This looks awesome!
Umm..... Where's the DL link? Also, whats MMV?
Mugen Multiverse
2 birds, 1 stone.
Just tested him and...well...He DID mention he's basing him more on the comics than the MvC games
No venom web? no death bite? :'(
Just tested him and...well...
No venom web? no death bite? :'(
sorry it's not your liking but the way I see it capcom kind of messed up with these aspects of venom as he never did such things in the comics or the cartoons. I tried to make him as close to the comicbook version as possible and more uniqe then capcoms version. ofcorse if you want a "venom web" you can always play the capcomed styled one already made for mugen :P
TOPS you got so much talent with these Symbiotes man! I like how you also focused your area in the coding as well! Dude he plays good! There are somethings I would change and tune but for the most part I like where he is going.
I would have liked to see him with the old hypers and specials along with the new but even without them I think you did a good job dude just like you did with the other symbiotes.
I would change that hyper background though and use kong's or something, and use another kind of hyper portrait. But that's me. but other than that....Dude I overall like this.......
I think your on to something with these symbiotes and I say keep'em comin' I'm not requesting but I hope that your next one is LAsher because he is my favorite of them all
I think this is the coolest venom ever released.Much better than Capcom's.
Congratulations TOPS,angelus ect
If you check this :
You can see that venom use the venom web hyper at the end of the video in Spiderman TAS.
This venom looks good.
DAMN! this Venom is so right, you are like the best sprite maker this year
that's fine for sabortooth he's not in a second bigger form. but with venom if he has blue collsion boxs and gets hit, he will go back to normal imedietly with no transition and that just looks slopy.
TOPS you got so much talent with these Symbiotes man! I like how you also focused your area in the coding as well! Dude he plays good! There are somethings I would change and tune but for the most part I like where he is going.
I would have liked to see him with the old hypers and specials along with the new but even without them I think you did a good job dude just like you did with the other symbiotes.
I would change that hyper background though and use kong's or something, and use another kind of hyper portrait. But that's me. but other than that....Dude I overall like this.......
I think your on to something with these symbiotes and I say keep'em comin' I'm not requesting but I hope that your next one is LAsher because he is my favorite of them all
Dude,
I just showed you that he can't get hit out of the move anyway.
unless it's in the begining of his transfermation he can't be hit it's just not possible there are no blue collision boxes in the maddness attack animations.
That has nothing to do with it.
Doesnt matter if this was rocket raccoon.
Sabretooths beatem up doesnt get hit. Thats what I am saying.
It's done like a custom state
You put p2 in a state that immitates being hit sorta like a throw which you have several states like this already.
That way p2 cant block, cant hit back ect.
Doin it the way you have it now just leaves p2 only with the option to get hit or block through the move.
a human player is going to block most the time so not only is it an infinite, it's not really effective as is.
Just saying theres a better way that not only is better coded, but also achieves the effect you want with better results.
So he's invincible during that part of the animation right? Yet with no Blue CLSN boxes, a player can go right through Venom and end up behind him...
If you ask me, all you need to do is add the htiboxes and just use a NotHitBy ctrl so he wont get hit during that part of the animation...
unless it's in the begining of his transfermation he can't be hit it's just not possible there are no blue collision boxes in the maddness attack animations.
ok well I didn't know you were talking about a custom statedef next time be more specific, I know how to code these and have done it in the past but by doing so it makes it impossible for p2 to attack back because he's in another state. so the question then becomes why go through the extra effort of doing that when it's still a move move that p2 can not defend against, one way p1 is invicible and p2 can not harm him and another p2 can not harm him because he's in a custom state end result is the same it's still a move nothing can be done against. however if he fails to conect with it in your way you describe and has blue collsion boxes and say gets hit with a fireball problem all over again and he will go back to his normal form with no transition.
Venom is fun.
-The error I found was when I use Web-Throw on the opponent and mash punch button to add more hits/ground slam, CPU takes control over the character right after.
[State 3000, 2]
type = SuperPause
trigger1 = animelem = 1
time = 135
movetime = 135
anim = -1
sound = S8889,0
pos = 10,-70
[State 0, Explod]
type = Explod
trigger1 = time = 1
anim = 3200
pos = 100,-240
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
vel = 0,6
accel = 0,0
random = 0,0
removetime = 45
supermovetime = 45
pausemovetime = 0
scale = 1,1
ontop = 1
sprpriority = 5
shadow = 0,0,0
ownpal = 0
removeongethit = 0
[State 0, Explod]
type = Explod
trigger1 = time = 46
anim = 3201
pos = 100,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = 22
supermovetime = 22
pausemovetime = 0
scale = 1,1
ontop = 1
sprpriority = 5
shadow = 0,0,0
ownpal = 0
removeongethit = 0
[State 3000, 2]
type = SuperPause
trigger1 = AnimElem = 1
time = 128
movetime = 128
anim = -1
sound = S8889,0
pos = 10,-70
Seriously just stop being lazy and go through the threads here and on MMV and on Guild. Lots of people have already stated things there. Cybaster and Alex went into great detail.
I think the "lazy" comment was not particularly necessary, on the other hand, every creater should use ever resource available, especially feedback.
LOL you posted as I was responding.
But yeah, Young and I get along, no worries. :)
Young, random question, do YOU yourself see that the "Varnage" Attack as a good super? Did he even do something like that in the comics? I dont recall.
Okay, no disrespect, but why is this stickied? The only other things stickied here are the official Screenpacks...I was wondering that myself
Also you have some issues with priorities in the following animations
This problem is kinda frowned on as described here
(http://i83.photobucket.com/albums/j312/alexziq/priortiy.png)
http://www.mediafire.com/?6gbd55sgbli8riq (http://www.mediafire.com/?6gbd55sgbli8riq)
Hey guys, here's the Symbiote Team's update of TOPS' Venom. Lots of bugs were fixed and a few new pals added. If there's anything still wrong with it, let me know, we want to make sure everything's fixed for the eventual full game release.
Thought I might address this, but the web ball is an infinite. If you keep doing it, the enemy won't be able to move and can do it until his/her health is zero.
Well ill be reworking venom and scream as my next edit for the symbiote guys. I will make sure and adress all these issues posted CC in the next few months :Terry
@ Zig, Let's not exacerbate the situation, Tops was already muted for his disrespectful comment, there is no need to continue calling anyone out. You guys can figure this out unmoderated through PM.
Well ill be reworking venom and scream as my next edit for the symbiote guys. I will make sure and adress all these issues posted CC in the next few months :Terry
What's up with page 6, why is my system reporting malware?same here
Yeah I like how I have a different Venom to choose from now :thumbsup:off topic: >:-(-|