collapse

Author Topic: First stage WIP  (Read 647 times)

0 Members and 1 Guest are viewing this topic.

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
First stage WIP
« on: July 02, 2010, 11:06:22 PM »
Well I decided I've been involved with this MUGEN stuff long enough, its about time for me to start trying to make something out of it. I decided to go with stage creations first since I figured they were the easiest and would be a good way for me to learn a thing or two about coding and whatnot.

My very first attempt will be KOF 94's China stage:


As you can see, I'm nowhere near complete as I still need to figure out how to get rid of the extra text on-screen. Also the far left and right portions of the screen have been cut off due to me not being able to capture them in the screenshot, and some of the more animated elements of the stage reside there. Also, I wasn't sure how to capture the opening gate intro to the stage so I left that be. I don't know how to do animations yet, but I'm sure I can learn.

About the stages size; I scaled it up to HD size. Why? I have no idea as I have no intention of trying to learn how to do HD or HR stages for that matter yet. This stage will be LR, once its finished.
« Last Edit: August 02, 2010, 03:32:54 PM by Acey »



Offline NG3o

  • Club Syndicate Admin
  • *
  • Posts: 20
  • Last Login:January 06, 2014, 02:18:01 PM
    • Club Syn Xtreme
Re: First stage WIP
« Reply #1 on: July 06, 2010, 03:33:46 AM »
i can use winkawaks for this ... it has some settings that u can disable the spriters and text so it will easier to rip

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: First stage WIP
« Reply #2 on: July 06, 2010, 02:01:22 PM »
Well that would be mighty handy. I have figured out how to remove the text myself as that is a screenshot from the Winkawak emulator, but I have no idea how to rip sprites.

Offline NG3o

  • Club Syndicate Admin
  • *
  • Posts: 20
  • Last Login:January 06, 2014, 02:18:01 PM
    • Club Syn Xtreme
Re: First stage WIP
« Reply #3 on: July 10, 2010, 03:17:05 AM »
just make multiple screenshots with the layers separated ... something like this




Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: First stage WIP
« Reply #4 on: July 10, 2010, 04:36:12 PM »
Okay that makes sense, I'll try doing that and get back to you on it.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[Today at 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Eternal Lament Stage 1.1 & 1.0 by MatreroG
[October 11, 2024, 05:03:17 PM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]


IMT Tutorials and Documentation gone? by tehdevil
[October 06, 2024, 04:25:52 AM]


Justice League Themyscira Stage by Vegaz by LightFlare
[October 04, 2024, 08:23:57 AM]


D2TD VS Showcase Thread by D2TD
[September 30, 2024, 12:29:35 AM]


Mugen Of Solitude:Spacestation 1.0 Updated Stage By Supaman2525 & OldGamer by Aumio Khan
[September 29, 2024, 09:12:20 AM]

* IMT Calendar

October 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 [31]

SimplePortal 2.3.5 © 2008-2012, SimplePortal