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Author Topic: Tenguman  (Read 9803 times)

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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #50 on: December 19, 2009, 12:41:42 PM »
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An idea for a hyper could have Tengu Man throw a tengu fan on the ground that creates a tornado launching the opponent in the air while Tengu Man flies up to the opponenet releasing a very intense combo on them.  This is similar to Rockman 8 when Rockman is caught by Tengu Man's tengu fan.

oOoOoOo Thats a good idea! I know that one of his hypers will be "Super Tornado Hold" but I haven't incorporated how it would be implemented yet. Still working on basic and special moves ATM but I'm very eager to start moving into Hypers as more sprites become available.

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And why not make him float above the ground as the normal stance pose instead of the feet on the ground, like Magneto?

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I like LunaG's idea. Not only would it make him more original, but it also makes him more like how he stands normally in Megaman 8.

True, Maybe I can revise a 3rd stance or even replace the stance with the levitation sprites i have ready, but I.M.H.O, i think that the custom stance i made still outshines both the original and the levitation sprites I have avaliable. I'm quite blown away personally with how well the stance came out and didn't really have the intentions of making him have both the stance and levitation under the same sprite animation. Also, creating a levitation stance (Anim 0) can conflict with a lot of the attacks i already have sprited because of his feet positions on the ground... I did incorporate the levi-movements so he'll never be seen walking.

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« Last Edit: December 19, 2009, 09:10:23 PM by aPoCaLyPsE »



Offline aPoCaLyPsE

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Re: Tenguman
« Reply #51 on: December 30, 2009, 01:30:14 PM »
As for Tenguman, his current completed animations include:
-------------------------------------------------------
-Stance
-Crouching
-Crouching Turning (Missing Standing Turning)
-Walking backwalks
-Walking fowards
-Jumping backwards
-Jumping upward
-Jumping foward
-Dashing Backwards
-(NEW)Dashing Fowards
-(NEW) 2 Intros (One new Intro Added)
-(NEW) 2 Win Poses (One new winpose Added)
-(NEW) All Standing Attacks with Sounds (Lp, Mp, CloseMp, Hp, Lk, Mk, Hk)
-(NEW) Crouching Attacks (Lp, Mp,Mk, & Hk Only)
-(NEW) Jumping Attacks (Lk, Mk, Hk, & Mp, Only)
-3 Special attacks; 1 Anti-air attack
-5 out of 9 Power Set attacks
-(NEW) Flight Mode w/ most aerial attack implemented
-(NEW) Hyper 1 added: Tengu Plane
(click to show/hide)

*Some coding still pending such as Tencrow's Disappearance during the Hyper attack and a couple other minor things. (Damage and Spamabliliy)

More to come shortly...  >:D

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Re: Tenguman
« Reply #52 on: December 30, 2009, 02:22:08 PM »
Dude that intro is f*@!ing awesome!!!!!  :w00t:
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Offline KudosForce

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Re: Tenguman
« Reply #53 on: December 30, 2009, 03:40:30 PM »
Well, I have to say that Tencrow transformation was unexpected, to say the least.  :o

Nevertheless, that hyper looks nice. :thumbsup:

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Dude that intro is f*@!ing awesome!!!!!  :w00t:

Seconded. I particularly like how his weapon initially deploys, so that it sorta looks like Tengu's making a rude "gesture". >:D
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Offline Gaijin

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Re: Tenguman
« Reply #54 on: January 01, 2010, 03:57:14 PM »
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An idea for a hyper could have Tengu Man throw a tengu fan on the ground that creates a tornado launching the opponent in the air while Tengu Man flies up to the opponenet releasing a very intense combo on them.  This is similar to Rockman 8 when Rockman is caught by Tengu Man's tengu fan.
I know I am hella late on this. I like that idea Nila. for his special moves he should have that as well except for originality maybe he could throw one into the air that sort of detonates into a whirlwind at its peak height which most characters should be able to dash under. another crazy idea that popped into my head was to have 2 more version of what looks like the same move but has different effects such as, him throwing the disk in the air as mentioned above and having it detonate and instead of the whirlwind going up to knock them into the air its actually spirals down and if they jump (in one version it pushes them straight back to the ground into their standing animation meaning they can still move and such and the other version it knocks them straight down to the ground and deals damage. It would be a weird but effective mind game if they jump and get caught in the whirlwind and it spirals them back down to their standing animation so you can proceed with the rushdown lows to launchers or overhead if he is to have one. Best part is they will never know which one you threw out because the look the same on startup. For all variations the disk should still be out and spinning all the while the tornado is out and to make it fair while the disk is spinning you could make it so that they can be destroyed by physical or projectile attacks. IDK I have a crazy mind at times

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Offline Nilakantha

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Re: Tenguman
« Reply #55 on: January 01, 2010, 07:26:07 PM »
As a joke taunt move, you can have Tengu Man transform his fan into a Japanese comedy harisen to slap his opponent silly.
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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #56 on: January 06, 2010, 01:27:28 PM »
:+:New stuff and Pending stuff:+:
-------------------------------------------------------
-Stance
-Crouching
-Crouching Turning (Missing Standing Turning)
-Walking backwalks
-Walking fowards
-Jumping backwards
-Jumping upward
-Jumping foward
-Dashing Backwards
-Dashing Fowards
-(NEW) Completed Blocking animations set (Standing, Crouching, Air)
-(NEW) Completed Get basic get hits set (Standing High, Low, Crouch, Air)
-2 Intros (One new Intro Added)
-2 Win Poses (One new winpose Added)
-All Standing Attacks with Sounds (Lp, Mp, CloseMp, Hp, Lk, Mk, Hk)
-Crouching Attacks (Lp, Mp,Mk, & Hk Only)
-Jumping Attacks (Lk, Mk, Hk, & Mp, Only)
-3 Special attacks; 1 Anti-air attack
-(NEW) TenguUpper - New Anti-air attack (Pending Coding)
-5 out of 9 Power Set attacks
-Flight Mode w/ most aerial attack implemented
-Hyper 1 added: Tengu Plane
-(NEW) Addition coding tweaks and combo linking (Pending air combo coding)

Whats Next:
--------------------------------
Falling, Liedown, raising Animations
(?) Hypers
(1) PowerSet Moves
Additional coding
More Sounds
More Intros
More Winposes
Timeover...
Dizzy...
Shocked...
etc.



-"aPoC."

Post Merge: January 07, 2010, 11:55:14 PM
Double post!

Looking for some critz on this newly and final Power set ability: TenguBlade

It's going to be a Rapier/Beam saber attack (Since Tenguman is an excellent swordsmen) and finish with a final slash (Not yet Sprited), delivering a small sequence of hit damage.



C&C

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« Last Edit: January 07, 2010, 11:55:14 PM by aPoCaLyPsE »



Offline Magma MK-II

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Re: Tenguman
« Reply #57 on: January 08, 2010, 07:10:58 AM »
Seems a good idea! You should do it with the blades pointed at the opponent and parallel to the ground.
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Offline Mandie

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Re: Tenguman
« Reply #58 on: January 08, 2010, 02:39:45 PM »
He looking great!!!!! But dont forget about the Maxx!!!! i wanna see him in full force!

Offline Invader Dooms

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Re: Tenguman
« Reply #59 on: January 08, 2010, 07:55:17 PM »
Why is the Yellow Devil in the first screenshot? I just noticed that now.
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Offline Magma MK-II

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Re: Tenguman
« Reply #60 on: January 09, 2010, 07:22:11 AM »
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Why is the Yellow Devil in the first screenshot? I just noticed that now.

Apoc is using him in one of the intros.
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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #61 on: January 09, 2010, 05:12:50 PM »
~-=:+: ( -^__^- )v :+:=-~
-------------------------------------------------------
-Stance
-Crouching
-Crouching Turning (Missing Standing Turning)
-Walking backwalks
-Walking fowards
-Jumping backwards
-Jumping upward
-Jumping foward
-Dashing Backwards
-Dashing Fowards
-Completed Blocking animations set (Standing, Crouching, Air)
-(NEW) Completed Falling Animation set (Fall directions, Floor Bounce, Liedown/Die)
-Completed Get basic get hits set (Standing High, Low, Crouch, Air)
-2 Intros (One new Intro Added)
-2 Win Poses (One new winpose Added)
-All Standing Attacks with Sounds (Lp, Mp, CloseMp, Hp, Lk, Mk, Hk)
-Crouching Attacks (Lp, Mp,Mk, & Hk Only)
-Jumping Attacks (Lk, Mk, Hk, & Mp, Only)
-3 Special attacks; 1 Anti-air attack
-(NEW) TenguUpper - New Anti-air attack (Pending Coding)
-(NEW) 6 out of 6 Power Set attacks - TenguBlade Dance *Plays faster in game of course

**Possible extended version for alternative Hyper.
-Flight Mode w/ most aerial attack implemented
-1 Hyper: Tengu Plane
-(NEW) Addition coding tweaks and combo linking (Pending air combo coding)

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He looking great!!!!! But dont forget about the Maxx!!!! i wanna see him in full force!

 ^^(PM)^ I've been making progress with him as well, just haven't really had anything worth posting about yet. TenguMan is my breather between sprite shifts.

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Apoc is using him in one of the intros.

+1

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Offline Manic

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Re: Tenguman
« Reply #62 on: January 09, 2010, 11:04:13 PM »
That's awesome, thought the transition is a little too fast, so I can't really see how it starts. Otherwise, it's perfect. =D>

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Re: Tenguman
« Reply #63 on: January 11, 2010, 04:06:22 PM »
You have not been working on the MAXX!! i know that for a fact lol, i just wanna see him done.  I like Tenguman's way of floating around, instead of walking, and juts retorns to the ground for a standing pose! Good Work

Offline iDramaboy

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Re: Tenguman
« Reply #64 on: January 13, 2010, 11:03:45 PM »
wow...he seems great...who are you using for the base...and is it just me or does he not have any blackout line

Offline aPoCaLyPsE

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Re: Tenguman
« Reply #65 on: January 14, 2010, 04:02:41 AM »
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wow...he seems great...who are you using for the base...and is it just me or does he not have any blackout line
Thanks man.

Megaman from the template files is the base, but I'm hand scaling everything. Legs, arms, body; He stands much taller and plays differently then his base. As for the blacklines, I didn't know until after i started that the black lines where as big of a nessessity, so I have re-edited a lot of the sprites with the black lining but it doesn't run thruout his entire body but mainly in the legs, arms and torso area while keeps other parts like hands, feet, shoulders and head under shaded lining. I have some examples I'll post up tomorrow along with some new stuff thats pending completion.

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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #66 on: January 16, 2010, 04:05:51 AM »
Again, it's really just megaman streched with a lot of patch work:


-(New) Updates Tencrow Spritesheet (Stand, Run, Attack)

-(New) Intro: Dr. Wily's Secret Weapon
-(New) Coding Adjustments

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Offline Manic

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Re: Tenguman
« Reply #67 on: January 16, 2010, 11:37:00 AM »
Really nice Tencrow sprites. :thumbsup: Can't wait to see the new intro.

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Re: Tenguman
« Reply #68 on: January 16, 2010, 01:42:24 PM »
loving your work here sir. thought at first it maybe a dud but damn i stand corrected. I was wondering what program you use to make ur gif's I'd like to do some for Axl.

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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #69 on: January 16, 2010, 02:42:07 PM »
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Really nice Tencrow sprites. :thumbsup: Can't wait to see the new intro.

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...I was wondering what program you use to make ur gif's I'd like to do some for Axl.

Dr. Wily's Secret Weapon Intro:
(click to show/hide)

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« Last Edit: January 16, 2010, 02:51:03 PM by aPoCaLyPsE »



Offline Tenspeed

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Re: Tenguman
« Reply #70 on: January 19, 2010, 09:15:44 PM »
why do so many characters in this game have little animals following them around?

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Re: Tenguman
« Reply #71 on: January 19, 2010, 09:22:50 PM »
megaman got one in MVC, so everybody needs one!

Offline DARKTALBAIN

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Re: Tenguman
« Reply #72 on: January 19, 2010, 09:47:43 PM »
Love the wiley intro & the yellow devil one. You did a good job cleaning up the Tencrow sprites. Looks not so pixelated now.  :thumbsup:
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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #73 on: January 21, 2010, 07:08:20 AM »
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Love the wiley intro & the yellow devil one. You did a good job cleaning up the Tencrow sprites. Looks not so pixelated now.  :thumbsup:

Thanks, yet I wasnt feelin the pixel look of the tencrow sprite so it was only a matter of time before i changed it.

New Hyper: Super Tornado Hold (90% Complete)
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Offline Invader Dooms

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Re: Tenguman
« Reply #74 on: January 21, 2010, 12:30:41 PM »
That...Is a pretty Bad@$$ hyper, Apoc. Really looking forward to the finished product!  :w00t:
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