I've got a problem with power charge...i don't know if it's a glitch or something but every time I do the power charge, instead of the effect anim, the anim of the stance comes up for BOTH chars (p1 and p2) and it freezes...
Heres the CNS code ;==========< POWER CHARGE >==========
[Statedef 740]
type = S
physics = S
movetype = I
anim = 740
ctrl = 0
velset = 0, 0
[State 740, Power]
type = poweradd
triggerall = anim = 740 && power < powermax
trigger1 = !AIlevel && (command = "holdb" && command = "holdy")
trigger2 = AIlevel
value = 2 + (time / 10)
[State 740, Snd]
type = playsnd
trigger1 = anim = 740 && time = 8
value = 3, 2
channel = 0
[State 740, Shake]
type = envshake
trigger1 = anim = 740 && !(time % 4)
time = 4
freq = 120
ampl = 2
[State 740, Flash]
type = palfx
trigger1 = 1
time = 1
add = 75 + ceil(sin(time / 6.0 * pi) * 75), 25 + ceil(sin(time / 6.0 * pi) * 25), 0
[State 740, FX]
type = helper
trigger1 = anim = 740 && animelemtime(2) >= 0
trigger1 = !numhelper(7240)
helpertype = normal
stateno = 7240
ID = 7240
name = "Power Charge"
postype = p1
pausemovetime = 65535
supermovetime = 65535
ownpal = 1
[State 740, FX]
type = helper
trigger1 = anim = 740 && animelemtime(2) >= 0
trigger1 = !numhelper(7243)
helpertype = normal
stateno = 7243
ID = 7243
name = "Particles"
postype = p1
pausemovetime = 65535
supermovetime = 65535
ownpal = 1
[State 740, Aura]
type = helper
trigger1 = anim = 740 && animelemtime(5) >= 0 && !numhelper(6000)
helpertype = normal
stateno = 6000
ID = 6000
postype = p1
ownpal = 1
[State 740, Anim]
type = changeanim
triggerall = anim != 741
trigger1 = (command != "holdb" || command != "holdy")
trigger2 = power >= const(data.power) || power >= powermax
value = 741
[State 740, Ctrl]
type = ctrlset
trigger1 = anim = 741
value = 1
[State 740, Snd]
type = stopsnd
trigger1 = anim = 741
channel = 0
persistent = 0
[State 740, Snd]
type = playsnd
trigger1 = anim = 741 && power >= powermax
value = 4, 15
channel = 0
persistent = 0
[State 740, End]
type = changestate
trigger1 = anim = 741 && !animtime
value = 0
ctrl = 1
and the cmd:
[State -1, powercharge]
type = changestate
value = 740
trigger1 = roundstate = 2 && statetype != A && ctrl
trigger1 = power < const(data.power) && power < powermax