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Author Topic: Resizeing projectiles  (Read 1710 times)

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Offline kingkhaos

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Resizeing projectiles
« on: May 08, 2014, 05:14:31 AM »
So i'm having trouble scaling projectiles for my characters.I resize them and when i go to use the character the projectile comes out of there knees.Where in the char files do i go to fix this and how.Thanks for any help you can give.



Offline O Ilusionista

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Re: Resizeing projectiles
« Reply #1 on: May 08, 2014, 06:26:50 AM »
Its THE offset value

Offline kingkhaos

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Re: Resizeing projectiles
« Reply #2 on: May 08, 2014, 07:14:36 AM »
In which file ?

Offline O Ilusionista

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Re: Resizeing projectiles
« Reply #3 on: May 08, 2014, 08:36:57 AM »
...on the same file you are calling it.
please, take a look at the manual http://elecbyte.com/mugendocs/sctrls.html

Offline kingkhaos

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Re: Resizeing projectiles
« Reply #4 on: May 08, 2014, 12:55:19 PM »
Ok not trying to be a pain but im really new to this.So which cns do i have to edit to fix where the projectiles come from.Im not sure if its in the character cns or the special/super cns.

Offline Cyanide

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Re: Resizeing projectiles
« Reply #5 on: May 09, 2014, 02:07:16 AM »
Nor are we. You'll have to go looking. It will depend entirely on what sort of projectile you have edited.

And for that matter whether it is a projectile, it could be a helper. Simply scaling a character up can have consequences like this and it will probably affect all special effects in the character. You have a decent amount of editing ahead of you. Most likely any line with POS starting it will need to be doubled. So when you see

pos = 30, -90
 you will need to change to
pos = 60, -180
And so on. Will also apply to offset. and any line that reads
X = number or Y = number
Sorry that there is no good answer but there really isn't. You've made a drastic alteration and the solution is time.

Offline kingkhaos

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Re: Resizeing projectiles
« Reply #6 on: May 09, 2014, 09:13:57 PM »
I'll give it a go thanks for the info and help.

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