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Author Topic: Tenguman  (Read 9796 times)

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Offline Playing Enemy

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Re: Tenguman
« Reply #25 on: December 14, 2009, 05:03:28 PM »
Gotta love that professional criticism from a guy that has done nothing to contribute to anything.  =D> Smart people wouldn't exist if it weren't for dumb people I guess. Do you have anything to show us that doesn't look like butt El Boco? Before you can bash other people's stuff, you have to have made your own stuff that other people think looks good so you can actually have room to talk, if not, shut up and get to the end of the line where all the other leechers and complainers are. It's one thing to say the shading needs improvement even though it looks good how it is, but to say it blows and looks like butt is just being an a-hole. How does that help anyone? What if someone said you blow and look like butt? Would you take that into consideration for bettering yourself or just get offended due to being insulted? Look up the definition for critique, then look up critiscim. Big difference.

Sorry mods, but this stuff is getting old. Why join if you're just going to talk crap. Go join a hate group or something else that would suit you more.

On a side note, Tenguman looks really good so far. His height looks pretty accurate IMO, but I wouldn't mind seeing what the 1.1 on the y scale looks like in comparison. Also, this is just me, but I would much rather hear his english voice over his japanese ones. When my fighter is talking trash to an opponent, I like to know what they're saying. If not, maybe make both versions so people can choose. Keep up the good work.


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Offline El Boço

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Re: Tenguman
« Reply #26 on: December 14, 2009, 05:10:02 PM »
Whine, whine, whine...

I need to be a game developer to say a game is crap?
I need to be a comic book artist to say Liefeld draws like a inebriated monkey?

No!

The picture of Tenguman is at the first page, and the sprite looks like a stretched Megaman cosplaying as Tenguman. Tenguman doesn't have the same size, and shape of the body parts as the original character. Also, the shading and animations are severly lacking and scale 1.1 is a pretty retarded idea.

Some people needs to take criticism like a man, not like babies who waits only for "Nice Char +1". But it's Apocalypse, who did a poor job in Punisher, and will kill this character too.
 Hey, You dont need to talk like that to say you dont like something. Learn to give criticism like a man and not like a troll.
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Offline LynxDarkwood

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Re: Tenguman
« Reply #27 on: December 14, 2009, 05:30:14 PM »
Look man,El Boço. You have a problem with his work, keep your mouth shut and do yourself
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Offline Playing Enemy

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Re: Tenguman
« Reply #28 on: December 14, 2009, 05:31:51 PM »
I don't remember saying that you need to be any of those things to voice your opinion. I just said that you should at least have something to show your own skills, before you start talking crap about other peoples, which you haven't. Feel free to do and say whatever you want, I just said it makes you look like an a-hole when that's all you say and don't offer any feedback to improve. Also, who's the one whining? I'm certainly not the one complaining because someone didn't make a mugen character the way poor little me wanted it. Make him yourself if it bugs you that much. With the yscale 1.1, it's called "experimenting" with things until you find what works best.

Lastly, "Some people needs to take criticism" and "not like babies who waits" is all wrong. It should be "need" and "wait". There's other errors in there too, but I'll leave it at those two. Your grammar blows and is completely wrong. Oh wait, you're never supposed to start a sentence with "But", that one always bugs me when people do it. At least I offered you solutions to fix your errors though. Sorry man, but if you're going to bash on people, at least cover your own a$$ and make sure you at least look intelligent yourself before doing the bashing.


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Offline Spidermew

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Re: Tenguman
« Reply #29 on: December 14, 2009, 05:35:53 PM »
This ends that side conversation.

 >:-(-| Lets get back on topic now please.
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Offline Playing Enemy

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Re: Tenguman
« Reply #30 on: December 14, 2009, 05:39:04 PM »
Sorry, it just gets old. I'm done though, game on.


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Offline Spidermew

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Re: Tenguman
« Reply #31 on: December 14, 2009, 05:42:22 PM »
He wont be particapating with posts like that anymore.
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Offline Nilakantha

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Re: Tenguman
« Reply #32 on: December 14, 2009, 07:38:00 PM »
Wow, to me Tengu Man looks like a fighter which he is and I'm digging that stance.  Great work Apoc. :thumbsup:
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Offline LunaG

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Re: Tenguman
« Reply #33 on: December 14, 2009, 10:02:40 PM »
I think that Tenguman's colors are bit fade? The colors are not solid striking enough. Perhaps just brighten (or darken?) the colors more.

Offline LynxDarkwood

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Re: Tenguman
« Reply #34 on: December 14, 2009, 11:01:38 PM »
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I think that Tenguman's colors are bit fade? The colors are not solid striking enough. Perhaps just brighten (or darken?) the colors more.
You can fix that in Fighter Factory instead of recoloring every single sprite.
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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #35 on: December 15, 2009, 03:10:26 PM »
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I think that Tenguman's colors are bit fade? The colors are not solid striking enough. Perhaps just brighten (or darken?) the colors more.

Usually, the first pallet on all my character's is the "Artist Interpretation" pallet. I tend to use a lot of "lighter then the norm" colors until things are settled. I'm no pallet artist but i'm sure with the right tweaks, it could easily be corrected.



As for Tenguman, his current completed animations include:
-------------------------------------------------------
-Stance
-Crouching
-Crouching Turning (Missing Standing Turning)
-Walking backwalks
-Walking fowards
-Jumping backwards
-Jumping upward
-Jumping foward
-Dashing Backwards
-1 Intro
-1 Win Pose 
-Standing Attacks (Lp, Mp, CloseMp, Hp, Lk, Mk, Hk)
-Crouching Attacks (Mk, Hk Only)
-Jumping Attacks (Mp, Lk Only)
-3 Special attacks; 1 Anti-air attack
-5 out of 9 Power Set attacks
-Levitation animation (For when flight code is implentmented)

...no Hypers... (aww..)



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Offline LynxDarkwood

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Re: Tenguman
« Reply #36 on: December 15, 2009, 03:51:44 PM »
Awesome Apoc, I don't how you do it, but keep up the good work. :)
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Offline DARKTALBAIN

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Re: Tenguman
« Reply #37 on: December 15, 2009, 04:04:24 PM »
That move where he shoots the disc looks great. Hey this guy has a bird that follows him around?
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Offline Manic

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Re: Tenguman
« Reply #38 on: December 15, 2009, 05:36:33 PM »
He looks great. I like the second pallete you made for him. Also, apparently his name is Tengumane right now. ;*))

Offline Dzayan, The Warrior

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Re: Tenguman
« Reply #39 on: December 15, 2009, 06:11:17 PM »
I demand Ryo as a striker
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Offline LunaG

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Re: Tenguman
« Reply #40 on: December 16, 2009, 05:42:45 AM »
Yep, the one on the right, the color looks better  :thumbsup: I think still can be improved, keep up the good work!

He will have an intro stance where he floats on the air? It would look cool.

Offline Magma MK-II

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Re: Tenguman
« Reply #41 on: December 16, 2009, 07:50:39 AM »
Tenguman should have the intro from Megaman 8, where he swings his disc and points it.
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Offline aPoCaLyPsE

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Re: Tenguman
« Reply #42 on: December 16, 2009, 02:44:22 PM »
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...He will have an intro stance where he floats on the air? It would look cool.
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Tenguman should have the intro from Megaman 8, where he swings his disc and points it.

 :) I'll see what I can come up with.

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Offline Nilakantha

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Re: Tenguman
« Reply #43 on: December 16, 2009, 03:46:15 PM »
An idea for a hyper could have Tengu Man throw a tengu fan on the ground that creates a tornado launching the opponent in the air while Tengu Man flies up to the opponenet releasing a very intense combo on them.  This is similar to Rockman 8 when Rockman is caught by Tengu Man's tengu fan.
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Offline GodzillaKingofMonste

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Re: Tenguman
« Reply #44 on: December 16, 2009, 07:24:44 PM »
His upper torso should be bigger making him look buffer

Offline LunaG

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Re: Tenguman
« Reply #45 on: December 16, 2009, 09:00:50 PM »
And why not make him float above the ground as the normal stance pose instead of the feet on the ground, like Magneto?

Offline Invader Dooms

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Re: Tenguman
« Reply #46 on: December 17, 2009, 02:10:54 PM »
I like LunaG's idea. Not only would it make him more original, but it also makes him more like how he stands normally in Megaman 8.
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Offline Yung Kratos

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Re: Tenguman
« Reply #47 on: December 17, 2009, 04:13:57 PM »
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And why not make him float above the ground as the normal stance pose instead of the feet on the ground, like Magneto?
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Offline boogerboy

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Re: Tenguman
« Reply #48 on: December 17, 2009, 04:32:40 PM »
Nice work on Tenguman! I'm sure he'll go great in the game.
Game on!

Offline LynxDarkwood

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Re: Tenguman
« Reply #49 on: December 17, 2009, 04:44:26 PM »
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And why not make him float above the ground as the normal stance pose instead of the feet on the ground, like Magneto?

I think that would be a good Idea.
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