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Author Topic: Fireman's Stage, Wily's Stage, and Wily Updates  (Read 5829 times)

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Offline Manic

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Fireman's Stage, Wily's Stage, and Wily Updates
« on: September 12, 2009, 08:35:59 PM »



Dr. Wily (1-3-2010)
http://www.mediafire.com/?nvtvtkjtdq1

Wily's stage: Wily Castle Ruins
http://www.mediafire.com/?gtydwd4ekdk

Fireman's stage and past Wily update:
(click to show/hide)
« Last Edit: August 14, 2014, 11:05:37 PM by Manic »



Offline UltraRoboninja

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Re: Fireman Stage and Wily Updated
« Reply #1 on: September 12, 2009, 09:32:24 PM »
Wow, just today I was wondering if anyone had made a stage for Fireman. Looks good!  ::salute::

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Re: Fireman Stage and Wily Updated
« Reply #2 on: September 12, 2009, 09:38:43 PM »
Cool stage, perfect for fireman.

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Offline Manic

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Re: Fireman Stage and Wily Updated
« Reply #3 on: September 12, 2009, 09:42:16 PM »
Thanks. :)

Offline Calamix

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Re: Fireman Stage and Wily Updated
« Reply #4 on: September 13, 2009, 01:43:01 PM »
Yeah, very nice stage! Downloading it (and Wily too :P)
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Offline Manic

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Re: Fireman Stage and Wily Updated
« Reply #5 on: January 03, 2010, 08:34:51 AM »
Dr. Wily updated so that his machine doesn't look much like Tron Bonne's, as well as some animation timing and collision changes. Also replaced the freeze pool thing with the dark energy sprites, and finally fixed his ugly hand as seen in the screenshot .:D Also, I've released his stage, Wily Castle Ruins. The reflections were removed and replaced with shadow.

Offline ExShadow

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Re: Fireman Stage and Wily Updated
« Reply #6 on: January 03, 2010, 08:57:21 AM »
Thanks for the releases, will leave feedback for you in a few.
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Offline KudosForce

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Re: Fireman Stage and Wily Updated
« Reply #7 on: January 03, 2010, 10:50:56 AM »
Wow, that's one nice-looking stage for Fire Man, there. =P~

How much of it is made from scratch?
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Re: Fireman Stage and Wily Updated
« Reply #8 on: January 03, 2010, 11:27:50 AM »
Tested out the stage and noticed a couple things:

boundleft = -150
boundright = 453


Your bounds are uneven this can give each player an disadvantage over one another.

Example:

boundleft = -150
boundright = 150


Might want to use something that looks like that^
;------------------------------------------------------------------------------------------------------------------

floortension = 30 <- Might want to set to 60 as the camera may move too much when the characters jump.

Was Zero intended to be standing on the Wily sign?

More feedback in a little bit, if you don't understand what I've said so far pm me and I will explain.
« Last Edit: January 03, 2010, 11:40:16 AM by EXShadow »
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Offline Worksa8

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Re: Fireman Stage and Wily Updated
« Reply #9 on: January 03, 2010, 12:33:51 PM »
Wily would be a great boss character if you fixed and added more sounds and animations....

Offline Manic

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Re: Fireman Stage and Wily Updated
« Reply #10 on: January 03, 2010, 05:51:40 PM »
Tested out the stage and noticed a couple things:

boundleft = -150
boundright = 453


Your bounds are uneven this can give each player an disadvantage over one another.

Example:

boundleft = -150
boundright = 150


Might want to use something that looks like that^
;------------------------------------------------------------------------------------------------------------------

floortension = 30 <- Might want to set to 60 as the camera may move too much when the characters jump.

Was Zero intended to be standing on the Wily sign?

More feedback in a little bit, if you don't understand what I've said so far pm me and I will explain.

Changing the boundaries seemed to make the stage smaller on the right side. But when the right boundary is at 250, it's balanced out. Floortension is the only thing I don't know about. And yes, Zero was supposed to be a hologram, but when I tried to with the following below, it didn't work.
trans = addalpha
alpha = 186,256

Wow, that's one nice-looking stage for Fire Man, there. =P~

How much of it is made from scratch?

Some parts of the stage were used from Juggernaut's stage from Marvel Super Heroes, and colored with a red hue along with the Wily sign. The lava, rocks, and floating piece of metal is from Heatman's stage in Megaman: The Power Fighters. :thumbsup:

Wily would be a great boss character if you fixed and added more sounds and animations....

With the current animations, or more of them? I can always fix up the current ones, but I have no knowledge of adding extra moves to him by coding. The only thing that still bothers me is that he can't be hit by crouch attacks.

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Re: Fireman Stage and Wily Updated
« Reply #11 on: January 03, 2010, 06:46:56 PM »
I meant how he looks to be missing sprites. Like in that move with the lightning....
Even if you didn't give him anything new for coding, old animations could use more sprites and the attacks all need sounds- not just for if they hit.

Offline ExShadow

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Re: Fireman Stage and Wily Updated
« Reply #12 on: January 03, 2010, 07:03:21 PM »
Changing the boundaries seemed to make the stage smaller on the right side. But when the right boundary is at 250, it's balanced out. Floortension is the only thing I don't know about. And yes, Zero was supposed to be a hologram, but when I tried to with the following below, it didn't work.
trans = addalpha
alpha = 186,256
I checked your .sff, the reason is because your BG sprites aren't centered correctly.  That's why the stage seems smaller side.

An example:



I divided the total width of your BG by 2 to get the correct X value for your BG.



Hope this helps you center it, if you don't mind I made the changes for you.  You can look at them and see what I did.

Here it is:


If you're trying to make Zero transparent in the animation you can add , ,as256d256 on the the ends of the frames you want transparent.

Example:

[Begin Action 5]
5,2, 0,0, 200
5,1, 0,0, 2, ,as256d256
5,3, 0,0, 500
5,1, 0,0, 2, ,as256d256
5,2, 0,0, 2
5,3, 0,0, 2
5,1, 0,0, 2, ,as256d256

I can't explain it all here do you have msn? @_@
« Last Edit: January 03, 2010, 07:12:57 PM by EXShadow »
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Offline Manic

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Re: Fireman Stage and Wily Updated
« Reply #13 on: January 03, 2010, 07:26:15 PM »
I like the changes. But, how do I make the dark colored Zero be slightly transparent as well? By changing around the two of the 256?

Offline kosmos

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Re: Fireman Stage and Wily Updated
« Reply #14 on: January 03, 2010, 07:31:59 PM »
Is he for the Robot Master project or is he MVC styled?

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Re: Fireman Stage and Wily Updated
« Reply #15 on: January 03, 2010, 07:52:37 PM »
I like the changes. But, how do I make the dark colored Zero be slightly transparent as well? By changing around the two of the 256?
Well, making black transparent I don't think that will happen as it tends to disappear when you use transparency unfortunately.  I'll have to see.
« Last Edit: January 03, 2010, 09:06:23 PM by EXShadow »
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Offline laspacho

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Re: Fireman Stage and Wily Updated
« Reply #16 on: January 03, 2010, 10:47:58 PM »
Great releases!  I'l; have to try them now.  I'm excited to see a Fireman stage!   :o

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Re: Fireman Stage and Wily Updated
« Reply #17 on: January 04, 2010, 01:49:12 AM »
Great releases!  I'l; have to try them now.  I'm excited to see a Fireman stage!   :o
Really? That Fireman stage is a couple of months old. I guess you must have missed that release then.

Anyway, will try out the new Dr. Wily update soon. Thanks for the releases. :)

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Re: Fireman Stage and Wily Updated
« Reply #18 on: January 04, 2010, 05:46:06 PM »
Really? That Fireman stage is a couple of months old. I guess you must have missed that release then.

Anyway, will try out the new Dr. Wily update soon. Thanks for the releases. :)

I must have missed it.   :(|)

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