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Author Topic: Zero  (Read 21079 times)

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Offline Rage

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Re: Zero
« Reply #25 on: May 03, 2012, 05:01:07 PM »
 :-SS I meant the other leg sorry .animate it and see what that looks like

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Offline Manic

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Re: Zero
« Reply #26 on: May 03, 2012, 06:05:33 PM »
Good to see my Zero sprites put to good use, and the edit for the smash came out nicely, but I think that the hair should go up when he's slamming down, not as he is doing so. :P

Offline hypermaycol

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Re: Zero
« Reply #27 on: May 04, 2012, 08:43:25 AM »
Zero that you are creating is for Winmugen, Mugen 1.0 or is it both?

Offline RamzaNeko

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Re: Zero
« Reply #28 on: May 04, 2012, 09:17:49 AM »
its a hyper move, like on mvc3 the hair stay on air

@Rage: I edited both legs, but looking at the animation, you are talkin about the relation of the standing leg to the HyperPose leg, yes need some fix there...

@hypermaycol same Mugen ver used on the Megaman RMM project

Post Merge: May 04, 2012, 12:16:37 PM
@Update

Some edits on rekkoha animation...
« Last Edit: May 04, 2012, 12:16:37 PM by RamzaNeko »
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Offline Manic

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Re: Zero
« Reply #29 on: May 04, 2012, 04:18:12 PM »

I added more definition to this sprite's face for you, so it looks more clear. ;)

Offline RamzaNeko

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Re: Zero
« Reply #30 on: May 05, 2012, 10:55:59 AM »
@Update

Please say me if its goin better ;)

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Offline Manic

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Re: Zero
« Reply #31 on: May 05, 2012, 09:37:58 PM »
Very nicely animated, I'm digging it. :thumbsup:

Offline TheClone45

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Re: Zero
« Reply #32 on: May 05, 2012, 10:08:45 PM »
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That is Awesome.

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Offline Space (DCL)

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Re: Zero
« Reply #33 on: May 05, 2012, 10:53:32 PM »
Now THATS a rekkoha animation, how Zero shakes a bit under his own power shows how strong his rekkoha is. Very well done  ;D
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Offline RamzaNeko

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Re: Zero
« Reply #34 on: May 07, 2012, 09:39:24 AM »


better?   :-w
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Offline C.R.O.M. - Shada-Schwarz-Shane-Gear Lives!

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Re: Zero
« Reply #35 on: May 07, 2012, 09:44:52 AM »
 >:-(-| Correct me if I'm wrong, but are there two topic of the exact same thing? :-??

Offline RamzaNeko

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Re: Zero
« Reply #36 on: May 07, 2012, 09:47:47 AM »
Megaman: RMM is one thing, my personal release is another thing, and Capcom Fighting All Star is another

The sprite updates can be the same, but the programation not
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Offline Space (DCL)

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Re: Zero
« Reply #37 on: May 07, 2012, 10:54:59 AM »
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better?   :-w

even better  :thumbsup:
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Offline empawk

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Re: Zero
« Reply #38 on: May 07, 2012, 01:54:41 PM »
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??? What game is that from?
I think it was mentioned that it's from Megaman X:Command Mission, the Megaman X RPG.

Online Magma MK-II

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Re: Zero
« Reply #39 on: May 08, 2012, 07:43:14 AM »
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Megaman: RMM is one thing, my personal release is another thing, and Capcom Fighting All Star is another

The sprite updates can be the same, but the programation not

Even so, I still think it's unnecessary to have more than one topic.
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Offline LynxDarkwood

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Re: Zero
« Reply #40 on: May 08, 2012, 04:35:44 PM »
Awesome work on Zero  =D>
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Offline TheClone45

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Re: Zero
« Reply #41 on: May 08, 2012, 05:25:15 PM »
Ontopic: This is the best zero i ever seen.

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Awesome work on Zero  =D>

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Offline RamzaNeko

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Re: Zero
« Reply #42 on: May 15, 2012, 06:57:06 PM »


Updated! Now I done one of the missing "Super" sprites, thunder and fire saber upper frames
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Offline Rage

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Re: Zero
« Reply #43 on: May 15, 2012, 07:20:42 PM »
 :O*D

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Offline MaverickZr0

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Re: Zero
« Reply #44 on: May 15, 2012, 07:24:19 PM »
Rekkoha!!!

Offline A New Challenger

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Re: Zero
« Reply #45 on: May 15, 2012, 09:25:52 PM »
Probably late in the game to tell you this but the black outline around him makes him look like a darkstalkers sprite, and stylistically that won't match other project characters. Otherwise he's looking pretty good.

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Offline RamzaNeko

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Re: Zero
« Reply #46 on: May 16, 2012, 12:57:52 PM »


New jump , based on manic format
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Offline RamzaNeko

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Re: Zero
« Reply #47 on: May 16, 2012, 04:23:12 PM »
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Offline Rage

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Re: Zero
« Reply #48 on: May 16, 2012, 04:41:22 PM »
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im speechless........... ::salute::

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Offline .:O Ilusionista:.

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Re: Zero
« Reply #49 on: May 17, 2012, 06:25:59 AM »
pretty cool progress
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