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Author Topic: MM:RMM Offical Suggestion Thread  (Read 13177 times)

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Offline KudosForce

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Re: MM:RMM Offical Suggestion Thread
« Reply #50 on: November 17, 2010, 12:34:10 PM »
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Why not?

Why not?

In fact, I've tried to make Cossack a long time ago, he would use a flying machine with floating hands.

To be fair, I do like the possibility of him being in, as long as one takes small details into account (as I've pointed out). By all means, I'd like to see the results. :O*D

Although, the machine does need to share a few design similarities with the Cossack Catcher.
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Offline Fou

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Re: MM:RMM Offical Suggestion Thread
« Reply #51 on: November 17, 2010, 03:10:41 PM »
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hows slash man coming?

For the moment, I have make just this ...  :(




I'm very sorry to be so slow ...  :(

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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #52 on: November 17, 2010, 03:47:22 PM »
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For the moment, I have make just this ...  :(




I'm very sorry to be so slow ...  :(
thats going to be a REALLY HARD character to animate.  ???

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Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #53 on: November 17, 2010, 05:41:49 PM »
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thats going to be a REALLY HARD character to animate.  ???

I would suggest actually using wolverines hands and blades so it will be easier.  Wolverines hands are actually the exact same size as megaman.
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Offline Spidermew

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Re: MM:RMM Offical Suggestion Thread
« Reply #54 on: November 17, 2010, 07:47:34 PM »
Wolverene's claws jiggle though. Because he's organic and they would wabble a bit in his arms; there would be some problems using Logan's hands for a robot.
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #55 on: November 17, 2010, 08:26:23 PM »
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Wolverene's claws jiggle though. Because he's organic and they would wabble a bit in his arms; there would be some problems using Logan's hands for a robot.
isnt there a wolvy on imt that dosent have jello claws.

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Offline Manic

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Re: MM:RMM Offical Suggestion Thread
« Reply #56 on: November 17, 2010, 09:06:49 PM »
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isnt there a wolvy on imt that dosent have jello claws.

Are Bone Claw Wolverine's claws different compared to regular Wolverine?

Offline Jelux Da Casual

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Re: MM:RMM Offical Suggestion Thread
« Reply #57 on: November 17, 2010, 09:37:15 PM »
Boneclaw Wolverine has a slightly longer reach, but has less Hyper attacks then his counter-part.

He lacks the "Weapon X" Hyper (It's actually Fatal Claw, but I've always felt Capcom mixed those names up.)
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Offline LynxDarkwood

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Re: MM:RMM Offical Suggestion Thread
« Reply #58 on: November 20, 2010, 05:32:45 PM »
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you should know as well as me these start out strong ......

...and kinda stand still for a while.
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #59 on: November 20, 2010, 07:04:02 PM »
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...and kinda stand still for a while.

yep people fall out one after another. But its cool tho cause that leads to a strong start and all that is needed to finish is one. Besides it better to have some help then no help is what i tell myself......

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Offline LynxDarkwood

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Re: MM:RMM Offical Suggestion Thread
« Reply #60 on: November 22, 2010, 07:49:14 AM »
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yep people fall out one after another. But its cool tho cause that leads to a strong start and all that is needed to finish is one. Besides it better to have some help then no help is what i tell myself......

Yeah, I totally agree. I saw that your taking a break from Axl for a while. Are you going to start working on Quint? I was going to ask you if I could make Quints SFF file and stuff with the RMM Template. It's just a suggestion. If you need any help just P.M. me.
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #61 on: November 22, 2010, 06:48:12 PM »
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Yeah, I totally agree. I saw that your taking a break from Axl for a while. Are you going to start working on Quint? I was going to ask you if I could make Quints SFF file and stuff with the RMM Template. It's just a suggestion. If you need any help just P.M. me.

I never stopped working on Quint. Im just more Axl driven.  Im taking this week off cause i spent 5 days morning to night tieing up things with Axl. Dont want to get burnt out. If you want to work in Quint thats on you. Its a forum project. Im just spritting and making sure he's makes it to the finish line. Some where down the line he'll get coded.


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Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #62 on: November 22, 2010, 06:51:20 PM »
There are a few characters done already that are waiting to be coded.
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Offline LynxDarkwood

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Re: MM:RMM Offical Suggestion Thread
« Reply #63 on: November 27, 2010, 04:58:54 PM »
Just let me know what need to be done. :)
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #64 on: November 30, 2010, 04:21:49 PM »
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Well, initially, the original Project-XR was going to have the characters do what was called and "EXE-Out", where they would transform into the BN version of themselves either for a duration of time or as a Hyper move. So yeah, having him transform into his EXE version is not out of the question at all.
so this game inst following a time line ether? Not trying to be a butt but then couldnt some one do captain N mega man then?.........


So is this game sourcing from all mega man material?




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Offline alec masta

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Re: MM:RMM Offical Suggestion Thread
« Reply #65 on: November 30, 2010, 04:30:25 PM »
How About Some Robot Masters From MegaMan 8

i lol'd

Offline Jelux Da Casual

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Re: MM:RMM Offical Suggestion Thread
« Reply #66 on: November 30, 2010, 04:38:03 PM »
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How About Some Robot Masters From MegaMan 8



We do have Tengu Man in the works, but atm he is the only so far being represented from MM8.
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Offline laspacho

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Re: MM:RMM Offical Suggestion Thread
« Reply #67 on: November 30, 2010, 09:58:31 PM »
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so this game inst following a time line ether? Not trying to be a butt but then couldnt some one do captain N mega man then?.........


So is this game sourcing from all mega man material?


For the moment we are just using MM1-10, Gameboy,  MMandBass, MMX, Tron, Wily Wars for characters.
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Re: MM:RMM Offical Suggestion Thread
« Reply #68 on: December 01, 2010, 06:52:09 AM »
LOL though it would be funny to have the captin N mega man in there lol
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Offline Tha Lando ( Le CROM )

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Re: MM:RMM Offical Suggestion Thread
« Reply #69 on: December 01, 2010, 08:43:57 AM »
something i been wondering , bu i am not sure if it was menioned before ( i didnt think i saw it in any back posts so far) but in he game are all the characters going to have special intro with each other relative to the elements they possess? say like Fireman and Woodman as an example?  :-?? just askin.

Offline SSOmega11

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Re: MM:RMM Offical Suggestion Thread
« Reply #70 on: December 01, 2010, 05:33:04 PM »
Hi. Im new here. im looking forward to this megaman project of yours. I must ask, do you think u guys should put zero (Megamanzero style) and Omega Zero in the game. I puted them in my personal roster for the game. i was thinking about it. Fun fact: Omega zero is one of my favorite Megaman charaters. :)

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Re: MM:RMM Offical Suggestion Thread
« Reply #71 on: December 01, 2010, 06:14:01 PM »
I personally hate the design for Zero in the Mega Man Zero searies. I prefer the clasic Zero design form the MMX games.
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Re: MM:RMM Offical Suggestion Thread
« Reply #72 on: December 01, 2010, 06:41:56 PM »
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so this game inst following a time line ether? Not trying to be a butt but then couldnt some one do captain N mega man then?.........


So is this game sourcing from all mega man material?

You're reading too far into the concept. EXE-Out is just a move. For instance, Quint doesn't have a battle network counterpart, so he wouldn't have a hyper for one. Zero however does, so theoretically, he could have the hyper if someone made it for him.

Besides, you're thinking more dimension hopping than time-line crossing anyways.
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Offline Rage

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Re: MM:RMM Offical Suggestion Thread
« Reply #73 on: December 01, 2010, 06:50:13 PM »
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You're reading too far into the concept. EXE-Out is just a move. For instance, Quint doesn't have a battle network counterpart, so he wouldn't have a hyper for one. Zero however does, so theoretically, he could have the hyper if someone made it for him.

Besides, you're thinking more dimension hopping than time-line crossing anyways.


and emblem


 >:D

he has a megaman zero form too. lol

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Offline Jelux Da Casual

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Re: MM:RMM Offical Suggestion Thread
« Reply #74 on: December 01, 2010, 07:49:24 PM »
Well, if you wanna make one up, by all means, more bang for the buck right?
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