Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on October 09, 2011, 06:23:57 PM
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(http://www.infinitymugenteam.com/images/Punisher2.png)
Punisher had already been converted to Mugen 1.0, we just had to add the storyboards to get him ready for a release today. I send regards from aPoC today. Everything in Punisher works really nice even down to the details with they Hyper comb Finish animation. His command list has also been changed which you would have seen in the 2010 release of EoH.
The Castle Terrace stage is a call back to the Capcom Punisher game. It has the sound track from EoH and the special "Infinity" graffiti not found in previous releases.
Download Punisher (http://www.infinitymugenteam.com/Uploads/APOCALYPSE/Punisher.zip)
Download Castle Terrace (http://www.infinitymugenteam.com/Uploads/APOCALYPSE/PunisherStage.zip)
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^^(PM)^
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Time to deal the Punishment. Frank Castle to the Death-scue.
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Thank you!
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Finally! This is one of the charecters that need to be upgraded ^^(PM)^ :thumbsup:
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It gets better and better :w00t: Keep 'em coming \-/o
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has symbiote form been reinstalled in the character? if is there plans to do so if it isn't present?
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Great! Love the update to aPoc's gem
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1. Yes he has symbiote
2. Holy Punishing, every hyper combo finish is a fatality! Acey I might have to be 'inspired' to do the same for Niko. This is now one of my favorite MUGEN chars, gunshots all game.
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has symbiote form been reinstalled in the character? if is there plans to do so if it isn't present?
Symbiote mode is only a hyper, it's no longer an entire mode al by itself and won't be until at least the release of Fighter Factory 3.
Thanks Sanji, it was all aPoC's idea.
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The head on his Symbiote Hyper reminds me of Taskmaster.
(http://images.wikia.com/marveldatabase/images/8/88/Taskmaster_003.jpg)
to be specific
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Ahem...
(http://img820.imageshack.us/img820/2641/mugen000pi.png)
I did it after an air combo, I just input the command after the strong kick, then he remained on the air.
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Ahem...
(http://img820.imageshack.us/img820/2641/mugen000pi.png)
I did it after an air combo, I just input the command after the strong kick, then he remained on the air.
lol, fixed! And a variety of other simmilar potential issues fixed too!