Cable by cloudius.
Was a clipboard error thing, IDK what it's suppoesed to do. I deleted the codes IDK if that screwed anyrthing up though. (worked fine when I tested it.)
Hugo by adamskie Same as Cable
Iceman by Excursion.
Something to do with state 0, 1. appearently Trigger1 = Animelem was supposed to go Trigger1 - Animelem = (some number here) used 466, and it seemed to work. however, somehow he lost the abilty to walk backwards.
JNXC by Steven 'JnXC' La.
Was missing SCA from his nothitby throws code on his getup, put them in, but it resulted on the getup animation looping when getting up. I uh... Copy pasted Vyn's Akuma's Code for the get up and that made it work.
Makoto by Fido.
Worked, but the pallatte was messed up, I take out the first two sprites from the SFF and put them where they should've been.
Metalman by Laspacho.
Same problem as Iceman, however, he could still walk backwards after add = 466.
Paper Mario by Ermac (error marco, I believe?)
Didn't work because of the coding for syn's stages, had to delete it.
Starfire by Hyper Combonation Finish.
Appearently the code "trigger1 = "start" isint valid, I deleted it, IDK if that screwed something up though. (worked when I tested her though.)
Sniper Joe by Spidermew.
Didn't work because of the Z axis in the tank move. I removed it, works now.
Rambo by "CaVaLeIrO_NeGrO"
Didn't work because in the def file, there were some colons instead of semicolons
T-H-M-A by yes (really, yes?)
Similar to rambo the line with common1.cns in the def file had a few letter that should've been behind a semicolon.