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IMT Main => M.U.G.E.N Help => Topic started by: A! on December 16, 2011, 09:56:59 AM

Title: Hi res hitsparks(hard to explain)
Post by: A! on December 16, 2011, 09:56:59 AM
Ok...this is very hard for me to explain.  I'm coding hitsparks the "hi res" way with variables but having trouble adding hitsparks to this attack.  

This is the code btw.
(click to show/hide)

Whats highlighted in bold is what i added to give it a hitspark, it worked but it gave me a full list of errors every time i do the attack now.  If you want to see any other code or the list of errors, leave a message.
Title: Re: Hi res hitsparks(hard to explain)
Post by: Acey on December 16, 2011, 10:28:06 AM
What is in statedef 8020?

What are the error codes?
Title: Re: Hi res hitsparks(hard to explain)
Post by: A! on December 16, 2011, 10:33:50 AM
Thanks for replying.  I know its a bit of a hassle but its been bothering me for 2 days now

Statedef 8020(Its the Hitspark)
(click to show/hide)

I don't understand what it means
(http://i.imgur.com/iiGkN.png)
Happens every time i do the attack
Title: Re: Hi res hitsparks(hard to explain)
Post by: Infinite Power on December 16, 2011, 12:23:13 PM
Try replacing your particle explod trigger with this or something similar

[State 8020, Particles]
type = Explod
trigger1 = time<=4
trigger1 =Numhelper(8021)=0
anim = 8021
ID = 8021
postype = p1
vel = -10+(random/50.0), -10+(random/50.0)
scale = .4 + (random/5000.0), .4 + (random/5000.0)
sprpriority = 5
pausemovetime = -1
supermovetime = -1
Title: Re: Hi res hitsparks(hard to explain)
Post by: A! on December 16, 2011, 12:30:03 PM
Try replacing your particle explod trigger with this or something similar

[State 8020, Particles]
type = Explod
trigger1 = time<=4
trigger1 =Numhelper(8021)=0
anim = 8021
ID = 8021
postype = p1
vel = -10+(random/50.0), -10+(random/50.0)
scale = .4 + (random/5000.0), .4 + (random/5000.0)
sprpriority = 5
pausemovetime = -1
supermovetime = -1

Brilliant, it worked thanks a lot infinite
Title: Re: Hi res hitsparks(hard to explain)
Post by: Infinite Power on December 16, 2011, 01:03:20 PM
No problem.
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