Infinity MUGEN Team
IMT Main => M.U.G.E.N WIP => Topic started by: buckus on May 10, 2011, 03:41:10 PM
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After finishing this semester of school, Streets of Rage Remake and MVC3, I'm back to working on my Mugen projects. Expect releases from me soon. Here are some w.i.ps i haven't revealed yet:
EDIT: Download my chars from my site:
http://buckus.mugen-infantry.net/ (http://buckus.mugen-infantry.net/)
Eins (from Kakuge Yaro)
(http://i628.photobucket.com/albums/uu7/mrbuckus/eins1.png)(http://i628.photobucket.com/albums/uu7/mrbuckus/eins2.png)(http://i628.photobucket.com/albums/uu7/mrbuckus/eins3.png)(http://i628.photobucket.com/albums/uu7/mrbuckus/eins4.png)
Marrow (from Marvel vs Capcom 2)
(http://i628.photobucket.com/albums/uu7/mrbuckus/marrow1.png)(http://i628.photobucket.com/albums/uu7/mrbuckus/marrow2.png)(http://i628.photobucket.com/albums/uu7/mrbuckus/marrow3.png)(http://i628.photobucket.com/albums/uu7/mrbuckus/marrow4.png)
Here's a template for Eins since I need more palettes for him:
(http://i628.photobucket.com/albums/uu7/mrbuckus/einstemplate.png)
Also, I need help fixing my Dudley's running sprites (still have Tiger's feet, stripe down the legs, etc.) , so if you wanna try here's the GIF:
(http://i628.photobucket.com/albums/uu7/mrbuckus/rungif.gif)
And here are some videos:
http://www.youtube.com/watch?v=wuGu3FJho7w# (http://www.youtube.com/watch?v=wuGu3FJho7w#)
http://www.youtube.com/watch?v=YU8c5HIkogE# (http://www.youtube.com/watch?v=YU8c5HIkogE#)
P.S: If someone would like to try and make a Gambit run anim, be my guest!!!
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Looks nice man.
Hey, mind if I borrow those Dudley legs?
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Bucky you quickly became one of my favorite character creators in the MUGEN community. Your work is O.D. good :w00t: You are real cool for this gesture dude XD
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Im not even worried about if its gonna be hot cuz im sure it is lol!!
just take your time man and do your thing bro. you have some good fun and coded characters....
I think you should re create the TMNT TF snes characters...
i was thinking about doing them myself but your coding talent is way stronger than mines so im sure youll pull it off faster
if you wanted to
anyway cool looking new wips!
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I love those Hires effects, they really bring new life to older characters.
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Very solid works and looking forward to the day Asura come out.
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I'm curious about this Asura character. Was there some sorta contest going on or something? Cause I saw a video where a guy was fighting Alexlexus' version and was commenting on how the artist's rendition of a move wasn't translated well by Alex or something.
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Here's a video showing some super attacks from some w.i.p.s:
http://www.youtube.com/watch?v=esnQjAb73BQ# (http://www.youtube.com/watch?v=esnQjAb73BQ#)
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Nice progress you got here. Marrow seams to be very nice
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:D that last super Sean did had me rollin! lol
I like that take down. that somethin simular to what i was going try to come with for my terry sometime ago. :O*D
cool progress man.
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Buckus, you totally need to make Ash from Streets of Rage 3. The notoriously gay stereotype boss, for the first level I believe.
He would be hilarious!
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Marrow is looking very good and so those the other character's on their supers.
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Why have all the characters from the Vs series get massive nerfs when converted to other styles? Like Captain Commando's fire move became a Lv1 super in Warusaki's conversion.
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Obviously it's because CvS style is refined and MvC style is loose.
CvS style isn't about big damage and massive sprites. CvS tries to follow a strict system that includes low damage, small projectile sprites, and combos you actually have to work for.
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I understand that, but it'd be better if the system didn't make the character move like they're wearing shackles all the time. Like everyone's favorite fighting series, KoF!
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I understand that, but it'd be better if the system didn't make the character move like they're wearing shackles all the time. Like everyone's favorite fighting series, KoF!
It wouldn't be better because the character wouldn't change. -_-
Wow, u srs? SFA and SF2 also follow a similar refined style. So why are you talking about KOF? ;*))
Of course the characters are going to move like they're wearing shackles. When you refine a system in order to make it follow a stricter set of rules it would make sense for it to lose some of its features. If it didn't then it wouldn't be a part of the style it's being adapted to.
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Some updates on Asura. Here's a new intro (Slightly mimicking the CVS2 ending):
(http://i628.photobucket.com/albums/uu7/mrbuckus/asuraintro0.png) (http://i628.photobucket.com/albums/uu7/mrbuckus/asuraintro1.png) (http://i628.photobucket.com/albums/uu7/mrbuckus/asuraintro2.png)
And here's a video showing it in action and updates on some supers.
http://www.youtube.com/watch?v=Pc-XhmuDajA# (http://www.youtube.com/watch?v=Pc-XhmuDajA#)
Gonna change the kanji into another one- any suggestions?
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Hmm very cool. i think you should do somethin with a skull as a kanji when he finishes an enemy with the raging demon. Rugal is known for having skulls as death so maybe a kanji as a skull in some cool way would be cool. i mean not just any skull but somethin that stands out. Play around with it
and btw thats very cool you brought back his old head stomp super spin from KOf 98.
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I'm gonna revamp Ortega and Haggar sprites. It's still just a simple resize (and still ugly), but keeping all the original shades/colors intact. Here's and example:
(http://i628.photobucket.com/albums/uu7/mrbuckus/ortegarevamp.png) (http://i628.photobucket.com/albums/uu7/mrbuckus/haggarrevamp.png)
The order in the pictures is the new sprite, the original and the old sprite. I included another pal just for fun.
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F*ck! That Asura is one hell of a cool. I'd be looking forward to him for his good shading.
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Looks good, not sure on the transition from the misogi to lifting him up, and also I'd say be a bit more creative on the SGS it's a little plain (The KO end is fine).
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The SGS does need to be more original so I'll do something with that. As far as the transition, I'm only able to work with the sprites in the pack and I am terrible at editing. I can try but can't promise anything
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If all you doing is a straight forward resize why not just use the default mugen code?
[Size]
xscale = 1
yscale = 1
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i think that transition to lifting him up is fine. maybe one more frame either before he lifts to when he reaches full exertion in air. thats really all. i like that move. its a bada$$ move. keep it bro. :thumbsup: but sure you can spice up even more the rest of the super before the really nicely done ending. ::salute::
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@Acey: The sprites get distorted too much that way. Plus I actually like the way the sprites look this way