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Author Topic: Filtered Cable  (Read 1727 times)

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Offline Acey

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Filtered Cable
« on: July 29, 2011, 11:08:38 PM »
Rocket Raccoon, I mean, Cable by Kong, Filtered by Bajm627



Download Here!



Offline Tha Lando ( Le CROM )

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Re: Filtered Cable
« Reply #1 on: July 29, 2011, 11:11:36 PM »
 :D racket raccoon! dont curse us Acey sayin that! \-/o

looks awesome. DL time. keep em coming!

Offline Rocco7

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Re: Filtered Cable
« Reply #2 on: July 31, 2011, 02:09:20 AM »
good chars  :o
what are the next releases please list

Offline junkerde

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Re: Filtered Cable
« Reply #3 on: August 10, 2011, 09:33:17 PM »
so how do you do this filtering stuff? do you just export all the sprites, filter em in an editor and manually put em back in? that seems like a pain lol. please get back to me, id like to try with other characters.

Offline Acey

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Re: Filtered Cable
« Reply #4 on: August 11, 2011, 01:25:33 PM »
That's about it, export all the sprites from the SFF, resize them with the best software available, replete the sprites, import back into the SFF file, align the sprites and then finally adjust the code as necessary to account for the change of positioning.

Offline SanjiSasuke

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Re: Filtered Cable
« Reply #5 on: August 11, 2011, 01:31:03 PM »
One funny thing about the chars is when you use Morph's Fwd+HP (transforming into the enemy's HP) the Filtered chars sprites are huge, since they aren't scaled. So Morph turns into Giant Blackheart instead. :D
(I know that is an 'issue' in Morph not the other chars, same thing happens to Godzilla scaled chars)

Offline Acey

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Re: Filtered Cable
« Reply #6 on: August 11, 2011, 03:30:22 PM »
Yeah, not much that can be done there. With morph or the Filtered chars. :-??

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