Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: 2dgameplay on January 04, 2008, 02:07:10 PM
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[State 250, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
damage = 33,2
animtype = up
guardflag = MA
hitflag = MAFD
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 13
ground.hittime = 13
ground.velocity = -3,-2
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 1,-3.5
air.hittime = 12
help make this a lancher
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you need to modify the ground velocity and the air velocity
remember that the second value is the y axis and the less value means up and higher value means down :thumbsup:
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you need to modify the ground velocity and the air velocity
remember that the second value is the y axis and the less value means up and higher value means down :thumbsup:
lol i was changing the x axis lol
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also add a change state so when you press up , you superjump
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im dont have super jump coded yet :|
im still getin basic done
like my jump attack
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You can use my tuto for super jump ;)
http://www.infinitymugenteam.com/Forum_345/index.php?topic=3710.0
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also add a change state so when you press up , you superjump
need a little help on this
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add a changestate the trigger has to be triger1 = command = "Holdup" ; verify the name of the command
value= xx; state of the superjump
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thanks You :thumbsup: