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Author Topic: The Future? New fighting engines Mugen-compatible!  (Read 1806 times)

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Offline GREZZO16

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The Future? New fighting engines Mugen-compatible!
« on: May 20, 2009, 10:35:55 AM »
Hi to everyone

here you are a list of the new mugen-compatible-engines found around the web.
The list was started by Lasombra Demon on RandomSelect forum, and i've done some improvements and copied it on many other forum.
Currenlty we are "interviewing" the author of each engine with some questions, just to make it clear to everyone "how it's going on".
You can find the list on:
- http://randomselect.piiym-net.com/forum/index.php?topic=5233.0
- http://www.infinitymugenteam.com/Forum_345/index.php?topic=23468.0
- http://mugenguild.com/forumx/index.php?topic=98981.0
- http://www.mugenation.com/forum/index.php?showtopic=9461

Let's start
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Closed Source - ShugenDo: ACTIVE (last update/news: 19 Feb 2010)
HOMEPAGE: ShugenDo Official Homepage
FORUM: ShugenDo Official Forum
INFO: ShugenDo FAQS
COMPATIBILITY: Windows (now), Linux & PSP (future)

-  Closed Source - Direct-Xion-Game: ACTIVE (last update/news: 28 Feb 2009)
HOMEPAGE: DXG Official Homepage
FORUM: NO
INFO: (7th Jan 2009)
Hi,
First, thanks you for you interesting to my project, but sorry for my english, i am french :-)
1) Mugen compatiblity -  Yes, Direct-Xion-Game will be compatible with MUGEN creations, but DXG isn't a MUGEN clone. I make some programs to allow specific MUGEN files conversion, I also plan to protect the authors by an encryption system.
2) Current status? % done? - I am on this project for a long time, my objective is to finish it before 2010:-). This project is actually approximately at 65 % of his development.
3) Open Source? - I doesn't plan to release the sources for this moment because a company maybe plan to use it for a fighting game. Maybe later i think.
4) plans/features/platform? - General features :
 - Direct3D rendering for best performances
 - Possible 3D object rendering into stages
 - Collisions interaction with chars and stages
 - MUGEN compatibility for sprites, sounds and maybe states
 - Moveable Plugin architecture (graphic, audio, network, input)
 - Other animation approach (rotation, color filtering)
 - Components (sprites, sounds etc..) protected by encryption
 - High Sprites resolution and deph (16 or 32 bits for alpha blending)
 - New states controller and trigger
 - Some tools to make components (sprites, sounds etc..)
 - No English documention avalaible :-(
5) Cooperate/merge with other projects? - Why not ?! :-)

COMPATIBILITY: Windows


Closed Source - Rhakys: DEAD (last update/news: 11 Sep 2008 & Nov 2008)
HOMEPAGE: Rhakys Official Homepage
FORUM: NO
INFO: (21st Nov 2008)
1)Still developing Rhakys? - Rhakys is still on hold.  I'm pretty busy and haven't had any time to go back to it.  I still might, in the future, but I don't know when.

INFO2: Rhakys FAQS
COMPATIBILITY: Windows

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- Open Source - Paintown: ACTIVE (last update/news: 24 Feb 2010)
HOMEPAGE: Paintown Official Homepage on SourceForge
FORUM: Paintown Official Forum
INFO: check homepage
COMPATIBILITY: Windows, Linux, MacOsX


- Open Source - xnaMUGEN: ACTIVE (last update/news: 30 Dec 2009)
HOMEPAGE: xnaMugen Official Homepage
FORUM: xnaMugen Official Forum
INFO: check homepage
COMPATIBILITY: Windows


- Open Source - IKEMEN: ACTIVE (last update/news: 3 Mar 2010)
HOMEPAGE: Ikemen Official Homepage
FORUM: Ikemen Official Forum
INFO: (22 May 2009)
1) Mugen compatiblity - This is compatible with about chars, stages and lifebars.
2) Current status? - I am developing.
3) % done? - I just want to fix bugs.
4) Open Source? - Ikemen is Public domain.
5) plans/features/platform? - I have no future plans. Ikemen is a windows-only.
6) Cooperate/merge with other projects? - If I am asked to cooperate.
7) Official Forum? - Only this board. This board can be linked.

COMPATIBILITY: Windows


- Open Source - FEO, Fighting Engine Online: DEAD (last update/news: Dec 2007 & May 2009)
HOMEPAGE: FEO Official Homepage
FORUM: FEO Official Forum
INFO: (26 May 2009)
1) Mugen compatiblity - Yes, my engine will compatible with mugen characters. The engine will load all the mugen file formarts.  A convertion tool will only  needed for the cns  format  if the project is not fused with another project.
2) Current status? - Im currently working on it.
3) % done? - My engine is focus on online playing instead of making a clone engine of mugen wit addition effects features. So far i have finished the online playing system about 80% percent with network simulation.
4) Open Source? - Yes, it is open source.  I plan to release the source files once i get a stabe online version.
5) plans/features/platform? - Right now the main  priority of engine is a playable version with a game lagtency between 0 ms to 400 ms
6) Cooperate/merge with other projects? - I already talk with the creator of xnamugen and he agreed to let me port his engine to c++, win32, and directx and make it online playable.
But I am developing my own engine right now focus on the net, once a online stable version is done ill decide to fuse it or not.
7) Official Forum? - Right now, all I have is the google code portal , but in the futureI I'll have my own website. http://code.google.com/p/feo/
8) Next Release? - I am planning to release the first "demo" online playable in this june.

COMPATIBILITY: Windows


- Open Source - Infinity Cat: DEAD (last update/news: 11 Aug 2008)
HOMEPAGE 1: InfCat Official Homepage
FORUM: InfCat Official Forum
HOMEPAGE 2: SofiyaCat Blog
INFO: check homepages
COMPATIBILITY: not tested


- Open Source - JMugen: DEAD (last update/news: 30 Aug 2009)
HOMEPAGE: JMugen Official Homepage
DOWNLOAD: http://jmugen.googlecode.com/svn/
COMPATIBILITY: Only tested with Windows
-----------------------------------------------------------------

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If you have problems with the languages, use Google Translate

bye
« Last Edit: March 02, 2010, 04:33:55 PM by GREZZO16 »


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Offline Bowasiel

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Re: The Future? New fighting engines!
« Reply #1 on: May 20, 2009, 10:48:39 AM »
hehe looks good ^^

Offline Nutty-Da-Kid

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Re: The Future? New fighting engines!
« Reply #2 on: May 20, 2009, 11:21:18 AM »
i like the idea of the online one some of these ideas are better then mugen yet mugen will always remain on top.

Offline GREZZO16

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #3 on: May 21, 2009, 08:17:59 AM »
Update
21st May 2009
Desktop: Zotac Mini-ITX + Intel Atom 330 + Nvidia ION + OCZ 4GB RAM DDR2-800 + Samsung HDD 500GB-7200rpm + Samsung 20" + Windows 7 Ultimate 64bit
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Offline Bowasiel

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #4 on: May 21, 2009, 09:56:32 AM »
thjanks for info grezzo
 ^^(PM)^

Offline tunglashor

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #5 on: May 23, 2009, 04:34:15 PM »
Why have you marked FEO as 'dead'?  The author has been posting about it very recently:
http://mugenguild.com/forumx/index.php?topic=98069.msg883057#msg883057

Offline GREZZO16

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #6 on: May 24, 2009, 11:08:32 AM »
you are right: feo is not DEAD, but from the official site the last update is from years ago.
nice info however.
now i update the list.

25th May: i've updated the description of IKEMEN with the author's answers to my questions.

bye
« Last Edit: May 25, 2009, 04:11:23 AM by GREZZO16 »
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Offline GREZZO16

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #7 on: May 26, 2009, 12:12:02 PM »
Update
26th May 2009
- more info added
- infcat status updated to ACTIVE
- more link added

Post Merge: May 27, 2009, 04:35:40 AM
Update
27 May 2009
- added more interviews
- added few more details for each project
- fixed links
« Last Edit: May 27, 2009, 04:35:40 AM by GREZZO16 »
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Offline GREZZO16

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #8 on: March 02, 2010, 04:07:20 AM »
new updates are coming

stay tuned
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Offline Acey

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #9 on: March 02, 2010, 09:14:00 AM »
We really appreciate the service you're giving by keeping this list updated Grezzo. Thank you.

Offline GREZZO16

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #10 on: March 02, 2010, 04:35:49 PM »
@acey
thank you for your words: i'm glad to see my work being appreciated by other people (especially admins :D)

apologize for my bad english

HERE YOU ARE THE NEW LIST WITH:
- UPDATED LINK
- UPDATED SPEC
- UPDATED STATUS
- ADDED 1 PROJECT

byeee
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Offline Uche_of_IMT

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #11 on: March 02, 2010, 09:28:18 PM »
Let's not forget 2D Fighter Maker.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline KPT25

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #12 on: March 03, 2010, 10:55:57 AM »
i'm surprised to see Infinity Cat dead...it was one of the two project i have heard of before(with the other being Shugendo)
Thanks for the info  ::salute::

Offline SanjiSasuke

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #13 on: March 06, 2010, 06:21:33 PM »
Let's not forget 2D Fighter Maker.

That isn't MUGEN compatible is it?

Offline The Question

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Re: The Future? New fighting engines Mugen-compatible!
« Reply #14 on: March 09, 2010, 12:41:55 PM »
I'm interested in ShugenDo, but I don't like how it's incompatible with the stages. I hope they fix that.

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