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Author Topic: Heatman  (Read 8059 times)

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Offline Paraside

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Re: Heatman
« Reply #25 on: July 27, 2010, 04:37:08 PM »
Awesome stage dude, good job!  :thumbsup:
 

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Re: Heatman
« Reply #26 on: July 27, 2010, 04:50:24 PM »
Awesome stage man! thanks!
That would be the perfect home for Heatman for sure, love the dissapearing blocks, good job!  :thumbsup:

Offline DEMONKAI

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Re: Heatman
« Reply #27 on: August 24, 2010, 05:36:57 PM »
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Thanks all for the support!
gotta love that Mb Lou!  ;*))
Here is the updated versions of the stance and the walk:
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The zippo in the stance its now a little smaller, and now fits more with the rest of the animations, also added the details of his back on the walk animation.
And here is the posible Lp, or Mp
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There is a winpose already, its on my signature now hehe    :thumbsup:

-EDITED-

Heres the Medium punch:
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And heres how the "One, two" combo looks:
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Your spriting talents are on point man. Theres a lotta freakin talent at IMT. That Run animation is like
wow... =D>
Lots and lots of supers so f*ckin what

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Re: Heatman
« Reply #28 on: September 07, 2010, 03:14:54 PM »
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Medium kick
Spriting Heatman kicks its turning a bit dificult...
Also help me to decide about the heavy kick, should i do a Spartan kick? or a small jump while he kicks with both feet (like that wrestling move)

Offline Vitamin

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Re: Heatman
« Reply #29 on: September 07, 2010, 04:24:36 PM »
Looks great. I'm gald doesn't look and play like a megaman clone.

Offline aznperson569M

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Re: Heatman
« Reply #30 on: September 07, 2010, 04:27:52 PM »
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Medium kick
Spriting Heatman kicks its turning a bit dificult...
Also help me to decide about the heavy kick, should i do a Spartan kick? or a small jump while he kicks with both feet (like that wrestling move)

A Dropkick? You could have Heatman do a roundhouse kick like Ryu's HK.

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Daeron

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Re: Heatman
« Reply #31 on: September 21, 2010, 11:36:50 AM »
New concept for the crounch stance:

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He will retain his legs inside the zippo
He will not be able to use the legs on the crounched kicks but ill come up with original things.
Take a look:

Heres the hard punch crounched:
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And a croucnhed kick, posibly his medium kick:
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The crounched attacks are getting a darkstalker feeling, dont you think?

Offline Fou

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Re: Heatman
« Reply #32 on: September 21, 2010, 11:59:42 AM »
Whoua Very cool  :thumbsup:

but the attack been too "robotic" (even if it's a robot ...)
but there is the idea  :O*D

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Offline .:O Ilusionista:.

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Re: Heatman
« Reply #33 on: September 21, 2010, 01:27:49 PM »
hahahah, I liked it a lot
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Offline waluigimaster

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Re: Heatman
« Reply #34 on: September 21, 2010, 01:40:49 PM »
I don't think I would ever of thought of that! Great idea! :thumbsup:
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Re: Heatman
« Reply #35 on: September 21, 2010, 02:27:40 PM »
hehe thanks... now i want to show you an idea i got for an hyper, it would work as a power up:

A barrel of fuel will fall from the sky, and heatman would drink it.
Then, a gauge meter (its that correct?, gauge meter?) will show up, showing how many  fuel heatman have.

Then some bases will power up like this:
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almost all attacks who uses palms or feets will sprout fire now, spending the fuel bar when u use them.
Also, u will be able to hold the button to persist with the fire on some moves (like the light and medium punch)
but that will cost more fuel as time passes while you not release the button.

Hope u are able to understand me, sometimes my english just get weird XD
What you think guys?





Offline .:O Ilusionista:.

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Re: Heatman
« Reply #36 on: September 21, 2010, 02:52:18 PM »
I think is a great idea!

Just to know, who gonna code him?
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Offline Shadow_p3

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Re: Heatman
« Reply #37 on: September 21, 2010, 02:56:05 PM »
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hehe thanks... now i want to show you an idea i got for an hyper, it would work as a power up:

A barrel of fuel will fall from the sky, and heatman would drink it.
Then, a gauge meter (its that correct?, gauge meter?) will show up, showing how many  fuel heatman have.

Then some bases will power up like this:
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almost all attacks who uses palms or feets will sprout fire now, spending the fuel bar when u use them.
Also, u will be able to hold the button to persist with the fire on some moves (like the light and medium punch)
but that will cost more fuel as time passes while you not release the button.

Hope u are able to understand me, sometimes my english just get weird XD
What you think guys?






It's an excellent idea bro....

I mean, it's your char, do whatever you want with him and if you see people doesn't like it, just make the changes ;)

But is a cool idea.

P.S. You speak spanish? Don't worry, my english is also weird most of the time :P

See ya' (y)

Daeron

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Re: Heatman
« Reply #38 on: September 21, 2010, 04:24:35 PM »
I got a coder already, but he will make it official when he desires it.
But if you wanna aport, youre more than welcome Ilu  :)

Yup i speak spanish Shadow_p3   XD


Well, heres the concep of the Fuel gauge:

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Also, the powered hard punch:

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Has nice range and deals more damage than the normal hard punch, but cost more fuel than other attacks, also this isnt holdable.

Offline laspacho

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Re: Heatman
« Reply #39 on: September 21, 2010, 08:36:26 PM »
Very cool original ideas.  Looks great.
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Offline KudosForce

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Re: Heatman
« Reply #40 on: September 22, 2010, 05:45:34 AM »
Nice powered hard punch. :thumbsup:

As for the fuel gauge, it's an interesting idea...Even though it would make more sense for Flame Man (who runs on oil). :-"

Keep up the good work, though. ::salute::
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Offline Rage

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Re: Heatman
« Reply #41 on: September 22, 2010, 06:20:43 AM »
one of his hapyers could ibclude oil man filling him up beyond his limits.

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Offline .:O Ilusionista:.

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Re: Heatman
« Reply #42 on: September 22, 2010, 07:17:02 AM »
hahahahah, Daeron, you never stops to amazing me :)
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Offline Fou

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Re: Heatman
« Reply #43 on: September 22, 2010, 07:45:26 AM »
A VERY GOOD IDEA !!!!!!!

but, Heatman can make flame without use fuel ... (exemple : the flame sheild around him)

as an super attack, you could do this :

-Atomic Fire (already make)

-Fire Sheild
Heatman make a flame around him
exemple :

-Fire charge
Heatman burn and charge on the ennemis (as in megaman 2 or power battle)

-Fire Buster (the technique used by Megaman)
shot a flame on the ennemis and you can charge the buster for increase the power of the shot

-Fire punch
as the falcon punch ...

Sorry also for my bad english ^^'

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Daeron

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Re: Heatman
« Reply #44 on: September 22, 2010, 08:44:51 AM »
Great ideas Fou!
But i will like to omit the fire shield, there are some chars with shields already.
also, heatman would do fire attacks without spending Fuel, the fuel power up just upgrades some basic attacks.

Let me explain my moveset as i imagine it:

Specials:

Atomic fire:       :4 :1 :2 :3 :6  :bp           (Launch fire to the sky, like it does on mm2)

Zippo Missile:  Hold  :4 then  :6 :bk          ( Like E.Honda missile, just like heatman does it on mm2)

Burning spittle:      :2 :1 :4 :bp(chargeable)(works like megaman atomic fire, but he splits the fire from his mouth)

Sumo weight:  Hold  :2 then  :8 :bk             (similar to Honda´s second special)

Release gas: Hold  :4 then  :6 :bp               (heatman release an innofensive small cloud of gas that travels slowy on the stage, when it contacts with any heatman fire attack its just burst in flames)

Hypers:

Super atomic fire:   :2 :3 :6 :bp :bp   (powered version of Atomic fire)

Refuel:          :6 :3 :2 :1 :4 :bk :bk          (heatman drinks fuel, powering up some basic attacks)

Bunker body:    :2 :3 :6 :bk :bk          (boost defense and grants super armor for a short period of time)
                                                             

lvl 3 hyper:  Secret for now sorry :P


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Offline Fou

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Re: Heatman
« Reply #45 on: September 22, 2010, 09:22:09 AM »
Nice Ideas, good drink Heatman  :thumbsup:

but there is a problem, it is not the control systems found in MVC ...

Exemple : sumo weight, When you execute the command, it will execute a hight jump + a aeral attack, right ?

in made, I never had the chance to play has MVC2  :(
I am, shortly, misplaced to say its ...

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Re: Heatman
« Reply #46 on: September 22, 2010, 10:32:27 AM »
All of this is looking really impressive and unique, man. Truly top notch work here and doesn't seem like a Mega Man clone by any means. Keep up the awesome work on him. :)

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Offline Shadow_p3

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Re: Heatman
« Reply #47 on: September 22, 2010, 04:45:16 PM »
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Yup i speak spanish Shadow_p3   XD


Well, heres the concep of the Fuel gauge:

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Also, the powered hard punch:

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Has nice range and deals more damage than the normal hard punch, but cost more fuel than other attacks, also this isnt holdable.

Chido que hables español :P jeje (bien mexicanote)

Haha, i love this:

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Cool  :)  excellent work

See ya' (y)

Offline Astaroth

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Re: Heatman
« Reply #48 on: September 22, 2010, 07:40:48 PM »
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Exemple : sumo weight, When you execute the command, it will execute a hight jump + a aeral attack, right ?
No.  If you don't attack fast enough, you jump, but that is the same as Zangief's 360 command.  But yeah, Guile used the exact same command Daeron described for that move for his somersault kick in MvC2, as did Chun Li for her spinning bird kick in TvC.  Other MvC-styled MUGEN characters that use a CHARGE :2:8 + attack command are Jon Talbain by Sabaki and Hulk by OneWingedAngel.

Daeron

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Re: Heatman
« Reply #49 on: September 23, 2010, 10:31:35 AM »

Heatman dashes:
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Dont know what kind of portraits this game have, but decided to make a Mvc stiled one:

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