Infinity MUGEN Team

IMT Main => M.U.G.E.N Help => Topic started by: dev. on January 13, 2015, 01:58:26 PM

Title: Mugen Stage HELP
Post by: dev. on January 13, 2015, 01:58:26 PM
Hello, IMT people!
I was going to release a stage today, but I have a small problem; it's weird 'cause it never happened to me before and I don't know how to deal with it.
My stage won't go any wider no matter what I write in boundright or boundleft.

I used as a template an older stage of mine and as you see in the boundright and boundleft I have 5000/-5000.
I have no idea what's the problem, so, please, help me out.  :-SS

[Info]
name =""         
displayname=""
versiondate=1/13/2015
mugenversion=04,14,2001
author=""
pal.defaults=1,2,3,4,5

[Camera]
startx =0           
starty = 0   
boundleft = -5000
boundright = 5000     
boundhigh = -380   
boundlow = 0           
verticalfollow = .5 
floortension = 100       
tension = 50         

[PlayerInfo]
p1startx = -70         
p1starty = 0           
p1startz = 0           
p1facing = 1           
p2startx = 70         
p2starty = 0         
p2startz = 0         
p2facing = -1         
leftbound  = -1000     
rightbound =  1000     
topbound  =  0         
botbound  =  0         

[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15   
screenright = 15     

[StageInfo]
zoffset = 190       
autoturn = 1           
resetBG = 0           

;[Shadow] 
;color = 1,1,1
;yscale = .3
;reflect = 0

[Music]
bgmusic = NYAD.mp3
bgvolume = 255

[BGdef]
spr = stages/weaponx.sff         
debugbg = 0           

[BG skyline]
type  = normal     
spriteno = 2, 0       
layerno = 0           
mask  = 0   
delta = 1.1,1
tile = 1,0

[BG sky]
type  = normal     
spriteno = 1, 0       
layerno = 0           
mask  = 1

[BG truck]
type  = anim     
actionno = 0       
layerno = 0           
mask  = 1

[Begin action 0]
4,0, 0,0, 10
4,1, 0,0, 10
4,2, 0,0, 10
4,3, 0,0, 10
4,2, 0,0, 10
4,3, 0,0, 10
4,2, 0,0, 10
4,1, 0,0, 10


[Begin action 2]
7,0, 0,0, 9
7,1, 0,0, 9
7,2, 0,0, 9

[BG gang]
type  = normal     
spriteno = 0, 0       
layerno = 1           
mask  = 1   

[BG khkj]
type  = anim     
actionno = 1       
layerno = 0           
mask  = 1

[Begin action 1]
6,0, 0,0, 25
6,1, 0,0, 25
6,2, 0,0, 20
6,3, 0,0, 150
6,4, 0,0, 150
Title: Re: Mugen Stage HELP
Post by: Cyanide on January 13, 2015, 04:42:33 PM
That's how far the camera can travel, note the [Camera] bit at the top

You want these 2 changed

leftbound  = -1000     
rightbound =  1000     

Title: Re: Mugen Stage HELP
Post by: dev. on January 13, 2015, 04:47:33 PM
Yes, but my stage is much longer than that.
Title: Re: Mugen Stage HELP
Post by: O Ilusionista on January 13, 2015, 05:27:39 PM
leftbound  = -5000     
rightbound =  5000   

no?
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