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Author Topic: Metalman Re-Vamp  (Read 4449 times)

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Offline laspacho

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Metalman Re-Vamp
« on: May 15, 2011, 10:21:03 PM »
Here is a revamped Metalman for RMM.  This is something I have been working on for quite a while.  All the sprites are now revamped and redone.  I changed his stance up too since I got sick of his hand opening and closing.
Also for when he is recoded on the RMM template I made a new Standing, Ducking, and Air punch so he can have 3 different punches instead of his HP just throwing a blade.  I also made a dodge, slide, and weapon change.






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« Last Edit: July 20, 2011, 07:56:49 PM by laspacho »


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Re: Metalman Re-Vamp
« Reply #1 on: May 15, 2011, 10:25:41 PM »
Awesome re-vamp! :thumbsup:

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Re: Metalman Re-Vamp
« Reply #2 on: May 15, 2011, 10:30:41 PM »
Awesome, you used the head I made. :thumbsup: He looks a lot more menacing now. Can't wait to see the new stance as well! :w00t:

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Re: Metalman Re-Vamp
« Reply #3 on: May 16, 2011, 02:37:12 AM »
:w00t: uber cool!
It reminds me song of Blind Guardian - Battlefield, when I see him on dragon, wanted to post video, but damned EMI blocked all of them on yt in my country(screw them! only unoriginal versions left unblocked) so there's video of Nightcore - Battlefield o.O#
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Re: Metalman Re-Vamp
« Reply #4 on: May 16, 2011, 06:30:44 AM »
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Awesome, you used the head I made. :thumbsup: He looks a lot more menacing now. Can't wait to see the new stance as well! :w00t:

Yep yep I changed a couple little things on it.  Thanks alot for the suggestion manic, that was a huge help.  I based the design of the rest of Metalman on it.  I really like how he came out.  I just got to see him on may screen for the first time last night when I finally finished his sprites.
I'm glad everyone likes how he came out.
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Re: Metalman Re-Vamp
« Reply #5 on: May 16, 2011, 08:06:38 AM »
Nice, I like this char a lot.
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Re: Metalman Re-Vamp
« Reply #6 on: May 16, 2011, 07:47:34 PM »
mind if i help?

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Re: Metalman Re-Vamp
« Reply #7 on: May 17, 2011, 04:52:25 AM »
With what? Metal Man is done and then re-vamped=done again. o.O#
You have your wips to finish. >:D
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Re: Metalman Re-Vamp
« Reply #8 on: May 17, 2011, 04:48:31 PM »
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With what? Metal Man is done and then re-vamped=done again. o.O#
You have your wips to finish. >:D

i really need a break with crystalman.

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Re: Metalman Re-Vamp
« Reply #9 on: May 17, 2011, 05:08:36 PM »
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i really need a break with crystalman.

I've seen this Metalman, it's pretty much done. It just needs a few more sprite fixes and to be recoded for RMM and 1.0.
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Re: Metalman Re-Vamp
« Reply #10 on: May 24, 2011, 04:18:45 PM »
Metal Man looks exactly the same.
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Re: Metalman Re-Vamp
« Reply #11 on: May 24, 2011, 04:38:51 PM »
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Metal Man looks exactly the same.

Actually, I remade the face for Laspacho. :P

Offline laspacho

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Re: Metalman Re-Vamp
« Reply #12 on: May 24, 2011, 08:51:21 PM »
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Metal Man looks exactly the same.

I spend well over 24 hours on Metalman.  I did not make any new moves since he has enough moves and I like how he plays.  If another move is needed for a power set I'm sure I can come up with another way to throw a blade, and if needed I'll sprite a new throwing motion.
What I have done:
New head (Thanks Manic) / more heads I updated and changed, new chest, modified stance, totally redid some sprites I didn't like, modified other sprites to clean them up, extra shade on upper legs, three new punches, slide, dodge, and weapon change.  This update was mainly to make him look better and put him on par with all the other RMM characters.  In my mind I didn't want him to be the eye sore of the game.. since it was my first character and I did make him like 5 years ago.. hehe
One of these days when I have some time I'll record a video of him on the EOH template since I swapped all the sprites onto it.  That way everyone can see most of the revamped stuff, then that will be it until he is re coded on the RMM template and I record a new video.  :)
« Last Edit: May 24, 2011, 08:58:06 PM by laspacho »
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Re: Metalman Re-Vamp
« Reply #13 on: July 20, 2011, 07:57:07 PM »
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Re: Metalman Re-Vamp
« Reply #14 on: July 20, 2011, 09:34:35 PM »
Really nice progress XD

good luck, my friend. And you know that if you need a hand, just ask.
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Offline laspacho

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Re: Metalman Re-Vamp
« Reply #15 on: December 05, 2011, 04:35:02 PM »
ExeLord did a wonderful job updating the Flying Saucer sprite for Metalman's intro.   :w00t:
« Last Edit: December 05, 2011, 05:14:04 PM by laspacho »
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Re: Metalman Re-Vamp
« Reply #16 on: December 05, 2011, 08:26:35 PM »
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ExeLord did a wonderful job updating the Flying Saucer sprite for Metalman's intro.   :w00t:


Nice.

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Offline MetalMan91

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Re: Metalman Re-Vamp
« Reply #17 on: April 14, 2012, 11:25:05 PM »
...I'm not sure how accurate I am when I say this, but...

I believe the ORIGINAL Metal Man had red eyes, not green... The version that does have green eyes is the Rockman 2 Complete Works version, and that one has no pelvic plating. The original had red eyes, plus pelvic plating. This is like a cross between the two; I am perfectly fine with that, although the red eyes would be slightly more intimidating, personally.

Nice job with the mask, btw. It looks awesome!
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Re: Metalman Re-Vamp
« Reply #18 on: April 15, 2012, 02:43:13 AM »
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I believe the ORIGINAL Metal Man had red eyes, not green...
I stopped reading at that point.
Seriously, first the undies debate and now THIS!
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Nice job with the mask, btw. It looks awesome!
THAT is more important! Thanks to that mask, MetalMan looks more like MetalMan (though I actually liked the old stance...)

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Offline laspacho

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Re: Metalman Re-Vamp
« Reply #19 on: April 15, 2012, 10:32:40 AM »
Actually I separated the pallet for his eyes so you can make them any color you want if you modify the pallet.  I changed the old stance because I didn't like how Metalman's hand opened and closed.   ;D
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Re: Metalman Re-Vamp
« Reply #20 on: April 16, 2012, 01:02:00 PM »
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Actually I separated the pallet for his eyes so you can make them any color you want if you modify the pallet.  I changed the old stance because I didn't like how Metalman's hand opened and closed.   ;D
Well, I actually liked the old stance... :|

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Re: Metalman Re-Vamp
« Reply #21 on: April 17, 2012, 06:08:12 PM »
Woo! First post, and unlike many peoples first post, I'm not necro-bumping!
I actually started following RMM back in 2010, though, and this revamp looks great!

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Re: Metalman Re-Vamp
« Reply #22 on: February 08, 2016, 08:50:46 PM »
Sorry for the massive bump but I wanted to let you all know that Metalman is starting to be converted to the RMM template. (EOH template hitsparks are placeholders until I figure out what moves should have what hitspark color)

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Re: Metalman Re-Vamp
« Reply #23 on: February 08, 2016, 09:00:53 PM »
Gosh, that's great news.
Game on!

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Re: Metalman Re-Vamp
« Reply #24 on: February 08, 2016, 09:06:24 PM »
Did Laspacho send the sprites to you? I suggest you use Burstman instead of the template, since it has a few bugs which are being addressed. You can talk with Lasp and O Ilu about that.
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Re: Metalman Re-Vamp
« Reply #25 on: February 08, 2016, 09:34:36 PM »
Yeah, check the template topic for more info. There are misaligned sprites, wrong animations, etc.
About the colors, its pretty intuitive. You can check Burst Man or Top Man for reference.
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Offline jwilliams08

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Re: Metalman Re-Vamp
« Reply #26 on: February 09, 2016, 01:18:54 PM »
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Yeah, check the template topic for more info. There are misaligned sprites, wrong animations, etc.
About the colors, its pretty intuitive. You can check Burst Man or Top Man for reference.
My problem is that it's inconsistent from character to character. Top Man has green hitsparks for his normals while Burst Man has blue hitsparks.

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Re: Metalman Re-Vamp
« Reply #27 on: February 09, 2016, 04:45:05 PM »
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My problem is that it's inconsistent from character to character. Top Man has green hitsparks for his normals while Burst Man has blue hitsparks.
I think that's Ilu's thing of making characters unique from each other. That's also an element of his standard MUGEN works

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Re: Metalman Re-Vamp
« Reply #28 on: February 09, 2016, 04:53:02 PM »
Or I just forgot to change them, lol
Hit Spark Animations:
     7000 = Normal Attack
     7001 = Special Attack
     7002 = Hyper Attack
« Last Edit: February 09, 2016, 04:58:26 PM by .:O Ilusionista:. »
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Offline jwilliams08

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Re: Metalman Re-Vamp
« Reply #29 on: February 09, 2016, 05:31:02 PM »
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Or I just forgot to change them, lol
Hit Spark Animations:
     7000 = Normal Attack
     7001 = Special Attack
     7002 = Hyper Attack
What about 7003?

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Re: Metalman Re-Vamp
« Reply #30 on: February 09, 2016, 05:40:24 PM »
I never understood why not use that. In fact, I use the last two as hyper hits, where the last one I use for the last hit.
That info came from the template readme.
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Offline jwilliams08

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Re: Metalman Re-Vamp
« Reply #31 on: February 09, 2016, 06:21:19 PM »
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I never understood why not use that. In fact, I use the last two as hyper hits, where the last one I use for the last hit.
That info came from the template readme.
It's off to work I go.

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Re: Metalman Re-Vamp
« Reply #32 on: February 09, 2016, 06:29:11 PM »
Plus, if you will work on it, use the new cutting sparks I used in Top Man (+sounds). Makes more sense than the default sparks.
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Offline laspacho

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Re: Metalman Re-Vamp
« Reply #33 on: February 09, 2016, 06:57:48 PM »
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Did Laspacho send the sprites to you? I suggest you use Burstman instead of the template, since it has a few bugs which are being addressed. You can talk with Lasp and O Ilu about that.

Yes I sent jwilliams08 everything for Metalman.  He was kind enough to offer help in getting Metalman ready for Rmm.  Looks like he is hard at work already.   :thumbsup:
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Re: Metalman Re-Vamp
« Reply #34 on: February 11, 2016, 09:19:30 PM »
Just thought it would be cool for him to have earthshaking punch like Jax have and punch with fist twice bigger than normal to opponent flying towards the wall, kinda like Battletoads, if that's in style... Would be nice powersets :-??
---
And  probably 2 gears rotating  in opposite directions on floor sucking enemy inside for not so pleasant consequences for him.
« Last Edit: February 12, 2016, 01:03:17 AM by ExeLord »
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