Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: boryema on October 31, 2012, 02:01:27 PM

Title: BORYEMA'S CHARACTER THREAD :: Potemkin released/sol badguy updated
Post by: boryema on October 31, 2012, 02:01:27 PM
POTEMKIN
(http://i1306.photobucket.com/albums/s580/boryema/MUGEN/Potemkin/mugen001-1.png) (http://s1306.photobucket.com/user/boryema/media/MUGEN/Potemkin/mugen001-1.png.html)

other character screens here
(click to show/hide)




link for released characters
https://skydrive.live.com/redir?resid=34AF66979B346460 (https://skydrive.live.com/redir?resid=34AF66979B346460)!128&authkey=!AIARVx9huksPNt0
Title: Re: SOL BADGUY
Post by: Shadow Dio on October 31, 2012, 05:55:26 PM
Wow. Looking forward to playing around with him.

Is this 1.0 only?
Title: Re: SOL BADGUY
Post by: boryema on October 31, 2012, 09:04:51 PM
Wow. Looking forward to playing around with him.

Is this 1.0 only?

yup, and don't worry got updates coming soon if you have any bug problems
gotta fix the sound b/c the mvc announcer keeps shouting out at the wrong times and when you do D,F, P in the air before you land the effects seem to botch up
Title: Re: SOL BADGUY
Post by: GrimWatson on November 01, 2012, 01:28:35 PM
He's released!!!!! Yay!!!!!!!  :w00t:

Wait, what? He's a MVC type?  :o

I remember seeing power charge and parry in ur last updated video..

Was this a change to your final project? Or you'll make a (Sol Badguy-B) with CVS juices in future updates?

Reguardless, DLing now!!!!!!!

Title: Re: SOL BADGUY
Post by: boryema on November 01, 2012, 11:24:29 PM
He's released!!!!! Yay!!!!!!!  :w00t:

Wait, what? He's a MVC type?  :o

I remember seeing power charge and parry in ur last updated video..

Was this a change to your final project? Or you'll make a (Sol Badguy-B) with CVS juices in future updates?

Reguardless, DLing now!!!!!!!



lets just say he's a mix of CvS and MvC with his original GGX moves in tact
Title: Re: SOL BADGUY
Post by: DEMONKAI on November 02, 2012, 08:33:34 PM
groovy :O*D

Im gonna test this situation out now ;D

congrats on the release^^

Edit:

The char is ok so far. i can tell you are still learning and experimenting. the obvious flaws are there with the portraits (and i found a bug you probably spotted already)....but thats just something else you will have to get down right and im sure in a bit more time you will. I usually do my own with the blur and Zoom look like now like those old pots chars and Vyns are...the code style you chose is cool but the portraits just need to be cleaned around the edges....yes i know it takes a bit of work and patience.

Code wise with the way the super zoom does the pic i think at the end you should try to experiment getting it (the pic) to fade out er somethin....if you study those melty blood characters that EX shadow usually uses you can mimick the code style of that and blend it together with your own....ALWAYS have no shame in fusing different code styles. Theres no rule in using someone elses code in mugen...its a retarted thought. use it and just flip it a different way and just shout the person out later in the credits if you want :-??. thats how you learn to get better.

As for the Sol bad guy...honestly im going to tell you this. me personally i plan to do my own version much later once i clear my main chars out the way first. Sol is my fav GGX and what i would have done is have way more fun creating him....why not try to totally come up with new moves? some traditional yes but most more of YOU "boryema" style...
feel me? i dont see your personality it. its good but just spaz man. go all out!


pardon the essay but i like to express myself as an artist. Think about what i said here if you havent already and just open your mind more when creating characters. Not everybody who plays mugen wants the same kind of character the company originally made. Never think an idea is stupid. just do it. I believe you can do more with him....play with the codes and animations more bro ;)

If you need any ideas or lil things or opinions feel free to hit me in a PM. but overall its a decent release and i look forward to the updates ::salute::

-crom

kai
Title: Re: SOL BADGUY
Post by: boryema on November 02, 2012, 11:42:05 PM
groovy :O*D

Im gonna test this situation out now ;D

congrats on the release^^

Edit:

The char is ok so far. i can tell you are still learning and experimenting. the obvious flaws are there with the portraits (and i found a bug you probably spotted already)....but thats just something else you will have to get down right and im sure in a bit more time you will. I usually do my own with the blur and Zoom look like now like those old pots chars and Vyns are...the code style you chose is cool but the portraits just need to be cleaned around the edges....yes i know it takes a bit of work and patience.

Code wise with the way the super zoom does the pic i think at the end you should try to experiment getting it (the pic) to fade out er somethin....if you study those melty blood characters that EX shadow usually uses you can mimick the code style of that and blend it together with your own....ALWAYS have no shame in fusing different code styles. Theres no rule in using someone elses code in mugen...its a retarted thought. use it and just flip it a different way and just shout the person out later in the credits if you want :-??. thats how you learn to get better.

As for the Sol bad guy...honestly im going to tell you this. me personally i plan to do my own version much later once i clear my main chars out the way first. Sol is my fav GGX and what i would have done is have way more fun creating him....why not try to totally come up with new moves? some traditional yes but most more of YOU "boryema" style...
feel me? i dont see your personality it. its good but just spaz man. go all out!


pardon the essay but i like to express myself as an artist. Think about what i said here if you havent already and just open your mind more when creating characters. Not everybody who plays mugen wants the same kind of character the company originally made. Never think an idea is stupid. just do it. I believe you can do more with him....play with the codes and animations more bro ;)

If you need any ideas or lil things or opinions feel free to hit me in a PM. but overall its a decent release and i look forward to the updates ::salute::

-crom

kai


i really appreciate the feed back, I'll take what you said and utilize it the best i can
time to experiment
Title: Re: SOL BADGUY
Post by: ~Hale "R@CE" Caesar~ on November 03, 2012, 07:44:10 AM
Here is my feedback Boryema..... Are you Ready?.... Cus its a doozy! Ok.... wait for it... waaaaaaaaaaait for it.......


(click to show/hide)
Title: Re: SOL BADGUY
Post by: Trinitronity on November 03, 2012, 08:17:54 AM
(click to show/hide)
lol
Also, before I download this: Do you actually reuse the AI from Muteki's original Sol? I hope not, 'cause the AI for Muteki's Sol is brutal.
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: boryema on November 03, 2012, 10:08:03 AM
fixed the sound
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: Macaulyn97 on November 03, 2012, 01:03:36 PM
you should also fix that :2 :3 :6 :p :p hyper, because it takes a lot of damage for a lvl 1 hyper
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: sunblaze82 on November 03, 2012, 02:19:50 PM
F**king awesome.
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: boryema on November 04, 2012, 12:19:15 PM
lol
Also, before I download this: Do you actually reuse the AI from Muteki's original Sol? I hope not, 'cause the AI for Muteki's Sol is brutal.

lol no I didn't reuse the AI from Muteki's sol, that AI is insanely brutal
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: Trinitronity on November 04, 2012, 01:03:58 PM
lol no I didn't reuse the AI from Muteki's sol, that AI is insanely brutal
.V.! YES! Gonna DL.
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: Trinitronity on November 04, 2012, 01:25:37 PM
Tested out your Sol, and I must say:
YOU! ROCK!
And the best thing: He even has got a perfect adaption of his moveset into Capcom's 6-button system.
Damn, now I want to make an CvSish Sol...
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: boryema on November 04, 2012, 04:11:52 PM
Tested out your Sol, and I must say:
YOU! ROCK!
And the best thing: He even has got a perfect adaption of his moveset into Capcom's 6-button system.
Damn, now I want to make an CvSish Sol...

glad you like him, be on the look out for more GGX characters
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: nto-88 on November 04, 2012, 06:52:43 PM
Hey awesome character but he has a hyper were he makes a clone of himself was intentionally or an error of some sort backward QRC+KK  ???
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: ~Hale "R@CE" Caesar~ on November 04, 2012, 08:15:29 PM
Hey awesome character but he has a hyper were he makes a clone of himself was intentionally or an error of some sort backward QRC+KK  ???

(click to show/hide)
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: boryema on November 04, 2012, 10:45:47 PM
Hey awesome character but he has a hyper were he makes a clone of himself was intentionally or an error of some sort backward QRC+KK  ???

I so thought i fixed that, I'm on it

@R@CE - lmfao
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: boryema on November 04, 2012, 10:55:36 PM
okay, i fixed that
Title: Re: SOL BADGUY [another update]
Post by: Trinitronity on November 05, 2012, 02:48:45 AM
Uhm, Sol turns invisible while in shocked state... <_<|...|
...is that intentional?
Title: Re: SOL BADGUY [another update]
Post by: boryema on November 05, 2012, 03:14:05 PM
Uhm, Sol turns invisible while in shocked state... <_<|...|
...is that intentional?
 
no sir it isn't intentional, he's supposed to have an animation for that
I'll fix that asap
Title: Re: SOL BADGUY [another update]
Post by: GrimWatson on November 05, 2012, 08:34:09 PM
Tested and feedback...
this char cannot parry, YOU PROMISED!!!! :'(
Dragon install hyper  :2 :1 :4 :k :k  tents to duplicate char stance sprites onscreen.
and of cousre, the sound.
Overall, happy the char is released and cant wait for future updates!!!!
Title: Re: SOL BADGUY [another update]
Post by: boryema on November 05, 2012, 09:20:21 PM
Tested and feedback...
this char cannot parry, YOU PROMISED!!!! :'(
Dragon install hyper  :2 :1 :4 :k :k  tents to duplicate char stance sprites onscreen.
and of cousre, the sound.
Overall, happy the char is released and cant wait for future updates!!!!

he should be able parry and i fixed the duplicate a while ago check the updated link in the first post
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: Macaulyn97 on November 06, 2012, 06:51:34 PM
you should also fix that :2 :3 :6 :p :p hyper, because it takes a lot of damage for a lvl 1 hyper
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: ~Hale "R@CE" Caesar~ on November 06, 2012, 08:16:59 PM
you should also fix that :2 :3 :6 :p :p hyper, because it takes a lot of damage for a lvl 1 hyper

Hmmmm..........

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: SOL BADGUY (annoying counter sound fixed lol)
Post by: Trinitronity on November 07, 2012, 02:23:36 AM
Hmmmm..........

(click to show/hide)

(click to show/hide)

(click to show/hide)
lol
However, I don't get any problems with the sound...
Title: Re: SOL BADGUY [another update]
Post by: AdamnationZ on November 26, 2012, 01:23:43 PM
Thanks!
                   :)
Title: Re: SOL BADGUY [another update]
Post by: boryema on November 27, 2012, 02:01:05 AM
update coming, just working out some bugs for a released mode
Title: Re: SOL BADGUY [another update]
Post by: LightFlare on November 27, 2012, 03:12:40 PM
  Haven't tried hI'm yet, but the concept is golden!
Title: Re: SOL BADGUY [another update]
Post by: boryema on November 27, 2012, 07:49:12 PM
  Haven't tried hI'm yet, but the concept is golden!
so is the ex mode I'm currently trying to code. still trying to figure out how muteki did it
Title: Re: SOL BADGUY [another update]
Post by: darknight09 on November 28, 2012, 08:29:47 AM
what stage is that
Title: Re: SOL BADGUY [another update]
Post by: DEMONKAI on December 02, 2012, 01:37:24 AM
so is the ex mode I'm currently trying to code. still trying to figure out how muteki did it

You are trying to figure out how to create Ex moves? You should just open up Vyns Terry bogard and look at his EX states and connect the dots from there
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 02, 2012, 03:09:05 AM
You are trying to figure out how to create Ex moves? You should just open up Vyns Terry bogard and look at his EX states and connect the dots from there
no no no no, I'm trying to make a second version of sol kinda like evilryu where is move set is all powered up, my bad for wording it wrong, I should have explained further lol
Title: Re: SOL BADGUY [another update]
Post by: Trinitronity on December 02, 2012, 06:23:54 AM
no no no no, I'm trying to make a second version of sol kinda like evilryu where is move set is all powered up, my bad for wording it wrong, I should have explained further lol
I though, Order Sol was the EX Sol already... o_O
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 02, 2012, 02:48:10 PM
I though, Order Sol was the EX Sol already... o_O
lol, not exactly. in the guilty gear game when you hold start and select order sol his moveset becomes similar to sol badguy's. when you do the same to sol badguy, all his moves are amped up and he is in infinite dragon install (boss mode if you will) his palette is gold and glowing and his health replenishes itself so long as he stays away from his opponent. I'll post a video with an example
Title: Re: SOL BADGUY [another update]
Post by: DEMONKAI on December 02, 2012, 03:47:02 PM
no no no no, I'm trying to make a second version of sol kinda like evilryu where is move set is all powered up, my bad for wording it wrong, I should have explained further lol

ohh ok lol got ya now 8)
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 02, 2012, 07:30:14 PM
ohh ok lol got ya now 8)
here's the video


Sol Badguy another update (http://www.youtube.com/watch?v=yqnswT40Lz8#)

and yes there are still a bunch of bugs i'm working out with this character.


Title: Re: SOL BADGUY [another update]
Post by: DEMONKAI on December 03, 2012, 12:41:40 AM
ahh groovy! lookin flavaful man :thumbsup:. take your time with those bugs.
Title: Re: SOL BADGUY [another update]
Post by: Trinitronity on December 04, 2012, 11:24:29 AM
lol, not exactly. in the guilty gear game when you hold start and select order sol his moveset becomes similar to sol badguy's. when you do the same to sol badguy, all his moves are amped up and he is in infinite dragon install (boss mode if you will) his palette is gold and glowing and his health replenishes itself so long as he stays away from his opponent. I'll post a video with an example
So you're trying to make an "Master Sol", right?
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 06, 2012, 01:31:30 AM
So you're trying to make an "Master Sol", right?
well you know how in the guilty gear series each character has a gold version, that's basically what I'm trying to duplicate
Title: Re: SOL BADGUY [another update]
Post by: Trinitronity on December 06, 2012, 01:57:59 PM
Yeah...I know that already...I can't defeat the normally EASY and PREDICTABLE Potemkin, when he's in Gold mode...
...what I actually wanted to say, that the Gold versions can be considered as the "Master" equilant of the GGXX series.
Also, did you got my PM already? I have sent something for one of your WIPs. ;)
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 06, 2012, 04:22:35 PM
Yeah...I know that already...I can't defeat the normally EASY and PREDICTABLE Potemkin, when he's in Gold mode...
...what I actually wanted to say, that the Gold versions can be considered as the "Master" equilant of the GGXX series.
Also, did you got my PM already? I have sent something for one of your WIPs. ;)
nope haven't checked, checking now :P
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 06, 2012, 04:24:06 PM
nope haven't checked, checking now :P
didn't get it resend please :D
Title: Re: SOL BADGUY [another update]
Post by: Trinitronity on December 07, 2012, 04:02:10 AM
Are you sure? Have you checked your MFG account already? This is, were I normally PM you.
Title: Re: SOL BADGUY [another update]
Post by: boryema on December 07, 2012, 12:50:50 PM
Are you sure? Have you checked your MFG account already? This is, were I normally PM you.
oh okay, got it thanks :)
Title: Re: SOL BADGUY [another update]
Post by: Trinitronity on December 08, 2012, 02:51:39 AM
I also have the needed sound as a WAV. Just tell me, if you want it.
Title: Re: BORYEMA'S CHARACTER RELEASE THREAD :: Sol Badguy UPDATED RE-RELEASE
Post by: boryema on June 04, 2013, 01:19:34 PM
it's been frick'n forever but I think I've made some major improvements on this badboy, read first post
Title: Re: BORYEMA'S CHARACTER RELEASE THREAD :: Sol Badguy UPDATED RE-RELEASE
Post by: boryema on June 06, 2013, 10:25:17 PM
Sol updated again, fixed his EX mode and and made sure that his moves in EX are different from his gold mode
read first post and enjoy :P
Title: Re: BORYEMA'S CHARACTER THREAD :: Order-Sol RELEASED
Post by: boryema on June 18, 2013, 10:49:34 AM
sol updated, ky kiske released and also ragna seeing as how i forgot to mention he was released my bad
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: boryema on July 23, 2013, 08:53:36 PM
slayer and i-no released as well as character updates
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: imcristian10 on July 25, 2013, 06:33:27 AM
thank you
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: boryema on July 25, 2013, 10:12:08 AM
thank you

you're welcome :)
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: boryema on August 31, 2013, 08:35:47 PM
ragna updated
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: boryema on September 06, 2013, 02:58:32 PM
Sol Badguy updated

+added dragon install mode
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: kerokero01 on September 06, 2013, 03:33:40 PM
good work and thank you dude
Title: Re: BORYEMA'S CHARACTER THREAD :: Slayer & I-N0 RELEASED as well as updates
Post by: boryema on September 07, 2013, 12:07:56 PM
good work and thank you dude

you're most certainly welcome, more updates as well as edit releases on their way
Title: Re: BORYEMA'S CHARACTER THREAD :: Potemkin released/sol badguy updated
Post by: boryema on September 09, 2013, 10:34:57 AM
Potemkin released, see first post
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