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Author Topic: Woodman  (Read 10032 times)

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Offline laspacho

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Re: Woodman
« Reply #50 on: December 01, 2010, 10:47:08 PM »
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a Grab Attack idea: Wood Man, when he grabs the opponent, will swing it to launch (as Sasquatch from DarkStalkers)

Do you mean the one where he grabs the opponents feet and swings him around?

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Offline Invader Dooms

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Re: Woodman
« Reply #51 on: December 02, 2010, 12:14:24 AM »
Is that first screenshot a standard uppercut or a knee attack? Cuz knee attacks would be awesome.
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Offline LynxDarkwood

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Re: Woodman
« Reply #52 on: December 02, 2010, 02:09:01 AM »
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Is that first screenshot a standard uppercut or a knee attack? Cuz knee attacks would be awesome.

I think it's a uppercut you can tell by the motion lines coming from the arm.
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Offline Fist Dracon

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Re: Woodman
« Reply #53 on: December 02, 2010, 12:29:24 PM »
Quote
   
Quote
a Grab Attack idea: Wood Man, when he grabs the opponent, will swing it to launch (as Sasquatch from DarkStalkers)

Do you mean the one where he grabs the opponents feet and swings him around?

yep, that grab attack!
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Offline laspacho

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Re: Woodman
« Reply #54 on: December 07, 2010, 09:33:08 PM »
I have been working on the get hits and knock backs lately..  Boring.   :D

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Offline Fist Dracon

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Re: Woodman
« Reply #55 on: December 12, 2010, 05:03:19 PM »
Well, here's a Hyper Move...

He will crush the floor with his hands to make a earthquake (as Donkey Kong in Donkey Kong Country saga)
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Offline laspacho

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Re: Woodman
« Reply #56 on: December 12, 2010, 05:40:29 PM »
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Well, here's a Hyper Move...

He will crush the floor with his hands to make a earthquake (as Donkey Kong in Donkey Kong Country saga)

I like that idea, perfect!

Three more sprites to go and the basics are done.  Then on to the fun stuff.

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Offline Daeron_red_fire

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Re: Woodman
« Reply #57 on: December 12, 2010, 07:46:46 PM »
Great pose!
Also i would like to suggest to use a soundeffect like a "Klunk"(you now, in games, when you hit wood XD)
for guard or hits  :)     (just like my Heatman will have zippo sounds)
I think those lil details makes huge differences
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Offline laspacho

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Re: Woodman
« Reply #58 on: December 13, 2010, 10:22:56 PM »
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Great pose!
Also i would like to suggest to use a soundeffect like a "Klunk"(you now, in games, when you hit wood XD)
for guard or hits  :)     (just like my Heatman will have zippo sounds)
I think those lil details makes huge differences


If you find any good ones in your travels around the net let me know.  I haven't started getting sounds as of yet, I probably should start looking around for some.  I have Japanese voices for Woodman at the moment until something better comes along.

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Offline UltraRoboninja

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Re: Woodman
« Reply #59 on: December 13, 2010, 11:04:58 PM »
This is a great place to get free sound effects:
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You can even get them in WAV format so there's no need to convert for mugen.  :thumbsup:

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Offline Fist Dracon

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Re: Woodman
« Reply #60 on: December 15, 2010, 02:01:21 PM »
Lose idea:

He will say: "ARGH!" and stomp the floor...
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Offline laspacho

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Re: Woodman
« Reply #61 on: December 15, 2010, 02:03:32 PM »
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Lose idea:

He will say: "ARGH!" and stomp the floor...

I can't do that move, Toadman has a floor stomp already.  Woodman already has the Bowser Butt Stomp.   :cool
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Re: Woodman
« Reply #62 on: December 15, 2010, 02:32:32 PM »
When he looses on time out, he should light himself onfire in shame. Like a samuari gutting himself for failure.
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Re: Woodman
« Reply #63 on: December 18, 2010, 09:04:27 AM »
...or something lookalike this :D :

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Offline laspacho

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Re: Woodman
« Reply #64 on: December 18, 2010, 01:46:56 PM »
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When he looses on time out, he should light himself onfire in shame. Like a samuari gutting himself for failure.

 :D

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...or something lookalike this :D :



 :DxDie
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Offline Rage

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Re: Woodman
« Reply #65 on: December 18, 2010, 04:08:27 PM »
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...or something lookalike this :D :



i dont get it?  =P~

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Offline laspacho

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Re: Woodman
« Reply #66 on: December 18, 2010, 10:40:26 PM »
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i dont get it?  =P~

His eye is twitching.  I made this earlier today for my Woodman character.
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Offline TheClone45

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Re: Woodman
« Reply #67 on: December 22, 2010, 11:36:51 AM »
so laspacho, any attacks new?

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Offline Rage

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Re: Woodman
« Reply #68 on: December 22, 2010, 12:42:09 PM »
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so laspacho, any attacks new?

 <_<|...|
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for ***'s sake, stop asking about Megaman WIPs man, people will show their work when there is something worth showing.

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Offline laspacho

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Re: Woodman
« Reply #69 on: December 22, 2010, 03:06:16 PM »
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so laspacho, any attacks new?

Last try please stop asking for updates.  Thank you.

Post Merge: December 23, 2010, 12:39:07 PM
Ok here is a progress report for Woodman.

All basics complete. Punches, kicks, jumps, run, get hits, knock backs, dead, loose by time, shocks, ect.
I also have sprites for 4 Specials and 1 Hyper completed.

What still needs to be done: Throw, Dodge, 1 more special, 2 more hypers, 1 more intro. Then everything needs to be coded of course.  So sooner or later when this gets coded I can make a fun video.
« Last Edit: December 23, 2010, 12:39:07 PM by laspacho »
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Offline ExeLord

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Re: Woodman
« Reply #70 on: December 23, 2010, 02:49:46 PM »
Great progress, almost done! :thumbsup: I have idea for specials and hyper. For specials:
- Like in this video from BN
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Woodman should put his hands on the earth and stake appears at some distance from him. (distance could vary like shortest for light attack and longest for heavy)
- He could roll like log (something like Sub-Zero's slide)
Also I was thinking about dropping logs on enemy's head or send them rolling on floor, but two above sounds better for me.
For hyper - Woodman puts his hands on earth and many stakes one by one appears like in scheme
/\  /\  /\ /\  /\
|| ||E|| || ||W
So attack wont be flawless and enemy can hide in spaces between stakes.
Second version of this hyper I thinked about was same but stakes appear in XXXXXX pattern, when 5th stake appears 1st disappears and only way to avoid those is jump over them.
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Offline SpiderMew

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Re: Woodman
« Reply #71 on: December 23, 2010, 02:52:54 PM »
Then you could have a hyper move called wooden shockwave where stakes pop up in a wave like magneto's magnetic shockwave.
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Offline Fist Dracon

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Re: Woodman
« Reply #72 on: December 23, 2010, 04:18:49 PM »
Another intro idea:

Wood Man rolls to the battle in his log form and then turn into normal...

just look a like Sasquatch and Ice Man in their Snowball form...
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Offline laspacho

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Re: Woodman
« Reply #73 on: December 23, 2010, 04:35:47 PM »
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Then you could have a hyper move called wooden shockwave where stakes pop up in a wave like magneto's magnetic shockwave.

Hmm that might work.
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Re: Woodman
« Reply #74 on: December 24, 2010, 06:49:09 AM »
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Hmm that might work.

More like Bamboo Pandamonium in Megaman X8.
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