will make the camera follow a character the moment they leave the ground, even if its not a super jump. Try setting it to .7 and it might feel a little better.

Overall...Im glad i got these stages  :)
(click to show/hide)
zzz...I'm top tier...screw you Doom and Wesker...zzz

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Street Fighter II Super Jump Stages
« Reply #22 on: May 15, 2012, 02:15:03 PM »
Im not a stage creator but THANK GOD you made these SF2 stages Super Jump capable.

Just 2 things though, I think the screen bounding on both left and right are a little too much. Characters that can do Wall Jump might look like they are floating. But it just might be me...

And a verticalfollow of 1 will make the camera follow a character the moment they leave the ground, even if its not a super jump. Try setting it to .7 and it might feel a little better.

Overall...Im glad i got these stages  :)

Sounds like good suggestions to me.

Offline nickfurry

  • Initiate
  • **
  • Posts: 126
  • Last Login:February 16, 2023, 05:27:54 AM
Re: Street Fighter II Super Jump Stages
« Reply #23 on: June 01, 2012, 02:59:32 AM »
To be honest with u, i did like most of them. The ones that i didn't like and i do think that they needed something more ( Guile, Ken & Honda stages. Specially Guiles stage where it looks like u use the esact same background  twice for the sky. Honda stage really look don't look good and it looks like it needed something better than what's in there. I know that there are other people in here that didn't like other stages, but for me, those are the only 3 stages that i didn't like, i did like the rest of them. Great job

Offline Saikoro

  • Initiate
  • **
  • Posts: 30
  • Last Login:August 25, 2019, 06:13:40 AM
  • Play it LOUD!!
Re: Street Fighter II Super Jump Stages
« Reply #24 on: June 01, 2012, 08:51:50 AM »
I've just found my default SF2 stages for my personal Mugen Collection.

Thanks for the awesome work Acey!!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 [25] 26 27
28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal