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Offline jfa

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Re: Topman
« Reply #50 on: April 14, 2011, 11:08:29 PM »

Good to celebrate my promotion to RMM Contributor, and look with 5 purple stars in a short time (I think it was fast). I will show progress of char that created only by fanaticism.
 :)


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I think the new is:
-A Intro
-Top Mine
-a Spike Top-Merang(?)  /:O
-New Animation for the remote-controlled Tops..
-2 New Hyper
-New Stand pose, no more Lambada dance...  :D


Offline .Batzarro.

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Re: Topman
« Reply #51 on: April 14, 2011, 11:54:47 PM »
Really looking impressive. Glad to see him take a complete shape of his own and resemble practically nothing of what Mega Man is. I would consider removing one of the floor top projectiles though as it seems like he'd be spamming them a lot along with the remote controlled ones. Reminding me of Iceman (MvC) is why I mention it. Unless you were going with that type of play style.

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Offline Daeron_red_fire

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Re: Topman
« Reply #52 on: April 15, 2011, 07:11:50 AM »
Loving so much the new hypers!!!!
Keep the good work, Topman its coming pretty awesome!
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Offline Magma MK-II

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Re: Topman
« Reply #53 on: April 15, 2011, 07:45:23 AM »
Excellent work!

I think the Top Mine should explode when hit by another projectile.
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Offline laspacho

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Re: Topman
« Reply #54 on: April 15, 2011, 04:46:41 PM »
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Good to celebrate my promotion to RMM Contributor, and look with 5 purple stars in a short time (I think it was fast). I will show progress of char that created only by fanaticism.
 :)

-New Stand pose, no more Lambada dance...  :D



That's what happens when you have a great attitude, are serious about helping, and bust out a great character like this.   ::salute::

I like the new stance.  The Lambada dance might be funny to use after a hyper, to taunt player 2.  Similar to how I have Metalman flex after the blade barrage hyper.
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Offline jfa

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Re: Topman
« Reply #55 on: April 18, 2011, 09:22:23 PM »
I finally finished the Win Pose, also change movements, such as strong kick in the air that looked ugly, and the intro was improved.

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yes, I agree that Topman, being too Spam. may limit the mines to 1. also takes much time to carry out some attacks, and remember that the characters be able to do "dodge move".

Offline Magma MK-II

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Re: Topman
« Reply #56 on: April 19, 2011, 07:54:04 AM »
Ha, Topman Bogard!

OKAY!
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Offline aPoCaLyPsE

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Re: Topman
« Reply #57 on: April 19, 2011, 08:12:24 AM »
Thats a pretty rockin intro.. and the anims look really good as well, especially that handstand kick. Pretty innovating. Keep up the great additions to Topman.  :)

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Offline TheClone45

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Re: Topman
« Reply #58 on: May 01, 2011, 01:23:36 PM »
VERY NICE WORK!!  :)

i made a pallet for you.


based on megaman's top spin colors.

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Offline Fist Dracon

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Re: Topman
« Reply #59 on: August 12, 2011, 06:47:16 PM »
AH! FREAK IT!

isn't something new on Top Man yet?

if not... i will help ya...

special intro with the Tediz Grunt?

Grunt: You, Top Robot... you're the So called "Spinning Demon", i will be over you NOW!
Top Man: Yes, i am the "Spinning Demon", but I will be over YOU!
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Offline Rage

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Re: Topman
« Reply #60 on: August 13, 2011, 12:58:56 AM »
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AH! FREAK IT!

isn't something new on Top Man yet?

if not... i will help ya...

special intro with the Tediz Grunt?

Grunt: You, Top Robot... you're the So called "Spinning Demon", i will be over you NOW!
Top Man: Yes, i am the "Spinning Demon", but I will be over YOU!

i believe he's finished.

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Offline jfa

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Re: Topman
« Reply #61 on: August 13, 2011, 07:15:50 AM »
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AH! FREAK IT!

isn't something new on Top Man yet?

if not... i will help ya...

special intro with the Tediz Grunt?

Grunt: You, Top Robot... you're the So called "Spinning Demon", i will be over you NOW!
Top Man: Yes, i am the "Spinning Demon", but I will be over YOU!
Nice pointing..
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i believe he's finished.

I could say that, is almost finished, but is set to the old template has "Push Guard" and the old effect, missing voices and 1 hyper, and the "power set" system and the slide ..
to continue it I thought it was better to wait for the next template and make a mini revamp.

On the other hand, I see no right to launch an incomplete char, but I will not update more on this template, I will share the latest version of a topman with a different style to the project, an alpha (?)

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 >:-(-|

there is now a list of chars in WIP?
I might start one, and this is already occupied by another user  :-??

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Re: Topman
« Reply #62 on: August 13, 2011, 08:48:09 AM »
I got it, and I see many misaligned sprites and the char is placed on the wrong position (look at this front leg, is bellow Megaman's front leg. Since they share the same base, the position needs to be the same)



Do you mind I fix it for you?

Post Merge: August 13, 2011, 09:50:43 AM
Here is the fixed version.

What I done:

- added small, big and versus portrait
- aligned all the basic and attack sprites (I haven't touched the hitsprites)

You will need to fix the air, since some sprites had changed position. Plus, some clsn are wrong.
I would fixed it myself, but I'm on a hurry, sorry.

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« Last Edit: August 13, 2011, 09:50:43 AM by _King of Wips_ »
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Offline laspacho

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Re: Topman
« Reply #63 on: August 13, 2011, 12:32:32 PM »
Great work with Topman.  Just sent you a pm, we can discuss what you might be interested in working on.  :)
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Offline M. Satoshy X

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Re: Topman
« Reply #64 on: August 13, 2011, 01:15:23 PM »
Wow Greats News!!!! :D
« Last Edit: August 13, 2011, 04:56:36 PM by mastersatoshyx »



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Re: Topman
« Reply #65 on: August 13, 2011, 01:20:14 PM »
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Wow Greats News!!!! :D Coming soon I finish all the sprites of gutsman and metools! But I need FIx the sprites! :S

WHY THE HECK YOU ISN'T POST IT IN YOU FREAKING GUTS MAN'S THREAD?!?!
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Offline Rage

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Re: Topman
« Reply #66 on: August 13, 2011, 02:09:20 PM »
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Wow Greats News!!!! :D Coming soon I finish all the sprites of gutsman and metools! But I need FIx the sprites! :S
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WHY THE HECK YOU ISN'T POST IT IN YOU FREAKING GUTS MAN'S THREAD?!?!
:DxDie

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Offline M. Satoshy X

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Re: Topman
« Reply #67 on: August 13, 2011, 04:55:54 PM »
O-O¿    Sorry, I was wrong to post! was in a hurry!



Offline jfa

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Re: Topman
« Reply #68 on: August 13, 2011, 10:17:05 PM »
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I got it, and I see many misaligned sprites and the char is placed on the wrong position (look at this front leg, is bellow Megaman's front leg. Since they share the same base, the position needs to be the same)



Do you mind I fix it for you?

Post Merge: August 13, 2011, 09:50:43 AM
Here is the fixed version.

What I done:

- added small, big and versus portrait
- aligned all the basic and attack sprites (I haven't touched the hitsprites)

You will need to fix the air, since some sprites had changed position. Plus, some clsn are wrong.
I would fixed it myself, but I'm on a hurry, sorry.

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I will see these changes, and the clsn box, thanks for the help WIP´s King.

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O-O¿    Sorry, I was wrong to post! was in a hurry!

 :lies:

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Re: Topman
« Reply #69 on: October 09, 2011, 04:22:36 PM »
hmmmm...

something new is with Top Man?

just send another Beta, i will test it...  :thumbsup:
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Offline AJrenalin

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Re: Topman
« Reply #70 on: October 11, 2011, 08:34:01 AM »
This Topman is really good from all the video's i seen i must say you did put your heart into this one, and it shows.
« Last Edit: October 11, 2011, 08:43:44 AM by ajrenalin »

Offline Trinitronity

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Re: Topman
« Reply #71 on: December 16, 2011, 11:12:29 AM »
Sorry for bumping, but I want to help you make TopMan, 'cause work on ShadeMan is kinda frozen. *Iceman ThumbsDown!*
I already fixed some CLSN boxes, now I just need to find a way to edit snd files. I came up with something special for his voice acting... :D

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Offline jfa

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Re: Topman
« Reply #72 on: December 18, 2011, 01:37:12 AM »
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Sorry for bumping, but I want to help you make TopMan, 'cause work on ShadeMan is kinda frozen. *Iceman ThumbsDown!*
I already fixed some CLSN boxes, now I just need to find a way to edit snd files. I came up with something special for his voice acting... :D

Hey man, if for good, do what you want. Coincidences gives life, just yesterday I worked on Mugen, I began my vacasiones. ;D

any matter, tell me and I answer, no problem. :thumbsup:

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Re: Topman
« Reply #73 on: December 18, 2011, 03:37:49 AM »
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Hey man, if for good, do what you want. Coincidences gives life, just yesterday I worked on Mugen, I began my vacasiones. ;D

any matter, tell me and I answer, no problem. :thumbsup:
Yeah, I always try to help. And I also got some questions:
1. I tried to create a winpose, but TopMan only uses the first frame. How can let him use the whole animation?
2. I tried to add collision to the first hyper (the one, where he kicks like a spaz). Only the regular CLSN boxes work. How can I make the attack CLSN boxes work.
3. I want to add voice acting, but I don't know how to edit SND files...
Also, is there a website, where I can find voice samples of all games? Woth all voice samples saved seperately in the correct format (WAV, I guess) and packed together in a WinRAR/WinZIP file?

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Offline jfa

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Re: Topman
« Reply #74 on: December 19, 2011, 04:43:35 AM »
1.Adding more frames to the corresponding animation. :(|)
2.Go to the state of the animation and add an instance Hitdef status within it.
example for the animation 200

(click to show/hide)

3.know little of this, but I think the sounds are added to SND from WAV, directly to a program, I have explained but not implement it and forget it.

But if you get good voices(I did not find) could investigate the matter.

PD:send a PM to these issues.
PD:if you do not understand this well, do not speak English  :-[

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