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Author Topic: SF3 Evil Ryu Updated  (Read 1158 times)

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Offline vyn

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SF3 Evil Ryu Updated
« on: April 10, 2008, 04:55:19 PM »
Update time, been working on this one for quite some time and loving the result so far, pretty much remade 50% of the character, realigned sprites, remade most animations, sf3 timings for basics and gethits, better clsns, damage dampener, high res hitsparks, new gameplay mechanics, etc etc

The whole point of the update was balance and smoothness, AI is kinda basic but ill focus on that once i get feedback on his new gameplay and features

Download here:

http://www.freewebs.com/xvynx/




Offline Shingokusatsu

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Re: SF3 Evil Ryu Updated
« Reply #1 on: April 10, 2008, 05:10:15 PM »
Woawwwwwwww


Thanks Hollow boy

Offline MuηkyMØÜf

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Re: SF3 Evil Ryu Updated
« Reply #2 on: April 10, 2008, 05:21:02 PM »
 :o Logging off and running to go get laptop....

*congrats on the update =D> The Trio is now in full effect.
<~Rage
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Offline Darkgargos

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Re: SF3 Evil Ryu Updated
« Reply #3 on: April 10, 2008, 07:58:27 PM »
Awesome update Vyn  :thumbsup:

Offline MuηkyMØÜf

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Re: SF3 Evil Ryu Updated
« Reply #4 on: April 10, 2008, 09:21:46 PM »
The sparks look so much smoother now. I didnt really notice any difference with him tho.
One problem I had was you can do air specials then Air Shinkuu Hadouken but not the other two Air Supers. :-??
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Offline Cyclysm

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Re: SF3 Evil Ryu Updated
« Reply #5 on: April 10, 2008, 11:31:18 PM »
AWESOME!!!!!! we need an Evil Ryu smiley.


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Offline Sabaki

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Re: SF3 Evil Ryu Updated
« Reply #6 on: April 13, 2008, 08:46:20 PM »
Hey Vyn. Here's a little feedback based on playing your updated Evil Ryu.


-HCB + P special appears to be the same whether you do it on the fly, or hold the punch button down. Same as whether you press any punch button. Damage's the same, combo number's the same, and the opponent's reaction's the same (knocked into the air a little, then recovers).

-Jump HP knocks down the opponent, whether standing or in the air (not sure if that's intentional)

-The Aerial Rave ability that Evil Ryu is an interesting addition (in fact, I like it). However, the timing is very extreme & difficult to utilize this new feature. It was much easier in the previous built you let me try, though. Also, If you do hit the opponent seems like going from LP-HP is the best choice, for MP doesn't hit that often (maybe my timing's off?).

Everything elsae feels great about the new update. Sokuto Geri's new effect on the opponent is great for attempting juggles and all. FX is great, and his gameplay's more balanced. AI's pretty good, although you say that it's basic. Looking forward to the next update  :)

Offline dragolink1

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Re: SF3 Evil Ryu Updated
« Reply #7 on: April 14, 2008, 04:41:33 PM »
Nice!
I Was Wating This Update...The New Hr Sparks Are awesome!!

Now Im Wating for Ken Xd!! XD||



EDITE!!!
Hoo y algo q encontre...


http://tinypic.com/player.php?v=334p10m&s=3
« Last Edit: April 14, 2008, 05:53:51 PM by dragolink1 »


Offline Paraside

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Re: SF3 Evil Ryu Updated
« Reply #8 on: April 15, 2008, 04:14:32 AM »
 ^^(PM)^ someone knows where i can find the stage of the video?
 

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