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Author Topic: Searchman RMM  (Read 7760 times)

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Re: Searchman RMM
« Reply #25 on: July 25, 2011, 10:19:43 AM »
It looks good for a start. My tip is that you should sprite each part separately (legs, torso and arms), then assemble them. The legs obviously are the easy part, since you just need to edit Megaman legs.
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Offline Hypnotize

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Re: Searchman RMM
« Reply #26 on: July 25, 2011, 10:23:03 AM »
I was thinking today that I should increase his size, because he does indeed have a slight size difference over Megaman. So I am going to make him a little taller, a little wider, and increase his head size. I am also going to recolor him to match his official artwork, and make his radar smaller, and you can all tell me which is better.

Offline Hypnotize

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Re: Searchman RMM
« Reply #27 on: August 01, 2011, 10:38:29 AM »
Workin'' on the sprite right now... lookin' good!!

Offline Rage

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Re: Searchman RMM
« Reply #28 on: August 01, 2011, 10:52:01 AM »
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Workin'' on the sprite right now... lookin' good!!

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Offline Hypnotize

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Re: Searchman RMM
« Reply #29 on: August 01, 2011, 01:28:34 PM »
All righty. Here's the new sprite:



« Last Edit: August 01, 2011, 06:24:00 PM by laspacho »

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Re: Searchman RMM
« Reply #30 on: August 01, 2011, 01:32:02 PM »
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All righty. Here's the new sprite:



Here's the size comparison to Megaman. Please note that since Searchman is crouching here (default stance), he will seem to be Megaman's height. But he's not.




there you go buddy fixed it.  :)

Really really REALLY nice work there  :o

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Re: Searchman RMM
« Reply #31 on: August 01, 2011, 01:35:31 PM »
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there you go buddy fixed it.  :)

Really really REALLY nice work there  :o

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Offline Hypnotize

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Re: Searchman RMM
« Reply #32 on: August 01, 2011, 01:53:49 PM »
Aw, shucks. *blush* Seriously, though, if you guys don't like it, don't refrain from telling me. i never turn down tips for my work. \-/o
I have to fix the head orientation, the knee thingies, and some other minor mistakes I think i made.

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Re: Searchman RMM
« Reply #33 on: August 01, 2011, 03:04:46 PM »
Ok :

-you have put more up the char for do the impression he is more large

-the first head is hidden by the shoulder and the second has one eye ...
-The canon look too different from the original canon he has. (you have also exchange the arm with the canon)
-small problem with the soles of the foot
-need more shade on the legs
-for camouflage, I prefer the first one
-The crystal on the chest is too small
-I prefer th color palette of the first one

it's everything I see for now  :)
« Last Edit: August 01, 2011, 03:13:23 PM by Fou »

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Offline Hypnotize

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Re: Searchman RMM
« Reply #34 on: August 02, 2011, 11:43:36 AM »
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Ok :

-you have put more up the char for do the impression he is more large

-the first head is hidden by the shoulder and the second has one eye ...
-The canon look too different from the original canon he has. (you have also exchange the arm with the canon)
-small problem with the soles of the foot
-need more shade on the legs
-for camouflage, I prefer the first one
-The crystal on the chest is too small
-I prefer th color palette of the first one

it's everything I see for now  :)

I see what you mean, Fou. I basically revamped the entire sprite. I have to fix the heads some more, as well as the cannon, legs and feet. I still have to work on the camoflauge too. And he doesn't have a crystal, that's his radar, and I have to fix that. I made it smaller to match his actual Capcom artwork, which is why I changed the palette too. I can use the first palette as an alternate color.
Thanks for noting these mistakes, man. Now I can go full-force to fixing this!

P.S. Uhh... I accidentally put Searchman a little bit higher than he's supposed to be. My bad!  o.O#
« Last Edit: August 02, 2011, 11:50:09 AM by Hypnotize »

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Re: Searchman RMM
« Reply #35 on: August 03, 2011, 08:10:27 AM »
My tip again is to sprite each part separately, then assemble at the end. In this case, you could sprite the heads separated from the torso, as well as the arms.

To give you an example, here is an old Yamatoman sprite I did:



In this case, i sprited the legs and torso first, then I sprited each part separately the way I saw fit.



And here's the assembled thing.
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Re: Searchman RMM
« Reply #36 on: August 03, 2011, 08:26:19 AM »
Sadly your Yamato Man isn't a full character :( I agree with this tip, it also makes work faster because you don't need to redraw same torso again and again for each arm movement in same position of it etc.
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Re: Searchman RMM
« Reply #37 on: August 03, 2011, 08:41:22 AM »
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Sadly your Yamato Man isn't a full character :( I agree with this tip, it also makes work faster because you don't need to redraw same torso again and again for each arm movement in same position of it etc.

Yes, that's the point.
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Offline Hypnotize

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Re: Searchman RMM
« Reply #38 on: August 03, 2011, 11:12:16 AM »
Thanks, guys. I really need to practice that. I really love that Yamatoman sprite. He should be a full character!

Here, I aligned Searchy's feet with Megaman's feet to show his height evenly.




Post Merge: August 03, 2011, 10:31:02 AM
These are the strikers I'm gonna use for Searchman.



Swordman and Junkman!!
I resized them to get a general idea of how they would look. MP+MK for Junk, and HP+HK for Sword. These might be future projects for me.

Post Merge: August 03, 2011, 01:28:47 PM
I just had an insane idea. Why not work on two characters at the same time? Well, because it's good to focus on one at a time. But I wanna do two! So I decided I'll work on both Searchman AND Swordman.
Here's the Swordman sprite I just finished!


Hope you all like! I gotta fix the legs and sword, though.

Let the intense creating begin!! -/o
(I really like Bass!)

Post Merge: August 03, 2011, 03:02:21 PM
I'm upset to see there's another Megaman fighting project. "Megaman XR." I don't know if it was cancelled or what, but it makes me upset. I hope it was.
« Last Edit: August 03, 2011, 03:02:21 PM by Hypnotize »

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Re: Searchman RMM
« Reply #39 on: August 03, 2011, 03:52:49 PM »
I'd say work on one character first, since people who tend to work on two at the same time seem to lose interest in the projects quicker. But it's up to you. ;)

Also, Megaman XR is practically what this project was before. :thumbsup:

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Re: Searchman RMM
« Reply #40 on: August 04, 2011, 11:38:01 AM »
That's good news. I was kinda worried.  ;D I decided I would only make my characters for IMT, not for anyone else. It's no biggie, though.

Post Merge: August 04, 2011, 11:57:46 AM
Here, the new sprite.




Post Merge: August 05, 2011, 07:32:34 AM
Here are the pieces:


(sorry for the misalignment.)

Here's the complete sprite.



Modified the post; fixed the legs. I really like the way the heads came out. Hope you all like!!  :thumbsup:

Post Merge: August 05, 2011, 01:31:14 PM
I just learned that there aren't gonna be any strikers in RMM. To this, I say:
 
:'(

Oh well. I guess Swordman is definitely my next project, though it pains me that I can't use them as strikers.
« Last Edit: August 05, 2011, 01:31:15 PM by Hypnotize »

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Re: Searchman RMM
« Reply #41 on: August 09, 2011, 11:21:07 AM »
It's been pretty inactive around lately.  :( I'm starting work on the stance, jump, crouch, and run. Hopefully someone will respond to these next few spritesheets.  :-??

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Re: Searchman RMM
« Reply #42 on: August 09, 2011, 11:58:53 AM »
take it easy people do this stuff as they feel like it. remember its a hobby. not job so you do it for fun,

now  

over all the sprite looks good. one can clearly see now that he is taller then megs. your line quality is a bit shaky. i think you need to become more comfortable of the spriting process. this will happen with time. On that note however you need to sharpen those lines for the cannon arm. The cannon look skewed. also work on the prospective with the chest . the portion of the chest that sticks out look a tad off and it doesn't stick out that far ether. you did great work with the heads but try and give them some personality. they are different from each other.  other minor thing would be knee guards, belt, and the arm but that could be the perspective with that. But yeah the biggest thing as said before is line quality.








your on the right path and got an amazing start. I would love to see the stance animated.

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Offline Hypnotize

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Re: Searchman RMM
« Reply #43 on: August 09, 2011, 12:37:01 PM »
All right then. You're right; every time I look at the sprite I see something wrong, especially with the legs, chest, and cannon. I'm working on those now, and I'm redoing the spritesheet. (I can't make GIF animations as of yet. But the sheet will give you an idea of how he moves.)

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Re: Searchman RMM
« Reply #44 on: August 09, 2011, 12:55:06 PM »
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All right then. You're right; every time I look at the sprite I see something wrong, especially with the legs, chest, and cannon. I'm working on those now, and I'm redoing the spritesheet. (I can't make GIF animations as of yet. But the sheet will give you an idea of how he moves.)

Please dont say that its all bad there is good in there and you need to know that. if you want if you send me the sprites i can animate them. Im sure some one around here could also point you in the direction of a free program that animates gifs.

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Re: Searchman RMM
« Reply #45 on: August 09, 2011, 01:20:25 PM »
All I need is Photoshop, but I'm not reaally keen on getting that. If you insist, I can send you the sprites so you caan animate them.

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Re: Searchman RMM
« Reply #46 on: August 09, 2011, 08:09:28 PM »
Its a two second job. Just save your images out as png.

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Re: Searchman RMM
« Reply #47 on: August 10, 2011, 01:20:30 PM »
Okay, consider it done.

Post Merge: August 10, 2011, 12:52:20 PM
This is THE last time I redo these sprites. If I have to change something, I'll change it later. Hold on, lemme finish...

Post Merge: August 10, 2011, 02:42:49 PM
I finally finished the stance! I can't upload because I'm running out of time. Tomorrow!

Post Merge: August 11, 2011, 11:12:35 AM
Since I work at the library, I ran out of time yesterday to upload my LAST sprite... \-/o... and the stance. (The library was closing.) So, here they are.

New sprite:


Stance (spritesheet):


Rage, I have to send you the sprites to animate the stance, as soon as I split them.
Hope you all like!
« Last Edit: August 11, 2011, 11:12:35 AM by Hypnotize »

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Re: Searchman RMM
« Reply #48 on: August 12, 2011, 08:13:29 AM »
Excellent! Now it looks much more polished!
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Offline Hypnotize

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Re: Searchman RMM
« Reply #49 on: August 12, 2011, 08:22:06 AM »
Thanks. And thanks, Rage, for the awesome GIF of the stance!!! It's..... beautiful.


 :'( ^:)^

In other related HypnoNews, I decided I will not work on Swordman (not yet at least) but I am gonna start a unnamed project, to be revealed in the imminent future.
« Last Edit: August 12, 2011, 08:27:49 AM by Hypnotize »

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