Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: xPreatorianx on January 20, 2008, 03:11:29 PM

Title: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 20, 2008, 03:11:29 PM
Yes im still working on him. Hes been delayed from beta since last time we spoke because an electrical storm burnt up my computer. So im still working on him starting tomarrow. He will still have everything from the flash and some extra stuff. He will have some Orochi powers also. Who doesn't like that?Anyway the progress are as follows:


Sprites : 100%
animations:75%
Coding: 65%
Ideas : 35%

Pictures :(http://www.freewebs.com/xpreatorianx/akuma-stance.gif)
Thats all im gonna put up for pics atm. Here is a really old video, will make an updated one tomarrow with all the new stuff in it!
Video:
http://members6.freewebs.com//player.swf?&s=t&r=0.1601480146847606&page=http://www.freewebs.com/xpreatorianx/mugenwips.htm&pv=1.0&file=10683437
Latest Video :
[youtube=425,350]4ptX7US6i5Y[/youtube]

EDIT: finally got video, btw sorry for the resolution not being right in the video. That was my first vid. The one i make tomarrow will be way better!
Title: Re: [WIP] Shin level 2 Akuma
Post by: Inky(Zangief Guy) on January 20, 2008, 03:13:57 PM
Welcome back man! Awesome progress
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 20, 2008, 03:15:38 PM
i cant get the vid to work. it works on my site but not here.
Title: Re: [WIP] Shin level 2 Akuma
Post by: A! on January 20, 2008, 05:00:56 PM
The axis on some of the sprites look wrong the speed on some of the punches, kick might be a little slow and intro looks abit weird maybe because of the axis again but i dont know if its the video doing that
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 20, 2008, 05:43:53 PM
The axis on some of the sprites look wrong the speed on some of the punches, kick might be a little slow and intro looks abit weird maybe because of the axis again but i dont know if its the video doing that

That's because that was the old video.. gotta wait till he uploads the new one..
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 20, 2008, 06:05:50 PM
like Atice and me said it was an extremely old vid. That vid was when he was 3% complete hes now about 50% to 60%
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 20, 2008, 06:38:04 PM
like Atice and me said it was an extremely old vid. That vid was when he was 3% complete hes now about 50% to 60%

I remember those days.. so well.. lol.

Can't wait for the next WIP vid.
Title: Re: [WIP] Shin level 2 Akuma
Post by: Ohsky on January 21, 2008, 04:57:17 AM
To put "orochi" things in this akuma don´t seems to be a good idea, very unoriginal from my perspective. :O*D
Title: Re: [WIP] Shin level 2 Akuma
Post by: MuηkyMØÜf on January 21, 2008, 06:03:35 AM
 :DxDie @ KFM change
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 21, 2008, 08:15:29 PM
lol, I did a little at first too.. Preatorian should've fixed those animations by now, hopefully..
Title: Re: [WIP] Shin level 2 Akuma
Post by: vyn on January 21, 2008, 10:34:24 PM
....Who doesn't like that? ....

me

the guy has enough crazy stuff in the vid man no need to go orochi and really what is orochi abilities? the full screen flash? the soul crushing thing? the skull pillars?

i see no need for orochi, the char has potential in some aspects, will be seeing the relase thread, good luck
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 21, 2008, 10:37:44 PM
well ive decided i will make the Orochi moves as like an addon! either that or it will be 2 dif version one with orochi moves tied in and one without. So you guys can choose! Btw whoever has the shin lv 2 akuma sprites can i please get them? Mine are gone, comp died. I still have the progress on the char tho. Also yes most of the animations are fixed. No kfm sprites if i remember correctly. Will start work tomarrow as im off!
Title: Re: [WIP] Shin level 2 Akuma
Post by: juelz aka wolfi on January 22, 2008, 09:16:10 AM
gud gud cant w8
anuda akuma for my collection
very impressive man
so still want ideas or u done wiv that?
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 22, 2008, 10:07:13 AM
im def game on ideas... I need the sprites again tho  or im gonna have to put this project on hold! so if anyone could obtain the sprites for me please do an d pm them to me!
Title: [UPDATE] Video is in final stages
Post by: xPreatorianx on January 22, 2008, 05:57:08 PM
Ok i just captured the video. It will be ready by tomarrow. You will see  and hear that there is no sound. and the intro is not final. Also yes some sprites arent aligned because they got corrupted in the .SFF so i had to redo the animation and i have not been able to align them. I will work with ATICE on that. Bugs that i am aware of : double hit on all aerial attacks , too much damage on light shoryuken, can spam projectiles like crazy. All these will be fixed and i still have alot of work to do! Well video WILL be out tomarrow. Im just to sick to do it tonight.
Title: Re: [WIP] Shin level 2 Akuma
Post by: MuηkyMØÜf on January 22, 2008, 06:19:58 PM
well ive decided i will make the Orochi moves as like an addon! either that or it will be 2 dif version one with orochi moves tied in and one without. So you guys can choose!

You should definitely do them seperate! It would be pointless to try and make a char in one with to different styles/move sets. Unless of course you do different chars by holding start.
 :-??
Title: Re: [WIP] Shin level 2 Akuma
Post by: b.easy on January 22, 2008, 06:39:58 PM
about your problems aligning the sprites: Have you tried the onion skin feature in fighter factory? I use it, and it works wonders for me.
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 22, 2008, 07:02:58 PM
about your problems aligning the sprites: Have you tried the onion skin feature in fighter factory? I use it, and it works wonders for me.

Onion Skin feature?? Never heard of that...  :o
Title: UPDATE: VIdeo :D
Post by: xPreatorianx on January 23, 2008, 02:10:46 PM
Here is the video yes again i know of the bugs and also the alignment issue. Also can someone please obtain the shin lv 2 akuma sprites for me? Here is the vid, hope you guys dont mind stage6!

Vid : http://www.stage6.com/user/xPreatorianx/video/2120475/Shin-level-2-Akuma-pre-beta-video

Youtube link :
 [youtube=425,350]4ptX7US6i5Y[/youtube]
Title: Re: UPDATE: VIdeo :D
Post by: A! on January 23, 2008, 03:17:12 PM
Here is the video yes again i know of the bugs and also the alignment issue. Also can someone please obtain the shin lv 2 akuma sprites for me? Here is the vid, hope you guys dont mind stage6!

Vid : http://www.stage6.com/user/xPreatorianx/video/2120475/Shin-level-2-Akuma-pre-beta-video

Youtube link : [youtube=425,350]4ptX7US6i5Y[/youtube]


ask syn

EDIT; also change the speed on the basic kicks and punches they do a pause and you are gna make the projectile transparent.....
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 24, 2008, 10:51:56 AM
dont really know what you mean transparent? If you mean make it fade into the game more then probably. If something else plz give an example. Also i know like i said everything is not final.
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 24, 2008, 02:04:57 PM
dont really know what you mean transparent? If you mean make it fade into the game more then probably. If something else plz give an example. Also i know like i said everything is not final.

Maybe he wants it to be a little smaller.. but it is that big in the flash...  :thumbsup:
Title: Re: [WIP] Shin level 2 Akuma
Post by: Cyclysm on January 24, 2008, 02:29:05 PM
He means that the blast has a slight darkness around it that is supposed to be transparent, check pots Ryu and Shin Gouki for the details
Title: Re: [WIP] Shin level 2 Akuma
Post by: A! on January 24, 2008, 04:29:14 PM
He means that the blast has a slight darkness around it that is supposed to be transparent, check pots Ryu and Shin Gouki for the details

What he said you have to go to the projectiles animation and an A to wer eit says Trans: its beside the time setting
Title: Re: UPDATE: VIdeo :D
Post by: MuηkyMØÜf on January 24, 2008, 04:46:27 PM
Vid : http://www.stage6.com/user/xPreatorianx/video/2120475/Shin-level-2-Akuma-pre-beta-video

Youtube link :
 [youtube=425,350]4ptX7US6i5Y[/youtube]


I like the Hadouken but the char lifts from the floor when executed. His movement dosent really seem too fluid. I dont know if its the vids or the char but there are pauses in the walk & attacks.
Title: Re: UPDATE: VIdeo :D
Post by: ATiC3 on January 24, 2008, 05:32:55 PM

I like the Hadouken but the char lifts from the floor when executed. His movement dosent really seem too fluid. I dont know if its the vids or the char but there are pauses in the walk & attacks.

Um.. Akuma lifts when he fires the Hadou-ken, because I hadn't aligned that yet.
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 24, 2008, 05:39:32 PM
Like i have said before but i guess i need to clarify. IM AWARE OF ALL THE BUGS!!!!! They will be worked out it was a pre-beta/ Alpha vid so nothing in that vid is final guys. Atice is working on the alignment issues and im waiting for Syn to get on so i can get the sprites from him. EVERYTHING in that vid may and probably will change!!!
Title: Re: [WIP] Shin level 2 Akuma
Post by: Luis/Dshiznet on January 24, 2008, 05:42:43 PM
hadouken execution sprites are missaligned and the hadouken sprite should be set as Transparent in the air file so that it looks better.
Title: Re: [WIP] Shin level 2 Akuma
Post by: A! on January 24, 2008, 05:43:32 PM
hadouken execution sprites are missaligned and the hadouken sprite should be set as Transparent in the air file so that it looks better.

said that but you should of read is recent post
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 24, 2008, 08:43:51 PM
hadouken execution sprites are missaligned and the hadouken sprite should be set as Transparent in the air file so that it looks better.

omg.. the sprite alignments are not final.... jeez... read the recent posts, BEFORE you speak people.. jeez..
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 25, 2008, 07:28:36 AM
Ok guys, this is gonna turn into a flame war real fast if it keeps up. So lets drop the alignment issue that is being worked on by ATICE right now. Also the hadoken is fixed on my version and will be fixed on ATICE's  when he gives me the character back! So what i need to know is how to fix the air attacks so they dont  do the animation twice. Can i get some ideas on how to fix that?
Title: Re: [WIP] Shin level 2 Akuma
Post by: vyn on January 27, 2008, 05:07:47 PM
Ok guys, this is gonna turn into a flame war real fast if it keeps up. So lets drop the alignment issue that is being worked on by ATICE right now. Also the hadoken is fixed on my version and will be fixed on ATICE's  when he gives me the character back! So what i need to know is how to fix the air attacks so they dont  do the animation twice. Can i get some ideas on how to fix that?

give last sprite of the animation a time of -1 or if its like 2 frames use a loop in the sprite previous to the last one
Title: Re: [WIP] Shin level 2 Akuma
Post by: MuηkyMØÜf on January 27, 2008, 05:41:16 PM
well I'll make my apologies but I meant no harm :)
Title: Re: [WIP] Shin level 2 Akuma
Post by: Jayteekent02 on January 29, 2008, 08:39:04 PM
hey I found a leak version on esnips just to let you know.....
Title: Re: [WIP] Shin level 2 Akuma
Post by: DMK on January 30, 2008, 02:25:27 AM
Well there are 2 diffrent ones out there.

The old version he released and I still do belive on his site(password protected) and failure's own W.I.P/beta.

But still sad people did that none the less. But the topic should stay on the character and that kinda stuff between you and PM's I would say.

OT: The character has good qualitys. The new SF3: TS edited intro. The running SNK sprites. Things I really love about'em honestly. Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

Keep up with the updatees and until then. Luck.  :)
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 30, 2008, 01:52:12 PM
Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

I am one of the best aligners.. Time = Quality :O*D
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on January 30, 2008, 03:25:31 PM
Thanks guys for the comments and assurance on my projects! As for the warehousing i really dont care because that was a beta that was not even 3% done. So they can have it lol.... Back on Topic : I just redid all the attacks coding wise and also made the intro and win pose like the flash. Also gave ATICE that modified version...
Title: Re: [WIP] Shin level 2 Akuma
Post by: A! on January 31, 2008, 07:05:43 AM
Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

I am one of the best aligners.. Time = Quality :O*D

i wouldnt say it takes a genius to do it....
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on January 31, 2008, 02:08:47 PM
Glad everything is getting back on course and I'm sure with Atice's help you'll go very far bro.

I am one of the best aligners.. Time = Quality :O*D

i wouldnt say it takes a genius to do it....

Uh.. if you want your sprite alignment to be perfect... then yeah.. lol. I've seen some great chars look really bad with bad aligning.. and they said they aligned the sprites.... -.-
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on March 19, 2008, 10:35:28 AM
Well guys i have an update : ive gotten almost all of the specials done. Modified the win pose and also added a power charge, parry system, and there may be a guard crush later. Ive still got 3 or 4 specials to do then onto a couple of the hypers before the beta release. I also have to make the animations on all the standard and special attacks a little more fluid and faster.

Ill be working on him all day today so hopefully i can get a lot done. I will have a video out before the beta release to show all the progress. But the beta release is still not ready to be announced yet. But stay tune im going to be updating this thread alot now. I also plan on giving Shin lv 2 akuma a really nice combo system with the help of syn before the beta release.
Title: Re: [WIP] Shin level 2 Akuma
Post by: MuηkyMØÜf on March 19, 2008, 09:17:13 PM
 @-) SyN combo system %%-
Title: Re: [WIP] Shin level 2 Akuma
Post by: Negi Springfield on March 20, 2008, 07:57:12 AM
I also plan on giving Shin lv 2 akuma a really nice combo system with the help of syn before the beta release.

and that if you ask me
would be a mix between CVS and MVC combo system
lol
Title: Re: [WIP] Shin level 2 Akuma
Post by: vyn on March 20, 2008, 01:57:57 PM
well when u mix cvs and mvc u end up having mvc XD, cvs had linking and very few cancelling in normal moves so mvc just takes over
Title: Re: [WIP] Shin level 2 Akuma
Post by: Ohsky on March 24, 2008, 10:12:11 AM
If Syn helps u i hope you char don´t ends being very similar to him on that combo thing. Or maybe it was meant to be, :(|)
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on March 24, 2008, 11:13:09 AM
I dont know im gonna let syn decide on that department and ages ago he said he would help me on my combo system. So im pretty sure hes still game for it but i gotta talk to him again. We have not really spoken in awhile. Anyways i have not done anything else to Shin lv 2 akuma at all the best 4 days as ive been making money with my dad. Plus doing house work. I will resume on Shin lv 2 Akuma either today or tomorrow.
Title: trhee Shin level 2 Akuma and Two Chameleon
Post by: chuchoryu on March 30, 2008, 06:02:24 PM
Yea¡, good post...but.

Trhee Shin Lvl2 Akuma (Failure, Syn and you).....Two Chameleon (Failure and Atice).

Is my turn...to create a Shin Lvl2 Akuma and Chameleon....in SNK format....cooming soon.
Title: Re: trhee Shin level 2 Akuma and Two Chameleon
Post by: Ohsky on March 30, 2008, 08:32:41 PM
Yea¡, good post...but.

Trhee Shin Lvl2 Akuma (Failure, Syn and you).....Two Chameleon (Failure and Atice).

Is my turn...to create a Shin Lvl2 Akuma and Chameleon....in SNK format....cooming soon.

Those very interesting news, a snk lvl2 akuma. ;)
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on March 30, 2008, 10:46:12 PM
This isn't your topic.. so don't announce your WIPs here.. thx..
Title: Update
Post by: xPreatorianx on May 09, 2008, 07:59:16 PM
Hey guys I know I have not been updating everyone on Shin lvl 2 akuma but im making real good progress.


Here is an update on all the progress.

Spriting : 95% (yes i know it was 100%)
coding : 75%-80%
FX : 55%

In depth update on progress.

Basics : 100%

[Specials]
ground Hadokens : 100% (3 of them with dif damage and color)
Air Hadokens : 75% (2 out of 3 done)
Hurricane Kick : 95%
Shoryuken : 100%
all other specials I cant think of : 10%

[Hypers]
messatsu gou- Shoryu : 85%
Shun goku satsu ( regular) : 95%
Shun goku satsu (after diving kick super) : 75%
All other Supers : 0%

[Combo system]
Ground : 100%
Air : 75%
basics into specials : 0%
Specials into Supers : 0%

[Parry System]
Standing parry : 50%
Air Parry : 50%
Crouch parry :50% (not working correctly atm)
Parry FX: 25% (will be changed very soon)

There will be a updated Video when I get off my @$$ and do it.
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on May 10, 2008, 03:34:46 PM
Ok guys video is up Here is the latest video!!!!


[youtube=425,350]KVtLGfIN_lE[/youtube]

BTW yes I know some of the aligning are off on the Super pause FX. Im going to fix that here soon. Also some other alignment issues are on the Hadokens I know that aswell.
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on May 13, 2008, 08:49:05 PM
Your welcome!  ;D

Lol.. Great vid.
Title: Re: [WIP] Shin level 2 Akuma
Post by: MuηkyMØÜf on May 14, 2008, 05:15:44 PM
 =D> for xPreatorianx's progress & vid. I love that stage btw. Mind telling where you got it?
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on May 14, 2008, 10:21:19 PM
I downloaded it off some site that i cant remember, also think it was a warehouse so ill just pm you the stage tomarrow after noon. If thats ok with you!


BTW Atice I owe you alot after I get Shin lvl 2 akuma out. I also owe syn and Fallen Angel alot too!!!
Title: Re: [WIP] Shin level 2 Akuma
Post by: Worksa8 on May 14, 2008, 11:18:20 PM
Could you send it this way too? That stage looks sick...
Title: Re: [WIP] Shin level 2 Akuma
Post by: malisiousjoe on May 14, 2008, 11:28:13 PM
Nice update. Can't wait for the release!
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on May 15, 2008, 12:00:25 AM
BTW Atice I owe you alot after I get Shin lvl 2 akuma out. I also owe syn and Fallen Angel alot too!!!

Aww.. thanks.. I really worked hard on the aligning, so you all will be impressed..
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on May 16, 2008, 11:10:18 AM
Yea Atice im gonna start working alot more on shin level 2 akuma tomarrow. Ill send you the character to align the sprites in about 4 days hopefully. BTW for everyone that wants that stage its Hi-res so you need atleast Winmugen Plus. If you still want it ill get it to you by tomarrow as I gotta go out right now!
Title: Re: [WIP] Shin level 2 Akuma
Post by: KiryuKen on June 22, 2008, 05:49:56 AM
Ok guys video is up Here is the latest video!!!!


[youtube=425,350]KVtLGfIN_lE[/youtube]

BTW yes I know some of the aligning are off on the Super pause FX. Im going to fix that here soon. Also some other alignment issues are on the Hadokens I know that aswell.

Heres a couple of my suggestions that you could do if you want to aim more towards the Shinlvl2 Akuma in the flash, you don't have to do them if you don't want to...

-Make him only throw one Air Hadouken.

-Take out the big Akuma picture in the backround when he starts a Hyper.

-When he starts the Shun Goku Satsu, make the starting sprite be the one where he's going to the opponent to grab him, instead of his stance sprite.

-If you want him to have hitsounds like from the flash, you could ask ESFAndy011 for them, since he's got them in his MKvsSF Ryu, and Ken.

-If you want the Hadouken's to glow, like they do in the flash, you could ask Ziltama if you could use a sprite from his Sky Battle Night Stage. Which looks like a big blue circle. If he lets you, then just rip it from the stage using FF, shrink it, and apply it to Shinlvl2 Akuma's hadouken. (That is if it will work, which I don't know.)

That's pretty much it, the character looks great so far. Like I said, you don't have to do any of these if you don't want to, this is your character, those where just suggestions I thought would aim more towards the one in the flash. Also if I sounded like an @$$, then I'm sorry.
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on June 22, 2008, 01:01:05 PM
First off, I don't know why you would bump an older than a month topic..

Throwing only one air hadou-ken??? This is supposed to be Shin LVL2 Akuma.. not .5 Regular Akuma.. Akuma has always had 3 air hadou-kens... what's a matter with you...  :-?? 8=|

The bg in the super is supposed to make the super look more demon like!! raging demon like!!
Title: Re: [WIP] Shin level 2 Akuma
Post by: xPreatorianx on June 22, 2008, 04:51:37 PM
Its fine about the topic I was going to bump it myself with more updates. Anyway I will do all of what you have suggested expcept for the hadoken ones. I like having 2 air hadokens because thats how I envision any akuma. Also I will have to look at that stage if you could pm me a link that would be cool.


Right now update time :

Specials

Added 2 diving kick.

Hypers :

1 Diving kick super.
1x messatsu gou rasen
1x messatsu gou hadou
and one other I forget.

Hitsparks :

MK vs Sf Hitsparks have been updated with the ones Syn has in his Akuma. He gave me the sprites when he gave me all the other Shin level 2 akuma sprites along time ago. So they are now Highres

Beta information :

Beta will be released in 2-3 days. That is a definite, I only need to add the Ashura-senku (The Ashura Warp) and then beta will be released. All the hypers will either be fixed before beta release (fx, dust and all that) or soon after beta release.

Akuma's beta release will not come with any custom hypers for beta release. Those will all be implemented soon after beta release when I have stable internet to ask questions and trouble shoot my code.

One more thing if Pots stuff is not open source please pm me with his email or place of contact so I can get permission before I release the beta.
Title: Re: [WIP] Shin level 2 Akuma
Post by: KiryuKen on June 22, 2008, 07:04:54 PM
First off, I don't know why you would bump an older than a month topic..

Throwing only one air hadou-ken??? This is supposed to be Shin LVL2 Akuma.. not .5 Regular Akuma.. Akuma has always had 3 air hadou-kens... what's a matter with you...  :-?? 8=|

The bg in the super is supposed to make the super look more demon like!! raging demon like!!

Sorry for bumping. And like I said it's his character, I wasn't trying to tell him to do that stuff, it was just a couple suggestions, just in case he wanted to use them.
I hope there's no hard feelings?

Its fine about the topic I was going to bump it myself with more updates. Anyway I will do all of what you have suggested expcept for the hadoken ones. I like having 2 air hadokens because thats how I envision any akuma.

Cool. If that's how you want it, then that's how it's gonna be, ^_^.

EDIT: Also, if your gonna try to glow the Hadouken, like I said I'm not sure if it would work, or come out right.
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on June 22, 2008, 07:15:18 PM
no.. no.. I was just saying that Akuma has always had more than one air hadou-ken... so idk why he would only have one..

I don't know if you looked well, but when Akuma and Chameleon were falling in the flash, Akuma used 3 sets of air hadou-kens.. because they were in the air.. lol...

There's no hard feelings, I was just saying.. I can't think of any Akuma that doesn't have at least 2 sets of each special move like hadou-kens, and etc.
Title: Re: [WIP] Shin level 2 Akuma
Post by: KiryuKen on June 22, 2008, 07:20:37 PM
no.. no.. I was just saying that Akuma has always had more than one air hadou-ken... so idk why he would only have one..

I don't know if you looked well, but when Akuma and Chameleon were falling in the flash, Akuma used 3 sets of air hadou-kens.. because they were in the air.. lol...

There's no hard feelings, I was just saying.. I can't think of any Akuma that doesn't have at least 2 sets of each special move like hadou-kens, and etc.

Oh, I wasn't talking about sets, I was talking about at the same time. I think it's cool that he has like three different sets of them, but like I said, I was talking about when he throws two Hadoukens at the same time.
Title: Re: [WIP] Shin level 2 Akuma
Post by: ATiC3 on June 22, 2008, 07:46:01 PM
no.. no.. I was just saying that Akuma has always had more than one air hadou-ken... so idk why he would only have one..

I don't know if you looked well, but when Akuma and Chameleon were falling in the flash, Akuma used 3 sets of air hadou-kens.. because they were in the air.. lol...

There's no hard feelings, I was just saying.. I can't think of any Akuma that doesn't have at least 2 sets of each special move like hadou-kens, and etc.

Oh, I wasn't talking about sets, I was talking about at the same time. I think it's cool that he has like three different sets of them, but like I said, I was talking about when he throws two Hadoukens at the same time.

My bad... I thought you were talking about only one set.. I was like... w...t...f... lol... but yeah.. I think he should only have one hadou-ken shooting out of his raging demon hands at the same time.... as well..  :D Good thinking.
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