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Author Topic: how to create win quotes?  (Read 584 times)

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Offline dafamily

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how to create win quotes?
« on: September 04, 2008, 03:10:45 AM »
Hey guys,

I was wondering if anybody knew how to create win quotes on a character?  Like when you win the round your character says you got your butt kicked or something lol!!

Thx for the help.



Offline El Chupacabras

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Re: how to create win quotes?
« Reply #1 on: September 04, 2008, 08:29:14 PM »
Use an explod to display an image on the screen during the winpose.

Offline Luis/Dshiznet

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Re: how to create win quotes?
« Reply #2 on: September 04, 2008, 09:49:28 PM »
make a explod that activates when ur character wins the match.


Offline MaverickZr0

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Re: how to create win quotes?
« Reply #3 on: September 04, 2008, 09:54:00 PM »
make a explod that activates when ur character wins the match.


Dumb question: Does that require extra coding or is it as simple as adding it like a hitspark? (as an explod)

Offline Luis/Dshiznet

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Re: how to create win quotes?
« Reply #4 on: September 04, 2008, 10:07:41 PM »
make a explod that activates when ur character wins the match.


Dumb question: Does that require extra coding or is it as simple as adding it like a hitspark? (as an explod)
simple.
just add a triggerall=matchover, for the winquote explod.

Offline Fallen_Angel

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Re: how to create win quotes?
« Reply #5 on: September 04, 2008, 10:11:44 PM »
on your win state, you will need to add an assertspecial (flag = roundnotover), the trigger should be something like time <=xxx....these will make that th state doesn't finish until you want to
make a explod that activates when ur character wins the match.


Dumb question: Does that require extra coding or is it as simple as adding it like a hitspark? (as an explod)
simple.
just add a triggerall=matchover, for the winquote explod.
not really, unless you're coding it on a negative state or using a helper, but its easier if you use a winstate


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Offline Luis/Dshiznet

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Re: how to create win quotes?
« Reply #6 on: September 04, 2008, 10:38:30 PM »
on your win state, you will need to add an assertspecial (flag = roundnotover), the trigger should be something like time <=xxx....these will make that th state doesn't finish until you want to
make a explod that activates when ur character wins the match.


Dumb question: Does that require extra coding or is it as simple as adding it like a hitspark? (as an explod)
simple.
just add a triggerall=matchover, for the winquote explod.
not really, unless you're coding it on a negative state or using a helper, but its easier if you use a winstate
not really what? i said add the explod to the winstate..
ive done it before, its on all my characters.

Offline Fallen_Angel

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Re: how to create win quotes?
« Reply #7 on: September 05, 2008, 08:52:43 AM »
you said...just add a triggerall=matchover, for the winquote explod..............matchover its not necessary, if you have reached a winstate  it means that the match is over, so its redundant....its like if you were on statedef 200, and use a triggerall= stateno =200.....these doesn't means it won't work, but its just bad coding


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Offline Luis/Dshiznet

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Re: how to create win quotes?
« Reply #8 on: September 05, 2008, 03:10:02 PM »
you said...just add a triggerall=matchover, for the winquote explod..............matchover its not necessary, if you have reached a winstate  it means that the match is over, so its redundant....its like if you were on statedef 200, and use a triggerall= stateno =200.....these doesn't means it won't work, but its just bad coding
i said

Quote
make a explod that activates when ur character wins the match.
which would imply to add it in the winstate.
theres a difference between round over and match over.
and you need a triggerall =  matchover, and a trigger of course.
its common sense.

Offline Fallen_Angel

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Re: how to create win quotes?
« Reply #9 on: September 05, 2008, 07:08:22 PM »
I thought you would be able to watch the whole code, just by giving you some ideas.....but I will explain  the code step by step...as I told you earlier your method works, but its not wise coded..........if you want to have, winpose then winquote, ...having three different winpose, you will be adding three explods (and the assertspecial, to each state to make it longer), and if you want to add more things than one explod (for example some music, or another explod (separating the image of the char and the text))your code will use a lot more of  space.....to simplify it a lot...use a changestate on a negative state ...use triggerall=matchover...and trigger1= stateno xxx && time =xxx|| stateno yyy && time =yyy...and all the winstates....so for three winposes (and more), you would only use 1 changestate 1 explod and 1 assertspecial , also if you want to add a random text, you should need to add a var, that triggers one time (using something like time =x), and the value should be random, and in the explod as anim use xxx+var(z)...the reason you will need to use a var, its that if you directly put the random on the anim, it keeps changing the anim, the var will keep the result the random, and will add it to the explod, and selects the text


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Offline dafamily

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Re: how to create win quotes?
« Reply #10 on: September 06, 2008, 03:03:08 AM »
hey guys thx for the help I also looked at syn's tutorial at club syndicate and I got it working but with just a single quote whenever I add more quotes they don't show up??

Here is my code:

[State 1552632]; WINQUOTES
type = Explod
trigger1 = !numexplod(1320601) && stateno = 1552632 && time = 350 ; --- TIME TO SHOW THE WINQUOTE ---
anim = 5556+(random%9)
id =  1320601
postype = right
pos = -160,220
removeongethit = 0
bindtime = -1
sprpriority = 99996
ownpal = 1
supermovetime = -1
pausemovetime = -1
scale  = 0.5,0.5
ontop = 1
persistent = 1
removetime = -2

Also I was wondering where do you put the sound for the winquote?  On the character or on the system.snd file??

Again thx for the help.

Offline El Chupacabras

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Re: how to create win quotes?
« Reply #11 on: September 06, 2008, 11:18:33 AM »
With the char's sounds and use PlaySnd in the same state to play it.

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