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Author Topic: Raiden's flying torpedo attack?  (Read 1078 times)

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Offline Alexziq

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Re: Raiden's flying torpedo attack?
« Reply #25 on: September 14, 2009, 03:43:58 PM »
Granted youll need to code the push off, and all that, but you have to take it one step at a time. Look at some of te Raidens already released to see how it's done. Then code your own version that suits how you want it to look.

Remember youll need to put a p2 state in the hitdef

p2stateno = ****


[Statedef ****]
type    = A
movetype= H
physics = N
velset = 0,0

[State camera]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 1,0

[State ****]
type = ChangeAnim2
trigger1 = !time
value = *****

[State ]
type = changestate
trigger1 = time = xx
value = *****

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