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IMT Main => M.U.G.E.N Help => Topic started by: Nutty-Da-Kid on October 12, 2007, 07:07:01 PM

Title: 2 questions regarding adding or changing sprites
Post by: Nutty-Da-Kid on October 12, 2007, 07:07:01 PM
first question is how do i add a sprite without messing up the other sprites and making them change to all types of weird colors. second say i wanted to add a hyper portrait to someone who does not have one like dr doom how do i add one and actually make it work and show up in the game.
Title: Re: 2 questions regarding adding or changing sprites
Post by: A! on October 12, 2007, 07:10:07 PM
i know the answer to the first question but i dont know how to explain it  :( i suck at explainning
Title: Re: 2 questions regarding adding or changing sprites
Post by: Nutty-Da-Kid on October 12, 2007, 07:16:18 PM
i know the answer to the first question but i dont know how to explain it  :( i suck at explainning


lol its coo im da same way but try to explain it ur best i will try my best to realize wat u tryin to say
Title: Re: 2 questions regarding adding or changing sprites
Post by: Nutty-Da-Kid on October 12, 2007, 11:53:55 PM
can someone plz help me
Title: Re: 2 questions regarding adding or changing sprites
Post by: Fallen_Angel on October 12, 2007, 11:57:00 PM
first question is how do i add a sprite without messing up the other sprites and making them change to all types of weird colors. second say i wanted to add a hyper portrait to someone who does not have one like dr doom how do i add one and actually make it work and show up in the game.

If the new sprite is for example a projectil that isnt in the pallete you have to add it at the end of the sff and dont put shared pallete

To make the hyperportrait, after putting the image in the sff, make a new anim, and in the statedef of the special, add an explode like these

[State 0, Explod]
type = Explod
trigger1 = ; I recommend you to use animelem = 1
anim =  ; the anim of the hyperportrait
pos = 0,0  ; adjust these remember the firs value is the x axis and the second Y , negative values means up
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2  ; these is the time of the portrait

Title: Re: 2 questions regarding adding or changing sprites
Post by: shootYr. on October 12, 2007, 11:57:28 PM
can someone plz help me

Turn off the shared pallete when you add a sprite in a mugen editing program.
Adding MvC Portraits? *See Ken-X by Limited Moon.
Title: Re: 2 questions regarding adding or changing sprites
Post by: Nutty-Da-Kid on October 13, 2007, 11:01:39 AM
Thanx All For Da Help :)
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