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Author Topic: victory image  (Read 561 times)

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Offline sergiomtz

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  • Last Login:January 19, 2012, 06:30:13 PM
victory image
« on: May 21, 2009, 12:05:17 AM »
to make a char have this type of image to show up after wining   how would i make that happen all ready got the image  i just make it to pcx format go to fighter factory and place it in the char sff up but cant figure out how to place it in the def. file correct
  so it show up when u win



Offline El Chupacabras

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  • Last Login:June 11, 2010, 04:34:36 PM
Re: victory image
« Reply #1 on: May 21, 2009, 01:29:54 AM »
You don't place it in the def file. You make it appear during a winpose using an explod/helper.

Offline sergiomtz

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  • Last Login:January 19, 2012, 06:30:13 PM
Re: victory image
« Reply #2 on: May 21, 2009, 08:53:18 AM »
hmm. good but i open the csn since i could not find the win pose in the def,
but its a long list dont know where to place what u recomended me there r alot of explod comands how would it know what image to pop up after wining i place the image in her sff in group 20.0 image 0
 Win pose 1
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0

[State 181, 1]
type = playsnd
trigger1 = animelem = 2
value = s180,0
channel = 0

[State 181, 2]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181, 3]
type = AssertSpecial
trigger1 = animelemtime(6) < 120
flag = roundnotover

; Winquotes
[State 181, 4]
type = AssertSpecial
triggerall = Matchover
trigger1 = time = [119,610]
flag = roundnotover

[State 181, 5]
type = EnvColor
trigger1 = MatchOver && time = 120
value = 0,0,0
time = 3

[State 181, 6]
type = EnvColor
trigger1 = MatchOver && time = 124
value = 255,255,255
time = 3

[State 181, 7]
type = AssertSpecial
trigger1 = Matchover && time > 120
flag = NoMusic

[State 181, 8]; Box (up)
type = Explod
trigger1 = time = 127 && MatchOver
anim = 8650
ID = 8650
pos = 0,40
postype = left
sprpriority = 99990
ownpal = 1
removetime = 999999
scale = 2,1

[State 181, 9]; Box (down)
type = Explod
trigger1 = time = 127 && MatchOver
anim = 8651
ID = 8651
pos = 0,160
postype = left
sprpriority = 99990
ownpal = 1
removetime = 999999
scale = 2,1

[State 181, 10]; Face
type = Explod
trigger1 = time = 140 && MatchOver
anim = 8652
ID = 8652
pos = 15,240
postype = left
sprpriority = 99993
ownpal = 1
removetime = 999999
scale = .5,.5

[State 181, 11]; Box behind face
type = Explod                           
trigger1 = time = 148 && MatchOver
anim = 8653
ID = 8653
pos = -10,70
postype = left
sprpriority = 99991
ownpal = 1
removetime = 999999
scale = 2,.8
trans = addalpha
alpha = 256, 135

[State 181, 12]; Winner Text
type = Explod
trigger1 = time = 150 && MatchOver
anim = 8654
ID = 8654
pos = 195,73
postype = left
sprpriority = 99992
ownpal = 1
removetime = 999999
scale = .5,.5

[State 181, 13]; Box in font of face
type = Explod
trigger1 = time = 160 && MatchOver
anim = 8656
ID = 8656
pos = -5,177
postype = left
sprpriority = 99994
ownpal = 1
removetime = 999999
scale = 2,.8
trans = addalpha
alpha = 256, 135

[State 181, 14]; Kof XI Logo
type = Explod
trigger1 = time = 165 && MatchOver
anim = 8655
ID = 8655
pos = 180,101
postype = left
sprpriority = 99995
ownpal = 1
removetime = 999999
scale = .45,.45

[State 181, 15]; Winquotes
type = Explod
trigger1 = time = 165 && MatchOver
anim = 8660+(random%8)
ID = 8660
pos = -3,173
postype = left
sprpriority = 99999
ownpal = 0
ontop = 1
removetime = 999999

[State 181, 16]
type = AssertSpecial
trigger1 = MatchOver = 1 && time >= 120
flag = nobardisplay
flag2 = noFG
flag3 = invisible

[State 181, 17]
type = PlaySnd
triggerall = MatchOver
trigger1 = time = 125
value = S180,50

Offline El Chupacabras

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Re: victory image
« Reply #3 on: May 21, 2009, 02:41:55 PM »
The explods are labeled...  :P

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