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IMT Main => M.U.G.E.N Releases => Topic started by: ZVitor on July 30, 2012, 12:33:11 PM

Title: Cyclops v1.15 by ZVitor
Post by: ZVitor on July 30, 2012, 12:33:11 PM
(http://www.zvitor.com.br/cy1.png)

- more combo friendly
- fews effects changes
- hyper lvl 3 replaced
- bug fixes
- new pallets
- camo stance

Download: zvitor.com.br (http://zvitor.com.br)
Title: Re: Cyclops v1.1 by ZVitor
Post by: ExeLord on July 30, 2012, 12:40:44 PM
Not a fan of Cyclops in general, but this char should be a blast! :cool Optic Blast! ;*)) *downloading now*
Title: Re: Cyclops v1.1 by ZVitor
Post by: Shadic54 on July 30, 2012, 01:59:22 PM
Sounds awesome! Cant wait to test him!      :w00t:
Title: Re: Cyclops v1.1 by ZVitor
Post by: wolviesam on July 30, 2012, 02:17:39 PM
Obrigado , thx x the update.  :thumbsup:
Title: Re: Cyclops v1.1 by ZVitor
Post by: EvilRock81 on July 30, 2012, 11:36:50 PM
Pretty Cool Update!! thanks!  :Terry
Title: Re: Cyclops v1.1 by ZVitor
Post by: ZVitor on July 31, 2012, 01:59:54 AM
Updated
www.zvitor.com.br (http://www.zvitor.com.br)
Thanks Rolento for feedback and stance update.

- fixed AI crash
- pausetime to beams
- new hitsounds for beams
- new hit spark to beams
- jab followed by s.mp
- reduced air speed on beam attacks
- added landing fx
- added a bit of vel to start of uppercut
Title: Re: Cyclops v1.15 by ZVitor
Post by: Nicotinefist on July 31, 2012, 09:00:33 AM
sweet, awesome update. thanks  :cool
Title: Re: Cyclops v1.15 by ZVitor
Post by: lp on July 31, 2012, 03:38:56 PM
 :o  :w00t: cool
Title: Re: Cyclops v1.15 by ZVitor
Post by: warecus on August 01, 2012, 02:29:03 AM
nice update.

i was thinking since both of his level one hyper and level 3 hyper are similar the ones where he takes off the visor,...maybe with one of them to make it different is have him walking and full blast at the same time...maybe even add direction
Title: Re: Cyclops v1.15 by ZVitor
Post by: Tazzer on August 01, 2012, 05:07:49 PM
nice update.

i was thinking since both of his level one hyper and level 3 hyper are similar the ones where he takes off the visor,...maybe with one of them to make it different is have him walking and full blast at the same time...maybe even add direction

Definitely a good idea.. especially letting the player control the direction of the beam (as with his classic hyper).  I like this. 

Or, to change it up a little bit have him do a barrage of the single blast (D, F any kick special) followed by a beam finish.

Just a suggestion.  I really do like  him as is too... really great update for him.
Title: Re: Cyclops v1.15 by ZVitor
Post by: Kazander13 on August 01, 2012, 06:08:22 PM
A nice character.  I really agree with warecus' idea of the directional beam on one of them since they are pretty similar.  Probably the best candidate is the level 1 super.  Otherwise, this is a pretty solid character both in terms of game play and art.
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