Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: C.R.O.M. Zaxis on January 13, 2013, 07:56:43 PM
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I want one of my characters to have a certain effect when performing a hyper. I want the screen to go black, and for images to appear. How do I make the screen go black? :-??
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Totally black, or just the BG?
type = bgpalfx
trigger1 =
add = 255,255,255
mul = 0,0,0
time =
That'll turn the BG black, you have some stuff to fill in.
Turn everything black you use type = Allpalfx. Any explods you create will need to be set with ownpal = 1 or they'll be black too. If you wish to make your character/opponent visible at random times the opponent will need to be in a custom state and you will need to reset the palfx to normal then black again.
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Totally black, or just the BG?
type = bgpalfx
trigger1 =
add = 255,255,255
mul = 0,0,0
time =
That'll turn the BG black, you have some stuff to fill in.
Turn everything black you use type = Allpalfx. Any explods you create will need to be set with ownpal = 1 or they'll be black too. If you wish to make your character/opponent visible at random times the opponent will need to be in a custom state and you will need to reset the palfx to normal then black again.
Thank you! :thumbsup: So I just add this at the end of the Hyper section of his cns? Im not very good at coding at all. Sorry. Im a little new at it.
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Try it and see. The worst that will happen is mugen will crash. The best is it will work.
Either way you learn something.
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It worked! sorta. I wanted Player 2 to also not be visible during the duration, but that is not the case.
[State 3000, 3]
type = Allpalfx
trigger1 = AnimElem = 1
add = 255,255,255
mul = 0,0,0
time = 300
Here is what I put in (no changes beyond the time). What should I do to make this affect P2?
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That should affect p2 as well. If it's not he's applying his own palfx to override it.
Is this a move where you hit him before it goes black? There are a couple of other options. One is using envcolor, but the only things that will bypass that are explods with ontop = 1, the other is to make a black explod and scale it up to giant so it covers the screen then increase it's sprpriority.