;GADOUKEN_X
[Statedef 1000]
type = S
movetype= A
physics = N
juggle = 0
velset = 0,0
poweradd = 20
anim = 1000
ctrl = 0
sprpriority =2
[State 1000, Playsnd]
Type = Playsnd
Trigger1 = animelem = 2
Value = 0,9
[State 0, Helper]
type = Helper
trigger1 = animelem = 4
helpertype = normal ;player
name = "Gadouken"
ID = 1000
stateno = 1030
pos = 50,3
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 9999
pausemovetime = 9999
size.xscale = .336
size.yscale = .33
[State 1000, End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-------------------------------------------------------------------------------
;Repuuken FX
[Statedef 1030]
type = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 1030
sprpriority = 5
[State 1010, playsnd]
Type = playsnd
Trigger1 = animelem = 1
Value = 1100,0
Volume = -100
[State 1010, 2]
type = VelSet
trigger1 = 1
x = 3.5
y = 0
[State 1010, 3]
type = HitDef
trigger1 = 1
attr = S,SP
animtype = Hard
damage = 50,0
getpower = 50
hitflag = MAF
guardflag = MA
priority = 1,Hit
pausetime = 0,8
sparkno = -1
guard.sparkno = s6767
sparkxy = -1
hitsound = s1,7
guardsound = s2,0
ground.type = low
ground.slidetime = 18
ground.hittime = 18
ground.velocity = -8,0
air.velocity = -4, 5
envshake.time = 20
envshake.freq = 100
envshake.ampl = 4
palfx.time = 15
Palfx.add = 0,79,0
Palfx.sinadd = 10,10,10,5
color = 256
[State 1010,4]
type = PlayerPush
trigger1 = 1
value = 0
persistent = 1
[State 1010,5]
Type = HitOverride
Trigger1 = 1
Time = -1
Value = SCA,AA,APT,AT
Stateno = 1040
[State 1010, End]
type = ChangeState
trigger1 = time >= 100||Movecontact
value = 1040
ctrl = 1
[State 1010,6]
type = DestroySelf
trigger1 = time >= 100||Movecontact
;-------------------------------------------------------------------------------
;Explods
[Statedef 1040]
type = S
movetype= A
physics = S
anim = 1040
velset =0,0
ctrl = 0
sprpriority = 2
[State 1030, Explod]
type = Explod
triggerall = animelem = 1
trigger1 = !time
anim = 1040
ID = 1040
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
supermove
pausemove
scale = .33,.386
sprpriority = 4
[State 1030, 3]
type = DestroySelf
trigger1 = Time >12