Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: edugal on May 21, 2013, 08:44:02 PM
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So, my MUGEN is based around Marvel Superheroes, and I've been wondering if there's a way to include characters as opponents in Arcade mode, but omit them from the char select (I want to do this to Onslaught and his Symbiotic counterpart.) Is this impossible, or do you guys know a way to do it? Thanks for your time.
:O*D
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hey there, pretty sure you can, it should be instructed in the main .def file.
:Terry
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:lies: I don't mean to be offensive by that, bro. I am just kinda geeking out about these awesome emoticons. I couldn't find anything about it in the select.def file. Perhaps if I fill all the spaces and then include my boss chars after that, then maybe they will still be accessible as an Arcade opponent. There might be a parameter for that. I guess I'll <_<|google| it.
Thanks for trying to help, though.
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This is more like... abusing a feature.
In system.def set Moveoveremptyboxes = 0
To make this easy for me. We have 7 characters. And the 7th one is one we don't want selectable.
In system.def you have rows = 3, columns = 4
@= character
# = empty space
@@@#
@@@#
# ##@
As you can see, the last one is offset by a little. No matter what you do, the cursor can't get to him. So the trick to making them not only unselectable but invisible is to extend rows/columns out to take them off screen. Select.def for the above would look SOMETHING like this
character
character
character
Blank
character
character
character
Blank
Blank
Blank
Blank
character
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Yea but how can you just make them into boss only characters kinda like how the old mortal kombat games used to be how it would be 2 grey boxes in the middle of the char select screen and then later on or if you input a code in they would appear and be unlocked that's the way i wanna know how to do it
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Not a real code, but if you wanted to make a ridiculously long select.def and create a maze of boxes you could actually select that had nothing in you could kinda do that. You'd then offset the final characters big portrait in such a way that it showed the small portrait.
I wouldn't recommend that though because it'd be terrible. Otherwise what you wish is impossible without coding your own front end menu for the game. Can't help with that.
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Aww darn...alwell lol iight thanks again cyanide