(http://imageshack.com/a/img255/5629/titleyg.png)
Hey all,
I know someone mentioned this project on this forum before but I decided to make a thread to show my progress with the game.
I'm getting pretty close to releasing a public demo. Once I get Jonathan finished, I'm gonna polish and balance some things and then release a demo to get some feedback on it.
If you have any questions or suggestions feel free to comment.
Plot
Giant technological corporations within the Zentrix foundation compete against each other to create the ultimate driver which will greatly enhance the abilities to what the average person can do but had no one who was willing to test it.
They all agreed to set up an underground game, where people are used as guinea pigs to test their version of the driver. Most people who competed in these games were looking to earn some money or compete their for personal goals. The drivers were successful in enhancing the users human capabilities giving them superhuman powers but had negative side effects, the user would lose a trait/ability that they held dear to them.
The goal of the games are:
Each company's team are given confidential data that the team must protect and they must obtain the opposing team's confidential data by all means possible. The team with both their own and their opponents data is the winner.
Gameplay
For those of you who are familiar with the Guilty Gear Series, the gameplay will be similar to that with some twists in it.
The game uses four buttons - Light Punch, Hard Punch, Light Kick and Hard Kick.
Features a guard break system, Stun Gauge system like in SF3 and a burst system like in Guilty Gear.
The dash system plays a big role in the game. You can dash in four directions in the air or on the ground (except dashing down which can only be done in air). Dashing forward and up hits the opponent but dashing back and dashing down doesn't. When you connect a forward/up dash you'll be able to chain a normal to start/continue a combo or continue applying pressure. You'll be able to dash cancel from normal moves and special moves to continue combos.
Blue dashes cover a short distance and uses 50% of one bar of super meter.
Red dashes cover a long distance and uses 75% of one bar of super meter.
Character Roster
(http://imageshack.com/a/img189/2670/rostern.png)
Some Idle animations
(http://imageshack.us/a/img542/9672/inch.gif)(http://imageshack.us/a/img259/6660/jonno.gif)
(http://imageshack.us/a/img827/4328/tomoe.gif)(http://imageshack.us/a/img5/7554/jinzai.gif)
Screenshots
(http://imageshack.us/a/img35/9351/mugen053.png)(http://imageshack.us/a/img141/6883/mugen041.png)
(http://imageshack.us/a/img254/4941/mugen038.png)(http://imageshack.us/a/img254/1290/mugen039.png)
(http://imageshack.us/a/img832/3082/mugen058.png)
Videos
http://youtu.be/Ui1HIJ3HAiQ http://youtu.be/u3WbhoAmlWU (http://youtu.be/u3WbhoAmlWU) http://youtu.be/bEAjh4x5Bug (http://youtu.be/bEAjh4x5Bug) http://youtu.be/QvwVye5zhpk (http://youtu.be/QvwVye5zhpk) http://youtu.be/fB9uMPEXUWs (http://youtu.be/fB9uMPEXUWs)
(http://www.youtube.com/watch?v=C0Js8POGhPM#ws)
Thanks guys!
New Jonathan video up!
This time we explore his options when he has meter. In this video I pretty much scratch the surface as far as gimmicks and combos go.
As you can tell from the video Jonathan doesn't excel in mindlessly rushing his opponent down since he lacks the normals to do that. His main offence is heavily reliant on locking the opponent down, while he continues to mix them up.
Since his normals are pretty crappy, he makes up for it with his amazing special moves. His combos are so much fun to pull off, especially his Freeze Cinder Loops.
I hope you enjoy the video!
http://www.youtube.com/watch?v=a9qKKJnmcIg#ws (http://www.youtube.com/watch?v=a9qKKJnmcIg#ws)
Hey guys,
I've been meaning to update this thread for quite a while now, but I have returned with a new trailer this time exploring Jonathan's supers.
This is the final Jonathan trailer since Jonathan is pretty much now complete. You can find a link to the demo in this thread:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=43275.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=43275.0)
Hope you enjoy!
@C.R.O.M - Hobokenlandojutsu
Haha, thanks Hobo King Lando for your approval. XD
Here's some progress that's been done on Jinzai so far.
In the spoiler is a small snippet of what his general gameplay will be like.
I've finalized Jinzai's moveset and gameplay. He will have a sub system called the 'Beast Mode'. He will have 3 levels of beast mode and each level affects the way he plays, your overall goal is to reach Beast mode level 3 because that's the mode that will allow Jinzai to do the most damage. Each time he levels up he will lose something in return.
Level 1 - Has access to chain combos and special cancels but low damage output.
Level 2 - Loses ability to chain combo, damage output increases and some special move properties will change.
Level 3 - Loses ability to special cancel, damage output increases and special move properties will change.
Stand Light Kick
(http://i59.tinypic.com/346ly6v.png)
Stand Light Punch
(http://i59.tinypic.com/2lwvz1d.png)
Forward Hard Punch (Overhead)
(http://i61.tinypic.com/121bdcn.png)(http://i62.tinypic.com/20b1nr5.png)
EX Beast Palm
(http://i57.tinypic.com/11wan9t.png)