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Author Topic: SF2 Guy by atomicbuster  (Read 850 times)

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Offline atomicbuster

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SF2 Guy by atomicbuster
« on: May 16, 2010, 05:31:04 PM »
Hello. This is my 3rd character release: sf2Guy

The name implies the gameplay of Street Fighter II.
He's mainly for use against similar chars (masadas chars, rin&bat chars, etc.), so expect the following:
-6 attack buttons
-1 close attack variation
-1 vertical jump attack variation
-2 throws, performed with HP or HK
-SF2 hitsparks and sounds
-SF2-style attacks (slower, but more damaging)
-2 palettes
-2 specials
-no airguard
-no forward/backward dash
-no hyper/super
-old CAPCOM, early 90s pixelated char design

Most information is in the readme, but I wanted to include a side note.
I know he's a bit buggy, but that's because I don't know what's causing the bug.
If you know how to fix what bugs there are, please tell me. I do want to improve the char.

However, I am limiting this char to the properties of SF2.
Please don't suggest a hyper and special effects; that will be for another, more advanced char.
I'm learning to code properly by following the path of fighting game development.

One of my next chars will have a projectile. Another will focus on grabs/throws. Maybe one will teleport.
Eventually I'll start incorporating SF Alpha properties (super, chain combo, tech throw, counter).
After that I'll work on whatever follows (dash, super jump, "isms", parry, hyper portrait, grooves, etc.).

He can be found at this site: http://aplusmugen.webs.com/
Thanks and enjoy.


« Last Edit: June 28, 2010, 12:56:44 AM by atomicbuster »



Offline ATiC3

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Re: SF2 Guy by atomicbuster
« Reply #1 on: May 16, 2010, 06:07:48 PM »
uh............. 2nd pic dude... Take another look at it... ;*)) ;*))
 

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Re: SF2 Guy by atomicbuster
« Reply #2 on: May 16, 2010, 06:12:08 PM »
uh............. 2nd pic dude... Take another look at it... ;*)) ;*))

O.o EVIL GUY!!!!!!!!!!! @^@

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Re: SF2 Guy by atomicbuster
« Reply #3 on: May 16, 2010, 08:16:45 PM »
uh............. 2nd pic dude... Take another look at it... ;*)) ;*))

LOL, I C WHAT U DID THERE.
« Last Edit: May 16, 2010, 10:54:47 PM by AʇıɔE »

Offline ELECTRO

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Re: SF2 Guy by atomicbuster
« Reply #4 on: May 16, 2010, 10:34:09 PM »
FF Guy in any form i'll gladly take - The Resizing  (if that's what you did) looks great & the character is fun to use @-)

Offline atomicbuster

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Re: SF2 Guy by atomicbuster
« Reply #5 on: May 18, 2010, 11:48:20 PM »
I didn't resize. I just used the sprites from the arcade version of the game. In the 3rd pic you can see: arcade sprites on the left, snes sprites on the right.
uh............. 2nd pic dude... Take another look at it... ;*)) ;*))
He's not actually grabbing kfm's nuts. But I suppose it's funny in a very juvenile way...

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Re: SF2 Guy by atomicbuster
« Reply #6 on: May 20, 2010, 12:10:41 AM »
lol you guys are hilarious.

Thanks for the release!

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Offline atomicbuster

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Re: SF2 Guy by atomicbuster
« Reply #7 on: May 21, 2010, 07:23:30 AM »
Updated: now version 1.1. Grab him at the site.
-fixed hitflag on special grab
-lowered damage on special spin kink
-resprited certain attacks
-added winpose

Found a bug when watching him fight himself: Sometimes he's hit out of the air but he recovers. When he recovers he assumes the standing state but in mid-air, until he jumps, then he lands back on the ground. What could be causing that and how would I fix it?

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Re: SF2 Guy by atomicbuster
« Reply #8 on: May 23, 2010, 05:43:14 AM »
Nice Update - Are you planning on doing any other FF heroes? @-)

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