Feedback time (short, I am eating, lol)
+ Her throw is a very cool idea, I loved it!.
+solid gameplay
+very cool sprites.
- Her crouched punch could have a red clsn on the second frame
- The binary mode serves for...what?
- I miss EnvShake for most of her special and hyper moves. THe one you use on the fierce moves could be fine.
- QCB+PP throws many beans, but they doesn't knocks the char down? I think it should.
Ah, just a code tip:
Instead of this
[State 0, VarSet]
type = VarSet
triggerall = time = 0
trigger1 = command = "B_F_x"
v = 41
value = 0
[State 0, VarSet]
type = VarSet
triggerall = time = 0
trigger1 = command = "B_F_y"
v = 41
value = 2
[State 0, VarSet]
type = VarSet
triggerall = command = "B_F_z"
trigger1 = time = 0
trigger2 = var(59)
v = 41
value = 4
Do this:
[State 0, VarSet]
type = VarSet
triggerall = !time
trigger1 = command = "B_F_x" || command = "B_F_y" || command = "B_F_z"
v = 41
value = ifelse((command = "B_F_z" || Var(59)),4, ifelse(command = "B_F_y",2,0))
Its easier to handle, takes less code lines (and its executed quicker) and its sexier :)
I liked that "show more skin" hyper in that video =P~
dowloading and checking Z !
Watch out for callus, lol
Congrats, man. Its a pretty cool char