Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: ELECTRO on April 21, 2018, 02:54:36 AM

Title: Ult Poacher Province (Cadillac's & Dinosaurs)
Post by: ELECTRO on April 21, 2018, 02:54:36 AM
The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1.

Link :

Title: Re: Ult Poacher Privince (Cadillacs & Dinosaurs)
Post by: NX-MEN on April 21, 2018, 05:16:50 AM
Perfect stage man!!  :w00t:

I totally like it!!  :thumbsup:
Title: Re: Ult Poacher Privince (Cadillacs & Dinosaurs)
Post by: O Ilusionista on April 21, 2018, 11:06:50 AM
Quick feedback:

I like the stage. But it looks kinda empty in some areas. Maybe more objects?
Also, the fire animation looks weird because the 3 torches have the animations synchronized, with the same delay and frame order.

You can change the start frame, to make them look more natural.
Title: Re: Ult Poacher Province (Cadillac's & Dinosaurs)
Post by: ELECTRO on April 21, 2018, 02:40:16 PM
Are you saying to delete the first frame? I copied the frames one tic at a time & put them into the SFF the same way. Only thing I did differently is make the flames 2 tics in the def file.
Title: Re: Ult Poacher Province (Cadillac's & Dinosaurs)
Post by: O Ilusionista on April 21, 2018, 05:41:55 PM
Yeah, its better to make each flame a different animation, so you can control each animation alone.
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