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Author Topic: Megaman: Time Tangent  (Read 1305 times)

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Offline Manic

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Megaman: Time Tangent
« on: April 18, 2010, 12:25:47 AM »
The title for this Mega Man game is called Mega Man TT (Time Tangent): The Fight for History!!; or ロックマン TT: 歴史のための戦い!! - Rokkuman TT: Rekishi Notameno Tatakai!!, in Japanese.

This is a Mega Man project that an artist named CadmiumRed started. The game engine that's going to be used is GCNMario/N64Mario's Megaman Engine (Multimedia Fusion 2 Engine), which is also used for Megaman Unlimited.
Essentially, this game is about Dr. Wily stealing 8 of the world's industrial robots and using them for conquering the planet, you know, a typical plan that he would hatch that normally ends up in failure.

The Robot Masters that Cadmium designed are:
Flood Man
Nova Man
Sprint Man
Auger Man
Neuro Man
Mage Woman
Kevlar Man
Gryphon Man

If you want to see his designs, they're located at http://cadmiumred.deviantart.com.
Here's the current jobs:
Lead designer: CadmiumRed
Spriter: Me (Manic)
Story writer: KudosForce
Musical Composers: MexicanSunflower and Danooct1
Coding: GCNMario/N64Mario and MexicanSunflower

If anyone wants to help out, you can contact either Kudos or me.
Here are screen captures of our game.




And, our website;
 http://megamantt.webs.com
« Last Edit: April 18, 2010, 12:46:45 AM by Manic »



Offline SanjiSasuke

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Re: Megaman: Time Tangent
« Reply #1 on: April 18, 2010, 01:01:58 AM »
Looks good! But where is Sparta Man!? XD||

Offline Manic

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Re: Megaman: Time Tangent
« Reply #2 on: April 18, 2010, 01:33:07 AM »
Well, Gryphon Man's stage IS called "Olympus Tower." :D

Offline CadmiumRED

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Re: Megaman: Time Tangent
« Reply #3 on: April 18, 2010, 04:17:17 AM »
Hey all, I'm the leader of the project!  We've made some pretty good progress so far, and we're still keeping it up! What we'd really like to see is if we can have help in the tilesets area for the game.. we only have but just a few for a few stages, so we practically don't have much of anything at the moment.

We'd really appreciate it if we could have some very talented help in that department that really understands the ins and outs of Mega Man classic tileset construction.

Offline Manic

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Re: Megaman: Time Tangent
« Reply #4 on: June 09, 2010, 11:04:15 PM »
Bumpage. Cadmium's got a whole load of new artwork made, which looks pretty awesome. :thumbsup:

An example of his most recent artwork would be of the RMs in Powered Up style.



As far a spritework goes, we have resprited the enemy sprites, and a great deal of remaking the Robot Master sprites as well. We also have a new title screen. :)


Offline KPT25

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Re: Megaman: Time Tangent
« Reply #5 on: June 09, 2010, 11:29:53 PM »
looks pretty nice...just one detail in wily's castle...don't forget the mysterious pipe... :D

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Re: Megaman: Time Tangent
« Reply #6 on: June 09, 2010, 11:44:59 PM »
looks pretty nice...just one detail in wily's castle...don't forget the mysterious pipe... :D

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Re: Megaman: Time Tangent
« Reply #7 on: June 10, 2010, 09:35:45 AM »
Very cool,

So Mage Woman is a female version of Bass/Fotre?

Offline Manic

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Re: Megaman: Time Tangent
« Reply #8 on: June 10, 2010, 05:05:47 PM »
Haha, nope, not in the slightest. She's an original. :D So far, I am unsure if Bass will be in the story at all, but he may be at some point.

Offline ♦ßlôödÑinjå♦

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Re: Megaman: Time Tangent
« Reply #9 on: June 10, 2010, 06:53:50 PM »
Very cool,

So Mage Woman is a female version of Bass/Fotre?
I thought the same thing at first, they look very much alike.

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