Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: T.O.P.S on July 03, 2012, 11:30:53 PM

Title: Venom
Post by: T.O.P.S on July 03, 2012, 11:30:53 PM
Got venom done just in time for you guys to enjoy him on the 4th! I would really like to thank spaceman and angelus silverhead for helping me with making sprites as with out these guys this venom would not have been possible. Some key points I would like to make about this Venom is that he is the classic eddie brock venom from as depicted in the 90s comics and cartoon and I did my best to represant this version of venom with all of his moves and abyltys from the older comics! I hope you all and enjoy and have a happy 4th!

venom vs carnage (http://www.dailymotion.com/video/xry3ka)


download at MMV
Title: Re: Venom
Post by: Shadow Dio on July 03, 2012, 11:36:14 PM
This looks awesome!

Umm..... Where's the DL link? Also, whats MMV?
Title: Re: Venom
Post by: Jelux Da Casual on July 03, 2012, 11:39:09 PM
This looks awesome!

Umm..... Where's the DL link? Also, whats MMV?

Mugen Multiverse

2 birds, 1 stone.
Title: Re: Venom
Post by: Macaulyn97 on July 03, 2012, 11:39:57 PM
Mugen Multiverse

2 birds, 1 stone.

here is the link

http://mugenmultiverse.fanbb.net/t312-venom (http://mugenmultiverse.fanbb.net/t312-venom)
Title: Re: Venom
Post by: HyperVoiceActing on July 03, 2012, 11:42:46 PM
Looks awesome. Sprite work really it great. Will give feedback later
Title: Re: Venom
Post by: Space (DCL) on July 04, 2012, 12:43:57 AM
Just tested him and...well...

No venom web? no death bite?  :'(
Title: Re: Venom
Post by: HyperVoiceActing on July 04, 2012, 12:50:00 AM
Just tested him and...well...

No venom web? no death bite?  :'(
He DID mention he's basing him more on the comics than the MvC games
Title: Re: Venom
Post by: Space (DCL) on July 04, 2012, 12:52:36 AM
well thats understandable, still woulda been nice to see the classic supers though, like the sprites too
Title: Re: Venom
Post by: T.O.P.S on July 04, 2012, 01:33:07 AM
Just tested him and...well...

No venom web? no death bite?  :'(


sorry it's not your liking but the way I see it capcom kind of messed up with these aspects of venom as he never did such things in the comics or the cartoons. I tried to make him as close to the comicbook version as possible and more uniqe then capcoms version. ofcorse if you want a "venom web" you can always play the capcomed styled one already made for mugen :P
Title: Re: Venom
Post by: HyperVoiceActing on July 04, 2012, 01:49:10 AM
Well with the biting attack I can understand but I think you could get away with using Venom Web.

Also forgot to point this out but I love the win pose where it fades to black except his eyes and spider symbol
Title: Re: Venom
Post by: ~Hale "R@CE" Caesar~ on July 04, 2012, 01:58:10 AM

sorry it's not your liking but the way I see it capcom kind of messed up with these aspects of venom as he never did such things in the comics or the cartoons. I tried to make him as close to the comicbook version as possible and more uniqe then capcoms version. ofcorse if you want a "venom web" you can always play the capcomed styled one already made for mugen :P

TOPS you got so much talent with these Symbiotes man! I like how you also focused your area in the coding as well! Dude he plays good! There are somethings I would change and tune but for the most part I like where he is going.

I would have liked to see him with the old hypers and specials along with the new but even without them I think you did a good job dude just like you did with the other symbiotes.

I would change that hyper background though and use kong's or something, and use another kind of hyper portrait. But that's me. but other than that....Dude I overall like this.......

I think your on to something with these symbiotes and I say keep'em comin'  I'm not requesting but I hope that your next one is LAsher because he is my favorite of them all
Title: Re: Venom
Post by: shootYr. on July 04, 2012, 02:02:12 AM
-The Web Throw looks really nice. Good job on that.
-No clsns on 'The Madness'?
-Last two hits of Varnage don't combo.
-Anim 41 is botched. It looks very jittery.
-I get a strong feeling that you used auto clsn for allot of these attacks. Please make the clsns yourself. It may seem tedious and boring, but if you do them properly, they can be very rewarding.
(click to show/hide)
Title: Re: Venom
Post by: YoungSamurai5 on July 04, 2012, 02:17:31 AM
ugh tops you make me scared to release things because your stuff is so good lol. they freaking love your symbis man. this venom is very nice though
Title: Re: Venom
Post by: dev. on July 04, 2012, 05:30:33 AM
I think this is the coolest venom ever released.Much better than Capcom's.
Congratulations TOPS,angelus ect
Title: Re: Venom
Post by: Femrril on July 04, 2012, 06:06:06 AM
If you check this :



You can see that venom use the venom web hyper at the end of the video in Spiderman TAS.

This venom looks good.
Title: Re: Venom
Post by: sexyhotlowrider on July 04, 2012, 12:13:51 PM
DAMN! this Venom is so right, you are like the best sprite maker this year
Title: Re: Venom
Post by: .ALEXZIQ. on July 04, 2012, 07:34:52 PM
Okay heres some feedback

1st thing is I think this BG has more issues than Scream. This one is all out of synch, plus the washed out color.

(http://i83.photobucket.com/albums/j312/alexziq/vbg.png)

Couple of the attacks 1 special, and 1 hyper miss at close range.

(http://i83.photobucket.com/albums/j312/alexziq/vcm2.png)

(http://i83.photobucket.com/albums/j312/alexziq/vcrm.png)

The hitboxes are still problematic in several senses. I know thats been a point of contention between us, and I noticed you posted a tutorial on hitboxes, but by in large I think the community disagrees with that tutorial



Heres a few examples



(http://i83.photobucket.com/albums/j312/alexziq/box1.png)
(http://i83.photobucket.com/albums/j312/alexziq/box2.png)

(http://i83.photobucket.com/albums/j312/alexziq/hb77.png)

(http://i83.photobucket.com/albums/j312/alexziq/box3.png)


Also you have some issues with priorities in the following animations



(http://i83.photobucket.com/albums/j312/alexziq/hb88.png)
(http://i83.photobucket.com/albums/j312/alexziq/hb3.png)
(http://i83.photobucket.com/albums/j312/alexziq/hb99.png)

(http://i83.photobucket.com/albums/j312/alexziq/hb5.png)

This problem is kinda frowned on as described here

(http://i83.photobucket.com/albums/j312/alexziq/priortiy.png)

Then hyper 4 is missing hit boxes.

When it trasforms into the big venom you can hit him. However after he transforms he becomes unhittable, which isnt normally how it should work. Even the venom spit is unhitable. What I would do is add a hitoveride to change back in event of getting hit, or you could make the whole move into a custom state.


(http://i83.photobucket.com/albums/j312/alexziq/hyper4.png)

Also Z+C seems an odd command when you have an open hyper combination still left you can use.

I noticed some varied shading in him too where it looks more detailed in some sprites. I had similar things in Batman Beyond so I can understand how that is though.


I think youre using hitboxes to pull off certain moves to work the way you want, but it breaks the gameplay in other ways doing this. There are better ways to solve the issues youre running into that will work by far better.

I hope you dont take offense, just trying to explain why hitbox issues can cause problems since it was an area we disagree on.

I just hope visually maybe it can be explained since your version of carnage, scream, and now Venom all have this problem.

This has some fantastic potetential it just needs a lil more time, and some work in a couple areas
Title: Re: Venom
Post by: SanjiSasuke on July 04, 2012, 09:13:43 PM
ALEXZIQ has to post the feed back with a Clayface teaser. :D

I like the idea of having a Venom with original gameplay. I always like when already made Marvel chars get redone with a new style.
Title: Re: Venom
Post by: sexyhotlowrider on July 05, 2012, 04:58:05 PM
can you fix that webthrow hyper, bc when you hit em with it you really cant see the web he shoots right, only when he misses you can see the web throw  :P
Title: Re: Venom
Post by: I-Skorp-I on July 05, 2012, 06:46:07 PM
Yea my feedback is the same as Alex only difference is i wish you put more intros and outros on him tired of chars with only 1 intro or outro gets to repetitive

O yea btw  >:-(-| Alex clayface needs to be released for mugen A.S.A.P. my tournament needs him 8)
Title: Re: Venom
Post by: HyperVoiceActing on July 05, 2012, 06:49:16 PM
Yeah he has about 2 intros and outros. Could use more
Title: Re: Venom
Post by: shootYr. on July 05, 2012, 07:40:35 PM
Nope. Two of each is more than enough.
Title: Re: Venom
Post by: HyperVoiceActing on July 05, 2012, 10:04:08 PM
Or at least try to make them look more different
Title: Re: Venom
Post by: T.O.P.S on July 05, 2012, 10:23:47 PM
TOPS you got so much talent with these Symbiotes man! I like how you also focused your area in the coding as well! Dude he plays good! There are somethings I would change and tune but for the most part I like where he is going.

I would have liked to see him with the old hypers and specials along with the new but even without them I think you did a good job dude just like you did with the other symbiotes.

I would change that hyper background though and use kong's or something, and use another kind of hyper portrait. But that's me. but other than that....Dude I overall like this.......

I think your on to something with these symbiotes and I say keep'em comin'  I'm not requesting but I hope that your next one is LAsher because he is my favorite of them all


Thanks alot
Title: Re: Venom
Post by: T.O.P.S on July 05, 2012, 10:24:24 PM
I think this is the coolest venom ever released.Much better than Capcom's.
Congratulations TOPS,angelus ect


Thank you
Title: Re: Venom
Post by: T.O.P.S on July 05, 2012, 10:28:18 PM
If you check this :



You can see that venom use the venom web hyper at the end of the video in Spiderman TAS.

This venom looks good.


Venom does make a giant web in this that is true, but you don't really see how he does it, my guess would be just like all the other webs he makes in the comics and cartoon they will come out of his webshooter like white patches on the back of his hands and not from all areas of his body like capcom showed. also the attacks venom did after the web were really just all his basics strong together. kind of lazy on capcoms part if you ask me.
Title: Re: Venom
Post by: T.O.P.S on July 05, 2012, 10:30:27 PM
DAMN! this Venom is so right, you are like the best sprite maker this year


Thanks I put alot effort into my sprites, I guess you could say I have had alot of practice over the years haha.
Title: Re: Venom
Post by: shootYr. on July 05, 2012, 10:31:24 PM
So... did you see my feedback?
Title: Re: Venom
Post by: T.O.P.S on July 05, 2012, 10:39:20 PM
I did see your feedback Y, collisions on his ultimate is just not how I like to do it because it will look bad if he gets hit and imdietly transforms back into his normal form with no transition. some collsion boxes were auto done to save time this is correct but most were not. of the ones that were I will update them and make better on his second release. by the way all symbiotes are guernteed a second release because they have to be standardized for the game they are in. so improvments will be made then as well as having different and improved background effects ect.
Title: Re: Venom
Post by: shootYr. on July 05, 2012, 10:52:52 PM
(http://i.imgur.com/ZTESo.png)
(http://i.imgur.com/geAoS.png)
Title: Re: Venom
Post by: .ALEXZIQ. on July 05, 2012, 11:32:57 PM
The way I would do the level 4 hyper would be similar to the beatem up hypers in Sabretooth by Jin Kazama.

That way it wouldnt be an unhitable infinite priority, and would work like you want it to. obviously you could change the speed an velocity so it's not as fast but couls work similar.
Title: Re: Venom
Post by: T.O.P.S on July 06, 2012, 02:36:19 PM
that's fine for sabortooth he's not in a second bigger form. but with venom if he has blue collsion boxs and gets hit, he will go back to normal imedietly with no transition and that just looks slopy.
Title: Re: Venom
Post by: shootYr. on July 06, 2012, 02:56:43 PM
Dude,

I just showed you that he can't get hit out of the move anyway.
Title: Re: Venom
Post by: .ALEXZIQ. on July 06, 2012, 03:50:13 PM
that's fine for sabortooth he's not in a second bigger form. but with venom if he has blue collsion boxs and gets hit, he will go back to normal imedietly with no transition and that just looks slopy.

That has nothing to do with it.

Doesnt matter if this was rocket raccoon.

Sabretooths beatem up doesnt get hit. Thats what I am saying.

It's done like a custom state

You put p2 in a state that immitates being hit sorta like a throw which you have several states like this already.

That way p2 cant block, cant hit back ect.

Doin it the way you have it now just leaves p2 only with the option to get hit or block through the move.

a human player is going to block most the time so not only is it an infinite, it's not really effective as is.

Just saying theres a better way that not only is better coded, but also achieves the effect you want with better results.

Title: Re: Venom
Post by: Snakebyte on July 06, 2012, 04:29:45 PM
TOPS you got so much talent with these Symbiotes man! I like how you also focused your area in the coding as well! Dude he plays good! There are somethings I would change and tune but for the most part I like where he is going.

I would have liked to see him with the old hypers and specials along with the new but even without them I think you did a good job dude just like you did with the other symbiotes.

I would change that hyper background though and use kong's or something, and use another kind of hyper portrait. But that's me. but other than that....Dude I overall like this.......

I think your on to something with these symbiotes and I say keep'em comin'  I'm not requesting but I hope that your next one is LAsher because he is my favorite of them all

I'm working on Lasher, actually. Sadly, he's gonna be a while, because I am slow and learning. :)
Title: Re: Venom
Post by: T.O.P.S on July 06, 2012, 07:50:17 PM
Dude,

I just showed you that he can't get hit out of the move anyway.


unless it's in the begining of his transfermation he can't be hit it's just not possible there are no blue collision boxes in the maddness attack animations.
Title: Re: Venom
Post by: Space (DCL) on July 06, 2012, 07:52:58 PM

unless it's in the begining of his transfermation he can't be hit it's just not possible there are no blue collision boxes in the maddness attack animations.

So he's invincible during that part of the animation right? Yet with no Blue CLSN boxes, a player can go right through Venom and end up behind him...

If you ask me, all you need to do is add the htiboxes and just use a NotHitBy ctrl so he wont get hit during that part of the animation...
Title: Re: Venom
Post by: T.O.P.S on July 06, 2012, 07:59:18 PM
That has nothing to do with it.

Doesnt matter if this was rocket raccoon.

Sabretooths beatem up doesnt get hit. Thats what I am saying.

It's done like a custom state

You put p2 in a state that immitates being hit sorta like a throw which you have several states like this already.

That way p2 cant block, cant hit back ect.

Doin it the way you have it now just leaves p2 only with the option to get hit or block through the move.

a human player is going to block most the time so not only is it an infinite, it's not really effective as is.

Just saying theres a better way that not only is better coded, but also achieves the effect you want with better results.

ok well I didn't know you were talking about a custom statedef next time be more specific, I know how to code these and have done it in the past but by doing so it makes it impossible for p2 to attack back because he's in another state. so the question then becomes why go through the extra effort of doing that when it's still a move move that p2 can not defend against, one way p1 is invicible and p2 can not harm him and another p2 can not harm him because he's in a custom state end result is the same it's still a move nothing can be done against. however if he fails to conect with it in your way you describe and has blue collsion boxes and say gets hit with a fireball problem all over again and he will go back to his normal form with no transition.
Title: Re: Venom
Post by: T.O.P.S on July 06, 2012, 08:00:52 PM
So he's invincible during that part of the animation right? Yet with no Blue CLSN boxes, a player can go right through Venom and end up behind him...

If you ask me, all you need to do is add the htiboxes and just use a NotHitBy ctrl so he wont get hit during that part of the animation...


I agree with you there probably would have been a better way to do it.
Title: Re: Venom
Post by: shootYr. on July 07, 2012, 12:05:59 AM

unless it's in the begining of his transfermation he can't be hit it's just not possible there are no blue collision boxes in the maddness attack animations.

(http://i.imgur.com/ZTESo.png)
(http://i.imgur.com/geAoS.png)

Please, listen to me. Your move isn't flagged properly. I can still force him to leave the transformed state. He also needs blue clsns on that move.
Title: Re: Venom
Post by: T.O.P.S on July 07, 2012, 01:18:41 AM
whatever this blue colision box thing is going around in circals and is like beating a dead horse I'll look into the inproper hit flag issue for his updated release though.
Title: Re: Venom
Post by: shootYr. on July 07, 2012, 01:33:51 AM
Yeah, no it isn't. It's nothing like that. We're trying to inform you of why your attack isn't put together properly and you keep retorting with the same false claim. "[I can't use clsn2s because he'll get hit out of the move and it'll look sloppy if he de-transforms]". I can think of two ways to stop him from de-transforming while using blue clsns.

I posted, and re-posted, images of Venom being taken out of the LVL4 AFTER transformation... So really, is having no clsns on the move preventing him from being forced back to his normal sprites? (The answer is no)

About 4 people have tried conveying this to you as an issue, but you keep responding the same way. Why don't you stop being close minded, consider the fact that you may have done something wrong, and LISTEN to feedback that's meant to help you?
Title: Re: Venom
Post by: .ALEXZIQ. on July 07, 2012, 10:29:34 AM
ok well I didn't know you were talking about a custom statedef next time be more specific, I know how to code these and have done it in the past but by doing so it makes it impossible for p2 to attack back because he's in another state. so the question then becomes why go through the extra effort of doing that when it's still a move move that p2 can not defend against, one way p1 is invicible and p2 can not harm him and another p2 can not harm him because he's in a custom state end result is the same it's still a move nothing can be done against. however if he fails to conect with it in your way you describe and has blue collsion boxes and say gets hit with a fireball problem all over again and he will go back to his normal form with no transition.

But you can hit him as he transforms any so whats the difference between that, and cancelling the move if he misses the initial hit?

Are you wanting him to pull off the hyper no matter what?

I cant argue it if thats how you want the game to play, but I think doing it the way you have it opens up a multitude of other problems.

In practice mode, or against a character with poor AI it seems like a flawless move, but with the strong batteling characters in your game I think youll find that they will either go through him or block the whole time.

I just think if p2 is in a custom state it would play better, but in the end it's your call
Title: Re: Venom
Post by: shootYr. on July 09, 2012, 03:15:46 AM
Splitting the topic when you knew I would reply? Oh, Acey...


Edit : Seems like someone was in so much of a rush to deter me from "mucking" up the topic, that they forgot to move the split discussion to an appropriate area! Why is this person admin?  :-"

(http://i.imgur.com/gvbOn.png)
Title: Re: Venom
Post by: jethroyo on July 09, 2012, 03:23:04 PM
Venom is fun.


-The error I found was when I use Web-Throw on the opponent and mash punch button to add more hits/ground slam, CPU takes control over the character right after.
Title: Re: Venom
Post by: T.O.P.S on July 18, 2012, 07:09:28 PM
Venom is fun.


-The error I found was when I use Web-Throw on the opponent and mash punch button to add more hits/ground slam, CPU takes control over the character right after.


glad you like him, I'll look into the glich.
Title: Re: Venom
Post by: YoungSamurai5 on August 25, 2012, 11:38:55 PM
ok tops gave me permission to make updates to this character since he has pretty much quit mugen. im so sorry if im being lazy but i tried to look at the previous feedback but can somebody please post whats wrong with him again? i just want to fix this character up (code wise) for all of the people who have problems with him ^:)^

also what alex was saying about adding a hitoveride on that transformation, where would i put the hit overide? sorry im still learning some code as i go.
Title: Re: Venom
Post by: Snakebyte on August 26, 2012, 06:54:11 AM
I PMed this fix to TOPS but he never acknowledge it or implemented it -_-

Replace the following states in hypers.st with the following code. They make the superpause work properly.

Quote
[State 3000, 2]
type = SuperPause
trigger1 = animelem = 1
time = 135
movetime = 135
anim = -1
sound = S8889,0
pos = 10,-70

Quote
[State 0, Explod]
type = Explod
trigger1 = time = 1
anim = 3200
pos = 100,-240
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
vel = 0,6
accel = 0,0
random = 0,0
removetime = 45
supermovetime = 45
pausemovetime = 0
scale = 1,1
ontop = 1
sprpriority = 5
shadow = 0,0,0
ownpal = 0
removeongethit = 0

[State 0, Explod]
type = Explod
trigger1 = time = 46
anim = 3201
pos = 100,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = 22
supermovetime = 22
pausemovetime = 0
scale = 1,1
ontop = 1
sprpriority = 5
shadow = 0,0,0
ownpal = 0
removeongethit = 0

Quote
[State 3000, 2]
type = SuperPause
trigger1 = AnimElem = 1
time = 128
movetime = 128
anim = -1
sound = S8889,0
pos = 10,-70

EDIT: Seriously just stop being lazy and go through the threads here and on MMV and on Guild. Lots of people have already stated things there. Cybaster and Alex went into great detail. My specific feedback is below.
 
QCF+X, QCF+Z, QCB+X, QCB+K, and QCB+PP miss if you are too close to the opponent.

Symbiote Coffin takes too long to execute, and glitches if the move is interrupted, locking out the opponent's controls until Venom hits them again. I don't know what is going on here from a coding standpoint at all.

(I'm still alive, but taking off for a couple of days. I'll talk to you re: MMV later in the week)
Title: Re: Venom
Post by: 31LeoJac on September 05, 2012, 11:08:12 AM
the varnage move is too slow before being attacked by opponent and he jumps pass his target while attacking
Title: Re: Venom
Post by: YoungSamurai5 on September 05, 2012, 11:10:34 AM
ill work on that
Title: Re: Venom
Post by: Acey on September 05, 2012, 11:25:52 AM
Seriously just stop being lazy and go through the threads here and on MMV and on Guild. Lots of people have already stated things there. Cybaster and Alex went into great detail.

I think the "lazy" comment was not particularly necessary, on the other hand, every creater should use ever resource available, especially feedback.
Title: Re: Venom
Post by: YoungSamurai5 on September 05, 2012, 11:32:01 AM
I think the "lazy" comment was not particularly necessary, on the other hand, every creater should use ever resource available, especially feedback.

lol me and snake talked about it already. its all good. im actually taking his advice and going through thre threads. i was being a little lazy haha. thats just the way snake talks. he is originally from the guild  :D ( nothing against guild)
Title: Re: Venom
Post by: Snakebyte on September 05, 2012, 11:36:29 AM
LOL you posted as I was responding.

But yeah, Young and I get along, no worries.  :)
Title: Re: Venom
Post by: YoungSamurai5 on September 05, 2012, 11:39:28 AM
LOL you posted as I was responding.

But yeah, Young and I get along, no worries.  :)

yea lol no prob  :) and expect an update maybe next week im still working on other stuff right now
Title: Re: Venom
Post by: sunblaze82 on September 05, 2012, 12:40:18 PM
Young, random question, do YOU yourself see that the "Varnage" Attack as a good super? Did he even do something like that in the comics? I dont recall.
Title: Re: Venom
Post by: YoungSamurai5 on September 05, 2012, 01:13:03 PM
Young, random question, do YOU yourself see that the "Varnage" Attack as a good super? Did he even do something like that in the comics? I dont recall.

i see it as an ok hyper. i give it kudos for originality. me im not really a fan of helper hypers of characters that are already made. to be honest i have not seen many comics (but i do read them) but i dont ever recall a "varnage" the closet thing ive ever seen was someone who made this on deviantart

(https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcR1YIThCkKJoRNTOlQctpdyDXijAp959DfaRF9rz-I-ke5-zsh2cg)
Title: Re: Venom
Post by: SanjiSasuke on September 06, 2012, 06:43:34 PM
Okay, no disrespect, but why is this stickied? The only other things stickied here are the official Screenpacks...
Title: Re: Venom
Post by: HyperVoiceActing on September 06, 2012, 06:56:11 PM
Okay, no disrespect, but why is this stickied? The only other things stickied here are the official Screenpacks...
I was wondering that myself
Title: Re: Venom
Post by: Snakebyte on October 15, 2012, 12:18:14 PM
http://www.mediafire.com/?wry78s01fmad3rh (http://www.mediafire.com/?wry78s01fmad3rh)

Hey guys, here's the Symbiote Team's update of TOPS' Venom. Lots of bugs were fixed and a few new pals added. If there's anything still wrong with it, let me know, we want to make sure everything's fixed for the eventual full game release.

EDIT: Link updated.
Title: Re: Venom
Post by: HyperVoiceActing on October 15, 2012, 12:23:41 PM
Cool. I'll give feedback later
Title: Re: Venom
Post by: O Ilusionista on October 15, 2012, 01:15:17 PM
Quote
Also you have some issues with priorities in the following animations
This problem is kinda frowned on as described here
(http://i83.photobucket.com/albums/j312/alexziq/priortiy.png)

Let me open a parenthesis here.

The argument of Priority Infinite is not accepted by everyone and in many cases, he or fell down or is deemed inappropriate. There is a consensus among all creators.

I'll explain why, using two sample images:

(http://i83.photobucket.com/albums/j312/alexziq/hb88.png)
(http://i83.photobucket.com/albums/j312/alexziq/hb77.png)

In both cases, I do not think that is correct the P2 set the character to attack the parts that are being used to attack him. In the example where tentacles come out of the chest, is correct to have "infinite priority."

Take the example of Igniz: If using the whip and you hit the whip, who do you think would be hurt? The whip or the arm of the person who hit him? In many cases where a weapon is used, you should not put the blue box collision over the entire image. A sword, for example, should only have the blue box on its cable, not on its blade.

I, and other creators, we use the principle of motion of the blow, and not exactly cover the entire image. You should think about the movement as a whole, not just as a still frame.
Title: Re: Venom
Post by: Snakebyte on October 15, 2012, 01:26:31 PM
 >:-(-|

Please don't let the Venom update get buried in bickering about priorities again. If there are any problem with the update (bottom of page 4) please let us know what they are, problems in original version are probably fixed.
Title: Re: Venom
Post by: O Ilusionista on October 15, 2012, 01:38:30 PM
Its not bickering, I was just giving my opinion and sharing my thoughts, its a technical discussion.
Since I am an older creator, it should be read, at least. But, anyway...

By the way here is the update post:

http://www.mediafire.com/?6gbd55sgbli8riq (http://www.mediafire.com/?6gbd55sgbli8riq)

Hey guys, here's the Symbiote Team's update of TOPS' Venom. Lots of bugs were fixed and a few new pals added. If there's anything still wrong with it, let me know, we want to make sure everything's fixed for the eventual full game release.
Title: Re: Venom
Post by: Snakebyte on October 15, 2012, 01:41:30 PM
Thank you!  ::salute::
Title: Re: Venom
Post by: MrAdam on October 15, 2012, 08:03:52 PM
I love the Char But sweet mother of Cthulhum The AI is horrifying!!!
Title: Re: Venom
Post by: HyperVoiceActing on October 15, 2012, 08:17:45 PM
Nothing wrong with a high AI

Makes it all the more satisfying to beat
Title: Re: Venom
Post by: YoungSamurai5 on October 15, 2012, 10:47:50 PM
snake show a little respect man. O is a freaking mugen legend. he was just giving his 2 cents on the infinite priority matter and i see what he means about not having blue and red hitboxes and every attack.  :P

but yea please check out the update  : :-"
Title: Re: Venom
Post by: lp on October 15, 2012, 11:00:35 PM
great char. I think that we all must pay atention to any feedback that could help to improve our char.  like the example that ilusionista explain. its not a criticism is a feedback
Title: Re: Venom
Post by: Snakebyte on October 16, 2012, 10:16:35 AM
I have a ton of respect for O Ilu, but last time this topic had so much arguing about priority that another topic had to be split off, and I was under the impression that the majority of the priority problems were fixed. Problems with priority in this version can be talked about here but continuing a three month old discussion that probably doesn't pertain to the character anymore is just off topic and I wanted to head it off at the pass before we have three pages of it again. 

:-??

Let's not do the same thing with arguing about arguing about priority, either, or I'll have to start making Inception jokes...

On that note, Young, there's more feedback about priority over at Guild.

EDIT: Link updated because I did a dumb thing.

http://www.mediafire.com/?wry78s01fmad3rh (http://www.mediafire.com/?wry78s01fmad3rh)
Title: Re: Venom
Post by: Kazander13 on October 18, 2012, 01:32:07 AM
Great character guys.  Only feedback I have is that his lvl 3 super left him a but too vulnerable for my personal tastes.  Also his sound samples seem a little low volume wise for the intros and win poses.

Otherwise this a is a great interpretation of Venom and I'm just disappointed I didn't grab this one sooner.  Great work!
Title: Re: Venom
Post by: SolidZone 26 on October 18, 2012, 01:58:36 AM
Thought I might address this, but the web ball is an infinite. If you keep doing it, the enemy won't be able to move and can do it until his/her health is zero.

Other than that, this Venom is great. Keep up the good work. :)
Title: Re: Venom
Post by: Snakebyte on October 18, 2012, 10:48:59 AM
Quote
Thought I might address this, but the web ball is an infinite. If you keep doing it, the enemy won't be able to move and can do it until his/her health is zero.

Gotcha! Thanks. We're gonna wait for a bit more feedback before doing an update so that there aren't 376 versions floating around, but that'll definitely be fixed fairly soon.  ::salute::
Title: Re: Venom
Post by: Kazander13 on October 18, 2012, 04:55:47 PM
Another note:  He seems to have an issue with cloning both with himself and the opponent.  I don't know the correct technical data to search for, but the common theme I am seeing is with the web ball and possibly the symbiote coffin.  I have had this happen 5 times so far since I downloaded him last night and in all instances, it has happened when I was going projectile crazy.
Title: Re: Venom
Post by: MatreroG on October 20, 2012, 10:22:40 PM
Este Venom definitivamente patea el trasero de Spider-man!  8)
Title: Re: Venom
Post by: jethroyo on October 26, 2012, 01:43:11 AM
AI takes control after web throw
Title: Re: Venom
Post by: .ALEXZIQ. on November 20, 2012, 01:33:53 PM
Well ill be reworking venom and scream as my next edit for the symbiote guys. I will make sure and adress all these issues posted CC in the next few months :Terry
Title: Re: Venom
Post by: Snakebyte on November 20, 2012, 04:16:29 PM
Just letting you all know I'm on board with this, in case anyone thinks dramas are afoot.  :Terry
Title: Re: Venom
Post by: T.O.P.S on November 29, 2012, 05:37:25 PM
Well ill be reworking venom and scream as my next edit for the symbiote guys. I will make sure and adress all these issues posted CC in the next few months :Terry

WTF alex I nor angelus gave you permission to work on venom so you have no right! don't touch him with your crappy code!
Title: Re: Venom
Post by: Acey on November 29, 2012, 05:43:30 PM
I just muted Tops for his recent comment. There is no need to go around calling people's code crappy, especially when we all know there is a long history of issues there.
Title: Re: Venom
Post by: HyperVoiceActing on November 29, 2012, 05:59:13 PM
Besides I don't think Angelus would mind. He's a good dude
Title: Re: Venom
Post by: Arkady on November 29, 2012, 06:23:34 PM
i'm not sure what exactly is happening here, but to my knowledge venom by tops is top's character as well as angelus, and not that i wanna start any fires or side with anyone, on this, but i understand if someone was upset if someone else decided to work their character without them knowing it/ or really permitting it
 that might not be the case, or maybe it is, but i'm just stating the obvious here  o.O#
Title: Re: Venom
Post by: .ALEXZIQ. on November 30, 2012, 11:41:11 AM
Wow, "my crappy code"

 :DxDie

LOL

I know what you did with the spam at CC TOPS.

Since when have you EVER asked permission for anything?

Can I see the PM where Seth Z gave permission for his carnage.

Karma buddy
Title: Re: Venom
Post by: Acey on November 30, 2012, 12:47:46 PM
@ Zig, Let's not exacerbate the situation, Tops was already muted for his disrespectful comment, there is no need to continue calling anyone out. You guys can figure this out unmoderated through PM.
Title: Re: Venom
Post by: .ALEXZIQ. on November 30, 2012, 12:51:35 PM
@ Zig, Let's not exacerbate the situation, Tops was already muted for his disrespectful comment, there is no need to continue calling anyone out. You guys can figure this out unmoderated through PM.

I respect that, and ive removed most my comments.
Title: Re: Venom
Post by: Gabbard on November 30, 2012, 02:32:53 PM
Well ill be reworking venom and scream as my next edit for the symbiote guys. I will make sure and adress all these issues posted CC in the next few months :Terry

We will wait for your contribute and your edits!   :w00t:
Title: Re: Venom
Post by: Snakebyte on December 05, 2012, 11:41:29 PM
Hey guys, just letting you know RobotMonkeyHead has taken over fixing Venom with the team's blessing. Alex is still working on Scream, and I'll make sure the important things he wanted to do find their way into RMH's update and deliver a couple of things of my own.

It's just musical chairs with this isn't it. XD

Here's a preview of his new stance. For more updates, check out his thread at Guild. (this is a link) (http://mugenguild.com/forum/topics/variety-chars-stages-smoothed-out-growing-list-141455.0.html)

(http://imageshack.us/a/img803/7397/venstancermh.png)
Title: Re: Venom
Post by: HyperVoiceActing on December 05, 2012, 11:50:51 PM
How exactly will that stance look in motion?
Title: Re: Venom
Post by: Snakebyte on December 05, 2012, 11:53:59 PM
Hell if I know, I'm not working on it. Wait and see!
Title: Re: Venom
Post by: HyperVoiceActing on December 06, 2012, 12:06:47 AM
True enough. I am intrigued with what he has in store
Title: Re: Venom
Post by: Jelux Da Casual on December 06, 2012, 01:17:44 AM
What's up with page 6, why is my system reporting malware?
Title: Re: Venom
Post by: boryema on December 06, 2012, 01:30:33 AM
What's up with page 6, why is my system reporting malware?
same here
Title: Re: Venom
Post by: Snakebyte on December 06, 2012, 02:52:22 AM
...No idea?
Title: Re: Venom
Post by: edneynirvana on December 21, 2012, 12:42:12 PM
Thats wonderfull, im looking for chars like that, thanks =)
)
Title: Re: Venom
Post by: Kingironfist on January 17, 2013, 12:02:57 AM
this venom is crazy good !!!! :o
Title: Re: Venom
Post by: ~Hale "R@CE" Caesar~ on January 17, 2013, 05:06:02 PM
Yeah I like how I have a different Venom to choose from now  :thumbsup:
Title: Re: Venom
Post by: Tha Lando ( Le CROM ) on January 17, 2013, 05:40:20 PM
Yeah I like how I have a different Venom to choose from now  :thumbsup:
off topic: >:-(-|

R@ce that sig!  :DxDie
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