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Author Topic: Does Anyone have this bug?  (Read 527 times)

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Offline Super Senseless Violent Man

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Does Anyone have this bug?
« on: September 30, 2007, 01:37:51 PM »
Well with my MUGEN when a character wins, something cuts it off!  ~X(
I'm using the VF5 lifebars :-$

Could anyone help thanks  ;)


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Offline shootYr.

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Re: Does Anyone have this bug?
« Reply #1 on: September 30, 2007, 02:12:22 PM »
Well with my MUGEN when a character wins, something cuts it off!  ~X(
I'm using the VF5 lifebars :-$

Could anyone help thanks  ;)

Its not a bug. The Lifebars Just have short waittimes for wintimes. You have to edit the fight.def and go to the [Round] Section and edit the win.time and the waittime.

Offline Super Senseless Violent Man

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Re: Does Anyone have this bug?
« Reply #2 on: September 30, 2007, 04:36:46 PM »
Well with my MUGEN when a character wins, something cuts it off!  ~X(
I'm using the VF5 lifebars :-$

Could anyone help thanks  ;)

Its not a bug. The Lifebars Just have short waittimes for wintimes. You have to edit the fight.def and go to the [Round] Section and edit the win.time and the waittime.
Still does'nt work ~X( :'( here's the fight.def: ;=====================================================================
; Round
;=====================================================================

[Round]
match.wins = 3              ;Rounds needed to win a match
match.maxdrawgames = 1      ;Max number of drawgames allowed (-1 for infinite) *2001.11.01 NEW*
start.waittime = 26         ;Time to wait before starting intro
ctrl.time = 115

;------------------------------------------------- Round X Start
; ROUND X
round.time = 50              ;Time to show round display
round.default.offset = 0,0
;round.default.anim = 50
;round.default.scale = 0.5,0.5
;round.default.displaytime = 270
; Default component to show for each round. Text can include a %i to
; the round number. Use "round.default.anim" for animation instead of
; text.
;round.default.font = 1,0, 0
;round.default.text = Round %i
;round.default.displaytime = 60
; Sounds to play for each round (optional, specify up to round 9)
round1.snd = 0,1
round2.snd = 0,1
round3.snd = 0,1
round4.snd = 0,1
round5.snd = 0,1
round6.snd = 0,1
round7.snd = 0,1
round8.snd = 0,1
round9.snd = 0,1
round.sndtime = 30           ;Time to play the sounds
; Components to show for each round (optional, specify up to round 9)
; Uncomment to use
;round1.offset = 160, 100
round1.anim = 100
round1.scale = 0.5,0.5
round2.anim = 100
round2.scale = 0.5,0.5
round3.anim = 100
round3.scale = 0.5,0.5
round4.anim = 100
round4.scale = 0.5,0.5
round5.anim = 100
round5.scale = 0.5,0.5
round6.anim = 100
round6.scale = 0.5,0.5
round7.anim = 100
round7.scale = 0.5,0.5
round8.anim = 100
round8.scale = 0.5,0.5
round9.anim = 100
round9.scale = 0.5,0.5
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Offline A!

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Re: Does Anyone have this bug?
« Reply #3 on: September 30, 2007, 04:40:25 PM »
yea i h8 virtua fighter life bars because of that
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline xPreatorianx

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Re: Does Anyone have this bug?
« Reply #4 on: September 30, 2007, 04:42:27 PM »
change this line i think
Code: [Select]
win.displaytime = 540  if that doesnt fix it then i dont know!

thats under win btw alittle ways down!

Offline Super Senseless Violent Man

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Re: Does Anyone have this bug?
« Reply #5 on: September 30, 2007, 05:28:44 PM »
change this line i think
Code: [Select]
win.displaytime = 540  if that doesnt fix it then i dont know!

thats under win btw alittle ways down!
Nope  :'( its making me  8-}
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
RiP-Reu-RiP-Danny

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