Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: Nutty-Da-Kid on October 12, 2007, 07:07:01 PM
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first question is how do i add a sprite without messing up the other sprites and making them change to all types of weird colors. second say i wanted to add a hyper portrait to someone who does not have one like dr doom how do i add one and actually make it work and show up in the game.
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i know the answer to the first question but i dont know how to explain it :( i suck at explainning
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i know the answer to the first question but i dont know how to explain it :( i suck at explainning
lol its coo im da same way but try to explain it ur best i will try my best to realize wat u tryin to say
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can someone plz help me
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first question is how do i add a sprite without messing up the other sprites and making them change to all types of weird colors. second say i wanted to add a hyper portrait to someone who does not have one like dr doom how do i add one and actually make it work and show up in the game.
If the new sprite is for example a projectil that isnt in the pallete you have to add it at the end of the sff and dont put shared pallete
To make the hyperportrait, after putting the image in the sff, make a new anim, and in the statedef of the special, add an explode like these
[State 0, Explod]
type = Explod
trigger1 = ; I recommend you to use animelem = 1
anim = ; the anim of the hyperportrait
pos = 0,0 ; adjust these remember the firs value is the x axis and the second Y , negative values means up
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2 ; these is the time of the portrait
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can someone plz help me
Turn off the shared pallete when you add a sprite in a mugen editing program.
Adding MvC Portraits? *See Ken-X by Limited Moon.
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Thanx All For Da Help :)