Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: DEMONKAI on December 08, 2010, 11:09:57 PM

Title: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on December 08, 2010, 11:09:57 PM
The first super completed for the V3 release. 6 remaining. Once again for those who already tested out V2 The dead end shatter (spinning super) was only temporary until i figured out how to code properly the super you see now in the video.

Dead end Napalm
http://www.youtube.com/watch?v=CsTAwljyyb4# (http://www.youtube.com/watch?v=CsTAwljyyb4#)
(i may sprite edit part of how he forces himself down "after" the first frame of
animation when he lands on their head)

Whats happening is it leaves a crater in the ground for a while kinda like the full game of KOF for mugen i saw a while ago.
I added a better explosion for the final hit. Also i changed is some FX. His weak burning knuckle now has a Red spark. The medium and
heavy B knuckle has Blue. And the Return of the Blue Wolf FX for the Maxium Burn knuckle. There will be much more updates and technical fixes definitely. Just to let u folks know hes not done and V3 is the real thing pretty much. No release date set.

 ::salute::
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: UltimateBiosparkJ on December 08, 2010, 11:19:03 PM
This is some righteous action right here!! :o That stage is something I've been hoping to have in my roster for a while 'cause that theme from DD fits it very perfectly! :thumbsup: :o I can't wait to see this when its fuly release!! Keep it goin', DEMONKAI!!!! :w00t: :w00t:
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Tha Lando ( Le CROM ) on December 08, 2010, 11:23:15 PM
Bro master Kai, you already know what i am gonna say homie...... ^:)^ ^:)^ ^:)^ Dead End Napalm is da SH*T!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on December 08, 2010, 11:27:12 PM
This is some righteous action right here!! :o That stage is something I've been hoping to have in my roster for a while 'cause that theme from DD fits it very perfectly! :thumbsup: :o I can't wait to see this when its fuly release!! Keep it goin', DEMONKAI!!!! :w00t: :w00t:

Thanks man. will do. ill try to do my best for the Terry Fans :) ::salute:: As for the stage music. Im a big VG music geek bro. snes was my fav classic system of choice for goood music. the Super DD airport hit me when i saw this EIJI stage here so i had to use it ;*)) Well if u want the stage ill PM it to ya ;)

Bro master Kai, you already know what i am gonna say homie...... ^:)^ ^:)^ ^:)^ Dead End Napalm is da SH*T!


lol i just sent u a pm on this didnt think u would spot this here so quick. well glad ya liked it crew member :cool. indeed u already know what goes on in the Lab ^-^. Stay tuned Lando!! ;)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: UltimateBiosparkJ on December 08, 2010, 11:38:45 PM
Oh, most definite, DEMONKAI!! I would love to ad that stage right this instant and I wouldn't mind having that music either. I'd appreciate it a lot, man!! :thumbsup: :thumbsup:
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on December 08, 2010, 11:59:52 PM
Oh, most definite, DEMONKAI!! I would love to ad that stage right this instant and I wouldn't mind having that music either. I'd appreciate it a lot, man!! :thumbsup: :thumbsup:

ight i got u in a bit 8)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Vitamin on December 09, 2010, 12:40:12 AM
I see you have made some major improvements with Terry. Looking foward to whatever ideas you can incorporate into his character.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on December 09, 2010, 01:56:27 AM
I see you have made some major improvements with Terry. Looking foward to whatever ideas you can incorporate into his character.

Thanks man 8). Yeh im going all out with this one since its the Final phase. I think the crew might get a kick out of the next 6 supers and new EX moves ;).
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on December 12, 2010, 03:52:37 AM
New super in the works...
Super Overshift Geyser
http://www.youtube.com/watch?v=-tHCYfvotdk&feature=player_embedded# (http://www.youtube.com/watch?v=-tHCYfvotdk&feature=player_embedded#)


Air raid combo system officially worked in for V3 release
http://www.youtube.com/watch?v=-85wwbF90v0# (http://www.youtube.com/watch?v=-85wwbF90v0#)

finally nailed it. just fiddling around with the system
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on January 14, 2011, 10:42:43 PM
A lot of things are silently being worked on, tweaked and polished more. way more. still no release date for this cuz its being work on very closely. from the AI down to gameplay.

well this is the newest feature i thought would be cool to have in.
pretty effective so far and i love it.

Kof 12 style Critical counter video (turn down your volume a bit!)
http://www.youtube.com/watch?v=HIb6EWlC3sI# (http://www.youtube.com/watch?v=HIb6EWlC3sI#)
(pardon the video loudness. i thought i set my volume back to normal)


For those not familiar with what i mean. i got it from this here example
http://www.youtube.com/watch?v=bGbfq2SXJ-8# (http://www.youtube.com/watch?v=bGbfq2SXJ-8#)

Anyway Its not fully dressed but in the end Terry will have a 2nd
mini power bar for the critical just like kof 12. i wanted the super
bar to have its own bar and the critical. ive gotten some assistance to
get it done right. If possible i may add a pinch of new FX but we will see.
i just may leave it like that with the after images.

by the time hes released he will be an extra step up from V2.
the techincal success of this final version spells out whats good for the
next char on my list already. so im taking my time & learning.


Dont worry folks. The Ai will be much better. Agressive & at pace but not cheap

..a brotha trying to learn to get better...

im gettin there though ;)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Tha Lando ( Le CROM ) on January 14, 2011, 10:49:38 PM
 :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

this move is CROM - lando33 Approved ::salute::
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: LarsAlexandersson on January 15, 2011, 08:09:44 PM
Nice Aerial Rave & also the chain combo.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: fatalfreak on January 15, 2011, 10:53:01 PM

Dont worry folks. The Ai will be much better. Agressive & at pace but not cheap

..a brotha trying to learn to get better...

im gettin there though ;)
Great News!  I look forward.  :w00t: :cool
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on January 17, 2011, 05:49:07 AM
pardon the slight video lag...
http://www.youtube.com/watch?v=D4E1OckBn9Y&feature=player_embedded# (http://www.youtube.com/watch?v=D4E1OckBn9Y&feature=player_embedded#)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: C.R.O.M. jodafro619 on January 26, 2011, 11:02:03 PM
wow !!!! i like how smooth and uid he's moving , a BIG improvement on my boy terry!! and i'm definitely feeling that mashoout super on the ground. got me thinking south town is in brooklyn lol!! keep it up my dude this terry is looking kinda vicious!!  ::salute::
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on January 27, 2011, 12:16:15 AM
lol the way terry wears his cap low youd think he was from BK. thanks my dude. well im tryin to make this last version of my terry fun and cool as possible.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Tha Lando ( Le CROM ) on January 27, 2011, 12:20:25 AM
you will definetly nail the dude righteous man. he is a beast already. lol :thumbsup:
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: C.R.O.M. jodafro619 on January 27, 2011, 06:56:25 AM
@ lando , yo that sig is the truth!!!! ::salute::
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 12, 2011, 05:27:22 AM
Been quiet on my terry progress due to real ife issues n work but i havent forgot about my mission to put out a cool and different terry. Ayway New video. just showing the different level KO super Fx. Most importantly the gameplay. most if not all the lil glitchey bugs are gone. AI is way more pacey. No more parrying everything. he parries just enough now. chained combos are much more fluid. and some new feature to a lot of the attacks have been stepped up. some more features and adjustments have to be made but above all this final cut will definitely go out swinging.

http://www.youtube.com/watch?v=euyxwpQEZac# (http://www.youtube.com/watch?v=euyxwpQEZac#)

http://www.youtube.com/watch?v=1Gr_6VwKk1I&feature=related# (http://www.youtube.com/watch?v=1Gr_6VwKk1I&feature=related#)

and yes i refined the Super whilrwind revenge super.
http://www.youtube.com/watch?v=anYBpRoR7G0&NR=1# (http://www.youtube.com/watch?v=anYBpRoR7G0&NR=1#)

Hands on gameplay is better than watchin the video but you definitely get that final cut sometime later this year.

Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Tha Lando ( Le CROM ) on May 12, 2011, 05:38:47 AM
Ready and waiting homie!  ::salute:: ::salute:: ::salute:: :w00t: :w00t: :thumbsup:
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: god of chaos on May 12, 2011, 07:59:15 AM
wow i really like  :thumbsup:  XD||  ^^(PM)^
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Rage on May 12, 2011, 08:31:09 AM
 ^^(PM)^ not a terry fan but this has my attention.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Infinite Power on May 12, 2011, 09:17:08 AM
Terry is looking really good Kai.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: C.R.O.M. - Shadaloo Lives! on May 12, 2011, 09:20:53 AM
Looks awesome. (http://img847.imageshack.us/img847/2072/approves.png)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 12, 2011, 03:10:57 PM
Thanks everyone. In the end he should be pretty fun to use and watch 8)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: GrayFox on May 12, 2011, 04:32:13 PM
Looking very cool man and could you tell me how to obtain that stage in your last display video.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: McMaxxis on May 13, 2011, 07:19:02 PM
lookin good man, keep it up!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 15, 2011, 08:31:19 PM
lookin good man, keep it up!

thanks man
 ::salute::

Latest update with some good help on the air raid coding. Now i dont have to worry about that issue anymore so
even in the air he should be pretty fun. Thanks again to infinite

http://www.youtube.com/watch?v=e6IBto2-nYA&feature=player_embedded#normal (http://www.youtube.com/watch?v=e6IBto2-nYA&feature=player_embedded#normal)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Tha Lando ( Le CROM ) on May 15, 2011, 08:35:57 PM
yo bro, he is lookin even more awesome bro! good dang work on him and that air raid  ability looks alot tighter too. loving what i am seeing! :thumbsup: :thumbsup: :thumbsup:
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 15, 2011, 08:36:40 PM
Thanks my dude 8)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: G.P.O.A - GatlingPunchRalf on May 15, 2011, 08:52:16 PM
This has made my day. I've been anxiously awaiting this for a while!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 16, 2011, 07:46:27 PM
I think youll like this final version when hes done and youll probably get what i was trying to do that whole time since V1-V2. all experimental stages of me finding my way but this here is the IT factor. the best i could do.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 19, 2011, 05:56:05 AM
http://www.youtube.com/watch?v=SUMeJr0O_Pg# (http://www.youtube.com/watch?v=SUMeJr0O_Pg#)

Final super created...A complete 14. and yes i went there with it. Im sure Reu would laugh at me if he was still here
But i got that inspiration from him. he had a crap load in his Ryu haha

The super Geyser quake that i brought back you can now hold down the button before releasing to delay the attack.
Video is a bit laggy but youll get a better of the FX and gameplay when hes released.

Last things needed to be done are:
1)AI clean up and paced better (hes already agressive but he can be better)
2)Special intros (some of my old ones will return)
3)A few more special moves
3)And 1 or 2 more EX moves (so far ive created one)
4)Charge up needs a slight fix to it. its a bit off in a way if you get hit you cant continue to charge to lvl5. small issue to fix
5)DAMAGE DAMPENERS will be coded in once i figure out how they really work. Trust me i dont like a char that does too much damage so if you see damage thats something im not that happy about so im trying
and im aware.

Features & fixes now laid down and already coded are:
1)KOF style Critical counter
2)MVC air raid combos
3)EX move "Burn knuckle" (aka EX breaker)
4)Power level adjusted to level 5
5)Revenge supers are toned down to only take half life. Still the same condition will be low health and power now has o be at level 4
6) AI doesent parry everything in abuse.
7) Parry glitch when in the air is now fixed
8] New KO FX for each finishing attack. all have their own look. Yes thats Normal KO, special, Super lvl1, Super lvls 2&3 (they share the same FX) and of course the Revenge super. My char is flashey so thats my theme. Only this time the gameplay is better and fun, coded with stronger effort

http://www.youtube.com/watch?v=gh0Q3cJ-krI# (http://www.youtube.com/watch?v=gh0Q3cJ-krI#)

Other than that he has no bugs. Thanks to sabaki ive gotten way better at spotting bugs and knowing what they are...


Until then folks ::salute::...
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Luigi-Master on May 20, 2011, 02:20:59 AM
Man, he's looking nice thus far!  However, I can already predict he will get some (?) flak regarding his effects and their inconsistency.  A good example is the KoF XI super sparks as opposed to the newer looking sparks for the higher leveled moves.  Another example is the Touhou hitsparks being used for some attacks while others use CvS hitsparks (or at least, appear to be).  Hopefully that will be the only thing that will receive flak.

Damage dampeners aren't hard to implement at all, however, geting them to scale the damage just right is the tricky part.  However, that's mostly trial and error.  You can literally copy and paste a damage dampener from one character to another, and it will work just fine.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on May 20, 2011, 08:35:25 PM
Man, he's looking nice thus far!  However, I can already predict he will get some (?) flak regarding his effects and their inconsistency.  A good example is the KoF XI super sparks as opposed to the newer looking sparks for the higher leveled moves.  Another example is the Touhou hitsparks being used for some attacks while others use CvS hitsparks (or at least, appear to be).  Hopefully that will be the only thing that will receive flak.

Damage dampeners aren't hard to implement at all, however, geting them to scale the damage just right is the tricky part.  However, that's mostly trial and error.  You can literally copy and paste a damage dampener from one character to another, and it will work just fine.

Yeah im sure ill get some questions on the FX here n there from the mugen purists out there haha but from V1 to V2 and now finally V3 (the last one) i think folks already get that im trying to present somethin flashy n different to a degree. Im always switchin up on FX so we will see how it plays out ;) I wish i was nifty at creating FX from scratch. thats what i would really do to be honest.

Hmm the damage dampeners...yeah ill try the copy and paste method again. last year i didnt have to the patience to get it to work right like i did with the EX moves coding. but i nailed a lot more stuff this time fast n clean so i think ill try what you said and just take my time and do it right 8) The biggest difference with this last version luigi is the gameplay. i did a better job. im trying my @ss off this time #:-S The coding outcome of this char will rule out whats next for the new project after that. I love trial and error. It seems i learn better that way :-?? lol
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on July 08, 2011, 07:53:44 PM
http://www.youtube.com/watch?v=jCPhy6adDOU# (http://www.youtube.com/watch?v=jCPhy6adDOU#)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: .:K.I.N.G:. on July 11, 2011, 11:56:35 AM
looking nice and flashy ;)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: O Ilusionista on July 11, 2011, 12:51:35 PM
I liked the hyoper where he punches the ground many times, its very nice.
I just don't like the explods.

Quote
New KO FX for each finishing attack. all have their own look. Yes thats Normal KO, special, Super lvl1, Super lvls 2&3 (they share the same FX) and of course the Revenge super. My char is flashey so thats my theme. Only this time the gameplay is better and fun, coded with stronger effort

Nice idea too.
I reconize the effect on the last hyper :)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on July 11, 2011, 01:11:36 PM
I liked the hyoper where he punches the ground many times, its very nice.
I just don't like the explods.

Nice idea too.
I reconize the effect on the last hyper :)

Thanks  :). Yeh it was the best i could do with the explodes that i could digest personally. knowing me in time if i find something better visually to use i just may change it again but we will see though  8)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 03, 2011, 05:53:08 AM
the AI is now intact and ready thanks to a very humble and cool comrad.
a bit of his beast ai combos and my dirty combo set up tweaks here and there and now My terry
is good to go with his AI...

Two new moves. EX moves:

The Wolf crack shoot has returned. but better

And now what i call the "Trick crack shot"

However in the video the cpu cancelled out of the wolf crack shoot to try and follow up
in the "The stair way to heaven" combo i coded in. he doesnt abuse it but the first chance you get hit
by the start of the combo he will surely go for blood...

pardon slight slow speed of video play
http://www.youtube.com/watch?v=cnzoBqqDIaQ&feature=player_embedded# (http://www.youtube.com/watch?v=cnzoBqqDIaQ&feature=player_embedded#)

Final cut of my terry is actually at 85%. i say this because he still has his special intros to be put in.
A few extra specials (or two) and the last two custom EX moves. one will need some sprite work done.
Other than that im happy i got that AI issue out of the way finally#:-S. hes a contender and i like him as he is now.
if a cheap character is picked versus him oh well then he loses (:|. if they are fairly agressive like buckus. pots.
vyns. R@ce & infinites then 90% of the time youll get a show and he will win. vs him use caution. hopefully i get to release em
this fall
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 08, 2011, 10:03:20 PM
 ::salute::


Yep i went there folks. Fully sprite edited the move. I always wanted this kind of move for terry. i still need practice in that area but its not bad for a strong first try. I still have to do more spriting to the move but we will see how that goes. I wanted a double handed bash to the face of the apponent as the last hit but i couldnt quite finesse that in sprite editing. i came close but maybe ill try again anothertime. Need more practice. Anyway Im coming to a close with the moves of this Terry and about to be on to the special intros then hes finally complete.

As for the move it works technically just like ralphs of course or kinda like an "SF4 abel vibe". and yes in the end it will be coded where you need minimum power to do the move like the rest of the EX moves. You can catch an enemy out of the air in a nice tackle take down after a combo if you time it right. fully chainable grab move...even if an apponent is sent flying off a wall bouncing off, you can definitely catch em on the way down...pretty fun freestyle for terry here.

http://www.youtube.com/watch?v=syPccXYsaKE# (http://www.youtube.com/watch?v=syPccXYsaKE#)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: G.P.O.A - GatlingPunchRalf on August 08, 2011, 11:15:40 PM
http://www.youtube.com/watch?v=syPccXYsaKE# (http://www.youtube.com/watch?v=syPccXYsaKE#)
Take a guess why I love this move  :)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 08, 2011, 11:32:01 PM
Take a guess why I love this move  :)

lol of course i can totally guess why. im actually over due giving my version of terry that move. i still have to tweak it more with that last hit. i didnt totally want him like ralph but i love the move so far haha. im happy i pulled it off #:-S. Im a huge ralph fan since kof 94 myself...well him and heidern ;)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: G.P.O.A - GatlingPunchRalf on August 08, 2011, 11:46:55 PM
lol of course i can totally guess why. im actually over due giving my version of terry that move. i still have to tweak it more with that last hit. i didnt totally want him like ralph but i love the move so far haha. im happy i pulled it off #:-S. Im a huge ralph fan since kof 94 myself...well him and heidern ;)
Good man
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Acey on August 09, 2011, 12:09:17 AM
It feels like that move has just always been there, that's how good it is, great job Kai!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 09, 2011, 12:19:38 AM
It feels like that move has just always been there, that's how good it is, great job Kai!


Thanks a lot Acey :) its definitely a fun challenge to sprite edit!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Odin787 on August 09, 2011, 12:33:01 AM
just awesome, as another Terry Bogard Fan I salute you, you have captured the way he should always have played, pure awesomeness. keep at it man, I wish you success. ::salute::  
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Enso on August 09, 2011, 12:40:39 AM
http://www.youtube.com/watch?v=syPccXYsaKE# (http://www.youtube.com/watch?v=syPccXYsaKE#)
THAT is SOOOOO f*xcellent!!!!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 09, 2011, 01:22:46 AM
just awesome, as another Terry Bogard Fan I salute you, you have captured the way he should always have played, pure awesomeness. keep at it man, I wish you success. ::salute::  

Thanks a lot Odin :). Im tryin hard man #:-S. i got beat up on the V1 beta by the public before but its cool though i was just startin. But this level right here was what i was trying to get to learning to do and then some. So on that note Hopefully you guys like the official finished version when hes complete ::salute::

THAT is SOOOOO f*xcellent!!!!

Thanks enso. i was trying for a long time not to sprite edit because of my skills on that but that one Ex move idea was calling me so i had to go for it lol! Glad you like the visuals so far. i think you may find the move fun to use when hes done ;)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 11, 2011, 04:56:37 AM
http://www.youtube.com/watch?v=vV48S-veNMc# (http://www.youtube.com/watch?v=vV48S-veNMc#)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Odin787 on August 14, 2011, 12:57:08 AM
awesome stuff man, He definitely looks like he will be lots of fun to use, already subscribed to your youtube channel btw. keep it up ::salute::
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Enso on August 14, 2011, 01:56:06 AM
 :D =D> Now that's a kickass char with the cool moves!!!!! I like how Terry does the Super Cancel on ground where the camera zooms in to him while doing big burst. I can say/tell that he must be doing in the likes of ReubenKee's DragonClaw and both Evil Ryu and Evil Ken. I mean coding wise. I don't know 'bout Mugen coding but I understand they're coded (in some parts). You always give the Mugen peeps up with enjoyment everytime you post updates.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: GrayFox on August 14, 2011, 04:10:56 AM
I smell "ORIGINAL COTY" for me, awesome again so far my friend.
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on August 14, 2011, 12:40:12 PM
awesome stuff man, He definitely looks like he will be lots of fun to use, already subscribed to your youtube channel btw. keep it up ::salute::

Cool man and welcome to the channel anytime. Hopefully in the end most folks enjoy what i tried to do with that terry concept. stay tuned for more ;)

I like how Terry does the Super Cancel on ground where the camera zooms in to him while doing big burst. I can say/tell that he must be doing in the likes of ReubenKee's DragonClaw and both Evil Ryu and Evil Ken. I mean coding wise.

Cool you took notice of that zoom effect haha. Yeh if Reu was till around hed probably laugh at how far ive come learning to play with codes there lol. In the end i think youll get a kick out of how i used the FX while youre using him or watching him fight 8)

I smell "ORIGINAL COTY" for me, awesome again so far my friend.

thanks Gray 8).


Title: Re: Awakened Terry V3 Final cut Lab room
Post by: DEMONKAI on December 30, 2012, 10:11:09 PM
95% complete. yeh im dragging this out till the very end. Ive grown to be a decent coder now but i still have a lot more to learn. right now im just studying damage dampeners. Pay no mind to that energy bar in the video. when the character is finally released in some time only then youll see the real results as you use him and watch him fight

Anyway this a bit of the latest ive done with some EX moves and a Final update to that Ultimate wolf power.
Awakened Terry V3 Final (Legendary Wolf): Beta log 12/29/12 (http://www.youtube.com/watch?v=DMerhrD2WWg#)

His AI is basically 90% intact how i want on an agressive level. Its just certain facts i want to nail right though. his AI to run back on screen i really want to fix a lot better. im studying a few chars that have that well laid out.

The 5% of the character thats left to do is just his general intros and win states. I cant do but so much since i didnt collab with other creators like that with their characters. the only one ill leave a slot open for is Lando's terry when its done. We are going to be on a wild Guilty gear intro tip with that...


anyway thats all for now.

Awakened Terry (Legendary wolf)
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: Tha Lando ( Le CROM ) on December 30, 2012, 10:56:16 PM
ill leave a slot open for is Lando's terry when its done. We are going to be on a wild Guilty gear intro tip with that...



Awakened Terry (Legendary wolf)

OH YEAAAAH indeed bro! we def gonna have to have some fun and plan out a good kick@ss intro. dramatic shyt all the way!  >:D ( insert Kai evil genius smiley) lol


he is lookin hella flava bro. love the work you putting into him and oh yes.... more supers and more supers ...the hell wilder and better he is!  Final cut... bring him on son!
Title: Re: Awakened Terry V3 Final cut Lab room
Post by: brownieboy on January 01, 2013, 08:30:06 PM
outstanding!!! one of my favorite mugen characters! cant wait to see the final product :)
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 08, 2013, 12:27:12 AM
outstanding!!! one of my favorite mugen characters! cant wait to see the final product :)

Thanks man. Traditional terry but a bit out there. dont think total CVS capcom stuff. Just have fun with em.


Ight folks, Just showing off the well improved AI ive done to this final version. Ive been working at that AI for a very long time. I let the CPU battle it out though in this video. The Raiden KOF 13 creation there is no joke with the AI. dont sleep^^ He deals heavy damage but its still great. My terry can man handle almost ANY aggressive character. Not Night mare geese cheap. No. Im talking just pound for pound combo, offense and defense aggressive. Since folks like making all these damn videos fighting against tough AI characters well thats why i birthed him that way this time. He was almost UN beatable at one point but i toned him down and broke em in a speckle of a way so folks can at least have a decent challenging match. Ive decided to not compete with ridiculous AI characters like nightmare geese

Anyway Pardon the lag. You can read the description on anymore details
Mugen A.I.Battle: Awakened Terry V3 (legendary wolf) VS Raiden KOF XIII: Beta log 1/6/13 (http://www.youtube.com/watch?v=niCkRLC-1uA#)

and yes ive given my characters AI a dirty edge in some ways..Im pretty sure some of you noticed a major one already. digestable pain i should say. folks should have fun trying to beat him. certain things you see happening wont stay the same though. im still tweaking a few things before release. which is fairly soon

Ive tackled fixing his AI Run to engage enemies much better as you all can see too. im gettin there folks..
Gettin there^^
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 08, 2013, 09:51:21 PM
Update:

just fixed a few things i had to back track on after i made that video. i fixed a lot of his custom hit states. I re numbered properly some of his priority hit frame numbers that react to special hits. Now My custom Guard Crush looks correct when he does it to all characters. They react how they are supposed to now. If you notice in the video Raiden dissappears a few seconds after the first big hit of the Ultimate wolf power. That was my custom hit trigger making him react that way. I fixed that properly now...
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Mach25 on January 12, 2013, 06:41:28 PM
DK, bro, what's good? Glad to see Terry's still in the works. I can't WAIT to get my hands on him. It'll be like I'll have the very essence of crom with me all the time!
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Odin787 on January 13, 2013, 07:00:17 PM
Great work as always, the changes are pretty cool, it shows you have worked hard on him, keep it up.
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 13, 2013, 07:28:38 PM


DK, bro, what's good? Glad to see Terry's still in the works. I can't WAIT to get my hands on him. It'll be like I'll have the very essence of crom with me all the time!

what up Mach25. yeh im still cookin this up the best i can. The crom alone will have a lot of cool stuff out here and there.
You'll get kick out of the character for what it is aside from all the other terrys thats out for mugen


Great work as always, the changes are pretty cool, it shows you have worked hard on him, keep it up.

Thanks man. Im putting my all into the character for sure


well folks...


Trying to tweak the final look of the move here. i was trying to stab it before but i just left it alone. Its the floor cave in effect of the big super there. im still trying to finalyze that so i can finish off the rest of his win states and intros
(pardon the video lag as usual)
Ultimate wolf power FX update: Beta log 1/13/13 (http://www.youtube.com/watch?v=ARsY3QRe-o0#)
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: G.P.O.A - GatlingPunchRalf on January 14, 2013, 01:06:47 PM
I would almost say don't use the wolf picture in the background, but keep the wolf howl. That being said, that initial charge would look amazing with a wolf effect on it. Just imagine. You hear the howl, then suddenly the Wolf is literally being released. Either that (or maybe both of my ideas) or use the wolf effect at the end and have just a pack of wolves coming up from the ground.
Otherwise, I felt the essence of the gatling punch in the middle of the special, so no complaints here.
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 14, 2013, 06:48:58 PM
Nah the wolf image is perfect. If you saw the entire series of SVC manga (which i collected ages ago) youd see why i went that route. The battle of Sagat Versus Terry was epic!

The wolf image you see (from Wolfs Rain anime btw) isnt exactly the true route i wanted to take. I wanted to actually rip the wolfs minor animations of his growl at the time, have it all radial blurred (as you see with that one image) and then add it to terrys BG charge. so that when he does his super youd see a brief movement growl of the wolfs face along with the ALTERED BEAST howl i ripped myself. Sounds nice but then that would have been more work for homie HOSHI at Mfg who did the blur for me way back.

The ideas you mentioned are cool but funny enough i already thought of taking some sort of wolf FX and attach it to my terry in certain moves. Hell, even lando can tell you i was trying badly to sprite up my self the type of Aura Buckus and pots akuma has on their characters eons ago. It was a whole lot of sh*t i wanted to do man but since my coding talents arent that strong or my PSP or PS skills aint that great yet i cant do stuff like that. yet 100%. The ideas i have are endless though

The gatling punch idea came from Fatal Fury 2 anime when he did it to Krauser making him spit up blood. I just exaggerated that sh*t of course lol
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Excahm on January 14, 2013, 07:55:15 PM
Blood and Action always fit very well togheter.

Anyway
Best Terry Ever!

Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Odin787 on January 14, 2013, 09:44:40 PM
Very flashy, the wolf is a nice touch and yes, I know where you got it from I got one of the books too where Terry faces Geese but dies, the wolf in the background was freaking epic. I wish I could find the rest of the books on my local stores. :/ anyways, good job as always, I already left a comment on your video before.
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 27, 2013, 05:16:57 PM
Very flashy, the wolf is a nice touch and yes, I know where you got it from I got one of the books too where Terry faces Geese but dies, the wolf in the background was freaking epic. I wish I could find the rest of the books on my local stores. :/ anyways, good job as always, I already left a comment on your video before.

Thanks man. Yeh that series is a classic. i wish they would have done a anime of that entire manga :(.



Back to the updates...

Heres the latest...

-He now has a regular roll dodge. A side step and what i call EX Guard Cancels.

-He also now has a safe tech roll when getting up from the ground like seen in games like SF X T where you can quick roll forward or back. Vyn has that same thing in his Ken version. Its pretty effective. im trying make it a bit more loose to do in gameplay. it feels a lil tight right now

-And ive updated his level 1 Buster wolf. Its now dubbed "Overshift Buster Wolf". I got bored with the normal look. Its way more effective now

It deals 3 major hits as shown here below. Im about to adjust the Hit box blast of the energy burst to make a bit more
effective in that area...it wiffs enemies a lil too much at times for me but it still gets the job done ;D
(click to show/hide)


His Dead end napalm is a bit more dynamic now how i want it to be since i took the time out to figure out the coding of it some time ago. Again this super wasnt in the V2 version since i didnt know how to code that kind of super up completely and i was stilling learning.
(click to show/hide)
Anyway now the dead end napalm first strike can be blocked BUT this time my terry can instantly flip away very agile sort of like wolverine when he angle air kick strikes from the MVC2 and MSvSF games.

Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: ~Hale "R@CE" Caesar~ on January 27, 2013, 05:23:39 PM
Yo Kai........GIMME DAT TERRY BOOOOOOOOOOOI! LOL!!!
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Tha Lando ( Le CROM ) on January 27, 2013, 09:29:16 PM
That being said, that initial charge would look amazing with a wolf effect on it. Just imagine. You hear the howl, then suddenly the Wolf is literally being released. .


Oh that idea already covered in another Terry a long time ago bro. >:D >:D >:D >:D


great work bro Kai. defifinitely top notch qualityand originality in this character. love what i been seeing and messin with. Gonna be a good dang release. congrats on all the love and hard work you putting into him. :thumbsup:
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 27, 2013, 10:23:19 PM
great work bro Kai. definitely top notch quality and originality in this character. love what i been seeing and messin with. Gonna be a good dang release. congrats on all the love and hard work you putting into him. :thumbsup:

thanks man. im putting all i can into him since this is the last ride for the project for the public for sure homie. from what you didnt get a chance to test yet i think youll get a kick out of it when you do bro. As im jazzin this terry up im just coming up with more wild ideas for my Ryo Version  >:D
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Enso on January 28, 2013, 04:16:49 PM
Great work, Kai! The Dead Napalm End tells me that you're going to be the next Reuben Kee for the code work. I would say, "Finally! The next Reuben Kee has succeeded into the Mugen world!" Maybe saying that would make some Mugen peeps jealous. :D
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 28, 2013, 05:57:29 PM
Great work, Kai! The Dead Napalm End tells me that you're going to be the next Reuben Kee for the code work. I would say, "Finally! The next Reuben Kee has succeeded into the Mugen world!" Maybe saying that would make some Mugen peeps jealous. :D

Thanks for the compliment man ;) I pay trolls and so called jealous folks no mind at this point of my growth if there are any haha Im just having hella fun creating this character since im learning more how to code certain things much better now from my ideas 8).
i have so many ideas for so many characters man

Im sure Reu would be amused ive gotten better if he was still alive (rip) and we still kicked it on msn. He always told me create whatever is on your mind, learn to get better at coding for better results and as long as it looks good in game play without a bunch of damn bug errors on screen your'e rocking! :thumbsup:

And Best believe you WONT see a bunch of freakin bug errors on the screen in debug mode looking like a horrible Matrix virus ready to blow up your pc! :D Big thanks to Sabaki since the start of V3 getting me into the great constant habit of keeping bug errors off the screen lol


Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Excahm on January 28, 2013, 06:45:11 PM
Ehm.....
Why i can stop following you progress?.
Oh well...

I suposse that is gameplay is based a lil to MVC no?

So....
He will be able to do some Air combos?
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 28, 2013, 07:37:56 PM
Ehm.....
Why i cant stop following your progress?.
Oh well...

I suppose that is game play based a lil to MVC no?

So....
He will be able to do some Air combos?

lol feel free to peek in the lab anytime man ;)....

Yes. since the start of V3 final version in late 2010 (after the release of V2 beta) early 2011 i put in the mvc combo completely. I been wanted to do that since V2 but i just couldnt nail it as far as hit pauses n such goes. Long story short between sabaki, Reza (the original MVC style mugen creator) and also Mr infinite's lil push in the right direction i finally nailed it...i had it but i just didnt go far enough. I give props to those dudes. lil history there...

Most of my creations will have that ability in the air but on ground it will be more SF3, CVS & KOF style mixed combo sets...a freestyle if you will



Anyway...

As for updates folks i had the itch to come up with a new look to my old parry animation which was 3 frames. I have the ability to sprite edit when i want but im just not big into it like lando and the rest of the crom. In my terry i did a whole lot of sprite editing for different moves. So i gave him a new look and more animations of 4 sprites. looks pretty smooth in action.

Old parry look (of Capcom original)
(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/2012%20RANDOM/RANDOM%202012/EX_zps575aa050.jpg)

My slight edited version (The parry hit pause is about the same as SF3)

(click to show/hide)

im trying to make my version of terry stand out as much as possible in every way
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Excahm on January 28, 2013, 08:05:39 PM
I read all what you wrote cool Bro!

But this word...
lol feel free to peek in the lab anytime man ;)....
a freestyle if you will

Geez!!!!
Thinked many Loooooong combos and an awesome movility just by read that.

Also
Nice, you are also a spriter as i see.

Yep yep!
Mugen Creator you are then!
 ::salute::

Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on January 29, 2013, 07:32:19 PM
update:

-My parry system will be very easy to do in my version. just hit  :6 as soon as you make contact with an attack. before it was  :6 :6. Too much versus mugen characters IMO. so i felt this would be much more fun now combating against spam heavy opponents and enemies who like to combo a lot. Of course with my terry you can parry and then go right into a super or any move if you want. So you can definite RE live your own epic parry moment in "SF3 diago" flava lol

-I finished off the second style of Aggressive counter which is a kick. You block and then you can return a heavy back hand punch or a swift round house kick that send the enemy flying back for a wall hit. it takes about 500 points of power to pull off.
This is also something V2 never had. my beta testers got to experience that part.

(click to show/hide)

-I added in what i call the SF X T recovery roll. i made it easy to do just like the game. instead of holding in a direction along with a medium punch and kick you can just hold either forward to quickly roll forward towards the enemy or hold back to roll away. This isnt like a fall recovery. this is when you fall heavy on the ground and just before you stand up you can quickly roll away invulnerable for a few seconds.
(click to show/hide)


Thats pretty much it for his special defense and evade actions now. and yes the AI will definitely pull that off at random >:D

Now all im doing is trying to Fix up 3 supers as far as FX and hit pauses go and then im on to the rest of the intros and win states and hes finally on path for release! :w00t:



Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Tha Lando ( Le CROM ) on January 29, 2013, 08:12:56 PM
 =P~ =P~ def an awesome Terry bro. he is a beast!  I like that he has a good variety of moves to mess around with. if you miss something there is always another you can pull off. and he talks smack back when facing tough characters. good back and forth banter on occasions and the pace be real good in the fights. He has an arsenal man! :Terry
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: Enso on January 30, 2013, 03:44:38 AM
Not really bad on the new stuff, Kai ma bro! You diggin'!!!

Nice, you are also a spriter as i see.

Yep yep!
Mugen Creator you are then!
 ::salute::
He's not just a spriter, but of course a Mugen creator (too). He only makes a little bit of frankensprite whenever he wants to make a char move like.
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: DEMONKAI on April 22, 2013, 11:02:50 PM
Well folks its been a hot while of holding out on Terry while i cook him up the best way i could but this week is the Final week.

Last video before i have something cool and special done for a decent show case video a bit after release somehow....

my pc lags recording too much so heres just a dose (not even 45% of whats you dont see haha)

Last special intro i created Versus a few Ryus made by certain creators. This is something i always wanted to see in those CVS games but they never did it. well i finally decided to do it myself. BTW That Ryu is by POTS in particular since he has a random intro of him and his bag

Pics...
(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/2012%20RANDOM/RANDOM%202012/TERRYVSRYU_zpse8284800.png) (http://s43.photobucket.com/user/DTHECHEMIST1/media/2012%20RANDOM/RANDOM%202012/TERRYVSRYU_zpse8284800.png.html)
(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/2012%20RANDOM/RANDOM%202012/TVR1_zpsbbf33e59.png) (http://s43.photobucket.com/user/DTHECHEMIST1/media/2012%20RANDOM/RANDOM%202012/TVR1_zpsbbf33e59.png.html)
(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/2012%20RANDOM/RANDOM%202012/TVR2_zpsa145e04b.png) (http://s43.photobucket.com/user/DTHECHEMIST1/media/2012%20RANDOM/RANDOM%202012/TVR2_zpsa145e04b.png.html)
(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/2012%20RANDOM/RANDOM%202012/TVR3_zps66724f79.png) (http://s43.photobucket.com/user/DTHECHEMIST1/media/2012%20RANDOM/RANDOM%202012/TVR3_zps66724f79.png.html)
&

Video (pardon the lag and read the quotes if you are curious)
www.youtube.com/watch?v=7_VJyxFlVsE (http://www.youtube.com/watch?v=7_VJyxFlVsE#)

ight ill see you cats on release day Friday ::salute::
Title: Re: Awakened Terry V3 "Legendary Wolf" Final cut Lab room
Post by: GrayFox on April 23, 2013, 01:24:45 AM
Looking forward to it.
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