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Author Topic: Patch for Banshee (by Acey) - to make him compatible with 1.0  (Read 742 times)

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Offline dacspike

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Hey guys, just starting in this forum, I'd like to begin my participation by sharing something that's simple but I think it will help some peole out there:

A fix for the issue of Banshee and Mugen 1.0

http://www.mediafire.com/?br1atf4j3me99mm

This is just a patch, fixing the .def and .cns.

GG and see ya!



Offline kosmos

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #1 on: March 07, 2011, 04:57:08 AM »
...I use 1.0 and Banshee works just fine...

Offline Tazzer

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #2 on: March 07, 2011, 06:22:54 AM »
I only had to change the version date in his .def file to get him to work.   Out of curiousity, however, what did you do to his .cns file?

Offline nickfurry

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #3 on: March 14, 2011, 01:05:47 AM »
I have it and i didn't have 2 change a thing not even the date or that patch. Yes i wolud like to know what he did 2 dat patch

Offline -Whiplash-

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #4 on: March 14, 2011, 02:05:08 AM »
...I use 1.0 and Banshee works just fine...

Really?

I had to run through the entire CNS and delete the Z co-ordinate on a lot of things.

I think that's what this patch does.

Offline kosmos

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #5 on: March 14, 2011, 05:41:20 AM »
I wonder why so many of us are getting mixed results with this character when were all supposed to be using the same version of MUGEN?

Offline Acey

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #6 on: March 14, 2011, 10:12:01 AM »
Really?

I had to run through the entire CNS and delete the Z co-ordinate on a lot of things.

I think that's what this patch does.

Yeah, fix the z coordiantes in the intro defs and he'll work, it's really that easy. Regardless, we're not all digging into CNS files so it's great that there is a patch out there as well.

Offline dacspike

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Re: Patch for Banshee (by Acey) - to make him compatible with 1.0
« Reply #7 on: March 14, 2011, 02:10:24 PM »
I deleted the z coordinates as you guys said, changed the versionhistory, and did a couple other stuff to make him 100% compatible, following Elecbyte`s guide (http://elecbyte.com/wiki/index.php/Updating_to_1.0), like including ignorehitpause where needed and adding 1 to HitDef pausetimes.

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